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Updates => Shard Changes => Topic started by: GM NollKoll on June 30, 2015, 08:58:41 AM

Title: [LIVE] Publish 60 - Age of the Infested - Teaser/Patchnotes (main post updated)
Post by: GM NollKoll on June 30, 2015, 08:58:41 AM


Ok, patch is rolling in as i speak.. *holds thumbs* *increased heartrate*
a few things i can tell..

-Alot of things will be a secret about this patch.. atleast a main deal of it.
But i will "host" a Q&A tomorrow saturday, answering SOME questions about it, not all ofcourse =P

-I hope my testers will "relax" a bit in the beginning, let all the other players try figure it out themself.

-In the time i waited for king kong to wake up, i managed to finish the superdye room, with walls and stuff like that which is needed for players that might run amock in GA ^^.. Should be in public gate --> donation,
will add a vendor shortly after patch. Prio is on the new area.

-The newbie dungeon tokens and vendorstones will take a few days to setup properly, so hang in there.

I added a quicklink for the orc invasion event journals below:
http://www.pandorauo.com/community/index.php/topic,11296.msg31903.html#msg31903









**********not so old post, but older then above********

Ok, released the name of the patch, and had a lil test with Des, Flint & Meph.
I wont give out much more about it, and hopefully neither will they!
Trying to push the deadline to july31 or before. Since King kong will have his dad visiting him on July 1st, so he might be a tad more busy then normal.. but things are looking pretty good!
Apart from the main content of the patch, ive done some bug finding and fixing, the amount of bug fixes done by both me and Vorspire.. well.. I havnt written them down, atleast not all of them.. (so many!)
And some ive tried, but failed, like shovels into toolbox, but might come later!
(The patch focus mostly on PvM, but opens up PvP in certain ways)

And the general thought from those 3 testies, (not in exact words, since i did not screenshot it, but they are welcome to explain furthur)
Des: Claimed that he wassnt into PvM in general, but loved it. (Probably saw the PvP potentionals in some of the areas of this patch)
Flint: Thought it was awesome
Mephala: Liked it alot, but needed some time to let it all sink in, since he/she was a traditional uo gamer.


(Those who remembers my Orc Dungeon invasion, and the very few that actually cared for the lore, yes this is from that event!, but..  more.. awesome :3.. feel free to pm me theories/what you think it will be about in forums/ingame, since i find it amusing =P )




***************old post****************

Ok, been writing on something really nice here. Thought i'd give everyone a teaser (not a spoiler)
And some other fixes/changes aswell!

The main and big deal:
I can't say more then, it will be a big game changer!
Alot of end-game and mid-game content, in a interactive and innovative way.
So those at top of the food chain, with little to nothing to do, you will look forward to this!
For those that noticed that i jumped straight to Publish 60, well.. This is how awesome it will be, it's so awesome it will just skip numbers! Just like WW5 (https://www.youtube.com/watch?v=0dZIutRz9hw)
As i mentioned, i wont describe much now, and not much after release. You will have to find out yourself!


Other changes/fixes done so far, that will be included in this patch:

-The Chaos elemental damage deeds will now retain the chaos damage, this patch plus some ingame commands will fix all the remaining deeds ingame permanently!

-Adding Newbie tokens, bear with me on this new token idea! They can only be gathered in the newbie dungeon, which will benifit new players, and easier transcendence into mid-gameplay. With those newbie tokens, new players can purchase gold checks, skill books, and better armor et.c. (Bringing back the glass city armors, which will be imbuable now!, infact, in this patch, all the glass city equipment will be imbuable)
So the newbie dungeon will be THE place to go, for a new player! (I made some tests with a random fully equipped player, a good player has no benifit on going there and getting those gold checks. It will be a steady income for a new player, not an experienced one!)

-Elemental crystals will now have a guaranteed drop, depending on the creatures max hits, but also a cap on how much crystals can be dropped. (meaning that a mob with over X thousands hp, will have a crystal drop for sure!)

-Combat threat will have a larger role now!

-Rough stones have a slight larger chance of being mined up, but just slight! And hopefully you can mine normal granite now with this patch. (confirmed, you can now mine regular granite.. took a while to figure it out.. Added a slight increase in chance of digging up all stones overall. (just to be kind ^^)

- Low-End runic tools wont give minus propertys now!

-The Weapon "Maul" will have proper weapon abilties, as according to OSI

-Reduced "bad streak of luck" in Doom Gauntlet (Note: This is not a artifact increase chance, just the bad streaks will be shortened!)

-Tracking can be gained up to 120%
edit7: along with hiding and tracking (i hope)

-Universal repair deed - Unsure where which npc or stone should sell it, but its for gold. Act as a small goldsink, repairs one single item, anywhere, anytime. Clothing, armor, weapon n shields! 25-50k as price, if you want it lower, or even higher, tell me!

