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Updates => Shard Changes => Topic started by: Voxpire on August 05, 2013, 08:34:03 PM

Title: Publish 49.2
Post by: Voxpire on August 05, 2013, 08:34:03 PM
Changes - Publish 49.2
6th AUG, 2013


- Action delay tweak.
- Bank Stone can not be used while in combat.
- Shrunken Pet Idols now have 1 stone weight.
- Vendor Stones should now stack purchased items in your pack, if you pack is full, purchased items will fall at your feet.
- Quivers have been returned to their previous container-style state, but the enforcement of ammo amount is still present.
- The handler for 3rd party bandage request packets has been updated to prevent everlasting bandages from being consumed.
- [Grab command player options supports toggling the Trash Items option.
- [Grab command player options no longer supports the Priority Types list as it is not needed.
- Normal Pet Heal potions now have a 5 second use delay and do 25 to 50 healing.
- Greater Pet Heal potions now have a 10 second use delay and do 50 to 100 healing.
- Fixed an issue with Rune Codex not displaying last (10th) row.
- Soul Glaives and Composite Bows have been balanced...
- Soul Glaive strength requirement is now 45, down from 85.
- Soul Glaive speed is now 4s, down from 4.92s.
- Composite Bows minimum damage is now 20, up from 13.
- Composite Bows maximum damage is now 25, up from 17.
- Composite Bows initial hit points max can be up to 100, up from 70.
- Added Mallet and Chisel to Tinker Crafting.
- Added Remote Bank Stone with uses remaining (10 uses default).
- Added Remote Bank Stone to Vote/Battle Vendors.
- Transmutation and Imbuing now have a better chance of successfully crafting.
- Added new items to Vote/Battle Vendors.
- Added donator Garden Shed deeds to Trash Vendor.
- Renamed donator Garden Shed deed to include donator tag.
- Added Origami Dragon and Bunny.
- Gold Check Books will not count towards gold total display, it causes too many issues to be worth doing.
- Added Dragon and Stained Glass Lamps.
Title: Re: [PENDING] Publish 49.2
Post by: d35tr0y on August 05, 2013, 09:01:46 PM
Thank you for the dedication mate Means alot to me forsure  :)
Title: Re: [PENDING] Publish 49.2
Post by: zaxarus on August 05, 2013, 09:08:36 PM
Tyvm for this to come!
Title: Re: [PENDING] Publish 49.2
Post by: Keeblerboy on August 05, 2013, 09:15:05 PM
Looking forward to the next patch.  Is there a time frame for it?
Title: Re: [PENDING] Publish 49.2
Post by: Voxpire on August 06, 2013, 12:21:16 AM
It's going in when I finally get some sleep and clear up this migraine :P
Title: Re: [PENDING] Publish 49.2
Post by: Electo Jason on August 06, 2013, 07:58:23 AM
No rush Vor you have been hard at work for the past couple weeks. We appreciate the hard work.
Title: Re: [PENDING] Publish 49.2
Post by: Horns Nigel on August 06, 2013, 08:13:47 AM
Great Job Vor, hang in there bro....Nigel
Title: Re: [PENDING] Publish 49.2
Post by: Walker on August 06, 2013, 09:05:04 AM
Unless some of these changed have gone in already, which I don't think they have, just going to point out the issue about comp bow damage again. Once again I've tested this personally with someone who isn't even close to being completely geared out and the average damage from comp bow AI was ranging from 90-96. Don't see the issue with it except changing the numerical value shown on the bow. If that is what makes certain people content so be it, but don't expect these changes to make a difference.

On a side note take a break Vorspire. Don't burn yourself out implementing all these new things at once.
Title: Re: [PENDING] Publish 49.2
Post by: GM NollKoll on August 06, 2013, 09:28:45 AM
none of those changes have gotten trough yet, it says "pending" afterall ^^,
When the server gets an update/patch, see it on the front page of the forum, near the top
Title: Re: [PENDING] Publish 49.2
Post by: Walker on August 06, 2013, 09:32:19 AM
Yeah I just wanted to cover my bases so no one could say "you're an idiot the damage has already been changed". Posting my findings after personal testing instead of just stating opinions without any numbers to back it up. If anymore arguments are to be pursued past this point I'll just start posting screen shots.
Title: Re: [PENDING] Publish 49.2
Post by: Silas DroSakhar on August 06, 2013, 09:57:36 AM
I just wanted to say I'm amazed at the amount of work you've done, Vorspire.  After playing on that pay shard for a number of years, and on a few other "lesser" shards, and seeing them stagnate so quickly, and bugs go unfixed/unaddressed for months, if not years, it's nice to find a place that has active development and active GMs.  Many thanks for all the hard work, and the attention to detail.   :)
Title: Re: [PENDING] Publish 49.2
Post by: zaxarus on August 06, 2013, 11:02:49 AM
Quote from: Walker on August 06, 2013, 09:32:19 AM
Yeah I just wanted to cover my bases so no one could say "you're an idiot the damage has already been changed". Posting my findings after personal testing instead of just stating opinions without any numbers to back it up. If anymore arguments are to be pursued past this point I'll just start posting screen shots.

