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Messages - Thatperson

#16
ok ill back down from 150%, the numbers add up but you guys are right, its not so easy to attain that level, although you could build a pure mage suit with kasa, spell britches, holy knight and bracers rather than squeezing 150 onto an "all in one" char, that would give 135 without crystal ring or shroud property (but im gonna shut up about this now :)  ).. 100% would be fine and would match up with the way we were given double bandage healing with healing increase imbue to cover our double health bars..
raising eval effect would work, though it also serves to keep us all the same rather than choosing a specific build, which is why I touched on mind blast specifically as it favours the pure mage.
I see bleed as a heal stopper rather than a damage dealer and I do good work with my cleaver despite its low damage using bleed but id be happy with a bit more bleed damage.
and yes I think vamp form should be a pvm tool only, you should take more damage from undead slayer so that a decision has to be made rather than just living as a vampire, I mean, it can ever resist parasitic poison! and it grants 15 stam regen and 3 mana regen, so it needs a penalty in pvp.. after all, mortal can be spammed all day but poison is limited to charges and can simply be resisted by vamps.
#17
i dunno tys i was actually being conservative with 150%, those calculations were based on a player that has double the old 187 health, 400 is more than double and many have much more than that, i myself have 474 hp so even at 150% the relative chunk of my health bar that would be taken from a spell is far less than it used to be with old health bars and you couldnt fb spam someone to death back then, but balance is a process so we shall see :)

also noll ill say if you want to make mage chars more viable (and its a good idea that i agree with) maybe you should take a look at the spell "mind blast". i remember in old uo those words "por corp wis" were my most feared as a dexer because it does damage based on the difference between the caster and targets int.. because on this shard everyone makes a dexxer with magery sideline people tend to plough as many stats into str and dex as possible and whatevers left goes into int, as a result peoples int levels are broadly similar so mind blast is ineffective.. if that spell still does damage based on the diff between caster and targets int, but scales it up to a higher level it would mean making a mage char who sacrifices str and dex in the persuit of extremely high int a worthwhile endeavour as his mind blast would do scary damage to dexxers .. just a thought..
#18
i think sdi should be capped at 150% for pvp.. the old cap was 25% and health bars used to be capped at 187hp, now we have over 400hp which is more than double.. as such the first 100% sdi will double the spell power to match the double health and then the original 25% doubled for a total of 150%. that would make magery similar in pvp to what it used to be (still slightly less tbh) but worth using.. it used to be cool throwing out the off explosion/flamestrike combo before running in with your wep but the cast times dont match the damage now so its not worthwhile to cast (but you know this, thats why your asking ;)
while were at it i think enhance potions should go back to 100%.. it used to be 100% then it got cut down to 50 then our health bars got doubled so i think enhance pots should go back to match.
as for wep abilities ill think further before writing, of course they shouldnt all be equal, some should be more usefull than others and some more situational, not all abilities need to do big damage, it takes skill to use the right ability at the right time, plenty have much more specific uses like heal stoppers etc that dont need lots of damage but can allow you cause more damage in other ways.
#19
Off Topic / Had to share this.. So funny!!
April 17, 2014, 05:47:04 AM
couldn't stop laughing when I saw this.. had to share :D

Goat Simulator is the latest in goat simulation technology, bringing next-gen goat simulation to YOU. You no longer have to fantasize about being a goat, your dreams have finally come true! WASD to write history.
#20
68 leeches were an old imbue only availble for ranged weps and not imbuaable at all now..
You have a chance with the bow, and I wish you luck, but the hammerpick is simply impossible, they dont exist
:D
#21
General Discussion / Re: Crystals
April 14, 2014, 06:15:20 PM
Could breathe life back into the now abandoned renowned champs by topping up thier hp to about 50k each and having them guarentee a single crystal each..
Or even just guarenteeing them on champs and peerless's like the way it was with relics before unravelling. (farmable but difficult/time consuming)
Im not gonna try and adress anybodys points here coz really thier all valid and correct in thier own respect and id bleet on all day.
Id like to see the transmute crystal ratio go to 3-1 personally
#22
General Discussion / Re: Toxic Essence
April 07, 2014, 05:22:31 AM
As long as iv known damage eaters have never been imbuable, iv never know toxic essence to have a use. Its not the only one though, arcanic rune stones, powdered iron and elven fletchings also have no imbues to go with them.. Just one of those things..
And gil, to be technical, I moved in next door to you so you didnt chose your neighbour you just got damn lucky :P
#23
Shard Changes / Re: Publish 49.9a
April 05, 2014, 01:30:50 PM
lotsa good stuff.. cant wait to try the impossible spawn :D
islander there is no cap for sdi in pvm the 75 is only for pvp..
noll, there is no way to get 120 poisoning.. I donated for the skill ball to do mine
have you tested crushing blow? it gives di that is affected by caps, meaning in pvp we all have the max 100 anyway so crushing blow has no effect I believe, concussion blow however does as its direct damage.
giant turkeys used to have firebreath too, are they included in this?
#24
General Discussion / Re: Archery vending machine
March 31, 2014, 08:46:45 AM
This is just not on, lol.. Despicable.. Im outraged :D
#25
General Discussion / Re: Slayers?
March 26, 2014, 06:35:08 AM
Theres a comprehensive list on the wiki somewhere mate
#26
Count me in :D
#27
General Discussion / Re: found lost monster
March 19, 2014, 06:36:12 AM
I thought about putting my pic in the gallery, but theres already a paragon pic of him in there that kinda trumps mine hehe :D
#28
General Discussion / Re: found lost monster
March 11, 2014, 12:26:55 PM
speaking of lost monsters.. check out the mysterious and rare beast I happened upon today for the first time :D
#29
big up noll.. always tryna find ways to make things more fun, and bring his own little brand of chaos :)
#30
Shard Changes / Re: Razor Updates
February 25, 2014, 04:59:33 AM
How else am I gonna write on my arms?