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Community => General Discussion => Topic started by: Johana on November 16, 2012, 06:01:41 PM

Title: Request to increase the area covered by the fel rule set
Post by: Johana on November 16, 2012, 06:01:41 PM
There is just no risk when hunting/farming anymore.
Title: Re: Request to increase the area covered by the fel rule set
Post by: Horns Nigel on November 16, 2012, 07:30:43 PM
Just my opinion, but I think you will be hard pressed in convincing the shard to make that change, have you tried the other pandora shard yet?

Also the reward is there, I farm sea spiders in Fel all the time and the loot is much better, I agree the risk is low, but I would have avoided the high risk areas anyways.

I am sure grim is still out there watching for ya all...lol
Title: Re: Request to increase the area covered by the fel rule set
Post by: Dwarvey on November 16, 2012, 07:31:02 PM
You've obviously never farmed large groups, and had a red run through your splash damage. Then hit you once or twice so the mobs can kill you and He gets to loot your body.

I have during the holloween event. Kind of a cheap way to do it, but it happens.

Try wanderin in Ish. I know several PVM players who go there, just not to spots you probably frequent.

Sorry but I don't have any sympathy after gettin hit with a cheap shot like that.
Title: Re: Request to increase the area covered by the fel rule set
Post by: Horns Nigel on November 16, 2012, 07:45:11 PM
True, I know a lot of players who do Ish, also I like wandering around Fel from time to time, exploring places like Ocello, where literally no one goes....

What leaves a bad taste in your mouth is when your at a champ and your whole guild is wiped out as your almost finished by hiding a ghost and then attacking you at the last moment.
They were nice enough to rez us however, so we will give em that much...hehe
Title: Re: Request to increase the area covered by the fel rule set
Post by: DamJ.NeT on November 16, 2012, 08:14:45 PM
Ghosts are resurected every 15 min so you can't ghostcam, so it helps not getting caught :)

Also I agree on the low risk feeling atm. I hunt in fel and ilsh a lot, and have yet to see someone except in ankh :). Try that one while stone is green ehe.

But I think its more an issue of population than area.
Title: Re: Request to increase the area covered by the fel rule set
Post by: Johana on November 16, 2012, 08:34:05 PM
Dojo, Mines and Doom were all once fel rules set and a lot more exciting.  As for playing on another shard, Pandora is my home.  The pvp rule set has changed before plus it gives a better opportunity for multiple play styles.  The battle system is great but it just does not compare to staking your prey or the adrenaline rush when you get jumped.
Title: Re: Request to increase the area covered by the fel rule set
Post by: Dwarvey on November 16, 2012, 10:04:45 PM
Actually.....I disagree with you statement about supporting more play styles. All it did when those Dungeons were Fel rule set was make it so only players who were full built had access to arties of any kind. So it actually reduces play styles as only one style has access to the best items.

