Pandora | Ultima Online

Community => General Discussion => Topic started by: outluke on December 22, 2010, 12:16:52 AM

Title: Will the PvP system be ever reworked?
Post by: outluke on December 22, 2010, 12:16:52 AM
We all know it's far from perfect as it is now. When as of late I asked my friend, who used to be a very active player for last half of the year, why he wasn't around anymore, he replied that after building his suit for so long he found out that PvP atm is brought to "a bunch of retards running around and shooting each other with crossbows, and that there was no sense in making spell combos as your opponent will heal right through it".
As I see it, PvP on Pandora is purely script based atm. Have a script to apply your 2sec bandaids, have it chug your cure pots instantly on infinite loop, with no delay, making it impossible to poison you, have it to eat enchanted apple everytime someone will mortal you. It is well known that a well geared person, running a good script, is pretty much invincible, unless ganked by massive number of players (only well geared players, as even 10 newbs won't beat the speed of a good script).
Seeing how pathetic it all become I can't help but to plead for some changes. Would Staff please consider taking some steps, ie:
- putting delay timer on cure/heal pots
- lowering bandaids speed
- consider lowering fc/fcr caps

Please do not act like there were no problem. There is a HUGE problem of PvP (which is the end-game activity for most of us) being dead. Please consider introducing changes (in any form you like) that will stop the "one man invincible script armies" and put some skill and teamplay back into action.
Thank you all for your consideration.
Title: Re: Will the PvP system be ever reworked?
Post by: Bosskie on December 22, 2010, 08:49:57 PM
Definatly delay potions. I would say either lower bandages speed or lower fc/fcr cap. Do them both and I could see problems. My toon is a dexxer with no need for magery. It's already hard enough to leech, bandage, and pots and sustain max damage output. But then again I was diag with a rupture on my spine and the drugs have kicked in.
Title: Re: Will the PvP system be ever reworked?
Post by: Kennedy on December 22, 2010, 09:02:39 PM
Pandora is a no skillcap, fast paced pvp server.

There is nothing stopping you from utilizing these resources/techniques to your advantage as well. Build a better suit, make a better weapon. Imbuing is easier than ever atm, use it to your advantage.

If the fast paced heals, pots, casting are not your taste, there are plenty of shards out there whos pvp caps might be better for you.... not being rude or anything.
Title: Re: Will the PvP system be ever reworked?
Post by: Bosskie on December 22, 2010, 10:10:43 PM
Quote from: "outluke"As I see it, PvP on Pandora is purely script based atm.
Which ill agree with that. For the ones not using it, salute! With honesty, I wouldn't mind to start a post with a preview of these scripts, with honesty.
Title: Re: Will the PvP system be ever reworked?
Post by: Domos on December 22, 2010, 10:55:49 PM
The pvp scripting with no caps takes a good portion of the skill out of it, 2s bandaids are fine by themselves, so is the fc/fcr cap, but when a player has both it becomes a bit of a joke. Simple fix that Ive talked about before: drop someones fc/fcr cap when they reach a certain bandaid speed, just like protection spell does. This way scripting can still be used, just wont be as op as it is now. Like it or not there are other people playing on this server, just because you feel something is "fine" doesnt mean others feel the same way, and while I understand you wanting to protect your supremacy, I dont think its appropriate to tell someone to go to another server just because they disagree.
Title: Re: Will the PvP system be ever reworked?
Post by: Kennedy on December 22, 2010, 11:58:27 PM
I didnt tell them to go to another server, I said another server MIGHT be more geared for their taste (pvp wise) is all.


Pvp is alot different here, and definitely takes some getting used to.
Title: Re: Will the PvP system be ever reworked?
Post by: outluke on December 23, 2010, 01:23:04 AM
You miss my point entirely. I do know Pandora has specific mechanics, and I've done all to adjust my playstyle, I do have superior gear and made the most out of imbuing system. The main problem is when I go out to PvP and try to utilize all skills, spells, use different tactics and what not, even with my superior gear I cannot compete with people running scripts. Sorry, but hitting easyuo play button is not my idea of PvP. Either some measures to rule out overpovered scripts from PvP will be taken, or most players who value real skill, teamwork and tactics in PvP will just give up.
IMHO the simple solution is to leave the caps for bandaids, potion delay, fc/fcr as it is now for PvM and tweak those for PvP.
I do believe that people who now "rule" using sophisticated scripts, would have much more fun if they had someone to actually fight in fel based facets, other than spending hours looking for a lonely newb at champ spawn. Even if you won't be able to use your pro Godrick-made scripts, you will probably spend more time fighting and having fun, other than as I see it now - sitting at Insula.
PvP is dead, lets not argue, lets work out something to revive it.
Title: Re: Will the PvP system be ever reworked?
Post by: King Kong on December 23, 2010, 06:49:10 AM
lol -- oh people, everyone with a opinion.


