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Messages - GM NollKoll

#1
General Discussion / Re: Discord
February 06, 2020, 12:33:25 PM
It was Vorspire that banned you.

Most likely due to you first of all accused him of being outright evil towards another player. (Which he hadn't talked to prior, but has contacted and talked to after all this, and got a good relation with).

But this is just the tipping point.
You have under the latest months only tried to cause drama and grief.

You say you speak up for bullied players, without knowing the issue behind. (not that you would listen).

Also not listened to reason or actually cared what staff said. Told you about minor things like to try keep discord mentions to urgent messages.

And for the duration, I guess until a decent apology is sent to vorspire.
#2
General Discussion / Re: Lower end gear
December 19, 2019, 04:08:17 PM
i think you have better odds talking on discord ^^
#3
-Added Balance for Spellbooks in the imbuing menu. (It's two different runes, so its under casting!)

-Necklace of Tranquility got its calmful mind upgraded to the range of 3-6% (Older necklaces will get a random 1-3% extra).

-Champion spawns will now send out a broadcast ingame, when a champion has been awokened. (This is more of a test, due to fel being so vast, so aquiring a high end ps isn't so dangerous as it could be).

-Weapons will not trigger the lightning effect on champion spawns. (Hit lightning).

-Curse will now apply a resistance debuff to monsters, the same amount you get in penetration. (3,6,9,12,15% at 200,250,300,350,400 int). This debuff lasts 20 seconds.

-Paralyze have now a rewritten formula. Still uses the servuo copy Vorspire added in, and i re-did my intelligence checks in it. The smarter the caster is vs the opponent, the longer the paralyze duration. Up to 8 seconds total.
Casters that are 'dumber' but still within 50 intelligence away from the opponent, will still paralyze their opponent by 1 second.
And there will be a minimum duration of 0,75 seconds regardless.

-Added a nice Xmas tree, that kon and me going to give away some day! We will try announce with a good notice!

-Some nice QoL changes with harvesting. Bonus resources aquired in a fel rule map will now also be double. (Normal resources has always been double). But now will also the bonus resources aquired via mining/fishing/lumberjacking. Lumberjack timers has been set to same as mining (how long time it will take until you can mine/lumber from same area again). Which is 10 to 20 minutes.
The amount of resource you can get per tree has greatly been increased. (Sometimes one chop and you were finished in fel. Not that fun!). The bonus resources in mining have been tweaked a bit, otherwise lumberjacking has the same odds. But you will now get two bonus resources in felucca.
(Should make the whole experience funnier, and easier to macro?)
-You will also get a 'free' calmful mind bonus in PvM only, aquired via your meditation skill.
This tops at 5% at 125% skill. (4% at 120% skill). Will help those that havnt aquired all their items they need yet, or just help in general for mages in PvM.
#4
Upcoming Events / White Walker Invasion Event
June 01, 2019, 05:02:40 PM


Here comes a invasion event for you all!

I will keep it simple!

The event will be in Trammel only this time! Time to be friendly!
Since i guess it will be chaotic enough.

And in Skara Brae. It's Western parts is small and squere enough for the the needs of my event.

It will run while im away, and maybe a tad longer, depends when kon's event he is planning is coming. (He mentioned a few weeks ago he an idea for an event on discord).
But i guess around 3-4w?

Special monsters:
Dolphins: Chance of dropping a aquarium creature, a large list of different creatures for all sort of aquarium needs you have, where 10% can drop in a rare hue. Comes in 2 rare oceanic hues. There is a 10% droprate of these creatures.

Elementals: 10% droprate of a ship in a bottle, also comes in 2 different hues, 10% for it to be a special hue. Flippable bottle.

Cursing Lich: Will have a 100% droprate of a extremely random spellbook artifact.

Llama: ????

White Walker: 34% Chance for giving a random player that has aquired looting rights a white walker spear artifact.
100% Chance to give a random player that has aquired looting rights a piece of a bonfire.
(Craft a bonfire in the tinkering menu, each piece is a deco on its own. To build a bonfire you need 8 bonfire stones, 5 bonfire logs and 1 bonfire hearth).
But yes, the piece will go into a random players backpack.

Only telling you this once! Be smart! The White walker might not be that powerful alone.

