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Messages - GM NollKoll

#31
Upcoming Events / Re: Xmas 2017 Event!
December 22, 2017, 07:39:06 PM
For those that were on the first hours of the event, and general how it works now (if its hanged from above text.. too late to go trough whole thread)

-Explosion potions should kill snowmen easier now
-When santa kills you, it will cost 20 times less insurance money! woop woop
-NEWLY AQUIRED coal hammers, will look different, and larger (easier to spot)
-More deco loot! 3 addon deeds, and hmm 1 normal flippable deco added?
-Santa is somewhat nicer, but still very very brutal.
Information about evil santa:
*33% chance of him seeing you steal from him in trammel
*6,5% chance of him seeing you steal from him in felucca
*Have a 50% chance of loosing you as target every X seconds
*Slightly slightly weaker and slower compared to from before
*His backpack now consists of alot of coal (nothing new here)
But also, a medium amount of pouched (protected by wax)

These boxes contains a random reward, could be a few coal pieces, could be more than a few coal pieces.. But can contain any of the rewards (did a rough estimate, but you should be rewarded atleast 4% of the steals)
#32
Upcoming Events / Xmas 2017 Event!
December 22, 2017, 10:31:33 AM
The poor district in Nujel'm is under attack!

a team of mutated christmas monsters have invaded!


The event will take place both in trammel and felucca, and there will be no lower droprates in trammel, but you will have a harder time there! (Read on and i will explain)

What you will meet:

-A various amount of snowmen, they might only cast a shadow at first that coincidently look like a black slime, pay no attention to that =P
These though snowmen are quite the foe! They got huge aura's that will do various (obviously very bad) effects on your characther! There is even one that blind you! They got a weakness though.. Explosion potions! What a relief! Thank god you can stack up on explosion potions, and nothing can go wrong, right?
oh! oooh.....

-Mutated Grinch, will steal your explosion potions just for the heck of it! The grinch will also steal some sort of combustible black sedimentary rock(s), why you would have such item upon your characther, i have no idea?
Kill it to retrieve your stolen goods.

-Mutated raindeers! These cute critters offer you no fight, but im pretty sure they will be slaughtered in masses. Why? Well these darlings will give you a point upon killing them. The player with the most points when the event ends, will get a Shroud/Robe Hiding crystal, worth 22 pbucks! (Yay, a competition inside a event, inside a holiday, inside a game)

-Mutated and sadly over-worked elfs these sad creatures have worked immensly the latest period of time, almost feel sorry for them. They also will offer no large resistance.. But they can drop some sort of hammer to craft something special?

-The evil santa itself Oh boy, your in for it now..
The santa is so powerful, so he wont even acknowledge you as a foe and wont attack you directly.. Thats how powerful he is. Did i mention he is almost unkillable?

Thank god you can steal from him.............

His huge backpack is filled with coal, on which he were to give out to the poor houses of Nujel'm, and that is quite mean.. Hard working citizens, even if they are poor, deserve something better. Steal the coal pieces!
He even might have 2 pieces of decoration that you can steal, and 2 different deeds. And as always, the decoration can have a small chance of being in a rare hue.
(The deco items are also flippable, i.e. you can turn em around, in one case, and the other will change the item slightly upon trying to flip it)

And there will be a few winterfest monsters along to way, to make you comfy.. its soon/it is/it was Xmas afterall.

Oh why its Harder in trammel? Ofcourse Evil Santa wont see you all the time when you steal from him, but he will notice you steal from him alot easier in trammel!


-Event will last during the holiday, not sure of a exact end date as of yet, but i guess early early January sounds good?


Rules:
In Trammel: Play nice.
In Felucca: PvP is allowed, this time i will give you a more free hand to PvP and PK other players, but as always, i dont want this to go overboard, to a point where a player cant truly be there.
But that also means, you got an option, a option to be there, dont start any shittalk or grief.
Feel free to let me know when a player or a guild have killed you over and over again.



