Introducing to Pandora... Rune Imbuing 03/23/2010
This system enables scribes to craft many different runes, each one having a different effect when inscribed to weapons, armor, clothing or jewelry.
inscription is required for crafting the runa and adding it to the equipment.
The scribe requires a Rune Chisel as the crafting tool and a blank rune in addition to casting reagents.
Rune Imbuing can add all kind of modifications to your gear, there is no limit on how many modifications your weapon can have, but do keep in mind like with any enhancing, there is a chance of it breaking, on the 1st attempt and any attempt after that.
How it works is there is a small chance of mining something called a Rough Stone
(note* You are allowed to macro mining afk, if you run into the bug where it's saying target cannot be seen on the mine floor use relative location in razor or mine the side of mountains)
Once you have a Rough Stone You find a vendor in the magic shop called the Rune Imbuing Crafter to buy a Rune Chisel. To use the chisel you must be at least 100.00 Magery & the higher Inscription the better chance to use succeed.
Once you open the Chisel Hammer gump you will see you can make a Blank Rune from the Rough Stone.
1 Rough Stone = 1 Blank Rune.
You can then use the blank rune to craft any of the modification runes to try and use on your weapon, you will see a full list of them. All of them have the same chance of success / fail.. The following is a list of what each rune will do for your weapon if you succeed.
Syllable & Effect
Aglo Durability Bonus
Ahm Spell channeling
An Hit dispel
Arma Use best weapon skill
Bal Hit leech Stam
Beh Regen stam
Bet Hit magic arrow
Cah Mage armor / weapon
Char Hit lower defence
Corp Inc.spell damage
Del Resist cold
Des Hit lower attack
Dium Resist physical bonus
Ex Bonus stam
Flam Resist fire
Flamus Hit Fire Area
Frio Hit cold area
Furis Hit energy area
Gra Hit leech hits
Grav Hit physical area
Hur Resist energy
In Luck
Jux Hit harm
Kal Hit fireball
Lor Night Sight
Lum Lower stat requirments
Malas Hit poison area
Mani Bonus hits
Mu Regen hits
Nox Resist posion bonus
Om Regen mana
Ort Bonus mana
Pas Lower mana cost
Por Bonus dex
Quas Hit leech mana
Ra Defend chance
Rel Self repair
Sanct Reflect physical
Sar Inc. weapon damage
Summ Cast recovery
Tym Inc. weapon speed
Um Cast speed
Uus Attack chance
Vas Bonus str
Wis bonus int
Xen hit lightning
Ylem Lower reg cost
Zu Enhance potions
Once you crafted your specific rune, double click it and target your item. Remember there is a chance of fail even on the double clicking of your runic, with also the chance of fail once you click your item, and the item being lost. If success a random amount will be added to your item from the Runic you chose to try and Imbue on. There is no limit of how many Imbuing one item can take.
Side note - Added Rough Stone Packs on Donation store along with Valorite Runic Hammer & Barbed Sewing Kit.
Konstantine I get the Rough Stone, I'm not getting mine???
You have to Mine them up in the ground, using the skill mining.
i would just like to say that i think this system needs a little refining... I have a miner macroing a lot and i get very few of these rough stones. Also, i have a gm scribe/mage to use the rough stones. Of the very few stones i do get, i break over half of them before i even get a chance to add them to anything. The failure rate of making the runes seems to be high, and on top of that when you try and use the runes i seem to break 3/4 of them attempting to double click them to add to armor. After breaking so many and i actually get to use one... i get somthing like 11 LRC... i mean really? 11? come on, at least give me somthing useful like 15...
I just think with the way the system is, somthing needs to be changed... whether it be the chance of getting the rough stones, the failure rate, or the ridiculously low results once you actually add an attribute to an item...
Weather you like it or not.. If this is to easy, then you have a lot of OP weapons.. They should be very rare, and they should break a lot. It's a chance to take. But also in the same breath if you succeed then you might have a awesome weapon that you just added spell channeling too -- then lighting.. etc...
Please look at it as a big picture, whats best for long term of shard rather than your own self interest. -- It can be done, people do it all the time. If it was easy I wouldn't even bother having it.
Balance!!
What affects our % chance on this? Like what skills should we have higher to increase our success rate?
I think it is magery and inscription that influence the success, correct me if I'm wrong.
Do we have Ahm rune? i don't see it in the crafting menu :cry:
It was recently removed, check the announcements portion of the forums. I could have read it wrong but I think it was removed with the faster casting rune and faster cast recovery rune.
Oh i probably missed that one...thanks ;)