Pandora | Ultima Online

Updates => Shard Changes => Topic started by: Voxpire on August 10, 2013, 01:29:07 AM

Title: Publish 49.4
Post by: Voxpire on August 10, 2013, 01:29:07 AM
Changes - Publish 49.4
1st NOV, 2013


- Houses will have a welcome notification when entering.
- Donation Animal Trainer will display correct names for Llama/Chargers.
- Pandorian Llama will accept commands again.
- Magical Shortbow now uses Mana as the ammo, the amount of Mana needed to fire it is scaled by it's tier.
- Magical Shortbow base damage is based on the amount of Mana used to fire it.
- Character Creation enforcement for first account character only to receive specific items.
- [Where command will display house name as current region, if used in a house.
- Abyss facet wilderness regions will now display entry notifications.
- MOTD system internal clean-up to prevent merging of messages.
- Unravelling Tier 0 items will no longer yield bonus resources.
- Added Oceanic Coin Vendors to replace the current vending stones, they will also buy white pearls and big fish from you.
- Added Magic Scroll Box to hold Spell Scrolls.
- Added Spells category and Spell Scroll storage support to Resource Box.
- Added Glass Staff to Glass-blowing craft menu.
- Regen rate caps for all stats is now 50.
- Whirlwind Attack will no longer spam messages for multiple affected targets.
- Weapon durability loss has been normalized and will decrease slower.
- Toxic Essence can now be stored in Resource Boxes under the Imbuing tab.
- Critical Hit Chance Increase chance caps have been increased by 10%.
- Evasion and Perception have been revised.
- Threat is now available as a reduction factor as well as an increase factor.
- Threat has been moved to the Misc Imbuing category.
- Bonus Tier XP will no longer count towards rating or runes.
- Imbuable stat bonus caps have been increased by 5.
- Imbuable stat regen caps have been increased by 2.
- Critical Hit Chance Increase cap has been increased by 2.
- Quivers should no longer gather millions of arrows.
- Peerless bosses will no longer teleport you back after you have left the area.
- Neira's hit points have been normalized at 140,000, down from 1,400,000
- Neira will now drop guaranteed imbuing resources.
- Houses will no longer be able to overlap each other when placed by players.
- Spider Crab Pies will now use the correct resources.
- Service Repair Deeds no longer require the user to be in a town.
- Added double-click support for Rune Codex category select.
- Added double-click support for Rune Codex entry select, will perform recall action.
- Ranged Weapons will now only deal damage when the ammo strikes the target, the speed of the effect is faster when the weapon has Velocity and your Dexterity is higher.
- Ranged weapons will now make you wrestle your enemy if they are within 1 pace, or if you have no ammo.
- Using your fists to fight will now use your average tier rating to increase your base damage.
- PvP Battle Necklace will now have +50 Hit Point Increase and 3 other random properties with random values.
- Hell Armor is now repairable.
- Stabling pets is now free.
- Increased SDI cap to 50%.
- Increased LMC cap to 50%.
- Donation reward Water Quiver of the Sea Horse now has 5% HCI, 5% DCI, 15 R.Hits, 15 R.Mana and 10% DI
- Treasure Map Chests will now spawn random Imbuing resources based on chest level, anything from essence to crystals.
- Detect Hidden, Hiding and Tracking Power Scrolls are now available.
- Drop rate of Sabrix' Eye increased to 50%
- Added donation reward Everlasting Ammo.
- Added new Halloween 2013 Pumpkins and Pumpkin Carving Kit.
- PvP Battle seasons will return to the 4-week duration.
- True smooth boat movement, including mouse control.
- Disabled item insurance on mount items.
- Removed invisible items from the item insurance menu.

***TECHNICAL***

- Added 7.0.33.1 protocol changes, for new MobileIncoming packet.
- Changed refuse trades option to only show in appropriate clients.
- Changed the new context menu packet to only be used when necessary, until assistants are patched.
- Fixed null ref in BaseFamiliar.
- Fixed items not being placeable on tiles occupied by hidden staff mobiles.
- Corpse packet fixes.
- Make corpses private containers.
- Don't trace innocuous network exceptions unless debug flagged.
- Fix props gump serial display.
- Assistant feature negotiation.
- Sync feature negotiation flags.
- DawnsMusicBoxGump null ref.
- Implement client bandage macro handler.
- Thread safe random methods.
- Aggressive rewrite of core random number generation.
- Prep constants for rdrand parallelization.
- Add RandomImpl.
- RandomImpl display and additional interfaces.
- Fix pre-AoS OPL Spellbook display.
- Implement Core.TickCount.
- Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc)
- BaseCreature/AI Core.TickCount
- Core.TickCount for some AI actions.
- Timers use Core.TickCount.
- Refactor DateTime.Now to DateTime.UtcNow across entire project.
- Cast disturb recovery fix.
- Correction in NewAsyncSockets.
- Send locking for NewAsyncSockets.
- Add crash report packet handler.
- Implement double checked locking.
- Packet processing parallelization.
- Parallel delta queue processing.
- Thread safe packet construction, compilation, compression, gump compilation, sending, coalescing, etc.
- Additional network level parallelization.
- AI target acquisition parallelization.
- Limit pooled enumerables and timerchangeentries to 200 (arbitrary)
- Generic pooled enumerators.
- Guild event bcp.
- Better pooled enumerator thread safety.
- Handle speech events with some parallelism.
- Don't place disposed items back in the pool.
- Delta recursion protection.
- Flush in send completion.
- Proper NextDouble.
- Direct RandomBool.
- Thread safe parallelized timer changes.
- TileMatrix thread-safety.
- Main WaitHandle timeout removed.​
Title: Re: [PENDING] Publish 49.4
Post by: Angel0178 on August 10, 2013, 01:27:31 PM
Mercy sakes Vor, lol.
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on August 12, 2013, 08:12:57 AM
so is this patch letting us into the new maps? :)
Title: Re: [PENDING] Publish 49.4
Post by: Mozot on August 12, 2013, 08:19:59 AM
hey if your doing a scroll box would it be hard to add in davey jone's locker for maps also?
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on August 12, 2013, 08:34:20 AM
Great idea Mo....Nigel
Title: Re: [PENDING] Publish 49.4
Post by: Keeblerboy on August 12, 2013, 09:20:58 AM
Vorspire, I understand that you're very busy in game. So here is a viable solution for the pet heal pots.  Do the same as you did with bandages (patch 49.1) with more than 5 pet slot in use.  - "Healing pets with bandages will now be 5x more effective when the healer has more than 5 control slots used up."  This is a pricey donation item that needs to be worthy of being a donation item.  People will be more likely to pick up extra pet slots once this is on par for the price.   At this point greater heal works much better for more point healed and about 5-6x faster.    Consider making this a part of the next patch.     



                Keeb
Title: Re: [PENDING] Publish 49.4
Post by: Walker on August 12, 2013, 09:37:27 AM
I don't understand half of what is being said, mostly because I'm not reading it thoroughly and just skimming since it doesn't pertain to me at this point, but in my opinion (not that it matters) a pet heal pot donation item should heal SUBSTANTIALLY more than a bandage. It is a donation item after all so if it's on par with bandages it would be pointless to get. While I don't think you should be able to stand there and spam an insta pot heal on a pet forever during a fight I think it should be worth peoples time.

This is coming from someone who has never seen a pet heal pot before or even know the dynamics of how it works. Just from what I'm gathering from a few of the posts I've read. Do the pots have a delay on them and are meant to be that BIG heal in a clutch situation or after a strong attack from an enemy? Sorry I r so nub.
Title: Re: [PENDING] Publish 49.4
Post by: Axle Stonehands on August 12, 2013, 10:05:07 AM
How hard would it be to make unraveling runes (the total item ones) stack? I tend to make 100 or more at the time and have to chase them all over my back pack. Just an idea - no biggie. I really like the changes your hard work has brought to Pandora! (just a small kiss there, but well deserved)...
Title: Re: [PENDING] Publish 49.4
Post by: Keeblerboy on August 12, 2013, 10:13:51 AM
Good reply walker!   The pet heal pot can heal a max of 100 hp and has a 10 sec delay.  But if you using 2 pets that only once every 20 sec per pet. 
Title: Re: [PENDING] Publish 49.4
Post by: Cyrusmcvale on August 12, 2013, 10:18:35 AM
Quote from: Keeblerboy on August 12, 2013, 09:20:58 AM
Vorspire, I understand that you're very busy in game. So here is a viable solution for the pet heal pots.  Do the same as you did with bandages (patch 49.1) with more than 5 pet slot in use.  - "Healing pets with bandages will now be 5x more effective when the healer has more than 5 control slots used up."  This is a pricey donation item that needs to be worthy of being a donation item.  People will be more likely to pick up extra pet slots once this is on par for the price.   At this point greater heal works much better for more point healed and about 5-6x faster.    Consider making this a part of the next patch.     

                Keeb

I havent tried the pet pot yet, waiting to sell a few things before i start getting everything i need to run two pets. For the cost of all the items (extra slots,pots and pet) and thinking the new zone mobs will have a ton of hp, im hoping the pet greater heal is effective for the cost of it.

Thanks Keeb for the review etc..





Title: Re: [PENDING] Publish 49.4
Post by: Walker on August 12, 2013, 10:20:04 AM
Axle what you can do in the meantime before they are stackable is clear your pack of all runes then use the organizer to put them in a specified EMPTY bag. That way you dont' have to chase them all down :)
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on August 13, 2013, 07:52:34 AM
I would like to see a change with IDOC's meaning that the ones with vendors inside wont fall.  There is a few in prime area's with vendors inside that have been Demo Pending for months because the vendor is loaded with money.  I myself put a vendor in my house for this reason but if people quit the game "like 2 of the houses in luna" there is no point of keeping houses there that can hold new houses
Title: Re: [PENDING] Publish 49.4
Post by: Silas DroSakhar on August 13, 2013, 08:00:09 AM
Perhaps vendors with no activity (no sales) should have a boredom timer.  If, after 15 days, there's still been no new sales, no new product placement, and the house hasn't been refreshed by the owner, the vendor should consider (maybe a 10% chance) quitting his job out of sheer boredom.  Each day after that mark, his chance of walking off the job should increase (by another 10%), until, finally, he storms out, looking to work someplace else.  Any items on the vendor, and any gold, would go to storage to await their owner, or to the owner's bank directly.  After this happens, normal decay could proceed to it's inevitable conclusion.  Times could be adjusted, of course, but it might take care of the houses using empty vendors to circumvent the house decay timers.

Honestly, the vendor thing, in my opinion, should be viewed as an exploit, and squashed with extreme prejudice, but that's just my semi-humble opinion. 
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on August 13, 2013, 08:24:13 AM
There is 2 houses in Luna who has no items period on their vendor and have been Demo Pending for months.  If whoever owned these vendors has 1+ mill gold on their vendors they are covered for years.  If this remains all people need to do is put a vendor in their house's with nothing on it and there will never be a decay again lol.
Title: Re: [PENDING] Publish 49.4
Post by: drakodeath on August 13, 2013, 02:02:50 PM
Since you're fixing boat movement, I figured I throw this out there. You should probably also fix the dry docking seeing as I can't seem do dry dock them no matter what..no boat old boat. doesn't matter they don't dry dock. Had this problem bout a week ago (checked again bout 5 mins ago). I informed nollkoll, don't know if  he relayed the problem or if you already knew, but a simple reminder couldn't hurt right?
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on August 13, 2013, 02:05:43 PM
We've been aware of it ever since we disabled dry docking to prevent other issues.
The entire boats system is being overhauled with this patch.
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on August 13, 2013, 03:21:31 PM
Quote from: Vorspire on August 13, 2013, 02:05:43 PM
We've been aware of it ever since we disabled dry docking to prevent other issues.
The entire boats system is being overhauled with this patch.

so any feedback on the houses with vendors in it that have been Demo pending for months?
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on August 13, 2013, 07:45:23 PM
I can't answer everything, you'll just have to be patient and not poke me with a stick every 5 mins.
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on August 14, 2013, 07:31:43 AM
Quote from: Keeblerboy on August 12, 2013, 09:20:58 AM
Vorspire, I understand that you're very busy in game. So here is a viable solution for the pet heal pots.  Do the same as you did with bandages (patch 49.1) with more than 5 pet slot in use.  - "Healing pets with bandages will now be 5x more effective when the healer has more than 5 control slots used up."  This is a pricey donation item that needs to be worthy of being a donation item.  People will be more likely to pick up extra pet slots once this is on par for the price.   At this point greater heal works much better for more point healed and about 5-6x faster.    Consider making this a part of the next patch.     



