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Patch: 2018 20th September - Alot of everything, better late than never

Started by GM NollKoll, September 20, 2018, 02:51:21 PM

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GM NollKoll

Ok folks, a long awaited patch is finally here.
The reason there have been such a massive wait until some proper content came out is due to me taking on a project with converting the whole damage system into being able to attack items (for real, not like a hidden monster above an item like before)
To summarize i failed alot and had to revert alot i did, and lost alot of time, changes and to be honest joy. (i tried to implement it for the mega quest chain exploring the deep.. i might take another look at it in the future, but not try do the damageable items the way i did anyway.)


Ok to summarize a bit, this patch contains alot of things, but the major is:
-The Void Pool (a cool tower defense simular type of content in covetous, if you tried it on other servers, this is most likely jacked up, since it was so slow and dull in original shape)

-Doom rework again, but alot better this time.. I thank someone that did some manual testing to get a nice formula going. Exponential growth of your chances of getting an artifact and alot more.

-New attributes, both custom and missing ones.  Hit bane for example will be obtainable from virtuebane peerless, making our mascot way less boring to hunt!

-Alot of things to hopefully reduce the lag a bit, rework on how the logic works on infestation, furthur improved my cleanup script to remove sh*t from inactive accounts.. but also a  Artifact exchange npc!
More info on it later, but basicly you can return ToT artifacts or Doom artifacts to get a blessing from lady fortune, making it easier to find an artifact in the future!

-A complete rework on donation store (i still need to redo it ingame after patch, but moved all stuff from the stones into npc vendors and made it easier to find what you are looking for, no more spread out randomly or duplicate of items that cost differently! Some items are even cheaper, some are alot cheaper like the resource box, to furthur try reduce the amount of items on the server.)

-A huuuuuuuuge free for all pvp arena, just outside the casino and the pcoin store, the whole town is your battlefield! You will not loose any pvp coins, pvp rank, insurance etc. You cant loose items's and you wont even get your corpse carved! (You will still 'die' comparing from battles, but aint that a charm in itself?)

-Weapon abilities gets alot of love!


I guess i will never end the summarize if i try highlight it, so i guess ill start with from A to Ö patch notes, do note its not in alphabetic order, and i am a Swede so its not A->Z for me. And more information about void pool etc. will be furthur down.


-Removed the portable trash basket from both donation store and reward list in the pandora chest, its far from user friendly.

-Here comes a bummer to you all! I think i have covered most pet's that ressurrect you, when you and the pet is dead, it will no longer be able to ressurrect you. Was meant like this from the beginning but used the wrong code for it. But to compensate a bit, double clicking it while its dead will make it self-ressurect after 15 seconds to full hp (and then you can ress). It's a bummer i know, but i would like to see more teamwork for areas like the void pool for example.

-Magic unicorn & Daemonic Dragon will no longer loose stats upon death, existing ones will have their stats rerolled as per new tame. (The lesser tarantula was never supposed to have good stats to begin with, so it was never a bug there that it lost stats).

-Superdyes can now color something to original base color (Do not that this will not color something like frostbringer back to blue, after you have colored it something else. Kinda work like the bleach dye i guess?)
And you no longer need to reset it on itself, just target another hue couldron and your good to go!

-You will no longer gain or loose points when killing a/getting killed by a guild member/ally member.

-Frost orc's are a bit friendlier now, now they dont have the same OUMPH.

-Remade the seacoins drop on a few monsters, to reflect their power. (Nothing major)

-Added a few more Oceanic coin mobs, these are very special indeed!

*The Zealot Errant - You never quite know which weapon it will try use against you! (Will base its abilities upon which weapon it uses)

*The Zealot Testudo - This impressive shield user will make you yield by its shield. (sorry, it was bad)
You will most often meet this among a group of zealot errants. And trust me, you dont want to ignore it!
(And not becouse it will hit hard)

*a Glacier Elemental - a impressive magical elemental, that can upon damaging it, freeze the whole vicinity.
(Based upon damage it gets, so better hit hard and seldom than often and little)

*a elder sea spider - a small buff to the current sea spider, and a pet of the Zealot Testudo.

