Pandora | Ultima Online

Updates => Upcoming Events => Topic started by: GM NollKoll on December 04, 2014, 12:35:46 PM

Poll
Question: Spellcasting
Option 1: Keep casting speeds pretty much as they are now. votes: 2
Option 2: Increase casting speeds for all  and do no prevention for spammable spells votes: 7
Option 3: increase casting speed for all a bit, and more for those with alot of int. and no prevention for spammable spells votes: 3
Option 4: As option 2, but with prevention in some kind against some spammable spells* votes: 0
Option 5: as option 3, but with prevention in some kind against some spammable spells* votes: 6
Title: Abra Kadabra Alakazam *important poll*
Post by: GM NollKoll on December 04, 2014, 12:35:46 PM
No, we wont get pokemons in the game.. but...  Would like to get the opinion from everyone about this matter.

Ive talked about revamping spells etc before. And yea, that will happen but to which extent....
But there is still the issue of spells not being like spells were before, to some players liking, to some..not..

The spellpentration deal will happen, since i personally like that idea alot.
(Bring back more of the pure mages, you will get a permanent buff depending on your characthers intelligence, having alot of intelligence will instead hurt your bandage speed etc etc, so its a trade off... mages are usually glass cannons.)

*The prevention of spammable spells, could be in less disturbs of bandage speed and casting, it will have a more heavy focus on how much damage you take. So the amount of interruption will be equal to the damage you do alot more.

Or a spell heat system, think of some games you got a gun with infinite ammo, but using it continueosly will bring up a heat bar to max, and you need to cool down. For those that havnt heard about it before, let say each spell, costs 10 heat to cast, and you get roughly 120 heat per minute. If you spam some quick spell far to often, you will be hindered to cast anything els.

Or anything els, feedback is welcome.. just some ideas i got.

Might do another poll if i forgot to mention something here, just quickly made this one up.. gotta hit the bed v v soon..
(Gf dragging me to Stockholm tomorrow.. she wanna do some xmas shopping and see the xmas decoration *sigh*.. fml..  so yea, also means i wont be around ingame during the weekend, perhaps on sunday tho..)
Title: Re: Abra Kadabra Alakazam *important poll*
Post by: zaxarus on December 05, 2014, 07:04:57 AM
About the spam prevention two things:

1.) There are spells that are supposed to be spammed up to a certain level. Doesn't mean i am against a spam prevention, just saying. And w/o forcing any discussion: I can't see a difference in spamming abilities (like now) or spamming spells - both ways partially suck.
(Your "pure mages" will - btw - rely on spell spamming.)

2.) If there is a spam prevention: Please please please no overheating. We're not playing Mechwarrior here.
A better way would be better healing (bandage, heal, greater heal, cure, arch cure). Right now all of these are disturbingly ineffective against certain enemy actions.

ty ;)

Edit:

And i forgot...

About the "spell penetration" thing:
As much as i get and also like the idea. How is this supposed to work with no skill cap at all? I get it, a pure mage would have a sucking bandie speed / swing speed, his melee dmg would be bad (let's hope so), but still he will have 120 in all combat skills like everybody does.
(The reason i've decided to play on Pandora was the no skill cap...)



Title: Re: Abra Kadabra Alakazam *important poll*
Post by: GM NollKoll on December 05, 2014, 08:48:12 AM
It will be ofc not be 100% pure, but rely on spells instead of weapons, the weapons will just help.. And it's just ideas, cure, healing etc can all be improved with intelligence, to counter the bandage speed etc.. Also, just walked in stores for 2-3h.. Already dead tired
Title: Re: Abra Kadabra Alakazam *important poll*
Post by: zaxarus on December 05, 2014, 09:22:41 AM
Okay.