                Keeb

Atm i am busy getting the needed pet slots for Fala & myself. After this i am thinking about buying pet heal pots.
But in my opinion they should
a) be more effective than a Greater Heal
b) be more effective than a(n) (everlasting) bandage

Because: They are not cheap.

Means:
1. The amount of healed Hp should be higher than Keebler's experiments show
2. It should be faster (delays)
3. The range should be more than 4 tiles. With 4 tiles i could just stand next to my pet and use vet. It would have the same effect: Some mobs could just eat me. So why use a pet then anyway?^^

Just my opinion. I am sure there will be a good solution. :)

Tys
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on August 14, 2013, 07:45:53 AM
Quote from: Vorspire on August 13, 2013, 07:45:23 PM
I can't answer everything, you'll just have to be patient and not poke me with a stick every 5 mins.

*Poke*
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on August 14, 2013, 09:33:14 AM
Stop poking him....Nigel.   :)
Title: Re: [PENDING] Publish 49.4
Post by: Walker on August 14, 2013, 10:36:48 AM
There needs to be a delay on the pot, otherwise the same issues as I've heard were exploited before they were removed would arise again.

I agree that the pet heal pot should heal substantially more than bandages or greater heal, but I also think both of those heal far too much at this point. 800 a shot with a bandage seems a little overboard for me. You should still be required to take a risk when using pets to tank things. If you could just send in a pet and tank everything without a fear of dying you'd get bored quick. With that being said bandages or greater heal should still be necessary to up-keep a pet to an extent. The numbers to balance such a thing to be fair aren't really in my expertise.

Obviously it's going to have to be relevant to the damage that monsters are going to do the abyss, which I don't know the numbers at this point and I don't plan to speculate. From what I've seen I think good numbers would be like 400 for a bandage and 1k for the greater heal pot with the delay. If the delay is tweaked obviously my opinion would change.

This is from my limited experience and testing with it.
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on August 14, 2013, 10:40:28 AM
Of course there should be a delay, but 10 secs is in my opinion a little long.
Title: Re: [PENDING] Publish 49.4
Post by: Walker on August 14, 2013, 10:42:39 AM
Oh and as Vorspire said, stop poking him. Post a suggestion and leave it at that, don't expect a response to a post immediately. You have to think about it this way, you're one person with one or more questions. There are probably at least 10 other people like you with questions, asking him as well and there is only one Vorspire to answer all requests/suggestions.

Not saying Kon or Noll don't get a barrage of things thrown at them daily, just saying that the 3 of you cover different aspects of the game. Vorspires being coding and fixing broken things.
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on August 14, 2013, 10:51:27 AM
Nah just messing with him.  Actually missed him saying DONT to lol.  Only reason i reposted it is because this went to a page 2 and could have easilly been missed with all the other things that were being brought up so when i saw a response to 1 issue and nothing on this figured i would bring it up again.  HE is doing a great job and have said it multiple times and not rushing anything just pointing out things to make things better
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on August 14, 2013, 11:04:38 AM
And i'm sure he's reading the discussion, and since Keeb is "officially testing" the heal pots it's important to discuss his reviews. ;)

Title: Re: [PENDING] Publish 49.4
Post by: Keeblerboy on August 14, 2013, 11:13:54 AM
Can't wait to give it two thumbs up.  :-p
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on August 14, 2013, 11:21:12 AM
Quote from: Keeblerboy on August 14, 2013, 11:13:54 AM
Can't wait to give it two thumbs up.  :-p

Maybe i will buy some pbucks here soon instead of just buying them off players.  Kind of hard to since no one is selling them lately.
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on August 14, 2013, 12:41:11 PM
Quote from: Vorspire on August 13, 2013, 07:45:23 PM
I can't answer everything, you'll just have to be patient and not poke me with a stick every 5 mins.

So i apologize Vor like i said misread and didnt see the "not" thought you were being funny like i tell me customers at work.  "If i dont get back to you call and harrass me"
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on August 14, 2013, 03:46:21 PM
I'm sure he knew you were joking Jason,  no worries......Nigel
Title: Re: [PENDING] Publish 49.4
Post by: Saturn on August 14, 2013, 06:36:56 PM
Where can i get one of these magical scroll boxes?! I'm foaming at the mouth here wanting one!

Also, the abuse of vendors bieng used to extend a house decay (drop) is obviously frustrating. But if you change the vendors to leave after 15+days of inactivity, we will all lose alot of vendors/goods/gold. I dont have time to check all my vendors to see who sold what how long ago. If anything, a system where the vendors don't block the house from falling would make more sense.


Good Work Vorspire! All these changes are taking me forever to catch up with whats going on. Insane amount of work you put in! thanks!
Title: Re: [PENDING] Publish 49.4
Post by: Alifanfaron on August 14, 2013, 06:51:04 PM
If I remember correctly, only a rented vendor will prevent a house from falling. This is so the player renting the vendor doesn't get screwed if the landlord is a deadbeat. Still ways to exploit this of course, just wanted to provide some reasoning behind why it is the way it is.
Title: Re: [PENDING] Publish 49.4
Post by: Saturn on August 14, 2013, 07:02:12 PM
Also, what was the reason for blocking bank stones while in battle? Was it to prevent pvp issues or something?
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on August 14, 2013, 08:32:59 PM
Quote from: Saturn on August 14, 2013, 07:02:12 PM
Also, what was the reason for blocking bank stones while in battle? Was it to prevent pvp issues or something?

I think so. To prevent that people bank their scrolls (they got from spawn) and other things before the actual fights are over.
At least that's what i think.^^

Title: Re: [PENDING] Publish 49.4
Post by: Mrs Soul on August 14, 2013, 10:30:02 PM
Sorry if I've missed a prior post about this, but is there a way to ignore the skill change spam when you enter and leave a house? Clean and I changed our double plots categories to crafting, now going between "houses" completely spams our screen and journal. Since we are constantly going back and forth I was wondering if there was a way to ignore it all.
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on August 15, 2013, 11:59:38 AM
Is it only when you are in certain battles?  Im not having this issue....Nigel
Title: Re: [PENDING] Publish 49.4
Post by: Falada on August 15, 2013, 02:12:03 PM
Try to open your bankstone if you fight anything^^
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on August 15, 2013, 02:35:04 PM
You have to be out of combat for at least 5 seconds to use it.

Nice link Nigel :)
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on August 15, 2013, 02:37:34 PM
Ty Vor..... 8)
Title: Re: [PENDING] Publish 49.4
Post by: sebastian on August 17, 2013, 11:46:30 AM
hello today i start fish hunting treasure and, collect items , ship forward back very high speed going slow back  , forward speed high please chance speed ship thanks so much.
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on August 17, 2013, 12:46:20 PM
Don't move and fish at the same time then? Seems like an odd way to do it anyway...
Title: Re: [PENDING] Publish 49.4
Post by: sebastian on August 17, 2013, 12:54:47 PM
Quote from: Vorspire on August 17, 2013, 12:46:20 PM
Don't move and fish at the same time then? Seems like an odd way to do it anyway...


played with the settings and back to the original speed of fish is kept on using the command
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on August 17, 2013, 02:01:52 PM
Use slow forward/back commands instead of full speed.
Or forward one, back one.
Title: Re: [PENDING] Publish 49.4
Post by: sebastian on August 17, 2013, 02:42:50 PM
Quote from: Vorspire on August 17, 2013, 02:01:52 PM
Use slow forward/back commands instead of full speed.
Or forward one, back one.

Although slow to catch fish is already difficult to use, and I make this way
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on August 20, 2013, 08:34:36 AM
I know this was brought up before but didnt see any answers on it.  Would be nice with the stable stone if it would pull money from the checks in the bank as it is you need to have it in piles in your bankbox which is a bit of a mess or else it wont let you stable your pet.  I try to leave some piles in there but it seems when i die and insurance is taken out it is always out of the piles until they runout than it goes to checks.  IS there any way to have stable also be taken from checks so we dont have to fill our banks with loose coins?
Title: Re: [PENDING] Publish 49.4
Post by: Thatperson on August 20, 2013, 02:11:03 PM
I agree with Jason and have mentioned it before. The 7gp per week the stwble charges is so measly it might as well be free, can be annoying when your in the middle of nowhere and you cant stable your pet coz it says you dont hwve the funds despite having tens of millions in the bank :)
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on August 20, 2013, 06:42:11 PM
It's actually 30gp per week :)
Title: Re: [PENDING] Publish 49.4
Post by: Thatperson on August 20, 2013, 08:33:47 PM
:) that's what I get for posting while im at bored at work hehe
Title: Re: [PENDING] Publish 49.4
Post by: Falada on August 21, 2013, 05:09:33 AM
I dont see a big problem in having some goldpiles in the bank. I use a small wooden box as my little 'treasure chest' inside the bank. Containing my extra checkbook, checks, 4 x 60k gold, plat bars,  different coins, pbucks and whatever currencies. If i die or insured something or whatever i just refill the goldpiles and everything is fine :)
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on August 21, 2013, 06:41:57 AM
Shrinky. Problem solved. ^^
Title: Re: [PENDING] Publish 49.4
Post by: Thatperson on August 21, 2013, 07:01:05 AM
its not a big problem fal, its a tiny 30gp problem, that's why its so annoying... its all well and good saying "just keep some gold in your bank" but you and I both know that when you buy something or die and lose insurance it eats the gold first and leaves you with only cheques. if I have a 1mil cheque and 1gp in the bank and I buy something for 1mil it will take the 1gp, then 999,999 from the cheque and leave me with a 1gp cheque that cannot be used by the stable. even if it would take coins from your pack you could go kill a mongbat for the fee, but you can have mills in the bank and piles of cash in your pack and still be told "you don't have enough funds".
now, for me, I have a bankstone, so I move money from the chequebook to the bank but there are plenty of others out there who don't have that capability and are stuck in the middle of nowhere unable to pack up their pet.
I remember a while back vor posted asking us to list all the little niggles and grinds that could be ironed out to make Pandora the well oiled mechanism osi wished it could be.. this is one of them..
and zax, I have shrink pot too, its better for land pets but the stable stone is far better for sea pets, both have their uses and also the stable stone is the first step for newer players before they can get the shrink pot..
Anyway, that's just what I think..
:)
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on August 21, 2013, 07:47:50 AM
Well, i am the last person who would argue against a change.^^

I've used a stable stone b4 i was able to buy the everlasting shrink. Never had any problems, cause i use to have 2 mill as goldpiles in the bank. No checks at all, cause the big ton of gold is in my checkbook. This gold was only for stable stone & insurance, now it's only insurance.