-Glassblowing weapons will req. alot less sand!

-Vampiric Embrace will now use same mana to cast as according to osi!

-Some friggin awesome help from Vorspire, regarding all that super advanced magic i cannot even grasp, memory leaks, crashes, added a few SA attributes to the working state (which i will introduce in new equipments in this patch). And helped me with something that is still a secret to reveal, but was a major pain in...But yea, about that massive help, if something was bugged before, its probably fixed lol.. so yea, a friggin big apploud and thanks to Vorspire!.
(I know this is just a few meanings about it, but i cannot go trough all his scripts, its so massive.. so this explanation is pure concentrated awesomeness!
****************************************************************
-Superdyes
Can proudly say, that i got a really nice color system going! Will be avaiable after patch, need some time to fix the area etc. But to explain the system, there will be an "empty super dye" item, which can be bought for p-bucks. They come in different varietys, 1,3 and 10 charges. costs 9,8 and 7 bucks per charge. These will litteraly dye any item in your backpack! OOOR.. On your person.. So that includes your backpack!

Ofc, there are a few rules, no dying of gold, pbucks, tokens etc or rubys (dont wanna scam players with fake white rubys as pandora bucks) and ofc. no dyetubs or tots =P... And the next exception is more awesomeness. There is a limit on the stack you can dye.. maximum of 20 items in a stack! (Those who want to build flags, deco etc, great option!, as i said.. will dye any item!)

Ok, i made you tempted so far.. Well.. Lets say that almost all 3000 hues are avalaible!.. Some players i have brought to the hue couldrons of Green Acres, well, thats where you will get the hues! (Some hues will be removed since they are A) glitchy matrixy, sorry lads! or B) Black/unused by osi so far.

How it works?
Well you purchase a dye, d-click it and target a hue couldron. Then dye any item you want. Bought a 10 charge and feeling you want another hue? Dont worry, just target the dye itself and it will reset!

But how will that hue fit me ?.. Well.. just double click a hue couldron and you will get the same effect as in tokuno pigment library! You will be colored from top to bottom, including your mount (if your riding it) in that hue for 6 seconds!

edit7: This includes shrunk pets, ethys.. And crylana also pointed out she wanted to dye boats.. well.. i tried with a small boat, dyed the deed and viola.. you got yourself a colored boat!
****************************************************

Also been working ALOT on new properties, sadly i got only one of the main 3 i wanted working flawlessly!

-Ranged Parry Bonus (Kinda self explanatory, but.. a shield with 100% ranged parry bonus, will result in you parrying ranged attacks twice as often!. IE. if you got 30% chance to parry a blow, you will have 60% vs ranged. Will mainly be on shields with alot of int. requirements, ie for mages. [Working]

-Calm Mind (Aint working alas, might get it working for patch, or after patch.. who knows.. But feel like i want to explain. Its a percentage property, but no chances. if you got 5% Calm Mind property, and your current intelligence is 400, you wont get your spells disturbed if you take 20 or less damage. ((CalmMind*Your Int)/100)

-Resonance, yes this is a SA property, but its a hell to get working (feels like if i get any of these last 2 working, i get the other working aswell)

-Along with some other SA properties thats been hidden under the rug, or semi broken... These properties have eaten alot of my time, and yes, i easily hoovering away from my main goal to make my main goal even more awesome.. Well.. Hope youll enjoy it nonetheless ^^




Other changes that i might include if  time allows, and works scripts-wise.

-Spell Penetration, move into Beta phase (Remove extra spell dmg from weapons from High Int. players, but add special effects to buffs, debuffs and spells!

-Tried getting a "pro" version of interior decorating working, still some flaws i can't allow ingame atm!
(Basicly it can allow players to move an item sideways, but as its working now, it can move an item outside of your house, and it gets "stuck" there. Im going to see if i can make a fix for it!)

Ofcourse there might be other fixes/changes.

And to summarize it, The main big deal focus on End game content, but some mid game. The Newbie tokens focus on early-on-content. So its an overall nice patch in my view ^^


edit: The ETA will hopefully be in a few weeks from now, this add-on is something i find really awesome, so scripting it is something i really want done! But do mind i got a really hectic rl. But i shall try squeesh in as much scripting time as possible!

edit2: forgot about this one, if time allows as always, a super repair deed. Craftable, and will repair any equipment, anywhere.. As a small small gold sink



edit3:added regular granite fix.