I'm just saying that these adjustments should be brought into the game carefully. Since also not pure mages rely on healing spells and spell casting generally. It is in the end a server w/o skill cap and this is how i and many others set their stats. ;)

Title: Re: Abra Kadabra Alakazam *important poll*
Post by: GM NollKoll on December 06, 2014, 05:45:57 AM
Well my goal is to make everyone happy obviously...  And status update: kill me T_T
Title: Re: Abra Kadabra Alakazam *important poll*
Post by: The Winter on December 07, 2014, 11:11:19 AM
For the record, when I say "magery", I mean all spellcasting..mage, necro, spellweaving, etc.

I think the most important things to address are:

1. PvM: If magery is given a boost, but it's still WAY easier to just armor ignore single targets and flurry multiple targets, I think it'll be a failure. If someone wants to play a pure mage, magery in general has to be useful and efficient. If this isn't addressed, I doubt anyone will forsake their current weapons of choice.

2. PvP: There has to be a dividing line between magery and weapon use. You can't be capped on both. I guess this applies to the game in general. If someone wants to armor ignore/bleed/disarm/mortal all day long, fine, but they have to take a penalty on the mage related end of the spectrum. On the flipside, if someone wants to become a super powerful mage, they can't be proficient with weapons. Maybe the best way to do this is to put more emphasis on Int and Dex...make people choose if they want to be excellent as a dexxer or as a mage. If people want both, let them balance Int and Dex, but they won't be "great" at either one.

3. SDI. Perhaps work benefits into SDI and "penetration" of spells.

4. Casting speeds: Give pure mages faster casting based on INT vs DEX balance. The more INT and less DEX, the better the boost to casting speeds and FCR.

5. Spam: Allow people to spam in PVE. In PVP, still allow it, but give diminishing damage returns for the same spell being cast within a certain time frame..perhaps 5 seconds.

I think that's it. I'm sure I missed a few things.

I would love to see more mages pop up. I think the game NEEDS a little diversity. It's boring when everyone plays the same character.
Title: Re: Abra Kadabra Alakazam *important poll*
Post by: GM NollKoll on December 07, 2014, 11:37:14 AM
Quote from: James Hendrik on December 07, 2014, 11:11:19 AM
For the record, when I say "magery", I mean all spellcasting..mage, necro, spellweaving, etc.

I think the most important things to address are:

1. PvM: If magery is given a boost, but it's still WAY easier to just armor ignore single targets and flurry multiple targets, I think it'll be a failure. If someone wants to play a pure mage, magery in general has to be useful and efficient. If this isn't addressed, I doubt anyone will forsake their current weapons of choice.
indeed, but im thinking of some new spells, maybe most suitable for pvm.. some channeling spells, you have to toggle etc, drains mana per second.. who knows what i got in my secret bag ^^

2. PvP: There has to be a dividing line between magery and weapon use. You can't be capped on both. I guess this applies to the game in general. If someone wants to armor ignore/bleed/disarm/mortal all day long, fine, but they have to take a penalty on the mage related end of the spectrum. On the flipside, if someone wants to become a super powerful mage, they can't be proficient with weapons. Maybe the best way to do this is to put more emphasis on Int and Dex...make people choose if they want to be excellent as a dexxer or as a mage. If people want both, let them balance Int and Dex, but they won't be "great" at either one.

yea, the way the penetration will work based on your int, will counter the ability to cap both. sure some might be able to imbue alot of int, and get the benifit of "the first tier" of penetration, that could perhaps give them 5-10% penetration... But going full int would give the player 50%?.. Well the % aint worked out yet.

3. SDI. Perhaps work benefits into SDI and "penetration" of spells.
hmm? So if a player imbues alot of SDI, they should get other goodies aswell? XD

4. Casting speeds: Give pure mages faster casting based on INT vs DEX balance. The more INT and less DEX, the better the boost to casting speeds and FCR.
yea as an option up there, i have that mages should cast a bit faster then the others, how its fixed, well thats upto me and the other players, could be another poll or just me asking for feedback

5. Spam: Allow people to spam in PVE. In PVP, still allow it, but give diminishing damage returns for the same spell being cast within a certain time frame..perhaps 5 seconds.
yupp, dont wanna strangle the **** outa spamming, spamming should be ok, but not be 100% based on spamming to kill an opponent

I think that's it. I'm sure I missed a few things.

