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Messages - BizKits

#1
General Discussion / Mining Carts in Luna
February 08, 2014, 08:02:46 AM
I've gotten used to the crashes when I leave Umbra to the East from Bedlam. I've even gotten used to crashing when I leave the Luna walls and I run into a mining cart house. I've even gotten used to running out in the middle of nowhere and crashing when I run into a mining cart house.

Is it really necessary to place a mining cart house in the city walls of Luna? Now I crash every time I'm in the southeast corner of Luna. Log back in, instacrash. Log in two more times and slow walk my way out.

I get that everyone has the right to do what they want with their property.  I also know that most if not everyone knows that mining carts are a major cause of these lockups when running around, and it would be very courteous to keep it outside of the city limits.

Lets not be the UO equivalent of the guy with the Corvette up on bricks in his front yard.

Kthnxbye.
#2
General Discussion / Re: Types of top tier tamables?
January 13, 2014, 08:08:12 AM
Quote from: Koppernicus on January 12, 2014, 08:41:12 AM
Thanks for the intel. Maybe it was sumplace else who sold it,was sure it was your vendor,was in a blue bag labeled pets. Inside the same pack as rideables and whatnot.

No matter,glad I didn`t waste the money if they can only be released on water. I looked everywhere for documentation about these pandora critters but found nothing.

Had a couple drinks last night so my impatience shown thru!


What you saw looks like sea-horse. Cuz that's what it is....a sea horse lol.

You release those near water and if you have a water quiver ( and i believe there is a robe that allows you to do it as well) you can ride it on water.

:)
#3
Youre not by yourself with your pet.....because your pet is a guildmate.


;)

That's why I said it happens to guilded players.
#4
I'm not sure exactly what it is but I don't believe it is a pandora issue as much as it is a razor/steam issue with targetting.

We've asked staff to look into this over several months, and i've been watching it very closely to try and pinpoint what is causing it.

Here are my observations, maybe people can chime in and say whether they have seen the same, or even differently.

Number one, it seems to occur only to people who are guilded.  This does not seem to be an issue with people who run solo or independent.

The reason I believe it to be in targetting system is that I noticed during the Thanksgiving event that while running this macro If I tried to heal a friend's pet it would attack me. However it would only attack me if we were not in active combat. I could heal it while we were fighting, but if I tried to heal it up after the mob was dead, then it caused it to come after me. This led us to believe there was something wrong with pets, and we called Noll to come observe it.

Then what I did was stop my macro BEFORE I heal the pet. This led to the pet not attacking me.

Now...how do we explain what is happening during a champ spawn, as opposed to an event or single monster?

Well, the macro is constantly looking for a new monster to fight. So if by chance you heal your pet in the moment after you have killed a monster, but before you have actually targetted the new one, you are in the same situation as I described earlier in event scenario. The thing is it is happening so fast that you don't see it.  All you see is that you have gone grey, and suddenly your pet is all over you.

This is the conclusion I came to because my pet never goes grey while fighting say..Stygian Dragon which doesn't spawn extra mobs while fighting it, but it does happen quite often at the Abyssal, who is constantly spawning elementals.

I know what you're thinking....Bizkits, you're a freaking genius.  I know I know...it's not fair that I got the looks and the brains.

Anyway that's what Ive noticed, hope the info helps, and in the meantime setup a stop macro key so you can shut the macro down momentarily while you bandage pet if you wanna make sure it doesn't pound on your face. It's what I do, and I haven't had a problem ever since.
#5
General Discussion / Re: medusa egg's
December 11, 2013, 04:02:46 PM
Hmm.

I'm trying out Linux Mint 16 atm , and reinstalling my virtual machines but I will give it another go tonight.

When you changed it this morning I killed for like 90 minutes, and by my calcs the drop rate was about 5% ( one in twenty), maybe a little less, but the constant respawn made it a nice compromise.

Wanna do Medusa? You can.

That's what we wanted.

Hopefully it's not like yesterday and now its a huge dry run. That being said it was fine this morning. I'll report back later.
#6
General Discussion / Re: medusa egg's
December 11, 2013, 06:28:47 AM

I will put on my puddle waders, and give it a go again.


Ty Noll.




....BizKits.
#7
General Discussion / Re: medusa egg's
December 10, 2013, 08:49:22 PM
Well, dunno if you made the changes, but here's what I saw today.

Got a few eggs the first hour. Spawn was not instant, but at least eggs were dropping occasionally. Thought it was nailed right on the head. Fun was had by all.

Then came the next few hours dozens of serpents, with a spawn rate of every 5-10 minutes and not a single egg. Just much standing around waiting for a serpent to appear.

My thoughts.

This isn't supposed to be an anti-farming measure, but isn't exacty what it's causing? I mean I was there specifically to see what if anything changed. If I wasn't there constantly killing the serpent then wouldn't that mean it might be days or weeks before someone fights Medusa? I say this because no one wants to just SIT waiting for spawn. Can't we fill this hole with serpents ? Or at least move the serpent spawn to Luna Bank.


I mean Xmas is coming and I'm looking at possibly getting a second pet, but now I'm like why? I can't even pull out the one I have , unless there is an event. I want a shrink pot, but I don't pull out my pet enough to warrant one.