I understand that it can be annoying, so i won't stand in the way. Same for Fala, i think.^^
Just saying that it has not to be a problem. :)

Title: Re: [PENDING] Publish 49.4
Post by: Falada on August 21, 2013, 07:52:06 AM
I only said what i do :P I'm sure it can be annoying :D I never used a Stable Stone because i never 'trusted' the stables. That's all. And yes if you have a bankstone ofcourse it's no problem :)
Title: Re: [PENDING] Publish 49.4
Post by: Thatperson on August 21, 2013, 10:37:54 AM
Hehe, I know what you mean about not trusting the stables :) the message you get it "if you dont claim within a week I will set it Free" thats why I shrink my doni pets and stable my sea pets..
I too keep all my money in the chequebook for simplicity and just a mil cheque and 60k pile in the bank.
Didnt wanna sound like I was arguing with you guys ^^
Anyway iv said my piece so at the risk of derailing the thread any further ill bow out and leave it at that
Peace!!
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on August 21, 2013, 10:44:21 AM
That's just a standard message, I've never lost a pet in the stables yet.....Nigel
Title: Re: [PENDING] Publish 49.4
Post by: Falada on August 21, 2013, 10:50:36 AM
I just like to have my pets in my backpack :)
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on August 21, 2013, 05:28:31 PM
I got  way too much in my pack already :-\.....Nigel
Title: Re: [PENDING] Publish 49.4
Post by: Saturn on August 21, 2013, 06:33:21 PM
I have a very tidy bank box and backpack. I pile all most of the gold i get that wasnt converted into platinum into a corner of my bank box...Never had to worry about insurance or any of that stuff.

Also, ive had some pets in the stables for months.And they're still there...I hope...
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on August 22, 2013, 07:50:11 AM
I tried to do the same most of the time but there was 1 time in perticular i was doing Neira and died quit a few times by the time she died and i wanted to pakc up my pet the gold in box was gone and only checks remained so had to run all the way back with my pet instead of packing it and pulling out a mount.  Would just be so much easier if it pulled rom checks the same way everything else does.
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on August 23, 2013, 04:12:11 PM
I'm on a little break ATM, life calls, but I'll be back soon and I'll run through all of the ideas/suggestions and bugs again for the next patch :)
Title: Re: [PENDING] Publish 49.4
Post by: Thatperson on August 23, 2013, 04:13:16 PM
enjoy the bank holiday dude :D take care
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on August 23, 2013, 04:24:42 PM
Enjoy your break Vor,  happy, happy, happy.....Nigel
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on August 23, 2013, 04:44:09 PM
Quote from: Vorspire on August 23, 2013, 04:12:11 PM
I'm on a little break ATM, life calls, but I'll be back soon and I'll run through all of the ideas/suggestions and bugs again for the next patch :)

It Was Well Deserved Good Work :)
Title: Re: [PENDING] Publish 49.4
Post by: King Kong on August 28, 2013, 11:13:27 PM
Quote from: Vorspire on August 23, 2013, 04:12:11 PM
I'm on a little break ATM, life calls, but I'll be back soon and I'll run through all of the ideas/suggestions and bugs again for the next patch :)



You're breaking into an ATM? SWEEETTTT
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on August 29, 2013, 12:29:55 PM
Lol....Nigel
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 03, 2013, 08:44:34 AM
Hmmm new Idea.....

Bounty Hunting-

Post a Bounty on someone for X amount

You get random messages  if you accept the bounty on the persons where abouts "can only attack in Fel"

Messages Like
"Target Spotted In Shame Dungeon"
"Target Last Seen On Road To Britain"
"Target Currently In Safe Area"

Once killed you take the head and hand it in as a quest item to the Bounty Hunter NPC for the posted reward
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on September 03, 2013, 11:16:54 AM
Hmmm... interesting....Nigel
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on September 03, 2013, 01:34:34 PM
Wouldn't ideas and suggestions be better off in the appropriate forum?
By the time I get back, I won't be trawling this thread for tid-bits.
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 03, 2013, 03:47:13 PM
Yah sorry was lazy and didn't want to forget the idea before I wrote it down :).

Don't forget us old people lose memory easy haha
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on September 05, 2013, 11:43:10 AM
I claim major CRS....NIgel
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on September 18, 2013, 02:08:49 PM
The list has been updated, the bug tracker is almost empty, this patch is almost ready - just finishing boats :)
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 18, 2013, 02:13:00 PM
Yay I saw Vorspire on an Update 49.4 thread and got so excited almost pooped myself :) lol
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on September 18, 2013, 02:16:26 PM
They have a product for you Jas, its called " Depends".  LOL.....Nigel
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 18, 2013, 02:22:30 PM
Couple OF questions on these patch notes:

- PvP Battle Necklace will now have +50 Hit Point Increase and 3 other random properties with random values, when created.

"Will this just be for new Battle Necky's or added to old ones as well?"


- Bonus Tier XP will no longer count towards rating or runes.

Will we be given the space back or do we have to unimbue than Re imbue?

- Imbuable stat bonus caps have been increased by 5.
- Imbuable stat regen caps have been increased by 2.

So there will be new runes with higher property?


Thanks just wanted some clarification :)
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on September 18, 2013, 02:29:09 PM
Quote from: Electo Jason on September 18, 2013, 02:22:30 PM
- PvP Battle Necklace will now have +50 Hit Point Increase and 3 other random properties with random values, when created.

"Will this just be for new Battle Necky's or added to old ones as well?"

Only on new ones, old necklaces may have been imbued since they were created so we can not undermine that by resetting the properties.
The +50 Hit Point Increase will apply to all, old and new, if it can be fit on the old necklaces.

Quote from: Electo Jason on September 18, 2013, 02:22:30 PM
- Bonus Tier XP will no longer count towards rating or runes.

Will we be given the space back or do we have to unimbue than Re imbue?

You will get the space back automatically.

Quote from: Electo Jason on September 18, 2013, 02:22:30 PM
- Imbuable stat bonus caps have been increased by 5.
- Imbuable stat regen caps have been increased by 2.

So there will be new runes with higher property?

Yes, you will be able to create new runes at the higher values, your current imbued properties ratings will automatically decrease to compensate for the change in intensity.
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 18, 2013, 02:33:45 PM
Great Thanks for Clarifying.

So for everyone who still uses Battle Neckies Would be a good idea to free up a spot on it before the patch than I take it? :)

Was ready to get rid of mine but with this Health increase makes them worth keeping again :)
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 18, 2013, 02:35:24 PM
Quote from: Vorspire on September 18, 2013, 02:29:09 PM
Quote from: Electo Jason on September 18, 2013, 02:22:30 PM
- PvP Battle Necklace will now have +50 Hit Point Increase and 3 other random properties with random values, when created.

"Will this just be for new Battle Necky's or added to old ones as well?"

Only on new ones, old necklaces may have been imbued since they were created so we can not undermine that by resetting the properties.
The +50 Hit Point Increase will apply to all, old and new, if it can be fit on the old necklaces.

Quote from: Electo Jason on September 18, 2013, 02:22:30 PM
- Bonus Tier XP will no longer count towards rating or runes.

Will we be given the space back or do we have to unimbue than Re imbue?

You will get the space back automatically.

Quote from: Electo Jason on September 18, 2013, 02:22:30 PM
- Imbuable stat bonus caps have been increased by 5.
- Imbuable stat regen caps have been increased by 2.

So there will be new runes with higher property?

Yes, you will be able to create new runes at the higher values, your current imbued properties ratings will automatically decrease to compensate for the change in intensity.

I am so exited :)  Cant wait BTW sorry for the other blue and thanks for changing it did look a bit hard on the eyes.
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on September 18, 2013, 02:42:31 PM
Me too, very good news.....Nigel
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on September 18, 2013, 03:02:22 PM
Quote- PvP Battle Necklace will now have +50 Hit Point Increase and 3 other random properties with random values, when created.

Uhm does that mean you have to get a new one to get the hp inc?  :-\

Edit: nvm, for some reason it didn't show me latest posts...
Title: Re: [PENDING] Publish 49.4
Post by: Thatperson on September 18, 2013, 03:10:03 PM
moooore poweeeeeer!!! :D
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on September 18, 2013, 03:26:23 PM
Quote- Imbuable stat bonus caps have been increased by 5.
- Imbuable stat regen caps have been increased by 2.

So the cap is raised or the cap per item?  :-\
Title: Re: [PENDING] Publish 49.4
Post by: Thatperson on September 18, 2013, 03:32:11 PM
sounds like the cap per item.. the main patch notes state that all regens now have a max cap of 50 each!! so i think all regens will be imbuable to 5 each (2 up from 3)
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on September 18, 2013, 03:33:30 PM
Yup, ok.

But..:

Quote- Critical Hit Chance Increase chance caps have been increased by 10%.
- Critical Hit Chance Increase cap has been increased by 2.

??

Title: Re: [PENDING] Publish 49.4
Post by: Thatperson on September 18, 2013, 03:43:25 PM
i "beleive" that means total cap gone from 25% to 35% and each imbue can be 5% rather than 3%
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on September 18, 2013, 05:36:46 PM
If the water doni quiver has alrdy 10/10 runes, will it still add the 15 HPReg? (I just removed props to make sure it fits...)

and

It's not DI, it's "Damage Modifier", right? Cause this is what we were talking about (goes over cap, like the normally dropping quivers in loot...)?
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on September 18, 2013, 06:50:05 PM
Will toxic essence have a use in the future?  ....Nigel
Title: Re: [PENDING] Publish 49.4
Post by: Keeblerboy on September 18, 2013, 07:43:26 PM
Ty is correct its Damage Modifier not Damage Increase(DI).  All the other quivers have Damage Modifier of 10%.    Thanks for accepting the idea Vor.



          Keeb
Title: Re: [PENDING] Publish 49.4
Post by: Thatperson on September 18, 2013, 09:56:50 PM
this patch is sounding super bad ass :D
I know ill be checking here to see whats happenin when im not at work..
don't forget to vote everyone! the new banner sounds cooler too
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on September 18, 2013, 10:26:23 PM
Quote from: zaxarus on September 18, 2013, 05:36:46 PM
It's not DI, it's "Damage Modifier", right? Cause this is what we were talking about (goes over cap, like the normally dropping quivers in loot...)?

Quote from: Keeblerboy on September 18, 2013, 07:43:26 PM
Ty is correct its Damage Modifier not Damage Increase(DI).  All the other quivers have Damage Modifier of 10%.

It's named 'DamageIncrease' in the code.
It's the same thing as DI just with a different display name.
It doesn't affect standard DI in any way.
Title: Re: [PENDING] Publish 49.4
Post by: Keeblerboy on September 18, 2013, 10:46:15 PM
Thx for the info.  Unable to see what you see.   This patch is going to be a bigins!


           keeb
Title: Re: [PENDING] Publish 49.4
Post by: Ladibug on September 19, 2013, 11:03:29 AM
Everlasting arrows!!!! YES!  :D
Title: Re: [PENDING] Publish 49.4
Post by: Saturn on September 19, 2013, 06:19:42 PM
Im a big fan of everlasting things. Any chance we can get the sprinkler (that waters all plants) back, or if not, and everlasting water jug? I would be willing to pay for this request with dances.
Title: Re: [PENDING] Publish 49.4
Post by: Keeblerboy on September 20, 2013, 11:19:17 AM
Not much on planting but make the suggestion as a separate post. I know this would spark some interest for our plant growers. 



            Keeb
Title: Re: [PENDING] Publish 49.4
Post by: Flamebeau on September 20, 2013, 07:39:35 PM
Quote- Ranged Weapons will now only deal damage when the ammo strikes the target, the speed of the effect is faster when the weapon has Velocity.