-All addon deeds (or most of em anyway) will now display on the deed, if the addon will retain its deed's hue, so its great news to everyone who is unsure if your house will become much more pimpier, or just loose a dye charge.

-Now even the red players of Pandora can use the tmap books.

-Pet Slot deeds should not stop at 10 followers max.

-Holds of the Element have gotten a bit more love, It will now spawn with both SDI and DI, since DI is apparently worthless to alot of vets. Those gloves that do not have SDI at this current state, will get a random roll of SDI. (Do note, that it will go over your total rune slot, incase its full)
Those that have after this patch, a glove with more runes then possible, please remove a rune at your earliest convienence. I will do a few controls after a few days to see if anyone has said overslotted glove, and remind that player. If it still doesnt help after a few weeks? i will remove a slot that looks like the worst imbue.

-You can no longer stable allured or infested pets, regardless which stable method you use.

-Several new attributes, one im not currently done with but im going to write about it.

*Reflect X (fire, cold etc) - works like reflect physical but, you get it.

*Hit Sparks  and Hit  Swarm - (Read about it on uoguide.com) but the PvM damage is better

*Hit Bane - This one is a real killer for bosses! It is not enabled in pvp fyi as per vote.
You need to hunt Virtuebane to collect pieces of this Attribute, then you are free to add it on any melee weapon!

*Assassins Honed - Like being a back stabber? This will increase the damage you do if you attack someone facing the same direction as you are.

*Bone Splintering - This will reduce your opponents stamina, also in some cases do damage.

*Splintering Weapon - will cause a stacking bleed effect when triggered, but also makes the weapon loose durability.

*Antique and Brittle, two negative attributes is also added, you can read about them and all others except reflect X elemental  on uoguide.

*Channeling Mirror - this is a custom one, and  the one im working on atm, but writing about it as we speak.
This will have upto 10 "levels" instead of 0-100% it uses 0-10 instead.
And the bearer will have a chance of reflecting spells while the bearer is casting a spell, the chance depends on what type of spell and its level of attribute.

I think that i covered em all there.

-a bit rework on the AI system, let me know if you find something strange!

-Enchanted apple will now have a chance of failing to de-debuff you, if you have several debuffs on yourself, the more debuffs, the higher the chance of failure.

-The huntmaster challenge will now have 3 more rewards to choose from! These are a bit pricier than the others, but will be worth it!
*Erupting flame - a flamespurting hole for your house!
*Sparkling Pillar - a smaller version than the Exodus Dungeon, when you color this, only the sparks will be colored, and the blocks will remain pitch black.
*Raw Energy - Also taken from exodus dungeon.

-You should stop sleeping after taking damage

-Virtuebane will now also de-spawn like other peerless

-Infested should infect others a bit better, plus giving them a small flat bonus to HP, to better make low-hp infested survive vs their non-infested ex-allies.

-Monster Stealing - stealing from a monster will now have a small chance of rewarding you different items like Balm of Strength. (read more on uoguide)

-Treasure chests will now reward you a little bit more depending on its level.

-Normal bosses will do some cleansing attacks when hit by normal infested monsters, killing all infested creatures around itself.

-new stealables! Blanket of Darkness and Torture rack for Wrong, also new stealables for doom, which includes the hanging platemail set (arms, tunic and leggings) and artifact bookshelf, arcane table, also incense burner.
Also going to add Bamboo stool, hopefully a certain someone can remind me about that after the patch.

-Fletching runic tools will no longer produce negative attributes.

