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Publish 49.4

Started by Voxpire, August 10, 2013, 01:29:07 AM

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Electo Jason

Great Thanks for Clarifying.

So for everyone who still uses Battle Neckies Would be a good idea to free up a spot on it before the patch than I take it? :)

Was ready to get rid of mine but with this Health increase makes them worth keeping again :)
WAR "Warcry"   "Commander"
Sheriff Of Moonglow

SoP "Seekers of Peace"

Electo Jason

Quote from: Vorspire on September 18, 2013, 02:29:09 PM
Quote from: Electo Jason on September 18, 2013, 02:22:30 PM
- PvP Battle Necklace will now have +50 Hit Point Increase and 3 other random properties with random values, when created.

"Will this just be for new Battle Necky's or added to old ones as well?"

Only on new ones, old necklaces may have been imbued since they were created so we can not undermine that by resetting the properties.
The +50 Hit Point Increase will apply to all, old and new, if it can be fit on the old necklaces.

Quote from: Electo Jason on September 18, 2013, 02:22:30 PM
- Bonus Tier XP will no longer count towards rating or runes.

Will we be given the space back or do we have to unimbue than Re imbue?

You will get the space back automatically.

Quote from: Electo Jason on September 18, 2013, 02:22:30 PM
- Imbuable stat bonus caps have been increased by 5.
- Imbuable stat regen caps have been increased by 2.


So there will be new runes with higher property?

Yes, you will be able to create new runes at the higher values, your current imbued properties ratings will automatically decrease to compensate for the change in intensity.

I am so exited :)  Cant wait BTW sorry for the other blue and thanks for changing it did look a bit hard on the eyes.
WAR "Warcry"   "Commander"
Sheriff Of Moonglow

SoP "Seekers of Peace"

Horns Nigel

Me too, very good news.....Nigel
Nigel Horns Guild leader and Surgeon (SoP) Seekers of Peace, Pandora UO   
Aligned with D.A.T. That Guild and KoN

zaxarus

Quote- PvP Battle Necklace will now have +50 Hit Point Increase and 3 other random properties with random values, when created.

Uhm does that mean you have to get a new one to get the hp inc?  :-\

Edit: nvm, for some reason it didn't show me latest posts...
Tys

"My name is my name."

Thatperson


zaxarus

Quote- Imbuable stat bonus caps have been increased by 5.
- Imbuable stat regen caps have been increased by 2.

So the cap is raised or the cap per item?  :-\
Tys

"My name is my name."

Thatperson

sounds like the cap per item.. the main patch notes state that all regens now have a max cap of 50 each!! so i think all regens will be imbuable to 5 each (2 up from 3)

zaxarus

Yup, ok.

But..:

Quote- Critical Hit Chance Increase chance caps have been increased by 10%.
- Critical Hit Chance Increase cap has been increased by 2.

??

Tys

"My name is my name."

Thatperson

i "beleive" that means total cap gone from 25% to 35% and each imbue can be 5% rather than 3%

zaxarus

#84
If the water doni quiver has alrdy 10/10 runes, will it still add the 15 HPReg? (I just removed props to make sure it fits...)

and

It's not DI, it's "Damage Modifier", right? Cause this is what we were talking about (goes over cap, like the normally dropping quivers in loot...)?
Tys

"My name is my name."

Horns Nigel

Will toxic essence have a use in the future?  ....Nigel
Nigel Horns Guild leader and Surgeon (SoP) Seekers of Peace, Pandora UO   
Aligned with D.A.T. That Guild and KoN

Keeblerboy

Ty is correct its Damage Modifier not Damage Increase(DI).  All the other quivers have Damage Modifier of 10%.    Thanks for accepting the idea Vor.



          Keeb

Thatperson

this patch is sounding super bad ass :D
I know ill be checking here to see whats happenin when im not at work..
don't forget to vote everyone! the new banner sounds cooler too

Voxpire

Quote from: zaxarus on September 18, 2013, 05:36:46 PM
It's not DI, it's "Damage Modifier", right? Cause this is what we were talking about (goes over cap, like the normally dropping quivers in loot...)?

Quote from: Keeblerboy on September 18, 2013, 07:43:26 PM
Ty is correct its Damage Modifier not Damage Increase(DI).  All the other quivers have Damage Modifier of 10%.

It's named 'DamageIncrease' in the code.
It's the same thing as DI just with a different display name.
It doesn't affect standard DI in any way.

Keeblerboy

Thx for the info.  Unable to see what you see.   This patch is going to be a bigins!


           keeb

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