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Updates => Shard Changes => Topic started by: GM NollKoll on July 28, 2016, 11:23:54 AM

Title: PVM Event Room - Spawn timer changes!
Post by: GM NollKoll on July 28, 2016, 11:23:54 AM
*phew*
So many spawns, but remade the whole system a bit.

No funky poofing of spawns (due to a "hidden" duration despawn timer)

Instead of a random spawn that pops in between 3-6 hours, which could end in having several spawns goign at the same time.

It will now work like this:
A spawn will be active (well most of the time)
When it is killed, there will be a low cooldown delay of roughly 10 minutes, let the corpses dissipear and let you loot, then a new spawn will be started!
So as i said, there will almost always be a spawn there, but sadly this new "model" is limited to 1 spawn only, gotta figure out a way to keep it like this, but let a player start a second spawn, or a third, or a fourth.


Will later on probably move the pvm event room to somewhere else, you will not notice much. (apart from a fresh place)
Reason is that the way it is built now, its way to much staff placed items and walls, and secret lil blockers of both pathway and line of sight. I'll try find a fitting area, which would reduce the need of walls and whatnot.

So yea, keep slaughtering in the PvM Event room! only way to make the broadcast from the spawners appear ^^
Title: Re: PVM Event Room - Spawn timer changes!
Post by: Yulack on July 28, 2016, 11:29:33 AM
Thank you for your NollKollness on getting that done so quickly.
Title: Re: PVM Event Room - Spawn timer changes!
Post by: Axle Stonehands on August 19, 2016, 07:31:01 PM
I love the new spawn timer - experiencing an old problem of disconnects while in there - not sure if its related or not
Title: Re: PVM Event Room - Spawn timer changes!
Post by: GM NollKoll on August 21, 2016, 06:40:15 AM
yea prolly due to the vast amount of items in walls n stuff..  i will try find a nice new place that requires less building
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