-Weapon abilities have been tweaked, so less used abilities does more damage, but also the buff works a bit more dynamic.
If its from a melee weapon, the same ability can do more damage than its ranged counterpart.
And if the target is a monster, it will do even more damage, than fighting a player
This is a work in progress, but it would be fun to see, atleast in pvm, that any weapons can be quite successful! Let me know any feedback!
(All abilities got more or less a buff, Armor ignore buff was the weakest)
And some abilities that was lacking or didnt work to 100% before, should now work properly.

-New Pandorians should now start without that crappy new player ticket, and spawn with allready allocated stats, so there is no need to waste the statball.
They will also start with proper spellsbooks, without bad spells.

-Poison, if you have a immunity to poison, you will no longer be poisoned from spells or monster attacks. In some cases of monsters spamming you with simple poison attacks, your immunity doesnt get a chance to kick in.

-Remade the random loots for the trex and great ape, this is mostly a test, but could possibly produce random drops that could be useful. Also added a lesser version for the zealot testudo.

-a useless update for zombies! They can now ... kinda.. speak..    Also have a chance of spawning as 6 different versions, but no.. neither drops anything special.. its just for fun! if you find a special one, be near it and enjoy!

-necro spell Revenant is a bit more powerful, depending on your intelligence.

-The droprate of 115 and 120% spellscrolls have now been slightly increased, 125% is still untouched

- The donation store
*All stones will be removed and replaced with npcs (there might be a possiblity for a stone to temporary exists later for a new item that havnt yet been added to the npc)
*For all the balls etc that just lays there, a gump item with information will replace them. Alot easier to read and find!
*Trying to reduce the p2w status of the donation store over time, for now i have removed the doom drops and you can even get stats on your clothing from void pool, i have made a deed to add upto 3 in a stat (will write more about it later down.).
*The sprinkler now comes in a bag of both the container and the sprinkler
*Will start with pet morphs now.

-There is now a proper warning for Ter Mur, when you gate into ter mur or from.
(so yes, im keeping ter mur felucca rules, but if new players are having a hard time farming the minichamps and/or renowned or that kings tomb, i might exclude them and make them safe zones or something.

-A special gump will appear if you as blue in a trammel ruleset land, attack a red or grey player or their pet.
Kinda works like the criminal actions deal, and this is mostly meant for new players, but i want to truly test it with so many players as possible.
I personally dont mind red punishing players from having  bad macros, but i would also like trammel dungeons be somewhat of a safe place for blue to hunt.

-The extra delay on those first circles damaging spells that was added before is now gone.

-Peacock ethereal! You will get its feathers from events etc. Before i have given a placeholder to players, but now they can pm me on discord or ingame and i will give them a real version instead!
(And they will drop more frequently in events, now when they actually work)

-Elder Shadow Fiend, joins his normal variant, will most likely be seen in event dungeons etc. But it will see you when you are hidden!

-A harder to allure powerful creatures. (maybe around 20% for a frost orc)

-a proper ressing target for insula, both for veterinary and healing.

-Going to increase the timer on the PvM event area aswell, now there should be other things for you all to do ^^,

-a real training chest for lockpicking and remove trap skills for insula, replacing the chest i have there (they work with a spawnerr that constantly locks or traps em)

-Small tot stone for players, to remind em when there is time to hunt! Unsure yet where to place it.
(will change color and display as info when its time to hunt or not.. cannot be locked down fyi)

-Virtuebane peerless now drops 100% upon death, a piece of Virtuebane's essence.. Collecting 5 of these will allow you to create the urn, filled with virtuebane essence.. allowing you to add Hit Bane on melee weapons!
It's damage has now been nerfed greatly, but added a hit bane effect upon its hits.




