-Reverted the changes of durability loss of normal weapons, sorry for that. Seperated self repair and durability loss. So it works in seperate cases.
-Added durability loss on ranged weapons, but less chance than melee.
-Splintering weapon has even furthur less durability loss in PvM, depending on its tier and a bit of randomness between 0 and what tier it is.
-Added durability loss on ranged weapons, but less chance than melee.
-Splintering weapon has even furthur less durability loss in PvM, depending on its tier and a bit of randomness between 0 and what tier it is.