As the husband of an avid archer IRL, I have to disagree with this... At 30 yards, when my wife releases the arrow, it is practically instantaneously at the target with any respectable amount of weight on the bow (say, 55lbs? I can shoot with 70 and its even faster).

I see where you are going with this, but being able to actually "see" the arrow in flight in the game is already unrealistic.... the instant hits, in my opinion, are already very accurate to how an arrow would actually fly.

My 2 cents :) Everything else looks great and I look forward to it!


edit: It should be noted that it is of course highly unrealistic to be able to shoot an arrow at a target right next to you swinging a sword at your face... so I guess my point is somewhat moot :)
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on September 20, 2013, 07:47:07 PM
Quote from: Flamebeau on September 20, 2013, 07:39:35 PM
Quote- Ranged Weapons will now only deal damage when the ammo strikes the target, the speed of the effect is faster when the weapon has Velocity.

As the husband of an avid archer IRL, I have to disagree with this... At 30 yards, when my wife releases the arrow, it is practically instantaneously at the target with any respectable amount of weight on the bow (say, 55lbs? I can shoot with 70 and its even faster).

I see where you are going with this, but being able to actually "see" the arrow in flight in the game is already unrealistic.... the instant hits, in my opinion, are already very accurate to how an arrow would actually fly.

My 2 cents :) Everything else looks great and I look forward to it!


edit: It should be noted that it is of course highly unrealistic to be able to shoot an arrow at a target right next to you swinging a sword at your face... so I guess my point is somewhat moot :)

Yup, i agree from experience...

That's why this point rly confuses me.

Title: Re: [PENDING] Publish 49.4
Post by: Cronk on September 20, 2013, 09:52:08 PM
I imagine he has his reasons, but either way it's hard to knock on UO for speed rules.  People can swing swords more than once every 1.25s on the fast end, but it's there for a gameplay reason.

If there's a gameplay/balance reason for a change to archery, I imagine it has little to do with real-life physics.
Title: Re: [PENDING] Publish 49.4
Post by: Flamebeau on September 21, 2013, 04:13:36 PM
Quote from: Cronk on September 20, 2013, 09:52:08 PM
If there's a gameplay/balance reason for a change to archery, I imagine it has little to do with real-life physics.

I'd be curious to hear what the gameplay/balance reason is for the change, as it makes practically no difference in the long run unless you are trying to land two arrows in less than the minimum allowed swing speed duration (1.25 seconds).

Example: Armor Ignore from a distance, run to target after it looses, and immediately activating moving shot.  I can really only see maybe a tenth of a second shaved from the time between the two arrows landing.

Any other ideas?
Title: Re: [PENDING] Publish 49.4
Post by: ChickeN on September 21, 2013, 05:52:34 PM
wow, everything in this post is all over the road.. I try to scroll back to find the post to what ppl are replying to but geeeez... how far can a guy go back I mean really.. lol.. ;)
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on September 22, 2013, 02:11:28 PM
Because seeing the damage before the projectile hits the target is an immersion-breaker by my standards of game development and I'm anal about the small details - which always count.

It also allows us to accurately time special moves and other things that happen when a hit is landed.
It makes more sense that the damage is calculated only when the projectile strikes it's target.
Imagine if you used an instant-explode explosion potion and it appeared to explode and damage at the targeted point before you even threw it?

The travel speed of ranged projectiles is going to be much faster than currently, but it doesn't change how much time it takes between shots.

This is pretty much a visual/aesthetic decision, with future support for more accurate calculations to be done.

I've also upgraded Mystic Arc in order to make use of the new "physics".


For those pitching in about how archery works in real-life, in the middle ages, where bows weren't up to the standard of today's technology, projectiles would have been fired at a much slower velocity, but then again, it depends on many factors of the bow and ammo itself.
Title: Re: [PENDING] Publish 49.4
Post by: Thatperson on September 22, 2013, 03:17:23 PM
will the new physics affect only archery or all ranged attacks including magery? for example those times when your getting chased by a fireball or magic arrow for as long as you can keep running, then when you stop it hits but you take no damage coz it happened all the way back when it was originally fired and has been healed already.
I find it quite fun to outrun those fireballs but I know its only an animation, would be kinda cool to be able to get it to hit a tree or something and escape the damage if that's the kind of thing you have in mind :)
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on September 22, 2013, 03:54:25 PM
Or a cannon ball   hehe....Nigel
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 24, 2013, 08:40:36 AM
Any estimate on when the patch will go through.

Got a couple battle necks to lvl up to make sure I don't miss bonus
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on September 24, 2013, 09:14:14 AM
Depends on if you all want the boats in this patch or not. If everyone agrees that they can wait a little longer for the boats, I'll just add it to the next patch and push this one through today.
Title: Re: [PENDING] Publish 49.4
Post by: Keeblerboy on September 24, 2013, 09:29:10 AM
Thx Vor!   Patch today please. Boats next patch sounds great.


               Keeb
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on September 24, 2013, 09:32:02 AM
Quote from: Vorspire on September 24, 2013, 09:14:14 AM
Depends on if you all want the boats in this patch or not. If everyone agrees that they can wait a little longer for the boats, I'll just add it to the next patch and push this one through today.

I am very very much supporting this thought...^^

Pls patch today. Ty. ;)

Title: Re: [PENDING] Publish 49.4
Post by: Falada on September 24, 2013, 09:40:47 AM
Yes today sounds good :)
Title: Re: [PENDING] Publish 49.4
Post by: Mozot on September 24, 2013, 09:45:40 AM
Yes please...
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 24, 2013, 09:57:44 AM
Today would be great I think the people have spoken :)
Title: Re: [PENDING] Publish 49.4
Post by: GD on September 24, 2013, 10:00:20 AM
Agreed...
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 24, 2013, 10:33:24 AM
Before I get home from work would be nice :)
Title: Re: [PENDING] Publish 49.4
Post by: Thatperson on September 24, 2013, 10:49:42 AM
im going to Amsterdam for a couple of days so wont be around till the weekend but im not bothered about boats so a nice juicy patch waiting for me when I get back will be lovely jubbly :D
Even though everyone else will have a head start hehe
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on September 24, 2013, 11:16:46 AM
OK then, democracy wins -I'll shove as much a I can in to the patch at the last minute and publish it later ;)
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 24, 2013, 11:18:08 AM
Quote from: Thatperson on September 24, 2013, 10:49:42 AM
im going to Amsterdam for a couple of days so wont be around till the weekend but im not bothered about boats so a nice juicy patch waiting for me when I get back will be lovely jubbly :D
Even though everyone else will have a head start hehe

I got your back man when you get back hit me up :)
Title: Re: [PENDING] Publish 49.4
Post by: Ladibug on September 24, 2013, 11:39:35 AM
Thanks so much Vor!!
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on September 24, 2013, 11:49:15 AM
Please Patch Today Vor  im off work  :)....Nigel
Title: Re: [PENDING] Publish 49.4
Post by: Cronk on September 24, 2013, 12:58:50 PM
hooray!

we'd make horrible pirates but who cares! new patch!
Title: Re: [PENDING] Publish 49.4
Post by: Johana on September 24, 2013, 02:38:44 PM
Dam... I'm out of hot pockets!
Title: Re: [PENDING] Publish 49.4
Post by: Thatperson on September 24, 2013, 03:34:25 PM
:D
Title: Re: [PENDING] Publish 49.4
Post by: Johana on September 24, 2013, 05:34:18 PM
Cartmans got me covered!
http://www.youtube.com/watch?v=ust_Er_oX5A


Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on September 24, 2013, 05:38:56 PM
OMG  LOL  Thats Hysterical.... Nigel
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 25, 2013, 08:11:52 AM
I think Vorspire fell asleep at the computer :)
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on September 25, 2013, 08:23:09 AM
Hehe :P....Nigel
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on September 25, 2013, 08:56:25 AM
Vorspire, maybe today then?^^

Title: Re: [PENDING] Publish 49.4
Post by: rocktuff on September 25, 2013, 12:25:07 PM
is today yesterday or is yesterday today  :-\
Title: Re: [PENDING] Publish 49.4
Post by: Islander on September 25, 2013, 12:33:24 PM
ooohhhhh i can't wait
Title: Re: [PENDING] Publish 49.4
Post by: catman on September 25, 2013, 03:23:04 PM
just one question  jackel callars which are in game much much rarer then batle neckles and people paid them so much are useless now, its kinda bad thing vor if you do this then add it to jackel colars and god knows how many good neckless will become usless, blesed ones ones with 200 or even 300 luck  .. i really wonder whos idea this was...
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 25, 2013, 03:28:24 PM
Quote from: catman on September 25, 2013, 03:23:04 PM
just one question  jackel callars which are in game much much rarer then batle neckles and people paid them so much are useless now, its kinda bad thing vor if you do this then add it to jackel colars and god knows how many good neckless will become usless, blesed ones ones with 200 or even 300 luck  .. i really wonder whos idea this was...

Anyone can get a Jackyls Collars though by doing doom over and over again.

As for battle neckys you have to be super active in order to get in the top 2 rank to get one of these otherwise what would be the point of going to battles?  IF that is the case I would rather be ranked #3 and take my 3 Relic Fragments over a necky that no one wants.

Think this is more of a ploy to get people to be more active and play since this announcement battles has been busy again and a lot more fun than when you have 2-3 people in there.
Title: Re: [PENDING] Publish 49.4
Post by: catman on September 25, 2013, 03:33:11 PM
really? its easy to check i can bet that 10 batle necks going on one war jackel collar also iw ant say that first three seasons last one motnh not one week  so it was 5 times harder to get it then now,
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on September 25, 2013, 03:33:38 PM
Battle necklaces will be loaded with +50 HP after the next patch goes live, there will be a high demand for them....Nigel
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on September 25, 2013, 03:38:08 PM
Nah, didn't fall asleep this time (for once) - my keyboard ran out of batteries and no stores were open.

Note to self... really need to get a new keyboard.
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 25, 2013, 03:40:14 PM
Quote from: catman on September 25, 2013, 03:33:11 PM
really? its easy to check i can bet that 10 batle necks going on one war jackel collar also iw ant say that first three seasons last one motnh not one week  so it was 5 times harder to get it then now,

Increasing the system to 1 month would be a lot better.

I can see the reasoning in it though.

Doom will always be doom people do it or they don't no matter what server.

Battles are a daily event that makes our server special over the other ones out there so it is good to promote on that I personally think it is a great idea to separate us from the rest.

But yes we would need to increase the seasons from 1 week to 4 to make them more rare so that not everyone will have one in less than 2 months
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 25, 2013, 03:41:38 PM
Quote from: Vorspire on September 25, 2013, 03:38:08 PM
Nah, didn't fall asleep this time (for once) - my keyboard ran out of batteries and no stores were open.

Note to self... really need to get a new keyboard.

Haha No worries think it will go through today?? I stayed up till like 4am my time waiting than to wait up at 6am to go to work :)

Very excited.
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on September 25, 2013, 03:46:04 PM
LOL, the other night my mouse went dead and of course no batteries in the Damn house, so I pilfered one from my wires alarm clock, god help me if the power goes off. LOL.......Nigel
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on September 25, 2013, 03:50:56 PM


About the Battle Necklace...