I would love to see more mages pop up. I think the game NEEDS a little diversity. It's boring when everyone plays the same character.
agreed
Title: Re: Abra Kadabra Alakazam *important poll*
Post by: zaxarus on December 07, 2014, 02:06:51 PM
A few things:

- Even when NOT playing a (pure) mage, i don't want to miss the effects of SDI i worked and paid for...

- This server offered a 4/8 cap to everyone and it was (is) great. I wanna be able to "fast cast", also when i am NOT playing a (pure) mage. Like it always has been.

- And before the idea even comes up: I don't want to see any skill caps. I started playing here because there are no skill caps!



I want to point out that i like the general ideas (spell penetration, pure mages). Still i say too many (complicated) changes could mess it up even more.
Title: Re: Abra Kadabra Alakazam *important poll*
Post by: GM NollKoll on December 07, 2014, 02:18:41 PM
Quote from: zaxarus on December 07, 2014, 02:06:51 PM
A few things:

- Even when NOT playing a (pure) mage, i don't want to miss the effects of SDI i worked and paid for...
sdi works from whatever i can tell, never said i would rework sdi(atleast not make it pure mage exclusive), i know you have said that it doesnt work, but drakania tested it for me, and said it worked?
- This server offered a 4/8 cap to everyone and it was (is) great. I wanna be able to "fast cast", also when i am NOT playing a (pure) mage. Like it always has been.
also never mentioned that none-puremage players wouldnt get faster casting speed.. see the options you can vote for.. it could be that the pure mages just get slightly slightly faster, but testing needs to be done.. could be that just some heavy tier spells will be lowered for the pure mages just slightly.. who knows.. as i said.. testing needs to be done

- And before the idea even comes up: I don't want to see any skill caps. I started playing here because there are no skill caps!
never said anything about any skillcap


I want to point out that i like the general ideas (spell penetration, pure mages). Still i say too many (complicated) changes could mess it up even more.
your just making it complicated i guess

the only cap that was mentioned is a theoretical cap.. as in you cant go max dex, max int and max str.. you gotta loose something of that. (ie loose dex and str to gain more int)
Title: Re: Abra Kadabra Alakazam *important poll*
Post by: zaxarus on December 07, 2014, 02:20:42 PM
Quote from: GM NollKoll on December 07, 2014, 02:18:41 PM
Quote from: zaxarus on December 07, 2014, 02:06:51 PM
I want to point out that i like the general ideas (spell penetration, pure mages). Still i say too many (complicated) changes could mess it up even more.
your just making it complicated i guess

Ah, okay. Then i guess i'm out. :-)

Title: Re: Abra Kadabra Alakazam *important poll*
Post by: ChickeN on December 07, 2014, 05:47:39 PM
I'd like another option in the poll.. I'd like to keep casting speeds the same, unless you have a lot of Intel.. the you get the buff... also, I'm up in the air on preventing or not preventing spamming of spell.. maybe preventing the fireball spam and harm spam.. or like Noll was saying, make there be some decreases in the spells intensity the more times its cast... also this is something I brought up, but don't know if it has been thought about.. to help "pure mages" counter there Dex/bandaid  shortfall.. maybe along with whatever spells get increased for healing and such, we could look at a healing pot buff, or base the healing pot buff on Intel aswell.. just a thought.. ill wait while everyone picks this post apart.. ;) :-X
Title: Re: Abra Kadabra Alakazam *important poll*
Post by: Tyrone Biggums on December 07, 2014, 05:52:48 PM
i'd like to see potions do more with higher enhance potions. we have more hp and stuff now.
Title: Re: Abra Kadabra Alakazam *important poll*
Post by: The Winter on December 08, 2014, 02:03:44 PM
SDI I agree...should have a profound effect on damage.