edit4: universal repair deed added to list, aswell as change of mana usage on vampiric embrace (to osi original) and crafting cost of glass equipments (not as osi, but much much much lower)

edit5: added more info, mostly regarding the amazing work from Vorspire

edit6: added info about superdyes, and properties

edit7: see above, about skillgains and superdye clarifcation
Title: Re: Publish 60 - Age of the *TBA* - Teaser
Post by: Des Sanct on June 30, 2015, 09:08:17 AM
Well done. Looking forward to it. Now if we could put some pvp tweaks into the future, to make it more enjoyable and more enticing for others. Right now, the battles and dailypvp are basically dead. Field pvp is non existant. Pvp coins don't get much attention, due to the rewards. The old system in [pvpstats  would be an entertaining thought. Different levels to gain bonuses? Would encourage people to get involved so they could receive something that cannot be bought through in game currency or donations. Just some thoughts....I know you are busy. I'm not expecting an overnight miracle. I am very thankful for the level of interest put into updated content. Thanks! -Des
Title: Re: Publish 60 - Age of the *TBA* - Teaser
Post by: SapoJax on June 30, 2015, 09:14:12 AM
Any word on bringing back Mystic Arc for boomerang?

I know it was removed because it kept making the boomerangs disappear, and I took a small break and when I came back they had disabled the ability.

As for the elemental deeds, will they work as we thought they would? For example if I have a weapon that already has 50 % fire become 100 fire if i use another 50% deed. Cuz I was quite bummed at the effect one had where it reverted a weap to physical damage.

However this update sounds like it will be great.
Title: Re: Publish 60 - Age of the *TBA* - Teaser
Post by: GM NollKoll on June 30, 2015, 09:16:34 AM
Quote from: SapoJax on June 30, 2015, 09:14:12 AM
Any word on bringing back Mystic Arc for boomerang?

I know it was removed because it kept making the boomerangs disappear, and I took a small break and when I came back they had disabled the ability.

As for the elemental deeds, will they work as we thought they would? For example if I have a weapon that already has 50 % fire become 100 fire if i use another 50% deed. Cuz I was quite bummed at the effect one had where it reverted a weap to physical damage.

However this update sounds like it will be great.

The damage is not additive! You might have purchased a chaos deed that was faulty. *will be getting to you ingame after i write this!*
If you want a 100% fire weapon, you need to use a 100% fire elemental deed.
Title: Re: Publish 60 - Age of the *TBA* - Teaser
Post by: zaxarus on June 30, 2015, 09:21:30 AM
This sounds very interesting...^^

*putting in a random and generalizing phrase to show my interest and excitement for no other phrase could phrase it in a better way*

;)

Title: Re: Publish 60 - Age of the *TBA* - Teaser
Post by: The Winter on June 30, 2015, 12:46:53 PM
-Spell Penetration, move into Beta phase (Remove extra spell dmg from weapons from High Int. players, but add special effects to buffs, debuffs and spells!

The only thing giving "mages" a chance was the spell penetration procs on weapons by spiking INT and giving up dex and str.

If this change is made, PLEASE consider focus casting and freedom of movement while casting. At least freedom of movement..I can live with having to use the Protection spell and will take the FC penalty if I can move while casting.

I dont think that's asking for alot seeing that a HUGE advantage of spiking INT is about to be removed.
Title: Re: Publish 60 - Age of the *TBA* - Teaser
Post by: GM NollKoll on June 30, 2015, 12:51:49 PM
Quote from: James Hendrik on June 30, 2015, 12:46:53 PM
-Spell Penetration, move into Beta phase (Remove extra spell dmg from weapons from High Int. players, but add special effects to buffs, debuffs and spells!

The only thing giving "mages" a chance was the spell penetration procs on weapons by spiking INT and giving up dex and str.

If this change is made, PLEASE consider focus casting and freedom of movement while casting. At least freedom of movement..I can live with having to use the Protection spell and will take the FC penalty if I can move while casting.

I dont think that's asking for alot seeing that a HUGE advantage of spiking INT is about to be removed.

You have learned one way of being a mage hybrid, and stuck on sticking to it. I have told you, focus casting will be ingame later on, perhaps on my big patch.  and "at least freedom of movement", please, that would make it really unbalanced. And you have no idea what i will do with the buffs/debuffs... they might get their power from debuffs and cunning combos?


on another note, might have frozen the server.. totally the wrong command.. have notified kon about it *sigh* sorry
Title: Re: Publish 60 - Age of the *TBA* - Teaser
Post by: The Winter on June 30, 2015, 12:52:02 PM
I think the end game plans for vet players is AWESOME! Great way to keep people interested.
Title: Re: Publish 60 - Age of the *TBA* - Teaser
Post by: GM NollKoll on June 30, 2015, 12:55:02 PM
Quote from: James Hendrik on June 30, 2015, 12:52:02 PM
I think the end game plans for vet players is AWESOME! Great way to keep people interested.