If the population rises more you will have plenty of people to fight.
Title: Re: Request to increase the area covered by the fel rule set
Post by: Johana on November 17, 2012, 09:43:19 AM
Now I disagree with your statement, I played with a larger population of pvp players, with ghost cams, and I still was able to go to the get arties (and I was a full mage with no melee weapon).  It took skill, you hid sometimes, ran some times and fought for the items you desired.  It was a challenge and when your hard work came to fruition it lend it self to a sense of accomplishment.  There was a time when there were more active pvp guilds camping champs, myself and other players created distractions (pvp tournament) and defences (wall of bag balls) at a Harrower spawn to prevent our slaughter.  You band together with guilds make alliances, and watch out for one another.  You had to be more creative in how you played the game, in what you had to do to achieve your goals.
Title: Re: Request to increase the area covered by the fel rule set
Post by: TheGrimReaper on November 17, 2012, 09:45:12 AM
Still no luck finding anyone from Fel/ Ilshe :( *Hunt Continues!*
Title: Re: Request to increase the area covered by the fel rule set
Post by: TheGrimReaper on November 17, 2012, 09:47:39 AM
Quote from: Johana on November 17, 2012, 09:43:19 AM
Now I disagree with your statement, I played with a larger population of pvp players, with ghost cams, and I still was able to go to the get arties (and I was a full mage with no melee weapon).  It took skill, you hid sometimes, ran some times and fought for the items you desired.  It was a challenge and when your hard work came to fruition it lend it self to a sense of accomplishment.  There was a time when there were more active pvp guilds camping champs, myself and other players created distractions (pvp tournament) and defences (wall of bag balls) at a Harrower spawn to prevent our slaughter.  You band together with guilds make alliances, and watch out for one another.  You had to be more creative in how you played the game, in what you had to do to achieve your goals.
This bagball wall doesn't work allways like you planned :D Sometimes your team might be slaughtered and then there's no way out, hehe.  8)
Title: Re: Request to increase the area covered by the fel rule set
Post by: Horns Nigel on November 17, 2012, 10:11:16 AM
I told ya grim was out there looking for ya...lol
Title: Re: Request to increase the area covered by the fel rule set
Post by: Thatperson on November 17, 2012, 10:17:23 AM
I was always happy with malas being fel, just leave doom out of it. Bedlam has a champ so makes sense being fel but doom is about teamwork, not getting raided. like dwarvey said it makes newer players stay away and everyone has to buy arties off top players
Title: Re: Request to increase the area covered by the fel rule set
Post by: Saturn on November 17, 2012, 04:43:11 PM
The only thing i would say is if malas could stay tram rules except somehow allow people to steal...I dont even know if thats possible.

But as far as the whole rush/adrenalin thing; i still get nervous going to fel/ilsh know that its possible to get pked, and i could understand wanting the rush of the hunt back cause it feels great to stalk people (kinda creepy tho guys), but imagine the tables turned, doesn't feel so great getting your butt handed to you and feeling helpless. I love the battles system we got, but its given me enough insight to know what i can handle, and that's not much...Alot of places that people frequent are still fel, like champs and such.
Title: Re: Request to increase the area covered by the fel rule set
Post by: TheGrimReaper on November 18, 2012, 07:44:31 AM
I like Saturns idea to keep Malas Trammel but enable stealing. And as normally when you get caught you'll become a criminal and other player can call guards and you are dead in a second, but i'm still seeking players from Fel/ Ilshe, if anyone knows a spot where players often are remember to [PM GrimReaper in game, and there will be a surprise for sure.  8)
Title: Re: Request to increase the area covered by the fel rule set
Post by: blindead on November 18, 2012, 08:04:06 AM
Quote from: TheGrimReaper on November 18, 2012, 07:44:31 AM
I like Saturns idea to keep Malas Trammel but enable stealing. And as normally when you get caught you'll become a criminal and other player can call guards and you are dead in a second, but i'm still seeking players from Fel/ Ilshe, if anyone knows a spot where players often are remember to [PM GrimReaper in game, and there will be a surprise for sure.  8)
i make lots of trip to ilsh and i have a house in fel... just to let you know.. :)
Title: Re: Request to increase the area covered by the fel rule set
Post by: TheGrimReaper on November 18, 2012, 08:06:59 AM
Well i got houses at Fel too and do a lot of trips in both places too ^^
Title: Re: Request to increase the area covered by the fel rule set
Post by: catman on November 19, 2012, 03:17:21 AM
its simple place new monsters with great things at felucia and boom you done it :) like that one on britt roof :)
Title: Re: Request to increase the area covered by the fel rule set
Post by: catman on November 19, 2012, 03:20:11 AM
Also lower hp of champs spawn in felucia by half and allow champs to get healed by players and boom 2nd reason to get raided :)
Title: Re: Request to increase the area covered by the fel rule set
Post by: Gasper Le Marc on November 28, 2012, 02:34:56 PM
*slow clap from the corner for Fel ruleset all over*