This was my thought process:

"necklace sucks, so they say..."
"np, let's upgrade it..."
"what is this thing lacking?"
"wow, it does kinda suck"
"what is one of the most important factors in PvP?"
"ahh - health, yeah, that's a good one"
"let's take advantage of the new uncapped health"
"what' a moderate bonus that isn't huge, but enough to make this not suck?"
"20? nah, seems a bit low."
"40? nah, it's just double 20"
"OCD tells me I must use 50, it's a nice round number"
"...considering the future and the new items from the new Abyss facet..."
"what kind of bonuses will we be adding to those?"
"100, 200, 300 bonus hit, maybe?"
"yeah, that seems workable, the new Abyss map is scaled on tier..."
"these Abyss items should raise the bar somewhat..."
"damage in hundreds is way more fun than damage in tens..."
"oh, I'll be able to code some pretty sweet boss sequences with the extra HP players will have..."
"yeah, tactical event-driven boss fights, interactive and staged!"
"better than just standing around swinging feather dusters until it dies..."
"yup, 50 hits bonus sounds great"
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on September 25, 2013, 03:59:37 PM
Sounds like a reasonable thinking process.^^

So today then? ;)
Title: Re: [PENDING] Publish 49.4
Post by: Keeblerboy on September 25, 2013, 04:01:21 PM
Updating today?   Thank you Vor. 


          Keebie
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on September 25, 2013, 04:03:03 PM
I'm gonna eat, then I'll work on it.
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 25, 2013, 04:17:19 PM
Quote from: Vorspire on September 25, 2013, 04:03:03 PM
I'm gonna eat, then I'll work on it.

So you are the one who stole Johana's Hot pockets!!
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on September 25, 2013, 06:24:37 PM
Waiting for a new patch is like Christmas eve for me, can't wait to open the presents, or in our case the new stuff.  "Drooling in anticipation"  :P....Nigel
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on September 25, 2013, 07:54:42 PM
- Ranged weapons will now make you wrestle your enemy if they are within 1 pace, or if you have no ammo.
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on September 25, 2013, 08:30:12 PM
Well, that will be interesting.   :P......Nigel
Title: Re: [PENDING] Publish 49.4
Post by: Cronk on September 25, 2013, 08:44:00 PM
wrestling skill check or archery?  and how about if both are using bows?

and yea, that'll mix some stuff up.  it might create havoc on those with lower pings, but at the least it'll be interesting to read [chat!
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on September 25, 2013, 08:53:05 PM
If you have no ammo or your target is too close, you will resort to punching the crap out of them instead of firing the bow, or throwing the glaive if you're a garg.
Title: Re: [PENDING] Publish 49.4
Post by: Cronk on September 25, 2013, 09:01:36 PM
Ya just curious if that's a weapon skill check for wrestling or archery when you have bow equipped but punch instead.  sounds like wrestling just verifying
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on September 25, 2013, 09:05:02 PM
Yea, since technically your weapon will default to fists, it will be the same as if you didn't have the weapon equipped.
Title: Re: [PENDING] Publish 49.4
Post by: stormrider on September 25, 2013, 09:07:36 PM
Ok how about making the glaive act like a bow then with respect to AI and such when there is no weapon in hand its flying in the air.
Title: Re: [PENDING] Publish 49.4
Post by: Keeblerboy on September 25, 2013, 09:41:45 PM
Vorspire  does this effect both pvm and pvp?  Some bosses constantly pull you in to fight. Navery, Harrower and Slasher are a few I can think of.  Also what about bosses that spawn other creatures. They often attack in groups.  These situations may render the bow useless.

                                                 Keeb
Title: Re: [PENDING] Publish 49.4
Post by: Cyrusmcvale on September 25, 2013, 10:20:16 PM
arg ....
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on September 25, 2013, 10:23:08 PM
Looks like you'll have to learn the art of switching weapons or keeping your distance from your enemy.
Title: Re: [PENDING] Publish 49.4
Post by: Cronk on September 25, 2013, 11:12:59 PM
hahahaha excellent
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on September 26, 2013, 12:50:37 AM
Will have to finish this tomorrow, need to get the new login info from Kon before I can patch up and it's already 7am here.
Title: Re: [PENDING] Publish 49.4
Post by: catman on September 26, 2013, 03:23:19 AM
Seriusly since when solid wepon like glaive has point blank range? Even if you hold it in hand you stil can do dmg with it so its natural, all this is just further more destroying any usage of gargoyles, isnt easier then just delete them ? its natural that bows have point blank range after all you dont fire up bows but arrows. If you just at begining nerf glaive dmg  nothing of all this would ever heppen. Now we goin in time period where you cant plan anything or do anything becouse who knows what can change next week. More  and more ruining balance of game itself then trying repair it. And god knows Vorspire how much just hours and hours of work you put in all of this. Everyone jsut want make usage of what they have thats all and never see biger picture what it wil bring. Ok hell yea. Ill behave like this too then, fuck the balance lets get wild!
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on September 26, 2013, 07:11:34 AM
Uhm i think also Gargs can use... melee weapons?^^
Title: Re: [PENDING] Publish 49.4
Post by: Cronk on September 26, 2013, 07:49:23 AM
that's crazy talk! everyone should use ranged weps, at all times!

seriously though it's silly to complain about balance changes.  UO invented FOTM (flavor of the month) for mmos, most notably when it came to pvp balance.  this usually meant weapons.
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 26, 2013, 07:53:14 AM
Seriously glaives are ment to be the exact equal as bows so this is a good idea.  By not doing this to a glaive you would be giving Gargs an upper hand over humans/elves.  It is ment to be balanced so this makes perfect sense.  Also it is a lot more realistic try shooting a bow right next to a target and it wont work so well so this is exactly how it should be.  Either stay away from your target like a bow is intended for or use a melee weapon almost everyone has at least 2 weapons so I don't see the issue with this??  Fighting a monster that pulls you in?  Hammerpick/hatchet/spear still work very well.
Title: Re: [PENDING] Publish 49.4
Post by: Keeblerboy on September 26, 2013, 08:53:19 AM
Vor thx for the answer to my last post.  No problem switching weapons and plenty to choose from. I was only looking for clarification.  As far as glaive vs comp bow the are not exactly equal otherwise they would share both primary and secondary abilities.  I like the slight differences between the two.  Besides who always wants vanilla?  One thing is for certain on Pandora. Things are always changing.  I've learned to roll with it and enjoy most changes.
Now "Show me the MONEY". Patch please and as Someone said  previously "imbuing party"...



                 Keebie
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on September 26, 2013, 09:42:29 AM
Quote from: Electo Jason on September 26, 2013, 07:53:14 AM
Seriously glaives are ment to be the exact equal as bows so this is a good idea.  By not doing this to a glaive you would be giving Gargs an upper hand over humans/elves.  It is ment to be balanced so this makes perfect sense.  Also it is a lot more realistic try shooting a bow right next to a target and it wont work so well so this is exactly how it should be.  Either stay away from your target like a bow is intended for or use a melee weapon almost everyone has at least 2 weapons so I don't see the issue with this??  Fighting a monster that pulls you in?  Hammerpick/hatchet/spear still work very well.

You might be surprised, Jason (^^), but i totally agree:

1.) There are no real physics on Pandora
2.) You can't take from one race and give the other one a freebie

The balance results by nerfing both weapons in their effectiveness at close range. So everything seems very much okay to me.

Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 26, 2013, 09:44:07 AM

Quote from: Keeblerboy on September 26, 2013, 08:53:19 AM
Now "Show me the MONEY". Patch please and as Someone said  previously "imbuing party"...

  Keebie
Haha that was me party at my castle I spent 70% of the day yesterday craft unraveling and than unraveling those item to so I think I will be pretty good on mats :).
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 26, 2013, 09:47:59 AM
Quote from: zaxarus on September 26, 2013, 09:42:29 AM

You might be surprised, Jason (^^), but i totally agree:

1.) There are no real physics on Pandora
2.) You can't take from one race and give the other one a freebie

The balance results by nerfing both weapons in their effectiveness at close range. So everything seems very much okay to me.

I am surprised :)

I do see Catmans reasoning I mean yah if I was holding a glaive and couldn't throw it I would punch someone with it but this does keep it fair for all races.  I do like the small differences in skills as I like both MS on my Garg and also Moving Shot on EJ both have good uses.

Also though if you were punching with a glaive in hand I would still consider that wrestling be like using brass knuckles pretty much
Title: Re: [PENDING] Publish 49.4
Post by: catman on September 26, 2013, 10:54:57 AM
Why dont we just use normal osi base dmg for all wepons? that would be fair i guess and none shuld object on that
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on September 26, 2013, 10:57:37 AM
Quote from: catman on September 26, 2013, 10:54:57 AM
Why dont we just use normal osi base dmg for all wepons? that would be fair i guess and none shuld object on that

Because you cannot kill anyone with OSI base dmg on Pandora.^^

Title: Re: [PENDING] Publish 49.4
Post by: catman on September 26, 2013, 11:05:06 AM
really i saw only two wepons have diferent base dmg then on osi , first one is glaive and second is composite bow
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 26, 2013, 11:13:17 AM
Quote from: zaxarus on September 26, 2013, 10:57:37 AM
Quote from: catman on September 26, 2013, 10:54:57 AM
Why dont we just use normal osi base dmg for all wepons? that would be fair i guess and none shuld object on that

Because you cannot kill anyone with OSI base dmg on Pandora.^^

You also gotta look at what Vorspire already stated the new patch will have higher health and regen imbues and new facet will have higher health items.

Title: Re: [PENDING] Publish 49.4
Post by: catman on September 26, 2013, 11:52:02 AM
shuld i repeat that only two wepons have higher base dmg then normal jason? so what would change if you put them in osi normal abse dmg range? nothing would change thats what i am teling you.... just other wepons would be more usefull too
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on September 26, 2013, 11:56:30 AM
Of course something would be different... higher base dmg of glaive would still do destroying AI dmg...

Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on September 26, 2013, 11:58:54 AM
Lets all wait and see how it is, Im sure things will be adjusted accordingly If Vorm sees that its not balanced, no need for any of us to panic yet....Nigel
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on September 26, 2013, 01:10:20 PM
Alrighty.

So any chance it can happen today? :)

Title: Re: [PENDING] Publish 49.4
Post by: rocktuff on September 26, 2013, 01:38:05 PM
 :o
Title: Re: [PENDING] Publish 49.4
Post by: Drake11 on September 26, 2013, 01:42:11 PM
I think we should all give it a chance and see what happens, it will add a new element to the gameplay in a way, and thats never a bad thing, and worst case scenario it cuts down a little on the soul glaive and comp bow being way better than the other weapons for pvp, it adds an easy way to avoid the mega damage from them. So in theory, it will open up the pvp world especially to alot of different ways of going about it.
Title: Re: [PENDING] Publish 49.4
Post by: Ladibug on September 26, 2013, 02:12:15 PM
Does AI have a cap for PvP? Maybe a dumb question, but I honestly don't know. I don't remember it being this way before. I am attributing it to the strength increases we've had. The cap on OSI is 35 for PvP. What is it here, if any? If there is none, there needs to be.
Title: Re: [PENDING] Publish 49.4
Post by: Drake11 on September 26, 2013, 02:17:24 PM
the reason ai hits so hard, is well, it does exactly what its supposed to, but damage increase now scales with health, so it gets some pretty insane numbers. first its ignoring armor, which is correct, and secondly damage increase scaling with health is also the way its supposed to work now, but the two combined together offer up some pretty large hits.
Title: Re: [PENDING] Publish 49.4
Post by: Ladibug on September 26, 2013, 02:23:29 PM
Ok that's what I thought. I do think there should be a cap on the damage though. Like 75 for instance. Just my opinion.
Title: Re: [PENDING] Publish 49.4
Post by: Drake11 on September 26, 2013, 02:39:30 PM
just gotta be careful if it does get capped, too low and there will be unkillable people running around
Title: Re: [PENDING] Publish 49.4
Post by: Ladibug on September 26, 2013, 02:54:19 PM
Well doesn't that seem like a problem then? Only way to kill certain people is AI? I realize AI is supposed to do more damage than most specials. I guess i just find the challenge of actual pvping more enjoyable then 2-3 hit AI shots every time. It's just come down to who can hit first and consecutively. Really lame. Hopefully it can be changed to where it's balanced.
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 26, 2013, 03:00:52 PM
According to what Vor Said in my AI thread.  It does 35% of target health.
Title: Re: [PENDING] Publish 49.4
Post by: Ladibug on September 26, 2013, 03:04:06 PM
Wow  :o That's 111 pts to me.
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on September 26, 2013, 03:05:57 PM
And now add damage from hit effects to it.
Then say it is not insanely high.^^
Title: Re: [PENDING] Publish 49.4
Post by: Ladibug on September 26, 2013, 03:11:12 PM
Ah yes. See?! That is true too. It needs to be nerfed!
Title: Re: [PENDING] Publish 49.4
Post by: Drake11 on September 26, 2013, 03:32:48 PM
keep in mind it has been that way for awhile, not just after ai became powerful, its always been luck based as to who can hit multiple times in a row, its the same as it was before just everything is scaled up with a different ability
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on September 26, 2013, 03:36:19 PM
Quote from: Ladibug on September 26, 2013, 03:11:12 PM
Ah yes. See?! That is true too. It needs to be nerfed!