You have no idea what those plans are =P everything is just a teaser atm! But i think the whole plan, might be revelead by players.. doing the maths, checking their history etc
Title: Re: Publish 60 - Age of the *TBA* - Teaser
Post by: The Winter on June 30, 2015, 12:58:45 PM
Quote from: GM NollKoll on June 30, 2015, 12:51:49 PM
Quote from: James Hendrik on June 30, 2015, 12:46:53 PM
-Spell Penetration, move into Beta phase (Remove extra spell dmg from weapons from High Int. players, but add special effects to buffs, debuffs and spells!

The only thing giving "mages" a chance was the spell penetration procs on weapons by spiking INT and giving up dex and str.

If this change is made, PLEASE consider focus casting and freedom of movement while casting. At least freedom of movement..I can live with having to use the Protection spell and will take the FC penalty if I can move while casting.

I dont think that's asking for alot seeing that a HUGE advantage of spiking INT is about to be removed.

You have learned one way of being a mage hybrid, and stuck on sticking to it. I have told you, focus casting will be ingame later on, perhaps on my big patch.  and "at least freedom of movement", please, that would make it really unbalanced. And you have no idea what i will do with the buffs/debuffs... they might get their power from debuffs and cunning combos?


on another note, might have frozen the server.. totally the wrong command.. have notified kon about it *sigh* sorry

Yes, I did learn one way of being a mage hybrid and was still fighting an uphill battle, but it was fun  :D It was the one thing that made being a "mage" bearable, even though I was still only a dexxer with high INT.

Which comes back to my point...to be able to be a PURE mage, something will need to be done regarding focus casting and movement. Dexxers and can move about freely with 2 sec bandies and dish out huge amounts of damage.

I'm only asking that mages be given the freedom to move about freely...we'll still have 5.65 sec bandies and have to rely on casting times of spells. The advantage will still be in the dexxer's favor, but at least playing a mage and casting will be fun as we wont have to simply stand in one spot all the time.

Wait, I've already made a perfectly logical argument for this. I'll shutup and just convert back to a dexxer  :o :'(
Title: Re: Publish 60 - Age of the *TBA* - Teaser
Post by: The Winter on June 30, 2015, 01:01:28 PM
Quote from: GM NollKoll on June 30, 2015, 12:55:02 PM
Quote from: James Hendrik on June 30, 2015, 12:52:02 PM
I think the end game plans for vet players is AWESOME! Great way to keep people interested.

You have no idea what those plans are =P everything is just a teaser atm! But i think the whole plan, might be revelead by players.. doing the maths, checking their history etc

True. I should have said it differently.

The IDEA of doing something to keep vets from being bored and giving more endgame content in awesome.
Title: Re: Publish 60 - Age of the *TBA* - Teaser
Post by: Keeblerboy on July 01, 2015, 11:18:04 AM
Looking forward to the new content. Keep us posted Noll and thx.
Title: Re: Publish 60 - Age of the *TBA* - Teaser
Post by: King Kong on July 01, 2015, 03:47:40 PM
Nollkoll wanted me to post on record that I liked his idea instantly... Which I did and that's a rare thing... You know the bad wolf King Kong likes to challenge things. Nice work NollKoll.

;D

Maybe I should change my name from King Kon to King Kong.

8)
Title: Re: Publish 60 - Age of the *TBA* - Teaser
Post by: Miki McNaughty on July 01, 2015, 11:00:54 PM
So looking forward to Publish 60! On a side note, a small reminder about the inability to chop any trophy deco, animal, monster or fishing and return to deed. Maybe for a future publish. Again, thank you for all you do and for keeping Pandora fun.
Title: Re: Publish 60 - Age of the *TBA* - Teaser
Post by: GM NollKoll on July 02, 2015, 02:30:34 AM
I like it that Noone cared that I jumped a few publish numbers.. Well.. I guess....is that..... I HAVE SPOKEN...

Edit: if I find the cause, I'll try fix it aswell. Trying to sort out some bug fixes aswell
Title: Re: Publish 60 - Age of the *TBA* - Teaser
Post by: Axle Stonehands on July 02, 2015, 08:28:16 AM
Quote
Quote from: GM NollKoll on June 30, 2015, 08:58:41 AM

For those that noticed that i jumped straight to Publish 60, well.. This is how awesome it will be, it's so awesome it will just skip numbers!