Really starting it again?

I made my own testings & also compared the damages of both weapon types (Comp & Glaive) with AI on and by different characters.

Hits w C-Bow (when hitting hard): between 72 and 90 (that's an average)

Several AI hits with a Glaive made between 100 and 130 dmg

I would say this is a difference. It wasn't even a high skilled / geared char.

I do not know the details of all damage calculations after the patch, but they are HP based, maybe you forgot that (refering also to AI now).

That and the base damage being part of the basics of damage calculation itself makes me rly hope and also support the decision of Vorspire. If you say, the value on the wep plays no role at all, then why would you be against a change of this value?^^
Makes no sense at all.


Damage:
QuoteFinal Damage = Base Damage + (Base Damage * Final Damage Bonus)

(Base Damage is weapon base damage)

And while i will always say that the weapon dmg plays a role in any calculation you will say it does not. This will never change, i guess. And that's okay. Still i am sure these changes will come and not be revised, because it is absolutely clear that the dmg of a weapon plays a role in the calculations. Otherwise we could just all use weapons with a base of 1 to 4, right?

Usually (if there were no changes in the base formula, not only in the output!):
QuoteWhile calculating your final damage output, the damage increase effect from the items, skills and statistics is mainly applied as a fraction of the weapon damage while the damage modifier effects function on the total damage after the damage increases have been applied.

Example:
QuoteAssume the following statistics

    Tactics: 120.0
    Anatomy: 120.0
    Lumberjack:0.0
    Strength: 125
    Damage Increase (Items): 100%


Tactics Damage Bonus = (120 / 1.6) + 6.25 = 81.25%

Anatomy Damage Bonus = (120 / 2) + 5 = 65%

Lumberjacking Damage Bonus = 0/5 = 0

Strength Damage Bonus = (125 * 0.3) + 5 = 42.5%

Damage Increase from Items = 100%

Total Damage Bonus = 81.25 + 65 + 0 + 42.5 + 100 = 288.75%


Now, final damage using a weapon with a base damage of 5 - 10 can be calculated as follows:

    Min Final Base Damage = 5 + (5 * 2.8875) = 19
    Max Final Base Damage = 10 + (10 * 2.8875) = 38


This means the base damage range for these specified values is 19 - 38.
If there were changes to any formula except for the final output (and "uncap") %wise and for AI i apologize for not bringing those up, too.

Another example (this time PVM wise, seen after publish):

Demon Slayer Soul Glaive, Enemy of One, Honor, Armor Ignore, CritHit:
1100 + dmg on a demontype monster

Demon Slayer Hammerpick (slightly more base dmg than C-Bow), Enemy of One, Honor, Armor Ignore, CritHit:
500 dmg on the same monster

Last but not least:
QuoteOnce again I've tested this personally with someone who isn't even close to being completely geared out and the average damage from comp bow AI was ranging from 90-96.
Yes, and did your opponent do CritHit (has not to have max), have you calculated Resilience effects?

Quotebut don't expect these changes to make a difference.
It will. Why else would Vorspire change it?
How can you even think that the base dmg of a weapon has no effect in damg calculations? What does it do, if not being part of a forumla? Looking good?

When u made ur scientific test runs:
Did you observe how many hit effects came into play when u made or received 90+ dmg? Did you calculate Crit, resil, HLA/HLD effects? What about HCI/DCI?
I did.










Title: Re: [PENDING] Publish 49.2
Post by: Jinxy on August 06, 2013, 12:24:37 PM
Oh SNAP!!! Dats why you Da Brains Boss!!!
Title: Re: [PENDING] Publish 49.2
Post by: Keeblerboy on August 06, 2013, 01:02:06 PM
I agree Ty.  Nice break down and well thought out analysis.  Base damage between the two weapons is a fair bit apart. That explains the discrepancy between the two final damage and Vorspire is adjusting for it.  Looking forward to testing the final product.
Title: Re: [PENDING] Publish 49.2
Post by: Voxpire on August 06, 2013, 01:19:15 PM
Yup, after this, the two weapons should not be the source of any more arguments.
They will both literally be mirrors of each other, with the only difference being the secondary ability and the graphics.