Competition to win a Shroud/Robe hider crystal information(again):
Kill the mutated raindeers to get points, you will see your score upon killing a raindeer.
When the event ends, the one with the biggest score, wins! (I might do a top 3 deco trophy reward aswell)


**************************************************************************
TL:DR //// Short version

-Nujelm poor district (North Nujel'm) is where the event is taking place, both trammel and felucca
-Trammel version's difference is santa will notice you steal from him more often
-Cant kill santa, steal from him! (Mostly coal, but few occations deco or a deed for something)
-Kill mutated raindeers to win a Shroud/Robe hiding crystal, worth 22pbucks.
-Elfs drops hammers, that you can craft something with
-Read rules above
-Snowmen will do different bad things upon you, kill them with a explosion potion!
-Grinch will steal explosion potions and something else from you!

***************************************************************************


Tips and tricks:
-All the stealing on Evil santa, requires next to 0 skill, each item weights 0 stones.
-Advised to create a stealing macro
-Evil Santa will relocate himself from time to time! (Will take roughly 10-15 seconds for him to re-appear at some other location, or just at the exact spot where he was!)
-There are a few secrets in this event aswell, asking me about them might result in a punishment (i.e. asking what they are for secrets)
-BunnBunn might help me and add some stealables in the event aswell (deco's  that is stealable from the ground)
Will announce that if it happens.



#33
Shard Changes / Patchnotes 22nd of December 2017
December 22, 2017, 08:36:14 AM

Event notes will be written in another  thread!

-Donator flute's will regain charges in a less server resource heavy way.
-Donator Hatchet can now be equipped by gargoyles, chop away!
-You no longer need chatpoints to chat! (Will make a better reminder ingame later on)
-Frost orc's have gotten a slight damage nerf. (Less get dunked on for noobs)
-Saracoon have also gotten a nerf, yay for noobs! (Slightly less hp, lower chance to polymorph you and spawn rats, but also lower cap of amount of rats it can spawn)
-Corgul enchanted sash will no longer flip into something else. Bad sash!
-Stat scroll book should have support for the infested statscroll now.
-Chat point deeds no longer usable, but kept as a rarity.
-Donator Smith hammers can no longer be added to tool chests.
-Resource boxes now got a proper flipable attribute (sorry to those that liked this bug =P )
-Slight QoL update on the lost soul, have not tried to make it killable by speech nor context menu, but made it start its drain after X seconds, also it wont move in the same period of time. (and i think it should also announce how to kill it)
-Animated weapon & Rising Colossus duration should be affected by the correct skill now.
-Bedlam teleport shouldnt be as stupid and buggy as it has been.
-Dread flute has also aquired the less server resource timer on its recharge.
-You can no longer store pike's in the resource box. (Its a fish and a weapon, but in UO, its a weapon...OR???? *suspension intensifies*)
-Page queue QoL for staff, but also mentions to the player that we can be reached on Discord (we are humans afterall)
-ToT dungeon in ilshenar rewards you more! Woop Woop. (Higher chance for ToT arties)
-2 new items have been added to the veteran reward list! YAY CHRISTMAS COMING EARLY!
*One of them being avaiable for all, a bulk order book cover changer (or a whole bag of em!)
So go nuts, color your bod books in any of the resource colors! Thanks to a certain person for giving me this script!
*The other is a reward for the true veterans of Pandora. A (real)6 years reward. A new ethy!
-A certain stealable rock/stone should properly spawn now in its correct location, please remind me ingame when i have setup the event, so i could remove the faulty spawned one so it can restart.
-Removed if any chance of skilloss of a pet upon ressurecting it with a bandage.
-A few command changes, also a new command for staffs.. hurray for me (Xmas for me!)
-Xmas17 monsters, items and whatnot, loads of stuff for the event.

edit:
-Taming training targets have been added to insula, even if you got max training, try em out ^^,


