Pandora | Ultima Online

Community => General Discussion => Topic started by: Aaliah on May 28, 2010, 08:53:40 PM

Poll
Question: Should humans get additional bonuses?
Option 1: Yes (please explain) votes: 9
Option 2: No (please explain) votes: 8
Title: Humans
Post by: Aaliah on May 28, 2010, 08:53:40 PM
Don't you think humans don't really have something that makes it worth being one?
what I mean is, elves got a nice bonus to their mana, have better passive detect hidden, are more difficult to track, can find colored ore/wood better than humans and gargoyles and can raisse their energy resistance 5% more than normal.

On the other hand, humans get some shitty bonuses (specialy when we're a no-skillcap shard), for example: +10% to ammount of resources gathered (wow... big, huh?), have 2 passive hitpoints regen (big, huh? kinda useless for most situations, unless you manage to stack additional 10 or so regen), all skills behave like they would if they were at 20.0 if they're below that (you can get them up to about 30 for 300 gold/skill), and they can carry 60 extra stones...so the only one that's really useful is the last.

Not to mention elves also have their own armor in addition to regular gear, and they're the only race that can tame cu sidhes.

Imo, this is kind of unbalanced. I changed from elf to human because i felt like humans should be more able at close-quarters combat, but it doesnt seem so. It's just like elves can cast better and humans can't fight better.
Title: Re: Humans
Post by: King Kong on May 28, 2010, 10:18:57 PM
i thought they got a extra 10 hp in the the str equation... ?
Title: Re: Humans
Post by: Aaliah on May 28, 2010, 10:19:36 PM
When I changed to human i didn't notice any increase :/
Title: Re: Humans
Post by: Ineffable on May 28, 2010, 10:42:55 PM
humans can have facial hair
Title: Re: Humans
Post by: Noyanu on May 29, 2010, 12:21:42 AM
humans have extra weigth carrying bonus.. besides.. You cant balance races cuz they are different.
Title: Re: Humans
Post by: Aaliah on May 29, 2010, 12:25:00 AM
Yes, they're different, but what do you say about having everyone that wants to pvp need to be an elf because humans don't gain any benefit for pvp?
Title: Re: Humans
Post by: Aaliah on May 29, 2010, 12:27:56 AM
What I mean is, as a non-skillcap shard we should have all races be just as able as the other ones to do everything (in different manners, but able).
So if one decides to be an elf, it's better to rely on spellcasting, but if one decides to be a human, they should be in some way comparable to elven race when it comes to an "overall rating".
I don't want all races the same, thats why there are races in UO.
Title: Re: Humans
Post by: Noyanu on May 29, 2010, 06:28:17 AM
If  you have better  balance system just let us know. But Wanting something you dont even know makes no sense. Thats why I dislike  democracy . People dont know what they want and why they want but they want it somehow anyway ;P

enough with joking currently race system is pretty balanced and designed by game engineers.  So I am okay with that =)
Title: Re: Humans
Post by: Aaliah on May 29, 2010, 01:02:17 PM
QuoteBut Wanting something you dont even know makes no sense. Thats why I dislike democracy .

Sorry if i didn't want to shoot an option like "GIVE ME +10 HP FOR BEING HUMAN" because i wanted to hear other people's opinions. I believe the Dev team knows how to balance the game to fit the shard's features (to me it seems that you never played a shard like this, and tell you this: I have for over 5 years).

Quoteenough with joking currently race system is pretty balanced and designed by game engineers. So I am okay with that =)

They developed OSI. no more.
Title: Re: Humans
Post by: Aaliah on May 29, 2010, 01:04:53 PM
QuoteThats why I dislike democracy.

You shouldn't, democracy makes it so you can actualy post your opinion in here, otherwise we wouldn't have a "general discussion" forum.
Title: Re: Humans
Post by: G606 on May 29, 2010, 03:42:42 PM
Makes sense.  The extra carrying cap is so-so since you can, in theory, carry more than you can put in your backpack.  I do agree that having no skill cap makes the 20 "phantom skill points" humans get in each skill kinda pointless.  I wish I could come up with a single suggestion as to what would make a better racial advantage but I can't.  Don't know how to vote in the poll so I'll just abstain on this one.  Something new would be nice but can't think of anything appropriate.
Title: Re: Humans
Post by: G606 on May 29, 2010, 03:44:00 PM
Lol, just saw the voting section, still abstaining though due to lack of ideas!
Title: Re: Humans
Post by: Noyanu on May 29, 2010, 08:32:25 PM
QuoteYou shouldn't, democracy makes it so you can actualy post your opinion in here, otherwise we wouldn't have a "general discussion" forum.