I've asked for that before, because in my opinion that whole AI spamming not only does that high dmg, it also reduces PvP - in battles, in duels and also in field. But it seemed that my idea wasn't well received...
And you were right, Ladibug: A few hits, and who hits first and in that moment better, is the winner. That is it.

The coming nerf (close range = useless) is a good start, i agree. On range though it doesn't matter if we have 330+ HP now or maybe 400 after next patch - the damage will adjust...

Title: Re: [PENDING] Publish 49.4
Post by: Ladibug on September 26, 2013, 03:36:49 PM
Well in any case it needs to be balanced. It's not the same as it was before. Those of us who have been here a long while can attest to the change, i'm sure.
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on September 26, 2013, 03:39:41 PM
Quote from: Ladibug on September 26, 2013, 03:36:49 PM
Well in any case it needs to be balanced. It's not the same as it was before. Those of us who have been here a long while can attest to the change, i'm sure.

Agreed. It was tricky and intense, now it's just 'poof boom bang'...

Title: Re: [PENDING] Publish 49.4
Post by: Ladibug on September 26, 2013, 03:40:55 PM
Tys...your idea wasn't well received because people who can't pvp can now kill people just by ai spamming them. Those are the people who don't want it fixed. In my opinion it's almost as bad as conflag pots were during that time.
Title: Re: [PENDING] Publish 49.4
Post by: Drake11 on September 26, 2013, 03:41:51 PM
its as ive stated quite a few times, the skill is not in getting the kill anymore, its in keeping yourself alive. anyone who cant keep themselves alive of course will complain, but those of us who can find it quite a test of skill and endurance in a fight.
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on September 26, 2013, 03:42:44 PM
Before AI was capped at 35% of enemy health, it would just do up to 35 damage.
At that time, I wasn't entirely sure about the maximum health a player could have.

I now know that 200 was the average amount of health at that time, so I should technically have reduced the 35% to 17.5% - but now I believe a nerf is in order, I've been paying attention to many similar discussions and pretty much everyone agrees AI is over-powered.
Having said this, AI will be reduced to a 20% cap. - a 15% reduction.
At 100 health, that's up to 20 damage, at 200 health, that's 40 damage - since it used to be 35 damage at 200 average health, I think it should balance out fairly well.
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 26, 2013, 03:43:14 PM
Quote from: zaxarus on September 26, 2013, 03:36:19 PM
Quote from: Ladibug on September 26, 2013, 03:11:12 PM
Ah yes. See?! That is true too. It needs to be nerfed!

I've asked for that before, because in my opinion that whole AI spamming not only does that high dmg, it also reduces PvP - in battles, in duels and also in field. But it seemed that my idea wasn't well received...
And you were right, Ladibug: A few hits, and who hits first and in that moment better, is the winner. That is it.

The coming nerf (close range = useless) is a good start, i agree. On range though it doesn't matter if we have 330+ HP now or maybe 400 after next patch - the damage will adjust...

It is not who hits first or who can get 3 in a row we have all seen this you can hit hotkey greater heal and heal off the damage before the 2nd one hits which I have proven plenty of times.

Also the same reason why battles with 2 people with AI can still go on for 20+ mins I have seen one with Drak and Jo and one with Me and Jo.

Also have seen Ladibug have some long fights to as well this way.

The only time you cant heal it off is if 3 people hit you at the exact same time with it obviously which also make sense.
Title: Re: [PENDING] Publish 49.4
Post by: Drake11 on September 26, 2013, 03:45:03 PM
ahh good its getting nerfed, now maybe the whining will stop, but lets not hold our breath, there will be something else folks will find to whine about :)
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 26, 2013, 03:49:45 PM
Quote from: Drake11 on September 26, 2013, 03:45:03 PM
ahh good its getting nerfed, now maybe the whining will stop, but lets not hold our breath, there will be something else folks will find to whine about :)

The only people who I saw whining were the ones who don't even PvP anyways so bravo to them as for the people who do PvP we weren't whining before or after.  Why is that??  We know how to avoid being hit 3x in a row with healing ourselves or running off to heal and not just standing there. 

The people who have an issue are the ones saying "All you need to do is stand there and spam it"

And you wonder why you die if you play that way yes it is whoever is luckier  "Or whoever moves to avoid being hit"

Same people who cried that disarm does exactly what it is made for are the ones who keep complaining on this.  Whatever 10%, 20%, 35% or 1% we will still get our kills than what is there to complain about??
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on September 26, 2013, 03:51:47 PM
For all intense purposes, it should be nerfed anyway, because of the high grade items that will become available in the near future, everything needs to be scalable so we can continue to release new content.
Title: Re: [PENDING] Publish 49.4
Post by: Drake11 on September 26, 2013, 03:53:50 PM
thats what i like to hear vor, about new content :P just wish some folks would give it a chance tbh
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on September 26, 2013, 03:57:35 PM
Another point I'd like to make is that, whether it's obvious or not, I am trying to bring skill back in to the game on an even balance with gear.
We don't want it to be about who has the most imbues or highest gear score - sure, that makes a big difference, but I also would like to see it take actual tactics to take down an opponent as well.
Those that don't complain about nerfs are usually the people who prefer a challenge and enjoy change, others who do complain are usually comfortable with what they have and don't like change when it provides an extra challenge, or maybe they just don't have time.
Everyone is entitled to an opinion, but I firmly believe in the fact that the majority is correct - democracy ftw? :P

The truth is, if you don't have any challenge to rise to, you get bored.

All of these mini-patches (49.x) will make perfect sense when patch 50.0 is ready and we unlock the Abyss facet ;)
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 26, 2013, 03:59:01 PM
Quote from: Drake11 on September 26, 2013, 03:53:50 PM
thats what i like to hear vor, about new content :P just wish some folks would give it a chance tbh

completely agree or just learn not to stand there and get shot :)

You got a mouse for a reason  *Click It*

This could've waited for the new items but instead of compending all the new stuff coming its all about what people thing doesn't work even though it has been explained plenty of times in multiple threads.
Title: Re: [PENDING] Publish 49.4
Post by: Drake11 on September 26, 2013, 04:00:40 PM
dont tease us too much vor, we might get too excited about the upcoming patches
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 26, 2013, 04:00:48 PM
Quote from: Vorspire on September 26, 2013, 03:57:35 PM
Another point I'd like to make is that, whether it's obvious or not, I am trying to bring skill back in to the game on an even balance with gear.
We don't want it to be about who has the most imbues or highest gear score - sure, that makes a big difference, but I also would like to see it take actual tactics to take down an opponent as well.
Those that don't complain about nerfs are usually the people who prefer a challenge and enjoy change, others who do complain are usually comfortable with what they have and don't like change when it provides an extra challenge, or maybe they just don't have time.
Everyone is entitled to an opinion, but I firmly believe in the fact that the majority is correct - democracy ftw? :P

The truth is, if you don't have any challenge to rise to, you get bored.

All of these mini-patches (49.x) will make perfect sense when patch 50.0 is ready and we unlock the Abyss facet ;)

You need to watch some of the battles we have "with the whiners" and you would see why there is all the complaining :)
Title: Re: [PENDING] Publish 49.4
Post by: Ladibug on September 26, 2013, 04:05:49 PM
I pvp and i'm complaining because it does need to be fixed. Sorry if you don't agree. Yes you can heal in between hits. But I'm also able to do this to people and I don't like to resort to using it because it's OP. I'd personally rather fight with the weapons that don't use ai atm, but everyone pulls their comp bows out at battles and daily...so what's the point. That's MY opinion. And Jason I never just stand there unless i'm lagging out for some reason.

Hmmm...now what else can i complain about........... ;)
Title: Re: [PENDING] Publish 49.4
Post by: Drake11 on September 26, 2013, 04:07:38 PM
not really referring to you ladibug i was just trying to explain to you that its not broken its just how its set up atm, sorry for the confusion
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 26, 2013, 04:09:23 PM
Quote from: Ladibug on September 26, 2013, 04:05:49 PM
I pvp and i'm complaining because it does need to be fixed. Sorry if you don't agree. Yes you can heal in between hits. But I'm also able to do this to people and I don't like to resort to using it because it's OP. I'd personally rather fight with the weapons that don't use ai atm, but everyone pulls their comp bows out at battles and daily...so what's the point. That's MY opinion. And Drak I never just stand there unless i'm lagging out for some reason.

Hmmm...now what else can i complain about........... ;)

Yah we were not referring to you at all were referring to recent PK sprees we have had :)
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on September 26, 2013, 04:11:23 PM
There is nothing left to complain about, Ladibug, cause the "complaining about complaining" was already done by someone else - starting a meta discussion (that - luckily - did not happen thanks to Vorspire). :P
The funny thing on this is only that this person - always - was one of those tripping in world chat when someone used AI.^^

This ignored i am glad that we get a nerf on that. Time to bring other weapons and things back into the game.

I so much hope we will get this today... ^^
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on September 26, 2013, 04:11:53 PM
Everyone is correct, whether for or against the nerf, but like I said, I look at the majority vote - I don't physically play the game, so I rely on you as a community collective to spell out the logic and reasoning behind mechanics.
I might not always make comment, because I don't like to interfere, but I am always reading the posts :)
Title: Re: [PENDING] Publish 49.4
Post by: Drake11 on September 26, 2013, 04:15:53 PM
appreciate that vor, i normally only post suggests and/or bugs or try to answer someones question here or there, but sometimes i just feel i have to throw my two cents into a topic because of the way its going down. Yeah maybe ai needed to be nerfed a bit, or the other abilities/spells buffed a bit, but theres absolutely no need for the amount of attention thats been drawn to it these past several days, It had its own thread for crying out loud, not sure how it even ventured into this one.
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 26, 2013, 04:17:36 PM
Quote from: zaxarus on September 26, 2013, 04:11:23 PM
There is nothing left to complain about, Ladibug, cause the "complaining about complaining" was already done by someone else - starting a meta discussion (that - luckily - did not happen thanks to Vorspire). :P
The funny thing on this is only that this person - always - was one of those tripping in world chat when someone used AI.^^

This ignored i am glad that we get a nerf on that. Time to bring other weapons and things back into the game.

I so much hope we will get this today... ^^

"This Person" Never once complained about AI or any other skill so think what you want to. 
Just pointing out that no matter what skill on what weapon I have used in the past I am always told "I fight cheap"  I disarm someone with a bow or glaive in CTF when I have the flag in order to score and not get hit.....It's cheap...no its strategy.