The event is from what i think, should be quite new player friendly apart from the white walker.

Have fun!
#5
Shard Changes / 31th of May 2019
May 31, 2019, 04:09:58 PM
-Fixed an issue in AI which made enemy creature tamers have some differenses which they couldnt resolve, which ended up in fighting.
-Added something in the tinkering menu, read in the event information for more on that.
-A event boss and two new creatures for the event added. Could find other uses for them at a later stage.
-Fixed a incorrect message in bane essence parts.



Then only a part of what Vorspire is bringing to the table:
-Cleaned and optimized the void pool
-Updated the entire project to NET 4.7.2 (Better compiling, performance etc)
-Alot of support and pre-work done for my dungeon bosses
-Add support for displaying mobile health bars that exceed 65k.
-Add support for a Heal and Cure blocking mechanic.
-Fixed an issue where monsters of the same team could be enemies.
-Fixed an issue with Good fight mode targeting.
-Fixed the leak which caused us to go over 5m items.(Or gain crap items in the 'log out' map rapidly).
-Updated the Core to 5.3
-Updated a few issues with AI
-Rewrote battle system, so do Nag on king kon to reimplement the battle system! Who wouldnt want some CTF!


But yea, he did a ****ton of behind the scenes stuff, which should make things alot smoother, and more to come! (I know booting my test server is alot quicker now on my pc).
This is just me narrowing down more than the 100 scripts he changed, into a more easy to read info.
#6
Even though it aint impossible to login with the EC, since we have tried in the past to make it work, but yea... didnt work out that well.
So i would say, go with the classic ^^
#7
Shard Changes / Event and Patch 2nd of March 2019
March 02, 2019, 06:23:59 AM
-Fixed Map 97 in the tmap books, i know there is a few more locations that needs to be fixed, but i leave it to another day.
-Ring of the Vile can now be exchanged at the artifact exchanger.
-Peacock feathers will now explain a bit better what you will create.
-Rattooth dagger should now give proper damage. (Same as a normal dagger, but has better attributes, that fits a new player alot better)
-Added Paladin sword to blacksmith menu! Also added a few things to tailoring, i will mention these more at the bottom.
-Treasuremap chests will no longer yield gold above 60k stacks.
-Reworked how alcoholic beverages work, could this have something todo with a certain saint?
-Added remove trap to powerscroll drop list, all hail this wonderful scroll to the droptable.
-Added a few new things to the void pool reward table!
First off, Chivalrys Demise, a red-text paladin sword.
And then, 4 different luck scrolls! This is mostly end game grinding for those that want, they will add a weighted probability of 1-9 luck on any equipment that has luck in a certain range.
The first scroll works between 100 and 149 luck (add upto a 150) and they add luck up to steps of 50, up to 300 luck total on an equipment. Where the first scroll is very cheap to buy (75! points)
And a small mini event while im gone!
The Silk Trader!
a silk trader have arrived at Pandora, he will sell you some extremely expensive silk cloths, he will randomly pop in and out in various locations, but he will broadcast (ingame only, not on discord) which locations he have appeared at, and which map.
I will most likely start placing it in lost lands somewhere, and i might move the spawner around later, but most likely 50% chance if its trammel or fel it spawns.
With silk cloths you can craft a tuxedo  suit, even a top hat! Or a wedding dress if you so like? But also some new fancy hooded robes. Rumours even say it has some other stuff, that might fit into your easter decorating, or even st patrick days celebrating, and more!

