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Messages - Jar Jar

#31
Guides / Re: Can't get any stats?
June 17, 2010, 04:19:15 AM
im pretty sure you need to be gaining in skill to get stat gains.. Are you using a skill that is already gmd? try another skill that isnt at 100 yet. Also make sure you havent reached your stat cap already.

combat skills for strength
any casting and tracking i think for int
snooping for dex

Hope that helps
#32
Guides / Re: Imbuing 101
June 13, 2010, 01:15:12 AM
UPDATE
Upon further investigation, hitspell seems to add an average of 9 - 10 per imbue.
#33
Guides / Imbuing 101
June 12, 2010, 07:20:36 AM
Forenote: I enquired to staff about imbuing caps and asked if it was possible for me to make a post about these caps and general info ive found. Ive been given permission by staff to write about some of the rules, caps and things ive found

Welcome Pandorians to jar's Imbuing class 101. This is a collection of what i have learned from ingame imbuing, to share with you all in the hope that it helps out.

The basics of imbuing are already stated in the "Rune imbuing" thread, this is all about %'s (as accurate as i can get them) the intensities given by each 'hit', what mods can be added to what items, and how best get the best chances at getting the imbues you are after. However all is based on what i have personally done ingame so far.. IT MAY NOT BE 100% FACT as it is just from my experience. However i hope what i do have helps..

So what items CAN i imbue master jar?

Im glad you asked. From my knowledge these are items that CAN be imbued.
-Armour, runic or looted.
-Weapons runic or looted.
-Jewelry looted.
-Lesser tots

JUST as important are the list of items that CANNOT be imbued, these include:
-Clothing
-Talismans
-Artifacts
-Pets (duh)
-anything you cannot place on your character as a useable item.
-trees

MOST importantly, this is a list of items that can be imbued BUT SHOULD NOT BE. These will get fixed in the future, for now DO NOT attempt to imbue the following items. Im not sure what staff will do to you if you do, but it might not be pretty...
-Artifacts (without a artifact rarity rating) and GREATER tots.
-I think thats it :)


-Ok cool, so what mods can be imbued to what items?

Well, its quite easy really. Any mod that can be found on a specific type of item (armour, weapon, jewels) normally through looting or crafting (not including mods found on artifacts) can be added to the same item type through imbuing. Example:
-I can add lower mana cost to armour and jewels, but not to weapons.
-I can add hitspell to weapons, but not to armour or jewels.
-I can add mana regen to armour, but not to weapons or jewels.


-Awwww wickid! ok, so what about this... can i make like a 80 fireball, 70 harm, 100 lightning, 40 swing speed increase 200 damage increase weapon and pwn all who oppose me!?!?  aaaarrrrggghhhh?

 :?

ok.. well no. You cant. why?

Because even thought it is 'possible' to do this at the moment because the imbuing is so new, normal mod limits still apply. Confused? ill try to explain....

-Normal craftable and lootable weapons are only ever given a max of 1 hitspell and up to a maximum of 50 of that hitspell. PLEASE DO NOT IMBUE ITEMS PAST THEIR NORMAL CAPS/LIMITS. For those who are new ill try to jot a few down below:

-Hit chance increase and defense chance increase. Max 15%
-Swing speed increase max 30
-Hitspell max 50 (and only 1 per item)
-hit lower defense, attack, damage increase & all leeches and area hits max 50
-resists max 15
-lower mana cost 8%
-Any regen is 2 i think?
-stat increase 8
-hit point increase 5
-damage increase (non weapon items) 25
-spell damage increase 15.

Honestly just be sensible about the imbuing and youl be fine. I mean having a player running around with a weapon like the one above mentioned would kill in 1 hit. Where is the pvm/pvp equality and fairness in that?


-Meh.. got any pointers on how much intensities each hit gives?

Yeah sure, from my experience so far this is as close as i can give to what intensities are added. Sorry but i can only add the intensities of mods i have personally imbued. If you have added others and have an idea post em below..

-Hitpspell = around 5-20 per hit i think..
-stat increase = around 1-8.
-swing speed inc = at least 4-10.
-hit chance & defense chance increase = around 3-10

Sorry they are about the only mods ive imbued with so far...

-So what are the chances of imbuing items?

Well, this depends entirely on a few things:
-your inscription skill (mainly)
-your magery skill (not as much)
-your luck irl
-maybe if your hungry or full? (not sure about that 1 heh)

I tried imbuing around 6 items with 100 inscription and 110 magery. every item failed.. id probably rate the chances of 100 inscription + 100 magery at around 5-10% success rate of actually imbuing the item. On the other hand someone who has 120 inscription and 120 magery (and even an inscription bonus talisman) would probably have close to 60-70% success rate.  
*note 120 magery can be gained from any champ spawn ingame, however 120 inscription ps can ONLY be donated for.
Sure most ppl cant get the 120 on both skills but there are players online who do and will imbue FOR you for a small fee. So other take your chances with the skill level you have, or find someone you trust and pay them to imbue for you..

