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Messages - Drake11

#76
Battles & PVP / Re: PVP and PEts
May 29, 2013, 06:25:35 PM
paying rl money to get one, would be alot like going out and buying a car, then having the dealer tell you you can only drive it on tuesdays, thursdays, and sundays, because someone else has a better car than you lol
#77
Battles & PVP / Re: PVP and PEts
May 29, 2013, 06:18:55 PM
sounds like someone got the business end of a charger/dino lol
#78
Introduce. Hello. / Re: Greetings, all
May 26, 2013, 08:26:25 AM
finally a fellow lake superiorian, welcome
#79
General Discussion / Re: 5 houses per account?
May 15, 2013, 01:57:40 PM
there are some of us who are wanting to do something with their plots, but cant because it wont allow the house to  be placed, I have a few I would love to turn into larger plots, but I can't because when I try to resize it acts like the 7x7 is there still and wont let you place over it.
#80
General Discussion / Re: Unraveling stuff
April 09, 2013, 08:19:50 AM
I agree with both assessments really, it does seem a little easy, however, Tys is right in the fact that while it does make it easy for the vets to get their gear the way they want it, it also makes it easier for young players to get started, and this is something we must keep in mind for shard growth. If it's impossible for young players to get started, then they will not stay, they will go somewhere where their goals are a little easier to meet. After all keep in mind, this is not a pay to play shard, this is a free shard where most people play casually and getting the required mats is still not as easy for someone who only spends a couple hours a day on Pandora.

I think a small adjustment wouldn't be that bad and wouldn't hurt the casual/new players so much. Perhaps reduce the amount of materials you get from unraveling to 60% from up to 90%? Or even make enchanted essence/magical residue a guaranteed material you get, while giving void orbs, essence of balance, silver snake skins, etc a 50% chance, and relics a 25% chance?

Also we could look at increasing the amount of materials needed for each imbue rather than nerfing the unraveling, as in double the materials required, i.e. 10 relics, 20 void orbs, 20 magical residue.

I don't think the answer is a complete nerf. A compromise in the middle somewhere might be the answer.
#81
Shard Changes / Re: Publish 48 - Hot Patch
April 02, 2013, 01:24:29 PM
LOL I see I'm not the only Game of Thrones fanatic here... I love the rename lol
#82
Shard Changes / Re: Publish 46 - Hot Patch
March 21, 2013, 08:28:33 AM
3/20/13 baracoon and rikktor - around 10-11 am- ish
#83
General Discussion / Re: [grab
March 06, 2013, 09:30:49 AM
I do quite a few champs, after the last major patch, the one where the champ graphic changed when dying, the champ trash does not disappear on death. I like that chance, I also do not mind the way [grab works now, with the exception of champs. I get so many corpses on the ground, I cannot see anything, and in turn forces me to move, sometimes outside of the champ region, which causes the spawn deaths to not count towards candles. One option I was considering suggestion was perhaps the new [grab combines items into one corpse, while deleting all the others, allowing [grab to be useful at champs again, as well as not deleting rare items. Not sure if that is the best way, but it is one thought I had.
#84
do the big fish still count if they are in small pieces? I do fish with dynamite so... lol
#85
Off Topic / Re: Post your last live concerts
February 13, 2013, 04:31:29 PM
def leppard, scorpions, aerosmith... all at summerfest past couple of times