As I said.. for telling my opinion there is no need for democracy and even so telling my opinion would still make no sense..

and majority of players demand something which makes no sense  of course it would be right things to do according to democracy. thats how it works and thats how it sux. and many shards I've played up to now  wasted by players demands and requests which makes no sense at all. thats why I'll never accept democrocy..

anyhow , some people who have position of manegment knows what to do and how to do it well and some others always try to act in the way of demands and requests of players which does not makes sense at all.. Pandora Team is cool. As far as I've seen best staff ever. Not cocky and not cookie.

You have free will of chosing your race . and in Pandora some of best PVPers are human like HaciKobra and some other best PVPers are elven . I've not seen ubercool gargoyles yet but Im sure there could be someone around or maybe I'll be one when I really suited on and unlock my stats and skills fully.
Title: Re: Humans
Post by: Fearfactory on May 29, 2010, 10:16:19 PM
Racial abilities taken from stratics.
Gargoyles haven't been brought to question so I'll skip them.
Green/Red text are my opinions on them and indicated useful/useless respectively.

Racial Abilities
#    Night Sight
Elves always have the effect of a full strength Night Sight spell. (Negates need for Night Sight armor, potion or spell)
#    Infused with Magic
Elves have an increased energy resistance cap. Elven players must still increase their actual resistances through normal means (i.e. through equipment and magical effects). (Everyone avoids energy spells but still nice)
#    Knowledge of Nature
Elves receive an increase to their chance of acquiring special resources such as colored ore when mining or special boards when lumberjacking. (Just awesome)
#    Difficult to Track
Elves are more difficult to track than humans. (Best PvP racial ever)
#    Perception
Elves gain an increased chance to passively detect hidden monsters and enemies. (Second best PvP racial ever)
#    Wisdom
Elves receive a bonus to their maximum mana. (Mediocre but good)

Racial Abilities
#    Strong Back
Humans have an increased carrying capacity above what is determined by their strength. (Goes above max backpack capacity so pretty worthless)
#    Tough
Humans regenerate hit points faster than normal. (Nice no matter what you're doing)
#    Workhorse
Humans have a better chance at finding more resources while gathering hides, ore and lumber. (Special resources are more worthwhile)
#    Jack of All Trades
Humans have a basic ability in all skills, even untrained ones. (No Skill cap)
Title: Re: Humans
Post by: the_slave_revolt on June 11, 2010, 11:22:45 AM
I've got to say Humans only have the Hp regen 2 going for them and 60 stones extra. I think it is really imbalanced as well. I don't have a human character, just because I know how bad of a balance there is. Give the humans some benefit in place of that "Jack of all trades." +hpmax or stamina max would be good imho.
Title: Re: Humans
Post by: orange_peel on June 11, 2010, 11:57:34 AM
by Konstantine ยป Fri May 28, 2010 8:18 pm

i thought they got a extra 10 hp in the the str equation... ?

Could you be confusing it with the increased carrying capacity?
http://www.uoguide.com/Humans#Strong_Back
Title: Re: Humans
Post by: Micah on June 11, 2010, 03:22:52 PM
Yes* Change Human Race Bonuses.

Elf Racial Bonuses:  PvE  5, PvP  4, Trade skill  1
Automatically detect hidden - PvE/PvP
Hard to track - PvE/PvP
Increased energy resist cap - PvE/PvP
Bonus to maximum mana - PvE/PvP
Night sight - PvE
Bonus to find special crafting materials - Trade skill


Gargoyle Racial Bonuses:  PvE  4, PvP  4, Trade Skill  1
Flying - PvE/PvP
Berserker rage - PvE/PvP
Bonus to ranged HCI - PvE/PvP
Bunus to Mysticism and 2 mana regen - PvE/PvP
Bonus to Imbue, Enhance, and unravel - Trade Skill


Human Racial Bonuses:  PvE  1, PvP 1, Trade Skill 2
2 HP regen bonus  - PvE/PvP
50 stone weight carrying bonus - PvE/Trade Skill
10% bonus to gathering resources - Trade Skill
Basic understanding of untrained skills - Pandora Not applicable



The only Human Racial Bonus I might consider worthwhile is the 10% gathering bonus, however, The Elf gathering bonus is better. So in conclusion, making a Human for pvp/pve or trade skills is just dumb.

