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Updates => Shard Changes => Topic started by: Voxpire on November 21, 2013, 07:08:07 AM

Title: Publish 49.5
Post by: Voxpire on November 21, 2013, 07:08:07 AM
Changes - Publish 49.5
13th NOV, 2013



- Added new imbuable attribute, Accuracy, which allows you to strike for additional damage based on target's weakest armor.
- Removed archery changes for using wrestling when target is too close or you run out of ammo.
- Fixed issue with Evasion and Perception breaking stealth.
- Perception now cancels out Evasion, if you have 10% evasion and a target within range has 50% Perception, you'll have a 40% chance to bee revealed.
- Gargoyles and some monsters now bleed black blood, just because.
- Thrown weapon damage bonus has been increased significantly to match other ranged weapon damage output.
- House welcome notices now have a standard 2 second delay before appearing.
- Vehicle movement has been cleaned up, boats should no longer think you are inside after recalling or gating away.
- Whirlwind Attack should work as expected now.
- Fixed an issue with Ihara Soko ToT turn-in vendor not offering the turn-in menu.
- Targets must be within 3 paces range of the original location they were at when a ranged weapon attacks for it to count as a hit.
- Fixed a small issue with vehicle keys not receiving proper names.
- Added bonus damage to using your fists in combat, the bonus is based on your average tier.
- Corrected an issue where packets are being sent to the client too fast causing client freezes or crashes.
- Spell Cast Bars have been re-designed and should work perfectly now.

***TECHNICAL***

+ Vita-Nex: Core 2.1.0.0

- Fixed an issue with the SuperGump double click detection.
- Reduced the SuperGump instance poll timer delay down to 10ms to increase accuracy for gumps that use fast (auto-) refresh rates.
- Rune Codex Gump support double click action for category selection and recalling.
- Refactored RangeExtUtility ZipRange to ScanRange.
- Moved various extension methods to relevant files and classes.
- Added Parallel tasks support to Clilocs for loading files.
- Added Parallel Tasks support for SuperGumps that have lots of input entries.
- Added Parallel Tasks support for BaseEffects to speed up the Point3D caching algorithm.
- Added support for Int64 to TimeStamp construction and implicit conversion to keep RunUO compatibility between 2.3 and 2.4+ 'TickCount' Core impl.
- Added Block3D, a geometric struct representing a box on a single point by giving it height.
- Block3D allows for more precise intersection calculations when used in a component matrix such as multis.
- Added more generic static construction methods to PollTimer.
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