you know I always love a big smashy smash event maybe they could spawn in "tiers", so 500 monsters with 1k hp, then when theyre gone, 100 with 10k, then 10 with 100k, then 5 with 1 mil, then one massive one with 5 mil or something like that.
if your worried about making artis that are too powerfull you could always do what osi do, replicate current arti's and give them a unique name and colour, that way people don't "miss out" coz the real artis are always available but if your there at the right time you can get a special one..
also if you did want to make powerfull items you can spawn them as cursed.. that way they can sit safely on a porch as a "look at me, aren't I great" deco item, or they can be worn by someone with big balls whos understands that it is not safe and they must be super carefull or they'll lose it.
I know its a tough balance coz things need to be desirable to get people interested but overpowered event items cause anger in those who don't get them before the opportunity to get them is gone forever.
just food for thought
good event
if your worried about making artis that are too powerfull you could always do what osi do, replicate current arti's and give them a unique name and colour, that way people don't "miss out" coz the real artis are always available but if your there at the right time you can get a special one..
also if you did want to make powerfull items you can spawn them as cursed.. that way they can sit safely on a porch as a "look at me, aren't I great" deco item, or they can be worn by someone with big balls whos understands that it is not safe and they must be super carefull or they'll lose it.
I know its a tough balance coz things need to be desirable to get people interested but overpowered event items cause anger in those who don't get them before the opportunity to get them is gone forever.
just food for thought
good event