-Ok here comes some of the bigger ones.. lets start with the artifact exchanger!
To summarize, all existing ToT or Doom artifacts have now gained the "Legacy Drop" brand, this has nothing todo with how good it is.. The only difference is that it will net you "less luck" with the artifact exchanger.
But to simplify, you will get a hint how much your "luck" is, when giving him a artifact. Where new or infested artifacts give more "luck".
When i say "Luck" i mean the likelyhood of getting a new artifact when hunting in each area, since both systems has a hidden value that increases the more you hunt and wont get an artifact.
But i base the return value of a new artifact to approximate 30% of the way to get a new one.

This means that you can turn in 100 old artifacts if you wish, then net alooooot of artifacts after, since i
also have rewritten it so that hidden value will not get completely reset upon recieving an artifact, but reduces to a set value, if you are above that value.
You will ofcourse net more artifacts statistically, if you only exhange a few and hunt, instead of exchanging alot.


Then i can speak about doom, where i have included a exponential increase of getting an artifact, and luck matters more in getting an artifact. Thanks to a certain player that did alot of real tests on my test server to get a good average number, Where someone with roughly 3500 luck needs on average a bit less than 5 rounds in doom to gain an artifact, and one with maybe around 1000 luck needs around 8 rounds in doom.
This combined with the exhange should make doom alot funnier to do!


And last but not least, the void pool!
You can read a bit about it on uoguide.com
But there are a few things thats different.
A) The rewards from killing wave monsters, or covetous new boss, Cora the sorceress can now also include some hard to get mid-game artifacts from renowned champs.
B) The point based purchasable artifacts and items includes new artifacts, the statdeed on clothing and even ANOTHER NEW ethereal. The skeleton tiger ethereal!
C) The speed is much more intense! The spawn is harder, and faster.
(The speed of waves goes faster the furthur you progress, but if the void pool gets damaged, the wave speed will be lowered, so let a few in on purpose to slow it down! hint hint)

The void pool "restarts" every hour in felucca, or every 6 hours in trammel, where felucca gives you double the point rewards aswell.
When a player goes into covetous level two, and the timer is "ready" he will start the void pool.
Monsters will walk towards the pool from two ways, and if they reach the pool, the pool will loose hit points.
If the pool gets damaged 15 times, you will "loose".
The monsters have the ability to teleport to the pool incase they do not have a target, and cant reach their next waypoint after a while (to reduce cheese).
So team up, and take on this massive challange that can give you a large variety of rewards, opening up the Pandora Void brand, where most of the new attributes are added to!
This void pool even comes with its score board, so get high score and give everyone else the finger!

The Stat on Clothing deed is quite special, upon purchasing it from Vela (see below), you will get one deed that adds 1 stat (randomly between str, dex or int) to a piece of clothing that has 2 or less in that stat.
The clothing needs to be tier 5, but you can go overslot. Upon using this deed, the item will become tier 0, and you need to tier it up to 5 again to apply another deed. (No imbues will be lost upon it reseting its tier)
This is alot of work, i know. But it has to balace in the price of the stats on clothing.
And i will find a way in game to add the last part or parts for the statdeed (add upto 6 in each stat).

Go to covetous to meet Vela the Sorceress, to spend the points you get from the void pool!
Do note that it was quite hard to balance in the prices of the artifacts, let me know how well you do in the void pool once you got the hand of it.


And i almost forgot!
-the Tribe Raider!
a nasty little fellow that has stolen various artifacts from troughout the pandora lands.
There will be a warning before it spawns, and a notify when it spawns, so it will be seen on discord.
This raiding npc will behave quite differently, so do have your wits about when dealing with it, trying to flee and stealth away from you, so be sure you are ready to paralyze it and track it.

(During testing i have also noticed an issue with tracking, that has nothing todo with my patch, but depending on your Z location, the arrow might show wrong, since the arrow might want to show where the mosnter would be if it was on Z = 0 ground. )

This raider will have a 100% chance of dropping a pandora chest upon death, and a very small chance of dropping a pandora chest key.
But also chance of dropping a treasured gem stolen from a tribe. (So deco hunters might want to keep an eye on this one too)

You will need to find and kill it within an hour, before it escapes to sell its stolen goods!