I dunno. I'm not sure what the balance is we are trying to find, but right now it's leaving us with nothing to fight. We killed Medusa twice and the Stygian Dragon in the span of less than ten minutes, and then it was back to sitting at the bank for some, while others sat in green water waiting . Oh that was me. In the green water.

Hopefully this info is helpful in some way. The total non-stop killing of the serpent with no egg before I finally just gave up was about 5 hours give or take.
#8
General Discussion / Re: medusa egg's
December 10, 2013, 12:10:28 PM
Noll,

I think we all understand you are trying to do the right thing, and we appreciate that. I hope all of us talking about this does not come off as bashing as it is truly not our intention, we are just all getting a bit frustrated.


When Medusa first came up , the serpent would spawn every 1-10 minutes, with a drop of 1 in 5? Eggs would be gathered and we'd run her a few times. All was well in the world. We were happy, she was dying, we were getting junky drops, or stuff we already had but there was much joy in the land of Pandora. She would taunt us, threaten us...tell us we were about to die.

I would do my best impersonation of Perseus in Clash of the Titans. I would equip my shield , look at her in the reflection and then jump backwards, my muscles rippling....sword glistening as I chop off her head.

Ok really I just shot her with a comp bow and she just fell down, but you get the idea. In my head that's what happened though.

As others have mentioned we have too many players competing for too few monsters. How about putting it back the way it was before? This way we can use the same system we used to use before for when too many people wanted to do the same thing. One group in ...you come out and someone else is there? You let them go next and you get back in line. No one there when you come out? Woohoo.... you get to ride again! For free. Sort of.

This way we always have something to do, if we want. If no one else wants to do it, we can do it all we want if we choose to. If everyone wants to do it, then we all wait our turns like good Pandorians. If it becomes an issue then make the area Fel rules and we can fight to death to go in. Didn't they say they wanted more pvp?

Yeah I know....I'm a genius. Good looking too.

#9
General Discussion / Re: medusa egg's
December 09, 2013, 03:15:21 PM
Exactly.

There is no gold drops. Once you get 120's then there is no reason to champ. Least not for me because I don't sell stuff. I have no need for the gold (which isn't dropping anyway), so the fun is in killing big monsters. Which has now been tweaked so we can't kill big monsters.

Huh what?


That's why its called farming. Because you have to do it over. And over. And over. You sit for 3 days without eating chugging Mountain Dew Red Zone Alert or Jolt Cola cuz maybe the next one will have what youre looking for....and of course it doesn't.

You don't change drop rates of items. You don't change the spawn rate of monsters. Maybe you change the drop rate of the keys to get to the monsters. But not the spawn. Cuz get what? We can farm the little monsters to get the keys. That's what we want. Something to do.

No one wants to stand for an hour waiting for a monster to spawn. I'd rather kill stuff for an hour waiting for a key to drop.


Don't want me to drive? Take away my keys. Don't blow up the highway .

Heh....that was rather poetic.
#10


i think the lot of you could stop it with the necklaces joke now =P got so many stupid pms thanks to that lol
[/quote]


That's why Google is your friend  :P. I'm sure I have a handful of people who will never speak to me again, but I believe if I went hunting for gold, but found silver instead...I'd still be happy. Besides I'm sure many would have ignored this event and missed out on the loads of great fun. It was just the icing on the cake,. Or gravy on the potatoes. Or sumfin.

Anyway, you did an amazing job so again thank you.


...BizKits
#11
TY Noll, for the great event.

Like many have said, it was nice to have something different to do, especially when so many people have different tastes for what they like to collect, and you covered the bases excellently.

There were hard monster, easy, and midrange, amd there was deco, and weapons and armor.

I couldn't have been happier than with the couple of items I got.

As awesome as it was with the McBride necklaces, I think I got even more excited when we got the armor to find, and I especially loved my weapon. It's always been a struggle to figure out which weapon to banksit with...and now I have a permanent fixture.


I look forward to future events like this. Til then I will just continue to ignore my guildmates trying to get me to give up my stuff.

Great job!
#12
Battles & PVP / Re: The demise of the red
November 24, 2013, 05:57:44 PM
Sounds like crying because people can't get cheap kills.

Can't PvP. probably will never be good at it. Can survive if attacked, and even if I die I leave a GREAT looking corpse. Great. Seriously....I look great.

I'm new to the WSF guild, but not new to the WSF people. We have been allied for a long time, and over that time they have never changed.

It's rather amusing that anyone would imply that WSF is getting their way, while sounding exactly like whining because you aren't getting your way.

When Vor was working on the test server fixing issues, who was on ther with him? I was...but I was useless. But Fala and Tys were there. Constantly. But it's funny how helping to make this server better gets twisted because people can't have a civilized discussions about differences of opinions, without resorting to slinging mud.

Reds want easy kills? I'm always in T2A. Come kill me, take my head, make funny BizKits comments. Enjoy the one fishsteak you will find on my corpse. Guess what? I won't even rage about it, because it's part of the game.

All the great guilds I have ever played with....played together. When they got attacked...they defended together. When new players joined...they helped to make those players feel at home.

I always felt that's what made shards great.

Glad I figured out in time, its just smack talking and griefing people that is really what holds us back.