Walker - of course the min/max damage on weapons has a big effect on damage calculations, so do 100 other things, so unless you cover all factors, or most of them, like zaxarus has, then there is no point in reporting your findings.
It's not like NASA tells us there is life on Mars before discovering it and verifying it 100% with all of the factors included.

The simple fact is, the damage calculations *have not changed* in a LONG time.
The ONLY changes that were made, were to add a bonus % of the standard base damage as a critical strike, then reduce that bonus % by the % of resilience your opponent has.

AI was hard-capped at 35. Now it is soft-capped at 35 PER 100 hits your opponent has.
If you hit someone who has 100 HP, you will do max 35 damage with AI.
Hit someone with 200 HP, you will do max 70 damage with AI.

And of course, that horrible bug pre-publish 48 where Gargoyles' damage calculations was always using Death Strike, even if Death Strike was not active.
Title: Re: [PENDING] Publish 49.2
Post by: Keeblerboy on August 06, 2013, 01:47:38 PM
Another nice post that provided good detailed information.  Hopefully the AI topic has been put to rest.
Also for the record NASA didn't find the exist of  life on Mars but plans on exploring Uranus.  Alas I fear nothing good will be found there
Title: Re: [PENDING] Publish 49.2
Post by: Voxpire on August 06, 2013, 02:04:36 PM
Ahh Uranus, the butt of most space jokes.
Title: Re: [PENDING] Publish 49.2
Post by: Keeblerboy on August 06, 2013, 02:14:23 PM
I hoped you liked it.  I figured you could use a chuckle
Due to the enormous effort you have put in to our shard.  Thank you & keep up the good work!
Title: Re: [PENDING] Publish 49.2
Post by: Alifanfaron on August 06, 2013, 02:51:32 PM
Quote from: Vorspire on August 06, 2013, 02:04:36 PM
Ahh Uranus, the butt of most space jokes.

First thing I always think of:  http://www.comedycentral.com/video-clips/a6o404/futurama-smelloscope
Title: Re: Publish 49.2
Post by: Flint Fireforge on August 06, 2013, 07:56:33 PM
I have played several shards and must say your a hard working man keeping things going, TY for all your hadr work and hours spent. Glad we found a new home.
Title: Re: Publish 49.2
Post by: Horns Nigel on August 07, 2013, 09:32:35 AM
Yes, a big Ty Vor, all your hard work is greatly appreciated.....Nigel
Title: Re: Publish 49.2
Post by: rocktuff on August 07, 2013, 10:52:38 AM
Kon and Vor are def hard working amazing Dudes Pandora Rocks
Title: Re: Publish 49.2
Post by: sebastian on August 07, 2013, 01:47:59 PM
%5 sucsess chance very good one mini champion 1 drop crystal before , all champion drop rate high. lasted uptade drop rate crystal very low ! why ?
Title: Re: Publish 49.2
Post by: Voxpire on August 07, 2013, 02:11:27 PM
It's not low, you're just unlucky. And why? Because we decided to and it doesn't need explained. But the drop rates have not changed.
Title: Re: Publish 49.2
Post by: Thatperson on August 07, 2013, 02:38:27 PM
@ seb.. dude just get a decent alchemy talisman, set your house to "industrial" and convert crystals of earth into other crystals. crystals of earth have much higher drop rates and with a +30 tali you will have almost 70% success chance to convert :)
Title: Re: Publish 49.2
Post by: sebastian on August 07, 2013, 04:05:48 PM
Quote from: Vorspire on August 07, 2013, 02:11:27 PM
It's not low, you're just unlucky. And why? Because we decided to and it doesn't need explained. But the drop rates have not changed.

all big champions befora patch 2-3 crystal drop lasted patch i killed 10 minichampion i have 4 crystal ??? very very high drop i have 2500 luck? and fire damage area 2 double axe damage.
Title: Re: Publish 49.2
Post by: sebastian on August 07, 2013, 04:07:54 PM
Quote from: Thatperson on August 07, 2013, 02:38:27 PM
@ seb.. dude just get a decent alchemy talisman, set your house to "industrial" and convert crystals of earth into other crystals. crystals of earth have much higher drop rates and with a +30 tali you will have almost 70% success chance to convert :)

115 alchemy i have i know i playing this game 15 years old. ı'm 29 age old . earth inverter chance other cyrstal i know . i tested today drop rate . i dont like and high.
Title: Re: Publish 49.2
Post by: zaxarus on August 07, 2013, 04:12:38 PM
The property "Luck" has (as far as i know) nothing to do with the chance of imbuing mats drop (also not their numbers or type).

