Pandora | Ultima Online

Updates => Shard Changes => Topic started by: Voxpire on August 04, 2013, 10:09:04 PM

Title: Publish 49.1
Post by: Voxpire on August 04, 2013, 10:09:04 PM
Changes - Publish 49.1
4th AUG, 2013


- Your average tier now gives you a hit-points bonus.
- Donation equipment now comes with tier 5 as standard.
- Added body animation support for new Lord Blackthorne and future Tiger mount.
- Decreased delay between actions to 250ms to compensate for upgraded network speed.
- Unravelling will return up to 50% of each properties' required imbuing resources, minus rough stone and crystals.
- Champions have had their generic loot packs reduced to reduce the amount of less useful items.
- Pet healing potions will do up to 10 extra healing compared to before.
- Pet healing potions will now have a use delay of 10 seconds for normal and 20 seconds for greater.
- Healing pets with bandages will now be 5x more effective when the healer has more than 5 control slots used up.
- Rough Stones and Crystals of Elements shouldn't drop on champion sub-spawns.
- Champion sub-spawns won't display extended hover-properties.
- Enabled Unravelling and Repairing on Tinker menu.
- Implemented Chain Lightning (beta) on Serado.
- Rune Codex can now be recalled from, the last place selected is used, or the first place in the default category if none selected.
- [Grab command delay increased to 10 seconds.
- [Grab command can now be configured by players using the [GrabOptions command.
- Craft-specific vendor stones now have menus with separated items available for purchase (beta).
- Fixed a minor display issue with skill names in craft item information gumps.
- PvP battle regions will now sweep and delete items on the floor every second, so don't drop anything!
- PvP battles can now be configured to give points for separate actions, instead of just kills and on the final win.
- Linked Garden Shed Container security to the visible Garden Shed components.
- Fixed an issue with time over distance calculations for effects when travelling over a long z-range.
- Old Tool Boxes will convert on double click and drop the new Tool Box in your pack.
- Fixed a major issue with notoriety causing server lock-ups.
- Fixed quiver storage, should no longer count towards pack items or weight.
- Check Books can now hold up to 2.4 billion gold each.
- Check Books now support deposits and withdrawals in platinum ingots, loose change is given in gold coins.
- Check Books and have a flashy new animated gump interface.
- Control Slot Unlockers now give +1 slot when unlocking.
- Crafting Kits framework installed.
- Added Imbuing Craft Kits.
- Added standard Soul Forge tool with uses.
- Gold and Platinum Bars are now weightless.
- Added extraction amount input for Tool Boxes.
- Any equipment with tiers will attempt be normalized if found to be "overpowered".
- Donation Sphinx now has Lethal Poison Immunity.
Title: Re: Publish 49.1
Post by: d35tr0y on August 05, 2013, 12:45:14 AM
Was the drop rate changed for other creatures aside from sub spawn? seems that nothing is dropping crystals ive been in the abyss,ilsh,and fel and have yet ti recieve any crystal/rough stone.
Title: Re: Publish 49.1
Post by: zaxarus on August 05, 2013, 06:18:04 AM
My shroud is still Tier 1 (after i got a Tier on saturday).  :(
Title: Re: Publish 49.1
Post by: Thatperson on August 05, 2013, 06:51:27 AM
some very nice touches here, lots of great stuff :)
unfortunately waiting to perform another action is still an issue.. (not tryna add to your headache)
Thanks a lot for the continued hard work :)
Title: Re: Publish 49.1
Post by: zaxarus on August 05, 2013, 06:59:38 AM
- I still cannot put my filled quiver in backpack (Doni Water Quiver): "Too many items"
- still action delays, little better now tho

Title: Re: Publish 49.1
Post by: Cyrusmcvale on August 05, 2013, 07:15:18 AM
Garden shed will not allow items even after setting security, not sure if it makes a difference but mine was one bought from the pcoin store and takes pbucks to upgrade.
Title: Re: Publish 49.1
Post by: Crylana on August 05, 2013, 07:23:31 AM
I like most of the changes but Not the taking of the crystals/gold and rough stones from the champ sub spawn. The drop rate is so low on crystals that the only way to have a chance to get any is the sub spawn and now that's gone. The Imbuing is also much harder (success rate ) so you need a lot more mats and now they are even scarcer. I don't see the point of removing them from the sub except to make it harder to get them.
Title: Re: Publish 49.1
Post by: Cyrusmcvale on August 05, 2013, 07:41:25 AM
Im getting crystals from champs spawns, not as many but it is working
Title: Re: Publish 49.1
Post by: zaxarus on August 05, 2013, 08:23:33 AM
What is the purpose of the [grab options (adding crystals!) if spawn mobs just go poof?

Every other monster i can just loot manually...

Title: Re: Publish 49.1
Post by: Axle Stonehands on August 05, 2013, 08:34:01 AM
Spent two hours killing mobs in Shame last night - not one crytsal dropped. I agree that they shouldn't be easy to get, but maybe reconsider the current drop rate. I lost 20 points off my success rate in imbuing with the patch. With crafting runes I recovered some of that, but I always seem to burn up what few crystals I have without "finishing" whatever I was working on. I like the new system, just having trouble keeping up with others who seem to have an endless supply of crystals and time. Overall, I think the changes are great, adding to the challenges that make UO and Pandora fun. But "me wee bairns need more crystals, Captain" (illogical Star Trek reference)
Title: Re: Publish 49.1
Post by: Thatperson on August 05, 2013, 08:58:23 AM
I got 9 crystals in 10 mins in shame fel yesterday, and I remember not too long ago the final imbues on your suit would be 30% chance, and relics only spawned on boss corpses!. Even if champ spawns go poof I personally hate looting and love to juwt grab and go, adding mats to it is a stroke of genius in any situation.. I know peeps will hate me but im not finding the drop rates or success too unreasonable at all.
Title: Re: Publish 49.1
Post by: GrooveGuru on August 05, 2013, 09:11:32 AM
When using [graboptions how do you turn "trash items" on?
Title: Re: Publish 49.1
Post by: Falada on August 05, 2013, 09:14:53 AM
I would like to know that too :) Was not able to find an option to change that.
Title: Re: Publish 49.1
Post by: zaxarus on August 05, 2013, 09:23:31 AM
So it turns out that not every spawn poofs, some work, some do not. I guess because some are prepatch spawned.