My suggestion for a revision of the human race leans them twards a more melee combat oriented race:

[Revised]
[b]Human Racial Bonuses:
[/u]  PvP 3, PvE 3, Trade Skill  1

Toughness: 10 HP Bonus - PvP/PvE
Combat Expertise: 3 HCI/DCI Bonus (Stackable with other hci/dci) - PvP/PvE
Armor Master: 5% bonus to resist physical cap - PvP/PvE
Focused: 5% exceptional crafting bonus. Trade Skill
Title: Re: Humans
Post by: Co Kane on June 12, 2010, 11:11:53 PM
Just play the Game....
Title: Re: Humans
Post by: pskarren on June 14, 2010, 11:11:21 AM
then whats next wanna balance the sexes since females have better armor?
Title: Re: Humans
Post by: Enix on June 25, 2010, 08:58:33 AM
It's just a dialog/suggestion thread, but if you think about the question (not taking into account gargs) then if you make a male/human, you are at a slight disadvantage on armor as well.  There are elf only items, and female only items, but no male only and no human only items.  So if you make a female elf you can wear all armor types, but you can't as a male/human.  Which is why irl I'm a dude, but run around in game as a chick elf, just sayin...

But its been this way since the elf race was introduced, just have to deal with it.
Title: Re: Humans
Post by: Slim Shady on June 25, 2010, 09:06:54 AM
well humans have a bonus's already built in game but, u don't see em because they're passive abilities. Some are not told to you like the 2 base mana regen humans get and not elves nor gargoyles get that. Humans can carry more ,which would make them a better miner which means more roughstones/ore and when you hunt you can carry more leather and gold. Also there is a ability, that when you go in a cave humans have 20 for every skill, which is jack of all trades i believe, so no they should not have a bonus, because they have them already.  ;)
Title: Re: Humans
Post by: Belegerandh on June 25, 2010, 09:18:11 AM
Humans need a tamable 'Fupa' (See Below).

 A Fupa may only be tamed by human females but may accompany, and be ridden by, human males. A Fupa's special ability is to auto-dispel server crashes. Upon successful dispel, a Fupa will then search out it master or return to its stable, whichever is nearest to the Fupa's current location.

(http://t3.gstatic.com/images?q=tbn:WeurSMKXSRh4LM:http://2.bp.blogspot.com/_4MUf6T4VzPw/SlWBQYrpSpI/AAAAAAAAKYo/NM_sH4by6eU/s320/french-bulldog-papercraft.jpg)


Found At:     Near any town where there are lots and lots of people.
Related To:         Bog Thing, Quagmire, Bogling, Dark Wolf, Dire Wolf, Grey Wolf, Hell Hound, Hell Hound (Leader), Silver Wolf, Timber Wolf, White Wolf
First Seen:    The Second Age
Damage:    40 - 95 HP, 60% Physical Damage, 40% Cold Damage
Loyalty:    Not Given
Fame:    Level 1     Karma:    Negative Level 0 (300)
Magic Level:    Not Given    Poison Level:    Not Given
Slayer Weapon Vulnerability:    None    Ranged Attack:    None
Required Taming:    95.1    Speed:    Fast
Pack Instincts:    Canine    Auto Dispel:    Yes
Preferred Foods:    Meat    Barding Difficulty:    85.2
Title: Re: Humans
Post by: Aaliah on June 26, 2010, 01:01:30 PM
QuoteBut its been this way since the elf race was introduced, just have to deal with it.

because something was made in a way it's bad, doesn't mean it shouldn't be changed. violence exists since ever, which doesn't mean we "just have to deal with it".

Also, shady: read fearfactory's post, explains pretty well why it's unbalanced.
Title: Re: Humans
Post by: Belegerandh on June 26, 2010, 01:38:36 PM
Or, optionally, we could just forego the elf race entirely. Oh, and females, too! Heck ya! Human males everywhere .. nah. Even if a lot of the girls here are really guys it's still kinda fun to see a woman. Not like I'm here to hook up or anything lol

*my best testimonial voice* 'Ya, I met my wife here ona free UO shard. Ain't sure if she's a he but it's all good, you know? All I know is she's enchanted like an elf!'  :?
Title: Re: Humans
Post by: Belegerandh on June 26, 2010, 01:39:41 PM
Well, back to lock picking ..
Title: Re: Humans
Post by: Ky Pandorian on June 28, 2010, 08:29:42 AM
May be human not so good for PVP here, as on shard with skillcup, but there is one wonderful thing. If you change race twice (human-elf-human or elf-human-elf)you can make new hairs for char for free :). Usially this thing WERY expencive.
Title: Re: Humans
Post by: Enix on June 28, 2010, 09:46:49 AM
OK, so I tried it out the other day, had a female human char, 150 STR, 10 DEX, 150 INT.  My HP were 125, STAM 10, MANA 150, and MAX Weight 625 or so...changed to Elf, HP stayed the same, STAM stayed the same, MANA went to 170 and MAX Weight to 565.  So you lose a little weight capacity, but it was already more than your backpack can carry anyway, but you get a MANA boost with the Elf and still have the same amount of HP, at least using the stats that I had.
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