When Vorspire writes "bad luck" he is just refering to what we all know: In UO everything can happen... good or bad. So sometimes you are lucky, sometimes you are not. Sometimes 2 crystals drop, sometimes none, sometimes 4 (2 types).
(I am here for more than 2 yrs and guess how many Sandrobes i got dropped: 0.^^)

If you use an industrial house setting + a Tali with Alchemy bonus the Transmutation is okay.

And, in case you don't understand:

The type of crystal a monster CAN drop depends NOT on your damagetype, it depends on the damagetype the monster has!



Title: Re: Publish 49.2
Post by: sebastian on August 07, 2013, 04:15:18 PM
Quote from: zaxarus on August 07, 2013, 04:12:38 PM
The property "Luck" has (as far as i know) nothing to do with the chance of imbuing mats drop (also not their numbers or type).

When Vorspire writes "bad luck" he is just refering to what we all know: In UO everything can happen... good or bad. So sometimes you are lucky, sometimes you are not. Sometimes 2 crystals drop, sometimes none, sometimes 4 (2 types).
(I am here for more than 2 yrs and guess how many Sandrobes i got dropped: 0.^^)

If you use an industrial house setting + a Tali with Alchemy bonus the Transmutation is okay.

And, in case you don't understand:

The type of crystal a monster CAN drop depends NOT on your damagetype, it depends on the damagetype the monster has!

come with me meet luna bank going check drop rate test? crystal drop i connect game ?
Title: Re: Publish 49.2
Post by: zaxarus on August 07, 2013, 04:16:45 PM
I don't have to check the drop rate. I know it is lower now, but this is just the way it is now. We cannot change that by testing and testing.^^

Title: Re: Publish 49.2
Post by: sebastian on August 07, 2013, 04:22:07 PM
how do you damage or drop crystal ? , before i can big champion drop water earth crystal drop 2 . lasted uptade i cant drop crystal i tried chance uptade imbuing farming.
Title: Re: Publish 49.2
Post by: Silas DroSakhar on August 07, 2013, 04:31:11 PM
The point is, that was before the patch.  We are now after the patch, and the adjustments that have been made were made by the powers-that-be for whatever reason they wanted.  Complaining that the drop rate is too low, after Vorspire already said it is at the rate it is intended, is just wasting everyone's time.  I realize you'd LIKE the drop rate to be higher, but it's not going to happen.  I'd like Lord British to bend over and kiss my rosy red arse, but I don't expect him to actually do it, no matter how many times I tell him to.  And yes, I've tried telling him to.

Just my two cents.  Kon, Vorspire and Noll have put a lot of hours and a lot of energy into making this a Sosaria we can all enjoy, and I, personally, don't think it is the player's place to try to brow-beat them into changing things, just because we may not like the way something is set up.
Title: Re: Publish 49.2
Post by: sebastian on August 07, 2013, 04:41:37 PM
                                              >>>>> Vorspire>>>>>>

önceki yapılan uptade ben gidip neira championda , 2. şer adet crystal düşürüyordum. şimdi fire damage 100 maim damage full imbue ve başka full area axe ile önüme ne gelirse öldürüyorum. ama hiç crystal

düsmüyor . bendemi bir yanlışlık var yoksa sizin yaptıgınız değişikliklerdemi poison elemantal olan bir yaratıga

ben nasıl poison damage vurarak crystal düşmesini sağlıyacam. ? yada fire damage vererek bir yaratıgı nasıl öldürücem. bu mantıklı geliyormu sana kardeşim . biraz daha acıklayıcı yazarsanız sevinirim yada

taktiği nedir. ingilizcem yok diye bu kadar ızdırap cekmenin ne anlamı var anlamıyorum. yoruldum artık keyif alıcam derken zülüm cekmenin anlamı yok.

championlarda cok hp var zaten solo kesilmiyor oda ayrı bir dava.
Title: Re: Publish 49.2
Post by: zaxarus on August 07, 2013, 05:00:12 PM
Bu yapmanız zarar değildir. Bu canavarlar yapmak hasar.
Örnek:
Bir canavar size karşı zehir zarar vermez ise, zehir kristaller alabilirsiniz.
Yapmanız zarar önemli değil!

Şampiyon öldüklerinde şimdi yok çoğaltılır. Bu hepimiz aynı içindir.

yine:
Sizin hasar: önemli değil.
Konularda: size yapar canavar zarar verebilir.