Disclaimer: As  i said up top, i have been given permission by staff to write what i have written here, please take the rules i have written above seriously as they are true. IF i have put any wrong or misleading information in i apologise :)  im sure staff can edit it or put in the correct facts.
  I hope this has helped you all in your quest for imbuing, if you have anything you can add please throw it in..

Best of luck with your imbues compadres!

Class dismissed..
#34
I dont think there is anything wrong with the economy on Pandora atm, and there really isnt a need to kickstart it. It is slowly growing and establishing as we speak.

  I think what staff have done to help the economy has been spot on. Tots were easier to get early on as there werent a lot of players, so not a lot of trade happening. As the shard has grown Kon and Azar have obviously been slowing down things like tots to give the economy a chance to settle. I agree with Sean that some items that are donated for give a large advantage to those who can donate ( even thought im one of them :P ), but a brand new shard needs to get funds fast and from somewhere. Id do the exact same thing too if it got the $$$ that keeps the shard running coming in..

The way i see it, if you are concerned about the economy, staff have done their half we should put some effort in 2. If you have that 120 ps you know is rare and could normally sell for 4mil on another shard, bite the bullet and sell it for 2mil lol. This will
a) help set a more realistic price for items (cos lets face it wouldnt u wanna buy it for 2?)  and
b) Pandora is new, with new players. This isnt an established shard where there is EVERY item youl ever need selling on every corner. So everything is basically rare. Ppl have no money so whats the point selling something for 10mil when not many can afford?

And hey if you dont wanna sell your ubers for cheap, hold onto for a month or 2 til the economy picks up a tad more.

p.s. Speaking of the economy, keep an eye out at the 1st house 30 steps directly NE of luna gate. Im selling runic armour atm and will be putting in runic weapons vendors soon. Largest runic sales on Pandora are found there!!. Also taking offers on items locked down :)   Haha thread hijack :P :P :P
#35
Off Topic / Re: I had a nightmare about Pandora
May 29, 2010, 05:07:36 PM
Was the nightmare about the pet or the pker? cos a combo of tupac and janet is far from scary :P
#36
Off Topic / Re: Snowboarding!
May 21, 2010, 09:51:58 PM
art thats nice man :)   but i hate you cos i cant afford to go snowboarding this year, and even if i could perisher rarely gets snow that good. nice video tho mate. Were u the 1 with the camera or the 1 in front?
#37
General Discussion / Re: Tokuno Dungeons
May 21, 2010, 05:15:20 PM
what the? i agree with ether? hmmm.

Thing is guys, it may not have been you personally who were farming tots, but when tots were gainable ALL over tokuno people could get 10 tots in 10 mins. havent you noticed incredibly powerful artifacts like luck mempo, swords of prosperity, rbc and more on almost every char in insula?

As it is, people have horded greater tots for a while now and there will be many for sale now, this was obviously done to stop the shard being bombarded with tots, which it was + it gives opportunities for pvpers now to get some practice. And seeing as the shard has been growing and settling in since it was started, there has been PLENTY of opportunities for pvmers, and there still is.

If you dont like the new tot sytem, but still want to hunt for tots i have a few tips for you guys:

1) yomutsu mines are harder than dojo, but pkers tend to go there less often because the dojo is more popular so its probably safer.

2) Hunt in groups, if you are in a group of 3 and are attacked, ATTACK BACK! even 3 noobs vs 1 pro will be better than running and getting picked off. So attack back and make your way back up to the lands of tokuno where you will be safe.

3) If you use pets and you are attacked by a pker, type "all guard". Your pet should then attack your attacker and give you a chance to hide, escape or even gank the pker.

4) If hunting in the dojo, run through the entire 1st level and start hunting on the 2nd level. Pkers will run in the entrance of level 1 and if they see monsters everywhere and no corpses, they will probably think there is no1 in there and leave.

5) If attacked run into a high populated monster area, if you die, at least your attacker will have a hard time looting your corpse with a room full of fan dancers surrounding it.

  Tots and greater tots will now go up in price, because they are harder to get. So tot hunting will become a good way of making an income. Kons changes are always for the best, you just need to wait, watch and see :)
#38
lolz
#39
General Discussion / Re: PvP newbie/duel statloss
May 19, 2010, 02:31:26 AM
Welcome to factions art!  Its pretty quiet atm heh only seen a few around. you can get faction kills in all fel facets (ilshanear, malas, fel) im pretty sure but it only displays faction title in "felucca".