You know they say this about PVP on every server? It's such a complicated system it cannot be perfect.

But the answer is yes, I have a test pvper, and I pvp with players to see things or find stuff that needs adjusted.
Title: Re: Will the PvP system be ever reworked?
Post by: Mahavira on December 23, 2010, 06:49:53 AM
The only way to kill anyone with an imbued suit, 2s bandages, and pot-chugging script is with multiple, consecutive mortal strikes.

Don't bother casting any combination spells, the person will simply heal through it. You cannot poison someone to stop them from healing. The only way is with bleed or mortal. Without the ability to also poison your opponent, bleed is totally ineffective. It only takes 2s to bandage the wound, so it will take them 4s for their bandages to heal them. We all have around 150 hit-points. You cannot deal 150 damage in 4s. It's impossible. Then you have to try bleed them again, if you miss them (bound to happen), their Greater Heal potions go off (30hp-40hp with EP 50%, every 10s.), then their bandages go off, anywhere from 43hp-70hp (every 2s). Within 2s, they're back to full health. :/

Mortal makes this easier. They can't chug a greater heal pot while mortaled. It also lasts 6 seconds. Still, you cannot inflict 150hp worth of damage in 6s. You'll be lucky to get half that, then you need another mortal strike. Same rule applies, they will be full health again if you miss on your attempt at a second consecutive mortal strike.

Now with a crossbow, this isn't impossible. It may take you a bunch of tries, but landing consecutive mortal strikes can be done. The reason it's easier with a crossbow is that, as long as you're standing still and your opponent is within range, the swing timer is active. However, with a close-range weapon, like bone harvester or hammer pick, the swing timer is only active within the 1 tile range. What's even more difficult about close-range weapons, is they don't hit very hard, even a hammer pick only has a base damage of 15-17. Crossbows have a base damage of 18-22 (those things hit like Armor Ignore while inflicting a Mortal Strike). With a close-range weapon, most of your damage has to come from spells (harm is basically the only way), and you can't cast and move, so your pretty much fucked. Sure, you can Deathstrike, so they can't run away. Again, 1.25 swing speed applies on DS, even if you hit, cast your spells to wear them down, you have to hit them again (3 hits in a row!), then repeat. Good luck.

What's worse about crossbows, with these suits we have, it's very easy to get 240+ stamina. This isn't a problem on OSI. I have no idea what the stamina cap would be on that server, but if you're over 200 stamina, it's at the expense of an all-round nice suit. At 240 stamina with 40 SSI (You can get 40 SSI just by crafting in ash wood), it's 1.75 swing-speed. At 50 SSI, it's 1.50 swing-speed. That's absurd.

Sure, I could run around with a crossbow myself, but I don't want to. That's retarded. I want to be able to cast combination spells and time my attacks. Running with a crossbow is really just who is lucky enough to land two mortal strikes in a row. Where the hell is the fun in that? The PvP system is complete shit. It's not surprising that PvP on this shard is dead. You can try different things like building a new system of player run towns, and all of the other cool things Xeen talked about at the developer meeting, but with a PvP system like this, the player base will continue to shrink.

What should be done immediately:

All potions should have a 30s cool-down, at least. These should be for emergencies only. All this talk about high-paced PvP is a garbage. People who run those scripts don't have to use bandages, use pots, use weapon abilities, re-arm, cast evasion, etc. It does everything for you, how is that fast-paced, accelerated PvP?

To consider:

Slowing down bandage speed, lowering the property caps on items to 6 (I'm a dreamer), limiting stat bonuses on jewels to 1 stat, capping HPI from items at 25, nerfing mortal to 3s (only with other changes, right now it's the only way to kill anyone :/).

Probably others, it's late, I'm exhausted. I'm just saying, this is a joke. I spent months building a character and suit on this shard because the PvP was awesome (even when I got rolled repeatedly, time after time). It's horrible now, not even worth playing.
Title: Re: Will the PvP system be ever reworked?
Post by: UOAddicted on December 23, 2010, 12:50:40 PM
Quote from: "Konstantine"lol -- oh people, everyone with a opinion.


You know they say this about PVP on every server? It's such a complicated system it cannot be perfect.

But the answer is yes, I have a test pvper, and I pvp with players to see things or find stuff that needs adjusted.

did you ever get hit with kontact's x-bow?