I will need to redecorate the donation store, spawn the void pool, and spawn that bamboo stool among other things after the patch.. so please be patient! (I gues i will make an area in covetous for the new artifacts and rewards from the void pool)
And i also need time to redo the spawning system of Virtuebane, making it give a warning before spawning, so players can become ready!
And the spawning system of the tribe raider.

-Oh also, some of the new equips (mostly from Pandora Void Pool) but also added 1 more to Infested Paragon.
Have a special feature, red text abilitys that is not always 100% clear on what it does.
I can give you all a freebie, the bracelet of transience, a pandora void bracelet. Has the red text "Flickering Terrain" and in this case, it means that when you wear it, you can teleport without the 3 second delay after casting. (the red text abilities can be suspect of balances later) Some red text abilities are passive, some are active.. And might take a while before you figure them you!

Yea, sorry for the wall, but its alot..  Took more than 2.5 hours to write, and hopefully i didnt miss to write anything in here, even though im pretty sure ive missed to mention atleast one thing.

Its hard to please everyone..
But..
I think i can say im among the best people teaser that exists at the moment.

GM NollKoll

small hotfix

-fix for the powder crashes
-practice chest fix (i couldnt place em yesterday)
-tribe raiders resists, those that tried it out, lowereds its resist a bit, also made it  a bit more resistant vs armor ignore... how is that possible? =P
-weapon abilities tweak, some abilities got more damage in melee/pvm but crushing blow got slight nerf in pvp (atm still a buff)
Its hard to please everyone..
But..
I think i can say im among the best people teaser that exists at the moment.

GM NollKoll

to furthur explain the artifact exchanger.
It will only exchange doom or tokuno artifacts (major ones) and infested doom and infested tot artifacts (those you have turned in)

The amount of luck you have, doesnt matter when you turn the artifacts in.

When you turn in an artifact, you will not get an artifact in exchange, but your chances of getting an artifact from the system it came from, will be increased.
Its hard to please everyone..
But..
I think i can say im among the best people teaser that exists at the moment.

GM NollKoll

hotfix:
-hopefully fix for wonky wave timers
-removed most hit effects on weapons (animation only) vs covetous wave creatures
-removed strandedness teleport upon death & DC/Crash
-Concussion blow balanced furthur
-ancient vendor sells more keys
Its hard to please everyone..
But..
I think i can say im among the best people teaser that exists at the moment.

GM NollKoll

-fixed superdyes loose a charge upon targeting itself incase it wassnt a single charge dye.,
-Covetous creatures regen a bit hp after teleporting after not finding a waypoint after period of time, possibly helps with strange fleeing.
-increased points req. for most things in the void pool reward list.
-huntmaster reward gump gets somewhat decent information for my custom deco there. (you should be able to figure it out, incase its not terrible for non-english clients)
-made it so i can create a best wave board for luna, that can show specific map's record. (instead of just trammel)
Its hard to please everyone..
But..
I think i can say im among the best people teaser that exists at the moment.

GM NollKoll

-Some much needed pagebreak on the stat on clothing deeds.
-Virtuebane will do more damage vs pets. (To be fair, his main guns was nerfed before)
-Triberaider will not loose speed upon taking damage (i have yet to make a spawner system for her, i know.. dont worry ^^)
-Wave creatures, infested and paragon creates will no longer flee. (should  be good this time)
They also will also have less intelligence (the mages wont hurt as much hopefully)
-Wrong torture rack is now stealable.. go go go get it!
Its hard to please everyone..
But..
I think i can say im among the best people teaser that exists at the moment.