---

It is not the damage you do. It is the damage the monsters do.
Example:
If a monster does poison damage against you, you can get poison crystals.
The damage you do does not matter!

Champion Spawns now disappear when they die. It is for all of us the same.

Again:
Your damage: does not matter.
Damage the monster does on you: matters.
Title: Re: Publish 49.2
Post by: sebastian on August 07, 2013, 05:08:40 PM
Quote from: zaxarus on August 07, 2013, 05:00:12 PM
Bu yapmanız zarar değildir. Bu canavarlar yapmak hasar.
Örnek:
Bir canavar size karşı zehir zarar vermez ise, zehir kristaller alabilirsiniz.
Yapmanız zarar önemli değil!

Şampiyon öldüklerinde şimdi yok çoğaltılır. Bu hepimiz aynı içindir.

yine:
Sizin hasar: önemli değil.
Konularda: size yapar canavar zarar verebilir.

---

It is not the damage you do. It is the damage the monsters do.
Example:
If a monster does poison damage against you, you can get poison crystals.
The damage you do does not matter!

Champion Spawns now disappear when they die. It is for all of us the same.

Again:
Your damage: does not matter.
Damage the monster does on you: matters.

şimdi bir yaratık bana poison atmaz ise ben ona poison damage verirsem poison crystalmi düşücek . saniye başı poison atan monster nasıl ben alıcam ben zaten nefes aldırmadan öldürüyorum basit yaratıkları , ama malesef düsmüyor anlamadım ben bu sistemi.
Title: Re: Publish 49.2
Post by: Falada on August 07, 2013, 05:16:26 PM
 Monster does 60 % Physical Damage and 40 % Poison Damage.   When monster is dead, there is a low chance for crystals. If it has crystals they will be earth or poison crystals (60:40 chance).  This does not mean that a crystal is guaranteed.

------------

Canavar 60% Fiziksel Hasar ve% 40 Zehir hasar yapar.  Canavar öldü zaman, kristaller için düşük şans var. Bu kristaller varsa onlar toprak ya da zehir kristalleri (60:40 şans) olacaktır.  Bu, kristal garanti olduğu anlamına gelmez.
Title: Re: Publish 49.2
Post by: sebastian on August 07, 2013, 05:31:18 PM
Quote from: Falada on August 07, 2013, 05:16:26 PM
Monster does 60 % Physical Damage and 40 % Poison Damage.   When monster is dead, there is a low chance for crystals. If it has crystals they will be earth or poison crystals (60:40 chance).  This does not mean that a crystal is guaranteed.

------------

Canavar 60% Fiziksel Hasar ve% 40 Zehir hasar yapar.  Canavar öldü zaman, kristaller için düşük şans var. Bu kristaller varsa onlar toprak ya da zehir kristalleri (60:40 şans) olacaktır.  Bu, kristal garanti olduğu anlamına gelmez.

peki sen bu yaratıgı silahında hangi damage ile öldürüyorsun , bu crystaller düşüyor. anlamadım cünkü cok mob kesiyorum crystal düsmüyor kafayı yedim ben senı az cok anladım uykusuzluk cekiyorum uyumam lazım yarın tekrar bakıcam tek tek mobların damage lerine deniyecem tesekkür ederim.
Title: Re: Publish 49.2
Post by: Voxpire on August 07, 2013, 05:33:16 PM
The creature in Falada's picture would work like this:

Base chance for drop = 5%
(Based on hits - this applies to all mobs under 1000 hits)

Take chance vs random?
- If false: nothing drops
- If true: 60% chance to get 1 Earth *AND* 40% chance to get 1 Poison
(Possible 2 crystals total)

When mobs have > 1000 hits, base chance of 5% increases and so does the amount of each crystal you will get.

Champs/Peerless all have a base chance of 80% and drop between 1 to 4 crystals per elemental damage type.

Abyssal creatures (from the new facet Abyss, they have a Tier property) are different.
Their base chance is a more complicated formula based on their Tier, their average drop rates will be much higher than any other facet.

The reason the current drop rate seems low is because we have not let people go to Abyss yet, it is still under construction.
Title: Re: Publish 49.2
Post by: sebastian on August 07, 2013, 05:40:53 PM
tier xp yükseldikce drop şansı yükseliyor, onu anladım . ve poison pysical damage olan yaratıkları elemantel damage vererek öldürdüğümüzde, belirli bir sans ile crystal düşüyor. ben random öldürüyorum. silahım ile bundan sonra resistlerine bakarak öldürücem deniyecem. tier 2 felan heralde silah deniyelim bakalım. belki olur :) teşekkür ederim ilgilendiginiz icin kolay gelsin.
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