Only real bummer about factions is because there is no1 to kill atm, you cant get the rank needed to do stuff like run for leader and others. So hopefully more ppl will join soon :)

Think azar said they are working on the statloss.
#40
General Discussion / Some enquiries :)
May 14, 2010, 05:36:59 AM
Gday staff your friendly neighbourhood jerry here :) I was just curious on a few matters ive been thinking of, some questions, some ideas and requests. None of them urgent or meant to put pressure on you, im just curious is all:

1) (sort of linked to #2 aswell)  Wondering if an auto pvp event is on the drawing boards? the shard has been growing incredibly fast and well, and that is pretty much with a mainly pvm gamestyle atm. I reckon daily pvp events would really boost numbers here, there are a lot of pvpers starting up here now. With rewards something like 15 pan coins to 1st place, 10 to 2nd place and 5 to 3rd? Would give pvpers a way at getting pan coins 2 :)

2) PANDORA COINS - This is gonna sound hypocritical as i am a bit of a farmer and i LOVE the sc deeds and luck deed... HOWEVER. It seems to me that there are a lot of coin mobs in game atm. I get this, as the shard is starting out and ppl need a chance to establish themselves, however out of 2 runebooks i have with coin mob locations, only around 10%-15% are ever spawned at one time. My problem with this is that there is only a handful of players that know all these spots, and i know at least a couple of these guys would be reeling in about 200 or more pan coins a day. Which means sc deed/luck deeds and other incredibly super items are easily buyable. Too many of these uber deeds in trade and it will start to ruin the economy (crafters luck hunters etc).
My fixit idea? Maybe reduce the number of coin mobs, so they will become more competitive, or maybe move majority of spawns to fel? (could make more competition? i dunno) event rewards could be pan coins aswell?. This will raise value of P coins and stop the rich getting richer and the poor getting nothing.

3) TOTS Not sure of the best fix for this one, but atm greater tots are sort of flooding the shard. The main culprit is farming of tots (yes i know im a hypocrite cos ive done this) in a particular spot, where you can easily get 10 tots in under 30 mins. Do staff see this as a problem? or not really until more ppl are hunting for tots? Only real ideas to 'fix' this i have would be other making tokuno fel rules (would still have farming of tots but also make it a pvp hotzone) or move tot drops to dancer dojo and yom mines to slow the drop rates and make the 2 tram rules.

I understand a new shard has to give the early playerbase an opportunity to grow and establish but maybe we are reaching the point where the economy is full of uber items, and a massive lack of basic gear?. Maybe we need to give things a chance to settle? I could be wrong of course not often am :P, but there is that off chance. Just jer's 2 cents again :)
#41
Wow had no idea disco could be used in pvp, wicked! lol. Although i do reckon its prolly more pvm heh.

Wither problem? if you know they are gonna do it, just keep em blood oathed :)  they need huge int (mana) to spam enough withers to kill so should have shite hp. Fixed!
#42
General Discussion / Re: Red Recalling
May 11, 2010, 07:09:19 AM
QuoteA wise man who owned a big shard once told me

"the day your players stop complaining about things, the day your shard is dead"

So I like to hear your guys opinions

Haha i knew you were a wise man kon :)

QuoteIf you're red, you're supposed to be at a disadvantage. That's what you get for having a large murder count. This is not strictly a PVP server, for a very good reason. You should be glad you can use moongates to go wherever you like. Perhaps, other than trying to make the game work completely to YOUR advantage, you should ask Kon about perhaps putting an equal number of coin bosses in Fel. I'm not sure how many are there, since I rarely hunt in Fel anyways. Seems like a good compromise to me.

Lol ok ram:

1) Reds do get disadvantages, im pretty sure the virtue system is non useable to reds, so they cant activate champs, protect, honour, sacrifice res and such + the typical normal ones in town etc.

2) I dont understand the "you should be glad you can use moongates" quote... If a red cannot recall, and cannot use moongates, he is stuck forever in the facet he turned red?

3) From what ive read, this isnt a post from statin about getting a handful of advantages thrown in for reds, this is simply a request for some of the more severe disadvantages to be relaxed.

And finally, you're obviously a very pro pvm player, which is totally fine :) However think of it this way, would you enjoy and appreciate the days so much if there were no nights? or happiness if there was no sadness? My point is that it is the 'bad' things (reds) that make us appreciate the good things (arties, gear, gold). Reds make the game exciting, and risky, and fun :)

(Im just trying to be full of wisdom like kon  :P )
#43
General Discussion / Re: Red Recalling
May 10, 2010, 05:42:00 AM
The diversity a Red brings to the game is immense, but this will just drive us away.

Yeah i agree with this, i was trying to get a couple of guildies to malas the other day to where our HQ is and they have to run from luna gate the whole way. Then when they get there and need to head off again they have to do the 5 minute run again lol.

Is there any chance of it being relaxed in the future? i understand why if it is to slow down the killing of newer players atm. It just seems that reds are very limited and disadvantaged how it is atm..

'Jerry's 2 cents' for free :)
#44
Off Topic / Re: Google Image Search
May 08, 2010, 02:48:00 AM



Kaboom (more exciting that cup :P )
#45
Oh wait i love juggling too, uh oh...