MS with my Frostbringer....that's cheap stop spamming something I cant heal!!

it is sad the only way to stop the complaining is to run around with fists but wait!! than I can paralyze you and disarm you double cheap....

Anyways Nerf no Nerf the kill count will be the same as before because again PVP is avoiding being killed which means once and a while move and don't stand in a cluster casting EV
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on September 26, 2013, 04:17:57 PM
Some times it's for the best. Nothing like a good old protest on my door-step :P
Title: Re: [PENDING] Publish 49.4
Post by: Ladibug on September 26, 2013, 04:19:18 PM
Thank you very much Vor! I really appreciate balanced PvP. And I really like that PvP has come back to Pandora :) It's starting to pick up, and so is the population!
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 26, 2013, 04:20:43 PM
Anyways subject over with :)

Anyone care to place bets on what the next "OverPowered" Skill complaining will be?

I am guessing it will be back on Para Poison :)
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on September 26, 2013, 04:21:06 PM
Quote"This Person" Never once complained about AI or any other skill so think what you want to. 
Not true. Multiple times.

As for "Disarm" and every other ability i am on your side, totally:
Use what you can. There cannot be a "cheat" when you just use something your weapon (or you) is able to do. Let it look cheap, yet it is an ability.
Spamming this or that ALWAYS is a cheap way of winning, yes. But on the other hand: Didn't we all use AI last weeks? Yes, we did. Why? Cause it was effective.
So thanks to the Gods this bs will stop...^^

Title: Re: [PENDING] Publish 49.4
Post by: Drake11 on September 26, 2013, 04:24:10 PM
right on vor, i honestly thought pvp was pretty decent,yeah ai hits hard, but i just counter it and move on like its not even there, we have high health, we need something that hits hard, or else we'd never die unless there are teams of people setting up gank squads, which is fine if thats the way you want it, im building quite the little squad of pvp'rs myself so its all good to me. i have yet to come out and complain about anything because honestly, i give it a chance first before i find a reason to complain about it, give us all 1 health and sure ill roll with it lol. pvp everywhere, not just on pandora, in every mmo ive played and that number has gotten quite high, isnt about who does the most damage or who takes the least damage, its all about finding the right strategy to win and believe me there is always multiple ways to do it and having the guts to stick it out until you get it right and when you do, youre gonna fly for sure.
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 26, 2013, 04:29:47 PM
Quote from: Drake11 on September 26, 2013, 04:24:10 PM
right on vor, i honestly thought pvp was pretty decent,yeah ai hits hard, but i just counter it and move on like its not even there, we have high health, we need something that hits hard, or else we'd never die unless there are teams of people setting up gank squads, which is fine if thats the way you want it, im building quite the little squad of pvp'rs myself so its all good to me. i have yet to come out and complain about anything because honestly, i give it a chance first before i find a reason to complain about it, give us all 1 health and sure ill roll with it lol. pvp everywhere, not just on pandora, in every mmo ive played and that number has gotten quite high, isnt about who does the most damage or who takes the least damage, its all about finding the right strategy to win and believe me there is always multiple ways to do it and having the guts to stick it out until you get it right and when you do, youre gonna fly for sure.

Very much agreed ask anyone I have played any MMO game with they know once I learn the game its over with :) and having a good team like we do in WAR makes it so much better.
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on September 26, 2013, 04:31:38 PM
You are right, Drak, i agree.

But:
As Ladibug correctly stated, PvP on Pandora was so much more before, than it is now. So maybe lets look at the complaining not as complaining but to comparing the "now" with the "back then".
So the coming changes may bring the new and the old things back together. Let's see how it works.
There are 2 ways of complaining:
1.) Just to complain
or
2.) in trying to make something "better". Of course that's a subjective thingy. But still everyone has the right to do so, as you do, as Jason does, as i do or other players involved. Or not?

I am always open to new things. And I don't think that I've complained about AI in a destructive or illogical way. To me it was about the comparison between "PvP back then" and "PvP right now" and what seemed to be more fun.
So, again, a combination of new added content and old fashion may be the compromise we should all be looking for.

Oh, and as for the Para Poison:
The anger and fury about it has always been part of Pandora. Personally I don't like it, but i've never said anything about it, because it's just part of all this like any other ability.^^



Title: Re: [PENDING] Publish 49.4
Post by: Ladibug on September 26, 2013, 04:33:50 PM
I agree with you as well Drak. I am not a very good pvper, although I am trying to be. I still have much to learn for sure.
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 26, 2013, 04:36:34 PM
Quote from: Ladibug on September 26, 2013, 04:33:50 PM
I agree with you as well Drak. I am not a very good pvper, although I am trying to be. I still have much to learn for sure.

Drak is for sure a good person to learn from
I am willing to also help
As I am sure Silent is to
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on September 26, 2013, 04:43:27 PM
Ok, now that that's all over, Streaking party at Vors House.   :P.......Nigel
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on September 26, 2013, 04:44:34 PM
He. Has. No. Time. To. Party.
He has to patch us.^^

Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 26, 2013, 04:44:46 PM
I must say I like the pvp system here way better than another game I played.

The other one if you purchased the currency needed to upgrade weapon "Bulkers" You were unstoppable they had a rating if someone was 20PTs higher than you in rating you only did 1/4 of your damage to them but they 1 hit you.  Very annoying when you can hit someone 15 times in a row and their autopot could heal you off than they get 1 lucky shot on you and you die
Title: Re: [PENDING] Publish 49.4
Post by: Drake11 on September 26, 2013, 04:45:55 PM
heres my thing, i wasnt trying to say anyone didnt have a right to complain, not at all, sorry if thats how it was taken. I think we all have a right to complain but we should also at least give it a shot (pun intended) first. I'm sure ai to you is very overpowered because pvp on pandora is largely focused around the battle system (im trying to bring back the world pvp) in a very enclosed area and sometimes with 3 or 4 people hitting you. And in that situation yes ai is very overpowered. But you have to look at the whole picture too, lets take our battle at prim the other night for example. In field pvp, such as the prim battle we had, I believe AI to me the most balancing ability we have, not because it does high damage, but because that damaged can be used to even the odds and can help alleviate the pressure from a teammate getting focused down. If we did not have ai do you honestly think anyone would have died that night? I think most of us would have never even hit half health much less start eating dirt. Without it we would have all sat there staring at each other swinging war forks and axes at each other praying that someone would die eventually. And I also believe that nothing will change when its damage is reduced, because AI is a baseline ability on a weapon that has one of the best pvp abilities int he game (moving shot) so of course its still going to be spammed because thats what that weapon is for. It will make us all less killable sure, but its not going to change much in regards to what we all use or how we use it.
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on September 26, 2013, 04:47:00 PM
Ever PvP'ed in DAoC?^^

It is a pain, class based... and some classes are so imba that you feel you would hit your opponent with a ball of flax instead of a bow.

So yes, UO PvP in general is way more interesting.
Title: Re: [PENDING] Publish 49.4
Post by: rocktuff on September 26, 2013, 04:51:05 PM
 ::) who gives a shit just play the game and find out new ways to kill or be killed....
Title: Re: [PENDING] Publish 49.4
Post by: Drake11 on September 26, 2013, 04:52:21 PM
lol idk about that one sheldor i can generally find a way to do the killing lol
Title: Re: [PENDING] Publish 49.4
Post by: rocktuff on September 26, 2013, 04:53:41 PM
I know youll pummel someone to death with a tree limb if ya have to lol whatever works
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on September 26, 2013, 04:55:14 PM
Drak using a dull butter knife now.  :P.  .......Nigel
Title: Re: [PENDING] Publish 49.4
Post by: Drake11 on September 26, 2013, 04:55:43 PM
lol true enough true enough ill give ya that one, but i will admit im big into finding ways to bring pvp back as a major part of pandora outside of the battle system, hence my rather long arena post that hardly anyone read :P lol and also a big reason why ive started a guild built around being big time into pvp
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 26, 2013, 04:56:36 PM
Again Try PVP on CO  will take you about $2,000 USD to kill anything other than a botter. 

As for skill 1 class that involves skill the rest involve point and click :)
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 26, 2013, 04:57:50 PM
Also not sure if anyone noticed but awesome job on adding forum titles :)
Title: Re: [PENDING] Publish 49.4
Post by: Drake11 on September 26, 2013, 04:58:49 PM
lol better watch it at the rate we're going today we are all gonna catch nigel and kon soon lol
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on September 26, 2013, 05:01:12 PM
Just call me Regent.   8)......Nigel
Title: Re: [PENDING] Publish 49.4
Post by: Drake11 on September 26, 2013, 05:05:08 PM
youre just posting now to make sur ewe dont all catch up in one day LOL
Title: Re: [PENDING] Publish 49.4
Post by: rocktuff on September 26, 2013, 05:08:04 PM
 >:( I myself hate pvp and as a guildmate just pointed out most of us are forced into it. Pvm in fell is a risk vrs reward but for me I hate it n wish I just sick my expensive doni pet on the reds. So my "COPLAINT" is my pet needs to be stronger faster and able to kill a player without any assistance from me...
Title: Re: [PENDING] Publish 49.4
Post by: Drake11 on September 26, 2013, 05:10:08 PM
youre using a shimmer right? some pets are good at pvp, the shimmer isnt though lol, grab up a charger or a dino and itll make a world of difference, trust me
Title: Re: [PENDING] Publish 49.4
Post by: Ladibug on September 26, 2013, 05:11:53 PM
Quote from: rocktuff on September 26, 2013, 05:08:04 PM
>:( I myself hate pvp and as a guildmate just pointed out most of us are forced into it. Pvm in fell is a risk vrs reward but for me I hate it n wish I just sick my expensive doni pet on the reds. So my "COPLAINT" is my pet needs to be stronger faster and able to kill a player without any assistance from me...

LOLOLOL
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on September 26, 2013, 05:12:20 PM
Of just get a bane........Nigel
Title: Re: [PENDING] Publish 49.4
Post by: rocktuff on September 26, 2013, 05:17:47 PM
all crap aside while we have alot of people talking I wanna just shout out that I have been playing uo since 1997 and all you on PANDORA make this the greatest server in the world and everyone should spread the word on all of your social network sites and praise Pandora.. find me on facebook https://www.facebook.com/BigDaddyRocktuff
Title: Re: [PENDING] Publish 49.4
Post by: Drake11 on September 26, 2013, 05:19:00 PM
i would but i dont do social network sites lol, they highly annoy me
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on September 26, 2013, 05:24:44 PM
Me too, I can't stand Facebook.....Nigel
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on September 26, 2013, 05:41:31 PM
- Using your fists to fight will now use your average tier rating to increase your base damage.
Title: Re: [PENDING] Publish 49.4
Post by: Johana on September 26, 2013, 06:25:28 PM
All this anticipation for the new content is killing me!
To hell with server stability!
To hell with its "ready when its ready"!
Push it up to the server and fix it later!