But yea give me a couple of minutes and i set it up ingame after the server started
#8
Shard Changes / small hotfix before xmas 18
December 22, 2018, 08:35:31 AM
- Ally and guild pvp should no longer give/lose any points or coins.
- Bane could somehow be applied to ranged weapons, even if they shouldnt. Those affected have gotten the urn returned.
-The lost soul scroll (soul to powerscroll) have been modified so its a bit easier to understand what it does. (Soul exchange deed of power - Will give you a random 125% PS upon use, and you need to kill infested champions to get a 'soul'. The soul's are stored even if you do not buy the deed, and have been for quite some time. (You will get a warning message when you got maybe 5 more than whats needed to exchange).
-Wild turtles and wild tigers will now drop the set pieces much more easily, they still need to be buffed once, but you can kill em after the buff is lost.
-The insula training chest will now properly work. (i might still need to re-lock em ingame first though)
-Infested champ spawn did not spread before, since it was a way to prevent champ spawns to be permanently infested and just spread and spread. Remodeled a bit, so paragons should still spread etc, so it might be a tiny bit trickier.. but its just a test to see how it works.'
-Alot of things from NPC's are now available in a larger quantity.
-House placement now req. another X-axis free area, due to the added east steps (which was added ages ago)
-Hiding now differs if its a creature or a player it hides from, where a player its harder
The formula is now:
(125 - Hiding Skill ) divided by 6 (with a max result of 18) and if its a player, plus 3 in range.
a GM hiding player can hide from monsters 5 tiles away (4.16 result) and 8 tiles away if its a player.
a 120% player would be able to hide from monsters 1 tile away, or 4 tiles away if its a player.
#9
ok im splitting the rewards up like following:
winner - gets it all, huge pumpkin and each deco from each tier and 6 peacock feathers
significant rewards: 2 damaged trophies, deco that belows get and 4 peacock feathers. (those that made above 1m damage)
fair amount of damage: gets 2 normal trophies, 2 peacock feathers and below reward. (those that dealt under 1m damage but above 100k, apart from one new player that still gets 'fair' tier)
participant reward:  a duck and a peacock feather



ok here comes the list:
GrimReaper:   10,070,983 damage

Mesmerize:    4,403,174 damage
Dr Kevorkian: 4,029,287 damage
Tesla Electra: 1,790,109 damage
IndianaMom: 1,199,951 damage
Slipknot-:         1,005,800 damage

Tys:               868,572 damage
Avarice:           725,458 damage
Christoph:          480,436 damage
Evolution:           232,761 damage
Delphi:          200,350 damage
DebtCollector: 186,147 damage
Hadi:          124,176 damage
Flint Fireforge: 106977 damage
Hagrid:          60640 damage
and participants i will rank in order, but will not write down damage here, but i have done so on the reward bag.
Demondog, Balinor Ironfist, McLevy, LevaD, Seti & Tika (a certain alt char i have removed from the reward list, so that person aint named here)
Big congratulations to all of you, but especially GrimReaper!
#10
hotfix:
-Linked Gates now comes blessed (small side effect from removing personal blessings from donation store)
-The halloween boss will now:
-Give you a proper warning message that looks way better for the missiles.
-Tell you how much damage you have done to it in a green text instead, easier to read in the spam.
-The pumpkin ticking bombs will now be instantly visible on the ground when it throws it at you.
-The Magic missiles will now:
a)More often kill themself when they have lost target instead of blowing up
b)Not change targets, and die after 8 seconds after spawning (6 seconds after they got the message) incase they havnt moved or lost its first target.
c)Will now upon reaching a player, jump onto them and then blow up. This will cause slightly less wierd deaths when you are near a player that gets chased. Now the area is 1 tile around the player, and not 1 tile arounmd where the magic missile hit the player.
-AoE attacks from weapons (Hit fire area example.. not WW) Will no longer hit players at all, will still work as normal on monsters.
-The boss will now properly despawn after 1 hour
-Players can now properly res the vet and healing training target
-Removed the gump based attack on the spoopy boss.
-Fixed the issue where the 1m dmg mark reward could be d-clicked even if it was locked down in some occations. (was just one word missing.. sigh)
-Also patching the servers uo client, could help with some bugs maybe?
-You can no longer kill players in the newbie dungeon. (I thought the previous deaths that happened a few months ago occured due to the fact that the newbie dungeon region was bypassed due to me making it larger ingame).
-Bandage should hopefully properly reveal you when used, even if you use the new ingame macro.
-Rewrote the hiding skill code, should better reflect and work as intended. Apparently as fast as you went above 100% it started to mess with the code and go into some negative range areas.
#11
Ok managed to pull this one trough before i have to leave for 2 weeks! Important that you try to read as much as possible about this event, and especially the rules!

General intro:
This year you have to face the spoopiest monster ever! And face him in his own home!

The event will take place in the same dungeon as the hallowed void event i did a few years back, but new monsters and new mechanic!
Each monster will tell you how many decos/items it can drop, and in how many special colors.
(Sure makes their name a bit more boring, but hey, more info is nice!)
(And the special rare hue for the bat deco is quite hard to spot, but it is very slightly different, but you will see its eyes alot better with this hue)

The first area is pretty scarce with monsters, and it has a healer and a corpse stone there.