------------fades back into the shadows-----------------
Title: Re: Request to increase the area covered by the fel rule set
Post by: Jiggy on November 28, 2012, 04:52:38 PM
no need to extend fell rules just make fell worth venturing in to. i'm there all the time but no one else is. we have chaos and order for the other places. 120's don't drop any more and champs are crazy high HP lowered relics no point in champ farming any more that's were the raids were make fell peerless worth it to there's no reason to do them when u cant get keys more things to do in fell means more people risk going means more PVP
Title: Re: Request to increase the area covered by the fel rule set
Post by: Horns Nigel on November 28, 2012, 05:37:23 PM
Ummm Thats not true, champs are dropping 120's again, we got 2 120 anatomy mon night...  heh
Title: Re: Request to increase the area covered by the fel rule set
Post by: DamJ.NeT on November 28, 2012, 07:14:11 PM
Woaw. Tell us if you get more :D
Title: Re: Request to increase the area covered by the fel rule set
Post by: Saturn on November 28, 2012, 07:45:26 PM
Quote from: Horns Nigel on November 28, 2012, 05:37:23 PM
Ummm Thats not true, champs are dropping 120's again, we got 2 120 anatomy mon night...  heh

Selling one??...

Anyhoo, you make anywhere fel site, it doesnt mean people are going to go there, probly the opposite. So that doesn't really solve that murderous itch you all got. Just be happy to kill me in pvp battles...You all get to do that more than enough.
Title: Re: Request to increase the area covered by the fel rule set
Post by: Horns Nigel on November 28, 2012, 08:03:06 PM
Saturn, you know you are always welcome with us, I will start PMing you when we go, also watch for some new guild announcements in the near future...hehe
Title: Re: Request to increase the area covered by the fel rule set
Post by: TheGrimReaper on November 29, 2012, 08:58:49 AM
Quote from: Jiggy on November 28, 2012, 04:52:38 PM
no need to extend fell rules just make fell worth venturing in to. i'm there all the time but no one else is. we have chaos and order for the other places. 120's don't drop any more and champs are crazy high HP lowered relics no point in champ farming any more that's were the raids were make fell peerless worth it to there's no reason to do them when u cant get keys more things to do in fell means more people risk going means more PVP
Raiding is what makes them more exciting and ofc you can't get relics every time, where's the challenge? But i know what you mean they got insane HP and agree that it would be nice to be lowered with like 50k but then you think that how much you can achieve when you kill it and the price when you have gathered enough items. Think of it mate :)
Title: Re: Request to increase the area covered by the fel rule set
Post by: Jiggy on November 29, 2012, 04:08:16 PM
Quote from: TheGrimReaper on November 29, 2012, 08:58:49 AM
Quote from: Jiggy on November 28, 2012, 04:52:38 PM
no need to extend fell rules just make fell worth venturing in to. i'm there all the time but no one else is. we have chaos and order for the other places. 120's don't drop any more and champs are crazy high HP lowered relics no point in champ farming any more that's were the raids were make fell peerless worth it to there's no reason to do them when u cant get keys more things to do in fell means more people risk going means more PVP
Raiding is what makes them more exciting and ofc you can't get relics every time, where's the challenge? But i know what you mean they got insane HP and agree that it would be nice to be lowered with like 50k but then you think that how much you can achieve when you kill it and the price when you have gathered enough items. Think of it mate :)
Raiding is the fun part but if there's more reason to do them then there will be more doing them to raid now there is just no incentive to spawn as much.
Title: Re: Request to increase the area covered by the fel rule set
Post by: TheGrimReaper on November 30, 2012, 06:34:33 AM

Raiding is the fun part but if there's more reason to do them then there will be more doing them to raid now there is just no incentive to spawn as much.
[/quote] Well, what would give more reason to do them? You get PS's, different items, imbuing mats etc.
Title: Re: Request to increase the area covered by the fel rule set
Post by: Jiggy on November 30, 2012, 07:16:38 AM
Quote from: TheGrimReaper on November 30, 2012, 06:34:33 AM