I need my UO content now! :'(
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on September 26, 2013, 06:52:30 PM
Quote from: Horns Nigel on September 26, 2013, 05:12:20 PM
Of just get a bane........Nigel

Wow, you got from -1 karma to 100 in.. what.. some hours? HAPPY NOW? :P
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on September 26, 2013, 07:00:00 PM
Someone must like me.  LOL.....Nigel
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on September 26, 2013, 07:01:37 PM
I just noticed that everyone's karma has been adjusted....Nigel
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on September 26, 2013, 07:02:57 PM
uhm.. no?
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on September 26, 2013, 07:12:28 PM
No?   Well it sure looks like some changed?  If I'm wrong, sorry....Nigel. 
Title: Re: [PENDING] Publish 49.4
Post by: Saturn on September 26, 2013, 07:40:52 PM
We have forum titles now aswell...I'm but a lowly squire...
Title: Re: [PENDING] Publish 49.4
Post by: Islander on September 26, 2013, 10:57:42 PM
*waits patiently*
Title: Re: [PENDING] Publish 49.4
Post by: rocktuff on September 27, 2013, 11:00:02 AM
update on status plzplzplz......
:P
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 27, 2013, 01:01:27 PM
I swear I am not gonna get any sleep till this patch goes through lol
Title: Re: [PENDING] Publish 49.4
Post by: Saturn on September 27, 2013, 01:38:35 PM
I just keep getting paranoid that i don't have enough room on my Battle Necklace...
Title: Re: [PENDING] Publish 49.4
Post by: Keeblerboy on September 27, 2013, 01:43:07 PM
Lol
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on September 27, 2013, 02:11:16 PM
I suggest you guys update your client... they've just added a ton of new artwork, but I'm not going to reveal what they've added, but damn, brand new Halloween art is the tip of the iceberg.
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on September 27, 2013, 02:21:10 PM
Sounds interesting, doing this right now.

About the battleneck:
So 1 Rune is enough to receive the HP bonus (i have 2 runes left, and i think 2 k rating)?

Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on September 27, 2013, 02:25:44 PM
SWEET, Ty Vor.....Nigel
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 27, 2013, 03:53:18 PM
Quote from: Vorspire on September 27, 2013, 02:11:16 PM
I suggest you guys update your client... they've just added a ton of new artwork, but I'm not going to reveal what they've added, but damn, brand new Halloween art is the tip of the iceberg.

Wow I don't think I have done this once since I installed it lol.....this might be a long patch
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on September 27, 2013, 04:08:13 PM
Aye, the last one was huge, be ready for a long patch Jas......Nigel
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on September 27, 2013, 08:22:34 PM
- Added new Halloween 2013 Pumpkins and Pumpkin Carving Kit.
Title: Re: [PENDING] Publish 49.4
Post by: Keeblerboy on September 27, 2013, 08:30:32 PM
Festive deco, cool.


       Keeb
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on September 28, 2013, 10:22:37 AM
So let's hope Vorspire will have mercy, end that pre patch excitement and we get the patch... :)

Title: Re: [PENDING] Publish 49.4
Post by: Keeblerboy on September 28, 2013, 10:37:04 AM
Lol, kids at Christmas?  Many are so excited for the impending patch.  I think Vor is loving this.


Keeb



                 
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on September 28, 2013, 03:42:13 PM
At least one has fun.^^
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on September 28, 2013, 04:55:05 PM
I'm just testing stuff now :)
If all goes good, tonight is the night.

Might need some people to help me test on local test server, so keep watch.
Title: Re: [PENDING] Publish 49.4
Post by: Drake11 on September 28, 2013, 06:15:16 PM
i think we are all holding our breath lol
Title: Re: [PENDING] Publish 49.4
Post by: rocktuff on September 28, 2013, 06:17:24 PM
 :o
Title: Re: [PENDING] Publish 49.4
Post by: Cronk on September 28, 2013, 10:52:21 PM
had to log out a few times tonight for short periods of time.  every time i log back in i'm checking my neck hoping to see the 50hps, which is how i'd know the patch went through lol

hope the testing goes well!
Title: Re: [PENDING] Publish 49.4
Post by: Islander on September 29, 2013, 02:49:45 AM
ill be on the rest of the night.. if there is anything i can do to help pm me
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on September 29, 2013, 05:52:46 AM
Waited til 4.30 in the morning (my time) but test server wasn't online. No idea if there was some testing.

:/

Title: Re: [PENDING] Publish 49.4
Post by: Islander on September 29, 2013, 05:57:43 AM
same as it was when you went to bed. It has been quite too
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on September 29, 2013, 09:24:11 AM
Mhm, same now. *shrug*
Title: Re: [PENDING] Publish 49.4
Post by: stormrider on September 29, 2013, 12:40:57 PM
can anyone tell me the login for test shard?
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on September 29, 2013, 12:58:20 PM
It's not online and apparently it wasn't since yesterday. No idea.

Data:

82.39.183.226

port: 2593

Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 30, 2013, 09:56:35 AM
Quote from: Drake11 on September 28, 2013, 06:15:16 PM
i think we are all holding our breath lol

I am sorry what happened I passed out from holding breath to long :)

Sorry Vor just busting balls :)  I have no clue how hard all this stuff is and I am sure it is a pain so do what you do best :)
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on September 30, 2013, 10:13:48 AM
Jason, you are way too busy at all the graveyards to deal with a new patch right now anyways    :P......Nigel
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 30, 2013, 10:29:17 AM
Shhhh I am sneaky :)
Title: Re: [PENDING] Publish 49.4
Post by: GM NollKoll on September 30, 2013, 11:04:41 AM
Quote from: Electo Jason on September 30, 2013, 10:29:17 AM
Shhhh I am sneaky :)

if you are sneaky.... you got alot to learn
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on September 30, 2013, 11:28:15 AM
Ohh great see now Noll knows everyone is going to get a play by play lol :P
Title: Re: [PENDING] Publish 49.4
Post by: Outkast on October 01, 2013, 08:45:44 AM
*YAWN*
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on October 01, 2013, 08:47:44 AM
:(
Title: Re: [PENDING] Publish 49.4
Post by: GD on October 01, 2013, 10:58:27 AM
 :-\
Title: Re: [PENDING] Publish 49.4
Post by: rocktuff on October 01, 2013, 11:45:19 AM
wasn't this patch supposed to be released already.. im kinda bored myself, will there be any new content whenthis patch finally goes live....
Title: Re: [PENDING] Publish 49.4
Post by: stormrider on October 01, 2013, 12:05:01 PM
Maybe we could have the test server activated.
Title: Re: [PENDING] Publish 49.4
Post by: Falada on October 01, 2013, 12:07:07 PM
The Testserver is online ;)
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on October 01, 2013, 04:27:23 PM
Quote from: rocktuff on October 01, 2013, 11:45:19 AM
wasn't this patch supposed to be released already.. im kinda bored myself, will there be any new content whenthis patch finally goes live....

It will be ready when I deem it ready and not before.
Maybe you have no life outside of UO but I have  a family to look after and I'm not gonna speed things up just because a random person on the internet is "bored".
If you are bored, go play solitaire.
Or do one of the many hundreds of things that are possible in UO.

Everyone is excited, then there is always one who has to put a bummer on everything.

It is lucky that this patch is even happening, because this time last month I was telling Kon that I was probably going to have to leave to take care of life problems, so the fact that I am still here right now, is a miracle.
Title: Re: [PENDING] Publish 49.4
Post by: Islander on October 01, 2013, 04:41:01 PM
Vor, hope you get a break and some of those RL problems melt away.... please don't let our Christmas Eve style of excitement be take the wrong way. You do such great work we just cant wait to see what you have come up with next!

I will be very patient and a lil anxious (hehe) for your next masterpiece of perfection! seriously, thank you for everything you do here

@Tys #onlyboringpeoplegetbored
Title: Re: [PENDING] Publish 49.4
Post by: Horns Nigel on October 01, 2013, 04:41:37 PM
I hope all is OK for you Vor, take care of yourself and your family, RL issues are much more important than the game, the patch can wait.....Nigel
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on October 01, 2013, 04:56:45 PM
Yes agreed with Nigel Vorspire and I couldn't have said it better myself just cause someone doesn't have a life doesn't mean that you don't :)

Don't worry about me and Nigel Hockey Season started we will be watching the Blackhawks work on bringing home the cup again for the next few months :)
Title: Re: [PENDING] Publish 49.4
Post by: Islander on October 01, 2013, 04:58:19 PM
GO STARS!!!!!! (nhl)
Title: Re: [PENDING] Publish 49.4
Post by: Voxpire on October 01, 2013, 05:00:39 PM
Haha thanks guys, my problems are not huge, and I prefer not to mention them or use them as an excuse, I hate sympathy lol :P
Just sometimes people don't realise and it only takes one comment to make me think "you know what, know the facts before you criticize"

Test server is up and we're stress testing everything now, got a few players on so it's going fast :)
Title: Re: [PENDING] Publish 49.4
Post by: Islander on October 01, 2013, 05:29:01 PM
take it as empathy!
Title: Re: [PENDING] Publish 49.4
Post by: GM NollKoll on October 02, 2013, 03:31:35 AM
Quote from: Vorspire on October 01, 2013, 05:00:39 PM
Haha thanks guys, my problems are not huge, and I prefer not to mention them or use them as an excuse, I hate sympathy lol :P
Just sometimes people don't realise and it only takes one comment to make me think "you know what, know the facts before you criticize"

Test server is up and we're stress testing everything now, got a few players on so it's going fast :)

if there are any new items/functions... use em.. abuse em..  try put a shrinked cow in em.. try copy how ur backpack looks like in pandora, then use it like you normally would
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on October 02, 2013, 04:11:31 AM
Quote from: Islander on October 01, 2013, 04:41:01 PM@Tys#onlyboringpeoplegetbored

uhm wrong person now?

yes, we were on the test server and things are very promising..^^


Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on October 02, 2013, 08:15:38 AM
Looking forward to it thanks to everyone on the Test Server helping out to make sure things go smooth on our end
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on October 04, 2013, 06:33:03 AM
Yo, everything is looking great.

We're getting some really good changes.

- The boat movement is fantastic, gone is the super high speed headache movement, now it's really smooth^^
- The speed bonus by Dex & Velocity (range weps) is just awesome, ever seen Legolas shooting his arrows MG-like? Well, that's what we can do then.
And so much more...

Vorspire, is there anything more you want us to test? Or are we done? ;)

Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on October 04, 2013, 11:23:50 AM
Server is down.....does this mean when I get home it will be patched? :)

OR is it just a crash and I got my hopes up? lol
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on October 04, 2013, 11:27:37 AM
uhm.. not down oO
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on October 04, 2013, 01:47:40 PM
When I got on forum showed offline status.
Title: Re: [PENDING] Publish 49.4
Post by: d35tr0y on October 04, 2013, 01:58:51 PM
It will do that on world saves lol you prolly just had good timing :P
Title: Re: [PENDING] Publish 49.4
Post by: Mr. Giggles on October 06, 2013, 03:51:59 PM
I know that test server says online but I cant log in any chance we can get it online I would like to test out undead champ spawn.
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on October 06, 2013, 04:15:42 PM
It shows always Online, you can check if it's really on in the IRC.

Idk if there is still something to test. It seemed to be "ready", but that's just player pov.^^

Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on October 07, 2013, 08:18:10 AM
Last I heard there was an issue with Comp bows not firing from someone on the test server.  Again I would rather make sure the patch is 100% ready so we don't have insane downtime or constant disconnects.  Yes I am probley just as excited if not more than everyone else on this patch.  But perfection takes time :)
Title: Re: [PENDING] Publish 49.4
Post by: zaxarus on October 07, 2013, 08:34:30 AM
Yup, there was that problem. Compbows didn't fire at all, but it has been fixed the same night. ;)

Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on October 07, 2013, 10:18:19 AM
Considering everyone has a comp bow now I see that could've been a huge problem lol
Title: Re: [PENDING] Publish 49.4
Post by: Falada on October 07, 2013, 10:30:54 AM
Except the Magical Shortbow (using mana instead of ammo) no human range wep was shooting any arrows or bolts^^ But was all fixed and tested and now we are waiting patiently  ;D
Title: Re: [PENDING] Publish 49.4
Post by: Electo Jason on October 07, 2013, 11:16:07 AM
Can't wait sounds like Vor is making sure everything is perfect before he puts it though which is awesome of him to take the time to work out the kinds before the kinks become an issue.
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