The main dungeon is pretty much straightforward, normal dungeon typed event that i have done in the past.
This year there will be no headless knight! (or will there? hah hah hah hah)
But this years twist is the spoopiest boss you ever met!

You need to slaughter the pumpkin wards that keeps the boss away from this realm, find each ward in each of the broken towns. (will make sense when you are there)
Kill 30 of them, and the gate to the boss will appear for 1hour! (the gate will spawn near the normal gate)

The Boss! (The Spoopiest) [The Competition]
Ok this one will be quite the different one!
The boss will remain in the mansion for one hour after spawning it..
You will not be able to kill it, but that is not the point either!

Your goal is to make as much damage to it as possible, during the period of this event.
Pet's will not give you any damage points, but will act as temporary tanks. (But it does walk slowly).
Damage done to this boss is stored on your person, and will remain troughout the whole event, so when the boss despawns and then when it spawns again, the damage will NOT reset. (The damage you have done towards the boss that is).
You will understand when you hit it.

From time to time when you hit it, it will tell you how much damage you have done to the boss in total.
(This is the only way for you to know how much damage you have done to it).

When the event is over (sometimes after November 10th.. could be November 11th or some day after there)
The player that have the most damage to the boss, wins!
And the grand price is the huge pumpkin you see in Luna bank.
There will be more rewards than the pumpkin, everyone that have atleast tried and done some damage will get a peacock feather and some deco.
And the more you score, the more peacock feathers you will  get and possibly other deco.
(Peacock feathers is needed to make the new peacock ethy mount for those that missed it)

But for now i think that only the grand winner will get that huge pumpkin (plus peacock feathers and the other deco the other players get)

What you need to be careful of when you are fighting the boss!
Im going to be kind to you all, and tell you exactly what the bosses main abilities are, to help you survive! (Insurance cost is disabled in the mansion region, ie you will not loose insurance in that region)

-Pumpkin ray!
From time to time, the boss will spew out pumpkins, and has a chance to combo this laser several times. Each time it goes a little bit faster.
During the laser, he will loose 50% in all resists, and each time he combo it, he will loose another 50% resist.
So he will be at minus 150% resist at the max combo. (Time to use those crushing blow weapons to deal devastating damage to it!)
Damage level: ++++
Range: Circle

-Pumpkin Bomb!
This is a nice treat for all the ones that cast spells or have spells on their weapons.
He will throw a pumpkin bomb at your location, and it will do a countdown and explode after 3 seconds.
(The more spells the boss gets, the higher the chance he will throw this)
Damage level: ++++++
Range: 2 tiles around the pumpkin bomb.

-Magic Pumpkin Missile!
This special ability will come from time to time, the more hits from weapons the boss gets, the larger the chance it will do this ability. It will spawn a magic missile for each player around. You will get a huge red text warning when he is doing this ability, and when he spawns the pumpkin missiles, it will take 2 seconds before they arm themself. So if you see a magic missile pumpkin spewing fire when it runs towards you, run faster! (Players furthur away from the boss will have their stamina reset to 0, to give melee players a fair chance)
Damage level: ++++++++++++++++++++++++++++++++++++++++++++
Range: 1 tile around it when it explodes, but the missiles can only travel 25 tiles before running out of fuel and explodes.

Plus some other abilities like melee reflect or magic reflect, and a spoopy gump attack.
(It will switch colors when it reflects)

The boss will also give out a very nice deco once you reach a million damage mark. (You will get a message and the deco will be given to you in your backpack.. This deco can also be d-clicked at your own risc to get a very unique costume of the boss. (This costume is not in the random costume deeds)

Otherwise the boss will walk quite slowly and its melee damage aint that terrible.



Ok time for rules and important info!

-Your corpse cannot be looted by other players, neither in main dungeon nor in the mansion.

