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Updates => Shard Changes => Topic started by: GM NollKoll on October 06, 2017, 05:13:21 PM

Title: Update Oct 10th 2017
Post by: GM NollKoll on October 06, 2017, 05:13:21 PM
Vorspire helped us with some fixes, here comes the changenotes:

* Vita-Nex Core Updates

+ Fixed optimization issues with various Modules.

+ Overhauled PvP Battles scoring mechanics and added "missions" that can be completed to win.
(explanation from Vorspire:
Vorspire - Yesterday at 11:23 PM
The missions are just an extension of how I should have coded it in the first place... Take CTF for example, it has 5 "caps to win" - this has been converted to a mission goal, the mechanic is the same.
But the mission goals include stuff like "first to N kills" or "first team with N deaths" lol
or a combination of multiple mission goals..)



+ Added Gump template for accurately ddisplaying an entity's tool-tip list.

+ Added Gump template for rendering Multis in full.

+ Added Gump controls for rendering Tabs and improved Accordion control auto-sizing.

+ Critical fix for Advanced Vendors.

+ Improved accuracy of Spell Cast Bars.

+ Improved error handling for WebAPI requests.

+ Skillballs are now working properly again.
Title: Re: Update Oct 10th 2017
Post by: GalvezLoma on December 12, 2018, 03:10:30 AM
What causes you to face those problems?
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