Awesome doesn't require explanation nor accept questioning...it just is.
Title: Re: Publish 60 - Age of the *TBA* - Teaser
Post by: Clairity on July 03, 2015, 12:40:35 PM
I love the idea of secret new stuff! The non secret changes sound great too.
Title: Re: Publish 60 - Age of the *TBA* - Teaser
Post by: blackmyst on July 04, 2015, 12:56:03 PM
with the patch what about a bank stone change maybe make it something little smaller so it don't take as much room in pack
Title: Re: Publish 60 - Age of the *TBA* - Teaser
Post by: Dr. Kevorkian on July 05, 2015, 11:29:06 AM
If possible, could you look into detect hidden and hiding skills. It seems you cannot gain in those skills without the use of Scrolls of Transcendence.
Title: Re: Publish 60 - Age of the *TBA* - Teaser
Post by: GM NollKoll on July 05, 2015, 09:11:53 PM
Quote from: Dr. Kevorkian on July 05, 2015, 11:29:06 AM
If possible, could you look into detect hidden and hiding skills. It seems you cannot gain in those skills without the use of Scrolls of Transcendence.
Any other skill thats "random gain? Fix em all at once
Title: Re: Publish 60 - Age of the *TBA* - Teaser
Post by: Dr. Kevorkian on July 06, 2015, 09:14:16 PM
I can't think of any other skills that need looked at. maybe someone else has run into a wall trying to gain at another skill.
Title: Re: Publish 60 - Age of the *TBA* - Teaser
Post by: Flint Fireforge on July 10, 2015, 12:06:35 PM
defiantly would love a more pack friendly bankstone. I bought an old school bankstone recently for tika and like it better than the new one
Title: Re: Publish 60 - Age of the *TBA* - Teaser
Post by: Jags on July 11, 2015, 04:27:54 PM
Noll can u add powder of fortifying to the resource container and shovels to the tool chest?
Title: Re: Publish 60 - Age of the *TBA* - Teaser
Post by: Flint Fireforge on July 12, 2015, 01:57:21 AM
Shovels in toolbox great idea. Also would love to see some hues retired and new added ( a canary yellow )
Title: Re: Publish 60 - Age of the *TBA* - Teaser
Post by: King Kong on July 13, 2015, 04:31:59 PM
Noll Koll and Vorspire have been working some long hours. Should be a great Publish.  ;D
Title: Re: Publish 60 - Age of the *TBA* - Teaser
Post by: GM NollKoll on July 21, 2015, 09:28:37 AM
bumped thread, thought superdye and new properties would be a nice read!
Title: Re: Publish 60 - Age of the *TBA* - Teaser
Post by: Crylanna on July 21, 2015, 10:07:30 AM
Well I was allowed to try the new super dye thingy and it is awesome i died stuff that i have never been able to dye before. There are so many colors it gave me a headache running through them. Great job Noll I look forward to seeing it in the patch.
Title: Re: Publish 60 - Age of the *TBA* - Teaser
Post by: GM NollKoll on July 23, 2015, 01:56:15 AM
Would like 3-4 players as test bunny's this weekend probably.. Do a crash/exploit/stability/bug/balance testing.
Prefer a few that knows how to pvm/pvp.
This would also mean that they will know what's going to happen, so would prefer some secrecy behind it all aswell. Will probably reveal name of patch this weekend aswell.
Would prefer 1-5pm EST send me a pm on forums! (edit:Saturday )
Title: Re: Publish 60 - Age of the *TBA* - Teaser
Post by: blackmyst on July 23, 2015, 04:51:58 PM
depending on time I can help
Title: Re: Publish 60 - Age of the *TBA* - Teaser
Post by: GM NollKoll on July 23, 2015, 08:29:53 PM
Think I got enough players not blackmyst,  sure there is a spot for cynikal if he wants in.
Don't want to ruin the surprise for far too many ^^
Title: Re: Publish 60 - Age of the Infested - Teaser/Patchnotes [NOT LIVE]
Post by: GM NollKoll on July 27, 2015, 08:55:03 AM
bumped for name & rough deadline
Title: Re: Publish 60 - Age of the Infested - Teaser/Patchnotes [NOT LIVE]
Post by: Grimjack on July 28, 2015, 10:32:24 AM
Ohoh, with a name like that, I can see myself getting killed by Poison or Disease several times a day.  ;[

