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Publish 6 Final: July 3rd 2010

Started by Gizmo, August 03, 2010, 09:18:37 PM

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Gizmo

SYSTEMS
 -- You will see a few changes in guantlent.
 -- You can now Unravel Lord Blackthorn's Exmplar and Sentinal's Shield
 -- A few Daily PvP updates and corrections.
 -- Updated Unraveling quantities to reflect diffaculty on the trade in quests.

FACTION
 -- Magincia Sigil is back in game & Town Stone
 -- Skill loss is now set to 7 minutes instead of 20 minutes.
 -- If a faction contains 50 players or more, it will make it so the largest faction can only be 2x bigger then a smaller one. If you cant join a faction, its because its full, you need to join another one.
 -- Players will recieve a 7% Defense Chance Increase and a 7% Hit Chance Increase bonus if there faction controls all the sigils/towns.
 -- Reds healing themselves in town or guarded regions, should not get guard wacked.
 -- Reds healing their pets in town will not get them guard wacked.
 -- Reds healing other reds in town will not get them guard wacked.

Character Creation
 -- Gargoyles will now only receive gargish daggers on starting up in Pandora.
 -- Humans and Elfs will receive regular daggers on starting up in Pandora.
 -- Gargoyles will start with leather talons on starting up in Pandora.
 -- New Players will start off with 60 Str, 60 Dex and 60 Int on starting up in Pandora.
 -- New Gargoyle players who pick alchemy will receive a gargish robe.
 -- New Gargoyle players who pick anatomy will receive a gargish robe.
 -- New Gargoyle players who pick animal lore will receive a gargish robe and a serpent stone staff.
 -- New Gargoyle players who pick archery will receive a boomerang.
 -- New Gargoyle players who pick arms lore will receive a stone war sword.
 -- New Gargoyle players who pick begging will receive a serpent stone staff.
 -- New Gargoyle players who pick fencing will receive a blood blade.
 -- New Gargoyle players who pick herding will receive a serpent stone staff.
 -- New Gargoyle players who pick item identification will receive a serpent stone staff.
 -- New Gargoyle players who pick lumberjacking will receive a axe.
 -- New Gargoyle players who pick mace fighting will receive a maul.
 -- New Gargoyle players who pick magery will receive a gargish robe.
 -- New Gargoyle players who pick parry will receive a gargish wooden shield.
 -- New Gargoyle players who pick swordsmanship will receive a dread sword.
 -- New Gargoyle players who pick tactics will receive a dread sword.

ITEMS
 -- Weapons that do not display Gargoyle Only can not be equipped by gargoyles anymore. Unless they share a common weapon type from publish 4.
 -- Human/Elven Jewelry can no longer be worn by gargoyles.
 -- Human/Elven clothing can no longer be worn by gargoyles.
 -- Human/Elven armor can no longer be worn by gargoyles.
 -- Bola's correctly stop Gargoyles from flight and knock them to the ground.
 -- Xen Rune was showing it gives 8 - 14 Hit Lightning, it should say 5 - 14 Hit Lightning. Its corrected.

SPELLS
 -- Gargoyles can't fly in Horrific Beast form
 -- Gargoyles can't fly in Vampiric Embrace form
 -- Gargoyles can't fly in Lich form
 -- Gargoyles can't fly in Wraith form
 -- Gargoyles can't fly in Reaper form
 -- Gargoyles can't fly in Stone form
 -- Gargoyles can't fly in polymorph forms

CHAMPION SPAWNS
 -- Non Felucca Champs will give only +5 and +10 Power Scrolls.
 -- Non Felucca Champs will not give away their skull
 -- Non Felucca Champs will not give away protector scrolls (bonus ones to protector)
 -- Non Felucca Champs will only give out 25% of its end gold drop.
 -- Tokuno Champ spawn has been switched over to a Random Spawn set up.
 -- Abyssal Infernal Availible for testing (most likely in a few pvm events)
 
QUESTS
 -- Spellweaving quest hadd issues in where it could not be completed or restarted at beginning. Its fixed now.
 -- Summon Fey quest can not be attained unless you completed the Spellweaving quest first.

SPAWNING
 -- Rock Dungeon has been updated (located in Ilshenar) There was hardly anything spawned.
 -- Central Ilshenar has been updated slightly to make it more appealing for hunting and gathering resources.
 -- Ancient Lair has been modified.

Mahavira

#1
Nice, but it's August  ;)

TrashyNewb

#2
another huge nerf to gargs :<

King Kong

#3
Thats not a nerf to Gargs. Maybe thats why your name is trashy newb? :)


and yes August! haha

Long Live the King... So please vote everyday. Cause I want to live.

Astax

#4
i must be a trashynewb too, cause that's all I see.  What's the rationale behind these jewelry changes? What if I bought an expensive piece of human jewelry yesterday, and all of a sudden I can't wear it? I mean I can take you at your word that you are goign somewhere with these changes. But it be nice to know where this place is. As is I'm sitting on runics waiting for when this wild ride comes to a stop to decide what I'm going to do with them. For example: I thought about getting glasses, but by next patch my gargoyle might not be able to wear them, so I guess I'll just sit on my ingots too.

King Kong

#5
Fixing Gargoyle jewelry .. Hang tight

Long Live the King... So please vote everyday. Cause I want to live.

TrashyNewb

#6
yet ur fixing it... clearly im the newb

pskarren

#7
ouch....... all my legacy jewelry now worthless unless i make a human dexer. i don't think i have one piece of decent garg jewelry.

Bosskie

#8
I have to say. It seems unfair for a human/elf to cast vampire embrace and mount  whereas a gargoyle casting vampiric embrace cant fly? Can they evan get on mount?

Deadmau5

#9
I think when Gizmo did limit what forms gargoyles can mount he may not have realized that it was allowed for vamp embrace to be used while at mounted speeds.  I am sure it will be addressed shortly.

King Lorcain

#10
Good update. Will stealth be fixed in the next one?

DarkShade

#11
Could we have a conversion stone which would allow to trade humans parts for gargoyles parts and vice versa, giving an identical part for the opposite race once the object is converted? (Must not be too hard to code, dupe item and change baseid)

pskarren

#12
thats wht osi does dark and some of pandora competitors

Jar Jar

#13
Nice updates :)

1 request or question: the trade in rate from residue is 50 residue to get 1 essence. I understand why the rate is low as residue is easier to unravel than essence but any chance on getting it bumped up a touch? runes needing essence need 10 which converts to 500 residue (not easy to get). what about 50 - 3 or even 50 - 2?

Cheers guys :)

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