-The Mansion is completely safe from PvP

-The main dungeon will fall under my usual halloween ruleset, 'Semi-PvP allowed'
It is a Felucca rules dungeon, but!!!!!!!!! (your corpse cannot get looted for one thing).
This is important so listen up, I will allow players to kill other players '1-2' times, maybe 3 during the whole event. So yea, if someone overdoes it, please send a screenshot to me! very important, and bring in your journal in that screenshoot too!.
Exceptions to this rule: If they are fighting you (Macro accidents can happen, but try not to overdo it, i dont want to see PvP players trying to completely ruin it for non-PvP players). So yea, if they try to kill you too, and actually kill you.. you are a fair person to hunt, but also if the player is trash talking, hunt is on!
Otherwise, if you are a PvPer, abide by these rules or get punished.
Sounds a bit wierd yes, but it have worked in the past. No point in trying to change this. It is a way to try to be fair to everyone.
-There is a small area around the public gate that works as a safe zone, good to know!
-There are stealables in this event, even a major one. Dont ask about them!
-And this should be obvious, but do not afk farm in the event (or afk farm monsters at all.. This is your only warning)
-Have fun!

And the final thing,
HOW TO ENTER the event, you need to have read the rules carefully, and read about the competition boss, and try to compete, participants will get a reward too!
But to enter, you need to say "Yes to spoopy" to the pumpkin in Luna bank! (You gotta stand near it, and after 1 second it will teleport you to the dungeon)


#12
Shard Changes / Prepping the Spoopy, 23rd October
October 23, 2018, 04:15:54 PM
-Updated my account cleaning script, to hopefully reduce some item counts etc and in that reduce lag, it will work like this now (when i decide to use it):
Accounts that has been INACTIVE for X period of time with Y or less game time.
6 month inactive or MORE, COMBINED with 30 minutes total game time or LESS
12 month - 60 minutes
24 months - 120 minutes
3 years - 300 minutes
4 years - 480 minutes
5 years - 900 minutes
6 years - 1200 minutes
7 years - 1500 minutes
8 years - 1800 minutes.
I think its still a extremely fair and still there is alot of 'crap' accounts left, but yea if you happened to be here at 2010 and have less then 30 hours of ingame time. (Basicly be ingame and macro for 1.5 days) you would be on that list.
-Can only use my house teleportation option while in a town or in a house (to reduce exploits and messing up certain mechanics.. i will try improve this later on)
-Tmap books cannot be used while in a dungeon.
-Added alot more pumpkins to the crafting list!
-Added alot of things for my halloween event, so give me aday or two and hopefully i got it spawning ingame! (more info then)
-Added the 'ability' to use 'all kill' or 'all follow me' while muted.. strange fix huh?
#13
-Nerfed tiger cubs, mostly in PvP. (One alone could hit harder than a frost orc, imagen with pack instinct)

-Pandorian tiger will no longer trigger special abilities as often in PvP (nothing else changed)

-Tarantula's special abilities are now somewhat weaker. (Web duration from 1-3 seconds to 1-2 seconds, and with a slightly longer duration inbetween web throws, disarm will also trigger less often. Otherwise damage remain the same)

-Bringing back the Void pool monster cap, changed it to 45 and also added the mechanic that both pools cannot start at the same time. If one would to enter the other side, it would say that you need to check again when its done (adds a 15 minute timer).

-Shrinked pets list have been updated, less pets will now become a jewel when shrunk. I hope that pets that are a jewel in your eyes, have not been changed after this.
#14
-Rework of the void pool:
There will be a 'check' at the start of each wave, if its above 50 monsters, Cora will damage the void pool with a magical strike. And the next wave will be re-sheduled by another moment (The normal nextwave timer).
If you are at wave 39 and lets say the next wave starts after roughly 45 seconds, but there is 51 covetous void pool monsters out there, the pool will take 1 hit, and wave 40 will try to start again in roughly 45 seconds.
I have tried to make the waves somewhat easier to counter this, also the time until next wave is slightly longer (will no longer scale negatively as much, depending on which wave you are on)
This should reduce the lag substantionally, and i hope it might result in a better gameplay for all.
I might need to balance in the strength of the monsters again, since its quite hard to test on my test server.
-Small edit in the text of the info crystals in donation store.
#15
-this should be the last and final fix for WW
-Slightly less intelligence for covetous creatures yet, yet again. Almost Erebos Levels.
-Assassins honed not properly triggering in some cases where two players tried it out.
-Had to yell at a tailor npc to not sell GM Robes, seems to have worked.