Still looking forward to it tho.  ;]
Title: Re: Publish 60 - Age of the Infested - Teaser/Patchnotes [NOT LIVE]
Post by: Keeblerboy on July 28, 2015, 01:12:15 PM
Can you address the healing increase discrepancy with gargs vs humans (75 vs 105) as well with this post?
Title: Re: Publish 60 - Age of the Infested - Teaser/Patchnotes [NOT LIVE]
Post by: GM NollKoll on July 28, 2015, 08:02:59 PM
Yea made a special gargoyle tali for that one..not a perfect fix though
Title: Re: Publish 60 - Age of the Infested - Teaser/Patchnotes [NOT LIVE]
Post by: Des Sanct on July 30, 2015, 02:35:15 PM
On a new note, Pandora I have been one of the fortunate few to help test some of this out. All I have to say, (from a pvper's perspective) is this is the most awesome PvM for PvP experience, I have had in UO since the release of Publish 16 on OSI. This is pretty elaborate, how the publish ties itself together as a whole. When everyone figures it out, You too will have that WOW, HOLY $**t factor!
Title: Re: Publish 60 - Age of the Infested - Teaser/Patchnotes [NOT LIVE]
Post by: Flint Fireforge on July 30, 2015, 03:04:57 PM
I had a lot of fun testing. I think the concept is awesome for pvm as well as pvp. Especially the pvm if you hunt in groups. I have seen the hues Noll has been working on and its awesome. I think all will be pleased might take some getting used to but I think all will catch on quick.
Title: Re: Publish 60 - Age of the Infested - Teaser/Patchnotes [NOT LIVE]
Post by: blackmyst on July 30, 2015, 06:56:14 PM
really keys would be a good idea or something I know when I go in there if someone is in there I leave let them have there time I keep checking if its empty cool its called respect jumping in while someone is there is total disrespect we as vets can go to other champs but when new people like evolution come along or others for that matter and people just jump in cause they can't wait that's what pisses people off and makes people leave show respect for the people me my self I don't have to use bedlam I can tier anywere and I do but yes if bedlam is free I go there but I don't hord it or take it over if someone else is there
Title: Re: Publish 60 - Age of the Infested - Teaser/Patchnotes [NOT LIVE]
Post by: Des Sanct on July 30, 2015, 07:02:45 PM
I am going to put a final end to this. I can care less about any of your opinions. This is what happened: Evolution was camping, I left. I came back an hour later, he was still camping. I sat there until he finally killed the champ. When the champ died, I popped the next spawn. He started cussing me out. Everything else is history. I'm tired of playing favorites with any/all of you. I have been more than nice to almost everyone. I have given away more than most of you have ever earned while on Pandora. I'm not in this for fake wealth as most of you are. I play for fun. Next publish, my definition of fun is going to change. Sucks to be all of you.....Now can we get back to something productive in this chain topic.
Title: Re: Publish 60 - Age of the Infested - Teaser/Patchnotes [Pending]
Post by: GM NollKoll on July 31, 2015, 10:47:54 AM
since there was a mail to me about if the server was down for maintenance.. yes it is.. doing the patch now.. somethings asmiss.. as usual ^^,

Trying to sort it out, might need to postpone patch for a lil while.. but we will see!
Title: Re: Publish 60 - Age of the Infested - Teaser/Patchnotes [Pending]
Post by: King Kong on July 31, 2015, 11:19:55 AM
Included in this publish is some new donation Robes/Shrouds/Sashes/Quivers.

Check them out in Donation House, we appreciate your support.
Title: Re: [LIVE] Publish 60 - Age of the Infested - Teaser/Patchnotes (main post updated)
Post by: The Winter on July 31, 2015, 06:00:04 PM
New donator items are amazing!
Title: Re: [LIVE] Publish 60 - Age of the Infested - Teaser/Patchnotes (main post updated)
Post by: Des Sanct on July 31, 2015, 06:37:35 PM
Quote from: James Hendrik on July 31, 2015, 06:00:04 PM
New donator items are amazing!

I second this opinion! Very well thought out without overpowering items.
Title: Re: [LIVE] Publish 60 - Age of the Infested - Teaser/Patchnotes (main post updated)
Post by: GM NollKoll on August 01, 2015, 04:24:35 AM
some hints and info:
-The new ridable pet is there.. Daemonic Dragon..  a fast creature with nasty abilities.. 
-The new "area" is located in Ilshenar
-There are some new stuff added to blacksmith and alchemist npcs, plus some new stuff added to alchemy and tinkering crafting menus.
Title: Re: [LIVE] Publish 60 - Age of the Infested - Teaser/Patchnotes (main post updated)
Post by: GM NollKoll on August 01, 2015, 05:16:16 AM
forgot to mention.. Ihara Soko the Imperial minister of trade got a sibling.. a sister apparently.. who figured?
Title: Re: [LIVE] Publish 60 - Age of the Infested - Teaser/Patchnotes (main post updated)
Post by: GM NollKoll on August 03, 2015, 05:13:15 AM
since the cat is mostly out of the bag now, i added a infested museum in skara brea.. You can also find it in the Pandorian Settlements - Infested Museum.
Enjoy!

Also aware of some minor bugs that have arrived with this patch, and with that im sorry! a Mega patch cant always go as smooth as you wish.. I will try pick em off whenever i can.

If you got an idea for some new equipment or stuff that the infested should drop, i got my ears open!
Title: Re: [LIVE] Publish 60 - Age of the Infested - Teaser/Patchnotes (main post updated)
Post by: GM NollKoll on August 03, 2015, 09:21:36 AM
also.. the new areas is in the old Ver Rog Ler or whatever its called, you enter it via a broken energy field near the entrance.

