If you have no ammo or your target is too close, you will resort to punching the crap out of them instead of firing the bow, or throwing the glaive if you're a garg.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: zaxarus on September 23, 2013, 11:44:56 AM
Another problem is a thing with the calculation:
The more HP a player has the higher will be the AI Dmg by his opponent. It's hard to see the logic in that.
Quote from: zaxarus on September 18, 2013, 05:36:46 PM
It's not DI, it's "Damage Modifier", right? Cause this is what we were talking about (goes over cap, like the normally dropping quivers in loot...)?
Quote from: Keeblerboy on September 18, 2013, 07:43:26 PM
Ty is correct its Damage Modifier not Damage Increase(DI). All the other quivers have Damage Modifier of 10%.
Quote from: Electo Jason on September 18, 2013, 02:22:30 PM
- PvP Battle Necklace will now have +50 Hit Point Increase and 3 other random properties with random values, when created.
"Will this just be for new Battle Necky's or added to old ones as well?"
Quote from: Electo Jason on September 18, 2013, 02:22:30 PM
- Bonus Tier XP will no longer count towards rating or runes.
Will we be given the space back or do we have to unimbue than Re imbue?
Quote from: Electo Jason on September 18, 2013, 02:22:30 PM
- Imbuable stat bonus caps have been increased by 5.
- Imbuable stat regen caps have been increased by 2.
So there will be new runes with higher property?