BUT:

[grab doesnt grab stones or crystals... grab only grabs gold and stuff from the ground. So how should that be helpful now?

Is it to prevent AFKers from auto grabbing in spawns? Well if so, everyone is now punished again. I never gain items/loot/gold afk... never.

Is it to make getting crystals now harder? Then it worked. But i do not need grab for single monsters or stuff on the ground, maybe except gold or arrows.

:/

Title: Re: Publish 49.1
Post by: rocktuff on August 05, 2013, 09:30:04 AM
I seriously went from being in Awe over the fact that players wishes were being taken into gameplay everything had me so excited for this mini patch but in No way even close is this player friendly why destroy the fun and point of running champ spawns as Vorspire you cant seriously think we run spawns for gold or powerscrolls lol faming mats is the reason our guild spwans all day. The rewards at the end are just next to worthless that's why we wanted you to add crystals and stones to the grab menue cause THAT made sense not this way man this is just plain wrong.
Title: Re: Publish 49.1
Post by: sebastian on August 05, 2013, 09:35:11 AM
chance 1-2-3-4 system script where is it , drop crsytal ?. i can search i killed everyday all map monster my rune book monster no drop crsytal ?.
Title: Re: Publish 49.1
Post by: Keeblerboy on August 05, 2013, 09:36:17 AM
I have used and love the grab option before but now it appears to have no function at champs
Title: Re: Publish 49.1
Post by: zaxarus on August 05, 2013, 09:38:12 AM
Quote from: Keeblerboy on August 05, 2013, 09:36:17 AM
I have used and love the grab option before but now it appears to have no function at champs

Right, because every spawn you will activate from now on will poof after death...
Title: Re: Publish 49.1
Post by: Electo Jason on August 05, 2013, 01:03:39 PM
I have not got to test the {graboptions command yet but if you can filter off it that it is ok in my book.  Picking up 2,000 arrows if your doing Baracoon doesn't seem worth it if you dont use a bow :).  Also it caused issued with myself and Crenshaw on where our packs got filled with arrows "we didnt want" and when Axe hit 0 dura it hit the ground instead of pack and was gone making us lose some pretty powerfull axe's.
Title: Re: Publish 49.1
Post by: zaxarus on August 05, 2013, 01:37:01 PM
The point is that the command is useless, how it's working now.
Title: Re: Publish 49.1
Post by: Voxpire on August 05, 2013, 03:33:09 PM
Quote from: Crylana on August 05, 2013, 07:23:31 AM
I like most of the changes but Not the taking of the crystals/gold and rough stones from the champ sub spawn. The drop rate is so low on crystals that the only way to have a chance to get any is the sub spawn and now that's gone. The Imbuing is also much harder (success rate ) so you need a lot more mats and now they are even scarcer. I don't see the point of removing them from the sub except to make it harder to get them.

Quote from: zaxarus on August 05, 2013, 08:23:33 AM
What is the purpose of the [grab options (adding crystals!) if spawn mobs just go poof?

Every other monster i can just loot manually...

They were never meant to drop on the sub-spawns.

Quote from: GrooveGuru on August 05, 2013, 09:11:32 AM
When using [graboptions how do you turn "trash items" on?

It will be enabled again on the next patch.

Quote from: zaxarus on August 05, 2013, 01:37:01 PM
The point is that the command is useless, how it's working now.

Then don't use it.
Don't forget it was originally supposed to be removed altogether.
Title: Re: Publish 49.1
Post by: zaxarus on August 05, 2013, 08:06:51 PM
I understand that spawns were never meant to be lootable and that the corpses were meant to disappear. It was for a long time like this on Pandora.
Then this changed. And this change was until today.

So i have only a question (no complaining, just to understand the motives, if i may ask):

Why change it and then change it back when it was never meant to be? This is what i do not get. Don't be mad, please...

Title: Re: Publish 49.1
Post by: Voxpire on August 05, 2013, 08:15:43 PM
I'm done explaining myself over and over. Patches come, with or without certain updates and with or without certain information. Whether I choose to explain my motives is entirely up to me. Maybe it's because there is too much gold in the world, maybe it's because I changed my mind about how it should be, or maybe I did want to make it harder to get crystals and roughs, but I don't have to explain myself every time we make changes like that, because you should have faith. As a player, you don't need to care about our motives, you just need to enjoy what you can and if you don't like something, do something you do like. Champs are going to become pathetic compared to what's coming and you already know that so there's no need to ask questions you already know the answer to.

I appreciate all the help from people, but I've had to deal with a few narcissistic players today and I'm not in the best of moods because of it. Some people just think they have a right to tell me what to do and if I'm going to be honest I'm an inch away from taking a very long extended vacation.
If people want this shard to stay democratic, I suggest they have a little more respect towards the staff and a little more patience based on the fact that I am a one-man development team.
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