#34
Introduce. Hello. / Re: Old school n0ob back at it again
December 12, 2017, 05:24:29 AM
said welcome first ingame, but why not again ^^,
#35
Shard Changes / small hotfix/patch 2nd of December -17
December 02, 2017, 05:21:56 AM
-Possible fix to resolve crashes regarding the sleep spell in very rare occations.
-Added a no-housing region blocker (for an hour) after a house collapses. (Untested, kinda hard to test)
-A bug involved a bit too agile davies locker has been resolved, apparently they could become this agile by being smooth talked to.
-Hopefully a fix for the random crashes recently
-Super universal dyes are now a bit more user friendly (added/edited the text slightly to explain certain things better)
#36
Quote from: Electo Jason on November 13, 2017, 11:53:45 AM
Hmmmm maybe i should come back and claim the PK title i richly deserve.

Hope everyone had fun looting my Mall, Castle when they fell :(

Cant fill my house with zombies if i dont have one Noll Koll :)

Oh, the zombies are sad, they had no house to occupy for such great length of time.
#37
Shard Changes / Changes to Bosses (lower respawn time)
November 12, 2017, 07:45:47 AM
Hope you all enjoyed the halloween event!

Just wanted to mention that the following bosses have gotten their respawn timers changed.
Corgul, Stygian Dragon, Slasher, Poseidon (beach and cave), Navrey, Ancient hellhound.

In some cases, the respawn timers were only slightly changed, and in others they were changed alot more.
You might not camp the spot since it will take a few hours, but it will be much harder for one player to just clear every boss in the game and leave nothing to others..

But also a larger change have come to our mysterious mascot.. Virtuebane.. 
The randomness in its timer stays, but it is lowered.. But when it spawns, it will announce it, and where it spawns. (There is a total of 4 spawns, Wind, sorcerecess dungeon, Buccaneers den & Fire temple) all in felucca.
The spots where it spawned in trammel have been removed.
(The overall spawnrate is still way better)
#38
Upcoming Events / Halloween 2017 Event **Ended**
November 03, 2017, 03:24:41 PM
What alot of you have been waiting for, this years event.

First of all, i would like to inform you all about patching your client before venturing into the dungeon,

for both monsters and deco rewards, i have used some of the latest arts/monsters.
In the first days, the gate leading to the event area will take a detour above Umbra, a small ledge with a goblin statue, if you can see the goblin, your most likely fine. (The goblin will also be named with the atleast when i patched, current patch.. so have that or later, and you will be ok!)

And since you might not patch often, i will also write a small guide on how to patch:
1. Find your uo directory, find where your uopatch.exe is located (you could do a computer search if your unsure where your uo directory is located)
2. Run uopatch.exe in admin mode, right click and press "Run as admin"
3. Then the patching will begin! wait until you see the Ok sign, dont press OK since we are not the main servers!
4. Not necessary, but recommended... Re-apply (or apply) Large adress aware on your client.exe
check no6 in my mega troubleshooter guide
http://pandorauo.com/community/index.php?topic=12145.msg35882#msg35882
Even though you might not have an issue with "out of memory", the fix will still help with other wierd crashes etc.
5. You are now good to go! Use the orange moongate at Luna bank!



OK! to the main course!

Welcome to this years version of halloween event, eventhough quite late (i know im usually a tad late.. but.. yea extra late this year... but i was on vacation)

Lore wise, to those  that wants this, since im sucha great story teller, right?
After messing with time, with the timetrips to eodon and causing a tear in time with the cause and effect switching place with the knight of eodon, with it loosing its head, time is starting to repair itself.
Time itself, while healing, will cause some great, powerfull effects.. A diachronical sheer, while negative in nature, the cause of these effects is stresses in the timeline, trying to correct themself. (Just like ice can crack, or hear cracking sound in a frozen lake)

So, to the dungeon itself! And how this will affect you!
The dungeon is mixed with some hallowed monsters, some other monsters thats spooky, but also some unique monsters. Eventhough their hp can vary from 1000-2500 with low resists, they should be quite easy!