Dunno if mentionened in thread.. but universal repair deed vendor is located in the gold sink store in Britain, changes prices each hour! so be sure to look for cheap prices! (roughly 22.5k-75k)

And you need to craft a infested injector to infest bosses, via the tinkering menu.
(infested fleshy mound + argon bottle + (chemist crafting menu) = infested argon bottle)
--> (infested argon bottle + iron ingots + hollow needle + argon bottle (tinkering crafting menu) = infested injector)

Argon bottles can be bought from alchemist npcs
and Hollow needle can be bought from blacksmiths npcs

Infested fleshy mounds and Infested argon bottles can infest alot of things, work the same, but longer lifespan in the inert gas bottle.
And the injector works like above, plus the ability to inject bosses

edit: there is roughly 5% droprate of a fleshy infested mound on any infested mob.. Except a few mobs in the new area, they have increased droprate.. just a fyi!
Title: Re: Publish 60 - Age of the Infested - Teaser/Patchnotes [NOT LIVE]
Post by: Keeblerboy on August 05, 2015, 04:24:41 PM
Quote from: GM NollKoll on July 28, 2015, 08:02:59 PM
Yea made a special gargoyle tali for that one..not a perfect fix though

I Haven't been able to find the Gargoyle tali.  Is it a drop or gold sink item?  Where can we find it?
Enjoying the infected spawn although I seem to die 5-10 times per day lately.
Title: Re: [LIVE] Publish 60 - Age of the Infested - Teaser/Patchnotes (main post updated)
Post by: GM NollKoll on August 05, 2015, 08:02:15 PM
Forgot about it, and me an ingame pm if you havnt allready and I'll add it when I get home
Title: Re: [LIVE] Publish 60 - Age of the Infested - Teaser/Patchnotes (main post updated)
Post by: Keeblerboy on August 05, 2015, 09:42:14 PM
I sent a pm ingame.   thx again
Title: Re: [LIVE] Publish 60 - Age of the Infested - Teaser/Patchnotes (main post updated)
Post by: GM NollKoll on August 06, 2015, 01:58:50 AM
AND since this patch, a small, or shall we say creeping issue has been with early-mid players.  In that case that they get overrun by infested. I had an idea at the start of my idea phase, but had no time to script it.
But a "quest event" deal. When infested reaches a certain number of mobiles, the npc gets activated, you can get a quest killbook from it. Conditions is kill xxx infested, AND can only return it to the npc if infested amount is under YY per map. And get a new sort of artie. Like "Infested Purger".
As a reward. This should keep the facets occasionally cleansed off, and would be a win win solution.
I know it would be tricky to find every last npc.
Title: Re: [LIVE] Publish 60 - Age of the Infested - Teaser/Patchnotes (main post updated)
Post by: GM NollKoll on August 07, 2015, 05:29:32 AM
about the gargoyle talisman added to goldsink store, will transfer over donated luck over to it for a week or so. Will remove it on the old talisman obviously.
Title: Re: [LIVE] Publish 60 - Age of the Infested - Teaser/Patchnotes (main post updated)
Post by: GM NollKoll on August 08, 2015, 09:28:56 AM
would like to let yall know that champs doesnt drop 125% powerscrolls as they should do..  It did work on my test, but now it does not work on either place.. unsure what happened, but i will find it and fix it ^^
Title: Re: [LIVE] Publish 60 - Age of the Infested - Teaser/Patchnotes (main post updated)
Post by: Keeblerboy on August 08, 2015, 03:29:39 PM
I just spent the better part of 3 days in doom doing infested bosses. Just shy of 23 round.  I'm happy to announce I got a Mystic's guard shield. So drops do work for infected bosses but I would like to see the drops at full stats as the one I got has less than half of the full hp and 1/3 soul charge. I would also like to see the same for major ToT drops.  Randoms for the shield and necklace are good to go.    Fellow pandorians please comment on this for or against. Its difficult just to get the items let alone getting one that is not even a viable piece.   thx


                           Hal
Title: Re: [LIVE] Publish 60 - Age of the Infested - Teaser/Patchnotes (main post updated)
Post by: Des Sanct on August 08, 2015, 04:28:53 PM
Quote from: Keeblerboy on August 08, 2015, 03:29:39 PM
I just spent the better part of 3 days in doom doing infested bosses. Just shy of 23 round.  I'm happy to announce I got a Mystic's guard shield. So drops do work for infected bosses but I would like to see the drops at full stats as the one I got has less than half of the full hp and 1/3 soul charge. I would also like to see the same for major ToT drops.  Randoms for the shield and necklace are good to go.    Fellow pandorians please comment on this for or against. Its difficult just to get the items let alone getting one that is not even a viable piece.   thx


                           Hal





I would have to agree with Hal on this. 23 rounds of Doom Bosses to get an artifact that is signficantly less than max intensity, would border a slap in the face. I have zero issues with the drop rate, but for all efforts provided, it should at least be worth the wait. As far as the Tots however, I think the turn in should be a little different. At bare minimum, the intensity should be 75% of max property. This could also work like the powerscroll bucket. In other words, if you turn in your 10 minor infected tots, your major tot will have anywhere from 75% to 100% max intensity on properties (across the board: see below for example) however, you could trade that major tot in for lets say 5 minor tot credits?