On the casting speeds, I disagree 100%. If someone is going to wield a weapon and play a dexxer, why should they be allowed to cast as fast as someone that's relying on 100% spellcasting? Part of the issue is there are no penalties in place for people that want to be a weapon wielding spellcasting machine. Perhaps a good solution would be to have FC/FCR bonuses for those that put most of their points in INT as opposed to DEX.

Have higher int players sacrifice SSI for FC and higher dex players sacrifice FC for SSI.

If we all subscribe to the "I want my cake, and brownies, and townies, and mages, and to eat them, too" mindset, we'll end up where we are now...with everyone playing the same character template as everyone else.

Maybe this works for some. Personally, I like diversity.

Just my thoughts.



Quote from: zaxarus on December 07, 2014, 02:06:51 PM
A few things:

- Even when NOT playing a (pure) mage, i don't want to miss the effects of SDI i worked and paid for...

- This server offered a 4/8 cap to everyone and it was (is) great. I wanna be able to "fast cast", also when i am NOT playing a (pure) mage. Like it always has been.

- And before the idea even comes up: I don't want to see any skill caps. I started playing here because there are no skill caps!



I want to point out that i like the general ideas (spell penetration, pure mages). Still i say too many (complicated) changes could mess it up even more.
Title: Re: Abra Kadabra Alakazam *important poll*
Post by: zaxarus on December 08, 2014, 04:36:19 PM
Not talking about mages casting faster than dexxers... that's alright.

But i'd like 4/8 magery casting back because atm it is slower than this. It was always 4/8, one of the reasons i've joined.

-> So idc, let mages have 6 FC or more. I want the 4/8 for everyone else. It always has been.

Title: Re: Abra Kadabra Alakazam *important poll*
Post by: The Winter on December 08, 2014, 04:40:30 PM
Quote from: zaxarus on December 08, 2014, 04:36:19 PM
Not talking about mages casting faster than dexxers... that's alright.

But i'd like 4/8 magery casting back because atm it is slower than this. It was always 4/8, one of the reasons i've joined.

-> So idc, let mages have 6 FC or more. I want the 4/8 for everyone else. It always has been.

This I agree with. As long as there's an increase for a pure mage, leave the normal casting rates the same. On the flipside, someone that goes heavy on dex should reap the benefits of going down that path. If someone wants to remain in the middle, half and half, make adjustments to allow them to be a jack of all trades and master of none.

Title: Re: Abra Kadabra Alakazam *important poll*
Post by: Thatperson on December 16, 2014, 07:33:32 AM
Would be perfect I think if these ideas were implemented to the spellbook itself, (any spellbook) so when you equip the book you are granted bonuses like maybe overcap fast casting or extra sdi or increased heat per minute but get a penalty to bandage speed or whatever. then when you drop the book and re-equip your weapon you return to normal. (lose magery buffs but regain bandie speed)
that way theres no penalty to dexxers who just happen to have high int aswell or viceversa.. a mage would have to commit to not holding a weapon and carrying his book to get his bonuses making him vulnerable but hard hitting (like you said glass cannon)
just a thought, I know im out of touch :)
Title: Re: Abra Kadabra Alakazam *important poll*
Post by: The Winter on December 24, 2014, 08:37:39 AM
Quote from: Thatperson on December 16, 2014, 07:33:32 AM
Would be perfect I think if these ideas were implemented to the spellbook itself, (any spellbook) so when you equip the book you are granted bonuses like maybe overcap fast casting or extra sdi or increased heat per minute but get a penalty to bandage speed or whatever. then when you drop the book and re-equip your weapon you return to normal. (lose magery buffs but regain bandie speed)
that way theres no penalty to dexxers who just happen to have high int aswell or viceversa.. a mage would have to commit to not holding a weapon and carrying his book to get his bonuses making him vulnerable but hard hitting (like you said glass cannon)
just a thought, I know im out of touch :)

I think you're on to something. Good idea. Increase/overcap FC, FCR, and SDI only when a spellbook is equipped. Allow casters to cast "mage only" spells and specials only when a spellbook is equipped.

Basically, if you want to play a pure mage and have the casting, sdi, damage, etc, you have to commit to holding a book.
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