Except one monster.... Stay away from that monster... but dont worry, that monster wont attack you, aslong as you dont attack it!

There might even be a stealable in the dungeon!

Droplist:
Stone diety: 4* types of trophys/statues + 4* of the same type of trophys/statues animated (rarer)
spider: 2* types of skeletons, facing both directions, one type of skeleton being slightly rarer than the other
scorching daemon: a scarecrow* + a animated scarecrow* (animated being rarer)
ancient air elemental: a stone  statue* + flame statue*

stealable: (secret, two for now, but might add more later)*

*All decos with a star, got a rare chance of being dropped with a rare hue.


So.. Whats up with this diachronical sheer then?


Every X amount of minutes pass, you will notice a warning. (It will be a global warning, so.. sorry those that aint participating (if you pass on this opportunity for some strange reason?)

The dungeon will be divided in 5 areas, and not divided perfectly, mind you. South, north, east, west and center.
When you hear this warning, take heed and make sure you are not in that particular zone. You will have roughly 15-45 seconds to evacuate the affected zones.

When the diachronical sheer effect takes place, everything inside that zone dies. (The zones wont be marked ingame, but both you and monsters will get a overhead message if you are being affected by the diachronical sheer effect. See a monster without the overhead message? then your most likely fine there. (Or at the entrance)

Rumours also say there is a way to become immune to this effect, but the downsides are unknown?
And the way to counter said unknown side effects, somehow can be ailed in the beginning of the dungeon. (Strange that i know that something unknown can be cured?)

The event will last roughly a week or so, the automatic hallowed event will last until Nov 11th, so might have it open until that date. Possibly a day or two longer/shorter, depends on players luck with drops.

Also, to stay true to khaldun, even if its not really the real dungeon khaldun... You cannot revive inside the dungeon, only in the safe zone


Rules
-Have fun!
-There will be felucca rules, but as always for these type of events.... Feel free to pvp and pk, but try help/leave young players alone. But also trying to exclude a player or group of players is also against the rules. Fight them once or when needed (if they are cocky)
-I will leaves rules open, incase i forgot anything, but yea not much rules, have fun and behave.. pvp and pk in moderation, but try let everyone have fun.



TL;DR (too long, didnt read version)
-Patch up!
-Stay away from the regions of the dungeon mentioned during a broadcast warning, you will die*!
*You can become immune.. with a side effect...
-Fel rules (even if its in trammel), but behave, try let young players enjoy it.. try let everyone enjoy it.
as in, Pvp/pk a bit, but dont exclude player(s)
-Keep away from a certain monster, and the diachronical sheer effects..





update/edit:
Info on the third and final stealable.. Which is located in the east area!
-You need circle of transparancy
-You need to find 15 clues (could be good if you use notepad)
-Legendary stealing
End of hints for this epic dragon statue










#39
Shard Changes / Update Oct 10th 2017
October 06, 2017, 05:13:21 PM
Vorspire helped us with some fixes, here comes the changenotes:

* Vita-Nex Core Updates

+ Fixed optimization issues with various Modules.

+ Overhauled PvP Battles scoring mechanics and added "missions" that can be completed to win.
(explanation from Vorspire:
Vorspire - Yesterday at 11:23 PM
The missions are just an extension of how I should have coded it in the first place... Take CTF for example, it has 5 "caps to win" - this has been converted to a mission goal, the mechanic is the same.
But the mission goals include stuff like "first to N kills" or "first team with N deaths" lol
or a combination of multiple mission goals..)



+ Added Gump template for accurately ddisplaying an entity's tool-tip list.

+ Added Gump template for rendering Multis in full.

+ Added Gump controls for rendering Tabs and improved Accordion control auto-sizing.

+ Critical fix for Advanced Vendors.

+ Improved accuracy of Spell Cast Bars.

+ Improved error handling for WebAPI requests.