Raiding is the fun part but if there's more reason to do them then there will be more doing them to raid now there is just no incentive to spawn as much.
Well, what would give more reason to do them? You get PS's, different items, imbuing mats etc.
[/quote]
it takes for ever to kill for noobs who dont have the donation pets and gear so they wont go like us who have them. the gold is always getting nerfed and 1-3 mats for a hours+ work is not worth it in the past week i did champs 2 days about 5 a day and not one 120 fell and i have 4000+ luck and no i dont do baracoon.
Title: Re: Request to increase the area covered by the fel rule set
Post by: TheGrimReaper on November 30, 2012, 07:46:23 AM
Quote from: Jiggy on November 30, 2012, 07:16:38 AM
Quote from: TheGrimReaper on November 30, 2012, 06:34:33 AM

Raiding is the fun part but if there's more reason to do them then there will be more doing them to raid now there is just no incentive to spawn as much.
Well, what would give more reason to do them? You get PS's, different items, imbuing mats etc.
it takes for ever to kill for noobs who dont have the donation pets and gear so they wont go like us who have them. the gold is always getting nerfed and 1-3 mats for a hours+ work is not worth it in the past week i did champs 2 days about 5 a day and not one 120 fell and i have 4000+ luck and no i dont do baracoon.
[/quote]Well i have no idea what you have been killing then cos, i killed with a friend semidar that had half bar left in about 10-15minutes? And i think champs are meant for a team to kill, if you go with like 5 players it doesn't take 1hour i'd say about 30mins. When WSF had more players online and we did A LOT of champs and it didn't take long to kill them it was easy, so i suggest you go with a bigger team there and just kill that champ and feel godlike hehe. PS wouldn't it be awesome if it would drop relics the way that everyone would get at least 1 relic and everyone would only see own relic not the way that everyone can steal them and there you lost hard work, just an idea. ^^
Title: Re: Request to increase the area covered by the fel rule set
Post by: DamJ.NeT on November 30, 2012, 10:19:23 AM
Jiggy has a point on doni pets/gear.

BUT better gear/doni pets only help you killing stuff faster/with less people. If they're new player, they shouldnt be able to solo a champspawn anyway. That's what guilds are for.

If players go together, say with 5+ people it shouldnt be hard. Greater dragons / WW arent hard to come by, as many people will give them freely / sell them for cheap. And what's really taking time in a champspawn is usually the boss itself. With no skillcap, you can peace/disco/provo use pets magery necro spellweaving etc... Enough to get rid of mobs without too much trouble.

Balance is hard to do between new players / older players / donators. But if you mix them, then it shouldnt be a big problem :)
Title: Re: Request to increase the area covered by the fel rule set
Post by: Jiggy on November 30, 2012, 03:34:06 PM
Quote from: DamJ.NeT on November 30, 2012, 10:19:23 AM
Jiggy has a point on doni pets/gear.

BUT better gear/doni pets only help you killing stuff faster/with less people. If they're new player, they shouldnt be able to solo a champspawn anyway. That's what guilds are for.

If players go together, say with 5+ people it shouldnt be hard. Greater dragons / WW arent hard to come by, as many people will give them freely / sell them for cheap. And what's really taking time in a champspawn is usually the boss itself. With no skillcap, you can peace/disco/provo use pets magery necro spellweaving etc... Enough to get rid of mobs without too much trouble.

Balance is hard to do between new players / older players / donators. But if you mix them, then it shouldnt be a big problem :)

True and false
1 champ doni pet and 1 player = 30 min
loot = 3 mats  0-2 relic very not much gold 7-14 PS
so per hour
6 mats 1 relic 7-14 PS 90% chance of not getting 120

5 pepole 1-2 doni pets champ = probly 5 a hour 

thats still 6 mats 1 relic 7-14 PS per person per hour and now u have to split the good ones
would rather do solo still
Title: Re: Request to increase the area covered by the fel rule set
Post by: DamJ.NeT on November 30, 2012, 05:32:08 PM
I don't get how you could earn 7 to 14 ps alone on a single champ. Neither complete one under 30min alone. Tell me wich one you are doing lol. But you forgot the point of more people. Protection. Thats how you double 120 PS drop :)
Title: Re: Request to increase the area covered by the fel rule set
Post by: Horns Nigel on November 30, 2012, 06:00:15 PM
Yes, protection is the way to go...
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