GM NollKoll

-fix for stats on clothing deed, could add upto 4!
-Weapon exceptional deeds does not remove any DI if its higher than 35%.
-Added crimson shard to void pool list.
-Increased the point prices of void pool rewards
-Lowered the start intelligence on void pool creatures and removed  their faster casting.
-Fix for splintering weapon.
-Infectious strike now adds a immunity to a target player.
-Mortal strike now does what it says it does, do more damage vs a immune target.
-Whirlwind attack and area effect will no longer hit those nasty red party members.
-Bracelet of transience now works as intended.
-Mana drain will no longer have any effect on void pool creatures.
(I know i havnt added the tribe raider nor the new oceanic creatures yet, be patient please ^^)
Its hard to please everyone..
But..
I think i can say im among the best people teaser that exists at the moment.

GM NollKoll

-furthur balancing some weapon abilities, like: concussion blow got toned down a bit after its recent huge buff. But some other tweaks has been made.
(The weapon abilities are as said a WIP to balance em in to usable in pvm and pvp)
-The splintering weapons will not loose as much durability in pvm and will scale on its tier.
-Covetous wave creatures will start with even lower intelligence. Soon maybe they reach Erebos levels.
-WW and Area attacks should work properly now and wont hit party members.
-Bracelet of Transience should now work properly.
-Blessed creatures will no longer hurt the void pool, haunted memento did haunt your pool records a bit there!
-Bane got some more love, double damage cap. (Its physical so, alot of monsters will resist it quite well)
Its hard to please everyone..
But..
I think i can say im among the best people teaser that exists at the moment.

GM NollKoll

-Reverted the changes of durability loss of normal weapons, sorry for that. Seperated self repair and durability loss. So it works in seperate cases.
-Added durability loss on ranged weapons, but less chance than melee.
-Splintering weapon has even furthur less durability loss in PvM, depending on its tier and a bit of randomness between 0 and what tier it is.
Its hard to please everyone..
But..
I think i can say im among the best people teaser that exists at the moment.

GM NollKoll

-this should be the last and final fix for WW
-Slightly less intelligence for covetous creatures yet, yet again. Almost Erebos Levels.
-Assassins honed not properly triggering in some cases where two players tried it out.
-Had to yell at a tailor npc to not sell GM Robes, seems to have worked.
Its hard to please everyone..
But..
I think i can say im among the best people teaser that exists at the moment.

GM NollKoll

-Rework of the void pool:
There will be a 'check' at the start of each wave, if its above 50 monsters, Cora will damage the void pool with a magical strike. And the next wave will be re-sheduled by another moment (The normal nextwave timer).
If you are at wave 39 and lets say the next wave starts after roughly 45 seconds, but there is 51 covetous void pool monsters out there, the pool will take 1 hit, and wave 40 will try to start again in roughly 45 seconds.
I have tried to make the waves somewhat easier to counter this, also the time until next wave is slightly longer (will no longer scale negatively as much, depending on which wave you are on)
This should reduce the lag substantionally, and i hope it might result in a better gameplay for all.
I might need to balance in the strength of the monsters again, since its quite hard to test on my test server.
-Small edit in the text of the info crystals in donation store.
Its hard to please everyone..
But..
I think i can say im among the best people teaser that exists at the moment.

GM NollKoll

-Nerfed tiger cubs, mostly in PvP. (One alone could hit harder than a frost orc, imagen with pack instinct)

-Pandorian tiger will no longer trigger special abilities as often in PvP (nothing else changed)

-Tarantula's special abilities are now somewhat weaker. (Web duration from 1-3 seconds to 1-2 seconds, and with a slightly longer duration inbetween web throws, disarm will also trigger less often. Otherwise damage remain the same)

-Bringing back the Void pool monster cap, changed it to 45 and also added the mechanic that both pools cannot start at the same time. If one would to enter the other side, it would say that you need to check again when its done (adds a 15 minute timer).

-Shrinked pets list have been updated, less pets will now become a jewel when shrunk. I hope that pets that are a jewel in your eyes, have not been changed after this.
Its hard to please everyone..
But..
I think i can say im among the best people teaser that exists at the moment.

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