+ Skillballs are now working properly again.
#40
General Discussion / Re: Twinkling Scimitar
October 06, 2017, 04:58:09 PM
should be.. sounds odd.. Checked the scripts and it should only be ingots and dark sapphire aswell.. hit me up on discord or ingame and we could try make one
#41
General Discussion / Re: Fertile Dirt
July 04, 2017, 05:02:36 AM
if you need dirt for plants, just d-click the pot and target a dirt spot outside
#42
To clear some things up,
There is no "boss" at the end of the road, it will just repeat itself, with a new timelord hidden somewhere, and while he is there, he makes the invisible, unkillable, unrevealable monsters appear.. Or well.. exists, since they dont really appear.

So, when there are invisible monsters nearby, there is a timelord, use those tracking skills to use! or listen to its timelordy noise.. (a gigantic clock/bell sound)
#43
This town invasion will take in place in Felucca, there are safezones, one for each town. Each safezone got healers, corpse stones and 4 moongates to 4 different parts of the town. (Hide and stealth to a new area if you wish)


Each town will have a different monster spawner, this will work kind of like a champion spawn with different tiers.
But....
It will all start with a time lord, hidden in each town. Which you will need to find, use tracking/detect hidden and why not some greater explosion potions while you at it. (He will also emit a special sound when he is hidden, you will figure it out when you hear it).
After killing him*, the actual event monsters will spawn.. But oh, while the time lord is alive, he have put the whole town in a temporary time-sphere. In this time-sphere, monsters will roam, which you will not be able to see, but you will be hurt! You cant even hide from them.

*Killing the time lord will award you with a event point, in which yes, this will be a competition.
The winner, and only one. (Possibly those ranked 2-3 will get a non-working replica).
But the winner will get the Gem of Time, which will temp. make you invul for a very very short time, with a long delay. (upto 16h). Used wisely, it might just save you.
This will most likely result in a series of event rewards, based on certain gems, but not possibly from only invasions.


The monsters itself, (i have been so kind) to add the dropchance and what they drop, in their titles.

Rules:
This will be a pvp/pvm event, and a slightly harder pvm than usual, but lower spawn count. Eventhough the spawn could be rather hard, some new people could possibly take down a monster.
Feel free to pvp as much as you want, but trying to make a guild takeover both towns and control the whole event, by just a few players might be looked down upon. But we will see how it goes.

But let me know, since this will be quiet a special invasion, if certain areas needs a tweak... But enjoy!












Final results:
The Time Overlord was killed last night, and the winner in the timelord killing was Dr K(48 points), which received the unique one of a kind, gem of time, which will temporarily de-phase  you from time, and make you invulnerable for a very short period of time.
The runner ups were; flint, miki and gwen (they all had over 10 points (16,14,11 points in this order))
And they received a replica of the time gem, which just looks good ^^
#44
Shard Changes / Patch 10th of June -17
June 10, 2017, 02:17:54 PM
- Added some event related items/mobiles
- Finally serialized the empty venom vials, sorry to those that lost em during a server restart.
- Updates to vendors, reduce cache size and hopefully less lag.
- Spell cast bar module update
- Fix an internal item leak for vendor purchase processing.
- Core vendor purchase processing overflow protection.
- Aquarium, Fish Bowl and Fish optimisations.
- Various timer-based optimisations (reduce running timers by hundreds)
- Updates for vendor display caching.
#45
Shard Changes / Hotfix/Small patch May 30th
May 30, 2017, 03:02:23 PM
- A small fix for resource boxes, made them a bit smarter (SKYNET BEWARE) , caused 2 crashes today. Should be fine now!
-Some more core updates
-Magical training diamonds will now work properly, and soon be placed in Insula (These will be so much easier to train stealing on, same id etc. etc.) (P.S. Have you seen the bushido momentum strike training area in east insula?)
-Momentum strike will give you gains to 125%, mmmmmmh those gains...