Example for major tot intensity program:

Let say an item has a max of these stats:

HP Increase 40
Int Bonus 40
Luck 500

Well then if you turn in your minors the worst you could get is this:
This is equal intensity of 75% across the board
HP Increase 30
Int Bonus 30
Luck 375

But, you might get this instead: (90% max intensity)
HP Increase 37
Int Bonus 37
Luck 450

However, this would not be a viable drop because the percentages aren't equal (75% minimum) across the board.
HP increase 30
Int Bonus 36
Luck 500

Just an option as far as difficulty obataining the items is concerned.

Just to be clear: This system is for minor/major tots. My opinion on Doom, is that every drop should be at Max Intensity.
Title: Re: [LIVE] Publish 60 - Age of the Infested - Teaser/Patchnotes (main post updated)
Post by: Keeblerboy on August 08, 2015, 05:18:19 PM
Nice idea Des. Doom full stats and and tots 75% and up. I like my original idea with the ToTs but this could work as well.  BTW, I got my first infected tot drop as well. It was the dagger with the potential of 1000 luck.  Mine has 284 luck. I would like 750 luck or better vs what I got.  Not complaining just making suggestions to make it a better option to collect them.
Title: Re: [LIVE] Publish 60 - Age of the Infested - Teaser/Patchnotes (main post updated)
Post by: blackmyst on August 08, 2015, 06:33:34 PM
i agree some thing are really low I saw a infested cincture that evolution got and it has nothing on it but luck and hit point increase I think some things should have better stats on them I got a helmet which was not bad but I have notice some things could use work but overall good job
Title: Re: [LIVE] Publish 60 - Age of the Infested - Teaser/Patchnotes (main post updated)
Post by: Johana on August 08, 2015, 06:53:17 PM
I'm down with the max intensity on the doom infected artifacts.  As a collector of things, anything but max props intensity is just some thing to unravel to me.  I guess we have been spoiled with the new artifact room.

P.S. 
This publish is the coolest one yet.  Congratulations NollKoll (and team) on your hard work with this update.
 
Thanking you sincerely for your efforts.
Jo
Title: Re: [LIVE] Publish 60 - Age of the Infested - Teaser/Patchnotes (main post updated)
Post by: Keeblerboy on August 08, 2015, 09:04:44 PM
Totally agree with Jo. I have been reinvigorated to start champing/tot hunting and doom grinding. The idea is a home run. Please consider a few tweaks from our suggestions.   thx
Title: Re: [LIVE] Publish 60 - Age of the Infested - Teaser/Patchnotes (main post updated)
Post by: GM NollKoll on August 09, 2015, 05:06:20 AM
Wanted to add a few things.
1. Alot of players have wondered about the new mount, it spawns in the new area in ilshenar. In Vor Reg Lor or whatever its called. Its behind the breakable infested wall. Cant tame it?.. try infest a horse and tame it, then go figure =P

2. I wont completly remove the rolling stats on equipment, i want these artifacts be like equipment in most other games, ie they can change. But obviously, to calm you all down a bit, some of em does req. a bit of a tweak.
And that is mostly peerless and doom. (less of a range on the roll there, but should still be hard to find a flawless, since when you get a flawless, you should genuinly be happy over something so rare... i love creating rare stuff )

3. I would like that someone writes a nice infested wiki page, talked about it ingame yesterday, flint said he could maybe do it, so talk to him first. But how to craft it, where to find it. What gets infested with what etc.
And could add some info about doom.

Since there is a "secret" property on a player that increases after each boss kill that you doesnt get an arti from, its on uoguide.com but works somewhat different here, its not shared, but a strict number. Its that number i increased in this patch aswell, to decrease bad luck streaks in doom.

So could tell you all, and hope that you write about that in the wiki, that you could always kill 20 bosses (normal) to "prime" yourself, then start infest them. (Obviously if you get a normal arty from those 20 kills, you need to start over again) and 20 bosses is just  a random number i said. If you usually get one after 10, kill 9 then start.. if you usually start getting it at 30, kill 29.. its all about odds anyway, but hopefully you get my point.

But reward for writing this page will be a superdye charge. If your 2, i might need to talk to Kon about it, but i think its ok for one each, but cant promise that!
Title: Re: [LIVE] Publish 60 - Age of the Infested - Teaser/Patchnotes (main post updated)
Post by: Cnd41904 on May 19, 2019, 06:37:43 PM
Is there a way to tone down the infested creatures. I wanted to fight in Tokuno but it's over run with infested creatures. New to pandora so not great at fighting just yet lol
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