70 damage (i got 70 all resist) +2 hit spell +concusion and never miss
even do im 120 parry 120 bushido 180stam 65dci
i mean ohh weeeeeeee cmon lol  :shock:  :evil:  :o  :x  :?
nothing personal with kontact but i dont call that balanced pvp sry
Title: Re: Will the PvP system be ever reworked?
Post by: Kontact on December 23, 2010, 10:39:20 PM
tbh i cant even be bothered reading all of it all i saw was bla bla bla kontacts bow. how about blablabla stop crying cos u didnt spend 6+ months building a suit about a xbow when i did. how about make one yourself if you are obsessed with it that much and stop having a boohoo. ty.
Title: Re: Will the PvP system be ever reworked?
Post by: Kontact on December 23, 2010, 10:43:22 PM
only reason u want to nerf pots is because some people have developed pvp assistant scripts. otherwise u wouldnt care.

and u only care because the cure pots can keep up with the gay consecutive poison spam which is a lame strategy anyway.

this argument is less about pots and scripts and more about dexxers vs mages.

if you nerf pot timers, then mages should have their fc fcr nerfed to 2/6.

oh but you wouldnt like that now would u.
Title: Re: Will the PvP system be ever reworked?
Post by: paco el flaco on December 23, 2010, 10:48:27 PM
Quote from: "Kontact"only reason u want to nerf pots is because some people have developed pvp assistant scripts. otherwise u wouldnt care.

and u only care because the cure pots can keep up with the gay consecutive poison spam which is a lame strategy anyway.

this argument is less about pots and scripts and more about dexxers vs mages.

if you nerf pot timers, then mages should have their fc fcr nerfed to 2/6.

oh but you wouldnt like that now would u.


2/6 IS the cap for Magery ....................... :S (necro is 4/6 and chiva 4/8)
Title: Re: Will the PvP system be ever reworked?
Post by: Kontact on December 23, 2010, 10:50:56 PM
either way, mahav said he 'chooses' not to run around with a xbow or whatever or build a suit around one. thats his choice i dont see why i should get the shit i spent months building nerfed down to his or anyone elses level because they 'choose' not to build the same or a similar or even counter template. fuck that noise
Title: Re: Will the PvP system be ever reworked?
Post by: Kontact on December 23, 2010, 10:52:18 PM
the oppotunity for my template exists for everyone if you choose not to use it thats your choice but idgaf if you dont want to, just dont QQ about me when i pwnt u
Title: Re: Will the PvP system be ever reworked?
Post by: Kennedy on December 23, 2010, 11:02:08 PM
4/8 (mage is 4/6 paco) casting, 2 sec aids, high stats, no skillcap sets the stage for fast paced pvp.... why would you think otherwise?

Sure, a few things could be changed, but not as drastic as some say. 30 sec cooldown on pots is a ridiculous proposition, considering there are several ways to poison players: mage, darts, weps. Some people dont want to rely 100% on mage heals/cures...and they shouldnt be forced to.

There are several weapons out there that can hit even harder than an xbow, people....build several weps for your arsenal.
While everyone banksits or complains on the forums....the top players are finding ways to make their suits/weps more efficient.

High end players shouldnt be brought down, just because some people refuse to adapt to the server's playstyle, or are just too lazy to put together a good suit. I also understand not everyone has the time to invest in the game, but this shouldnt punish people who do dedicate alot of time and effort into their account.
Title: Re: Will the PvP system be ever reworked?
Post by: outluke on December 23, 2010, 11:09:14 PM
It's not about dexxers versus mages as Pandora has no classes, due to no skillcap. Just take advice that your guildmate Kennedy gave us in this thread and utilize all skills. You just admitted that the problem is about PvP assistant scripts developed by some people - it's an unfair advantage against a  player who wants to actually PvP other than hit play button. What people who defend script PvP seem to miss entirely, is the fact that others who get "pwned" by your scripts will finally get bored with it, it's already hard to find anyone in Fel. Maintaining the current state does not lie within anyone's interest, if it stays the way it is you will run out of people willing to fight you.
I believe in Staff and that they will deflaw the PvP system to ensure shard's longevity.
Title: Re: Will the PvP system be ever reworked?
Post by: Kontact on December 23, 2010, 11:10:12 PM
amen
Title: Re: Will the PvP system be ever reworked?
Post by: Kontact on December 23, 2010, 11:11:59 PM
it is about dexxers vs mages and not because of any skill, but because of suit building and preference. unless u are pretty damn leet you can be both. :D but the 'arguement' is about pots countering gay poison spam (which yes, it is gay, as gay if not moreso than mortal spam). so QQ and adapt.
Title: Re: Will the PvP system be ever reworked?
Post by: outluke on December 23, 2010, 11:15:00 PM
Quote from: "Kontact"it is about dexxers vs mages and not because of any skill, but because of suit building and preference. unless u are pretty damn leet you can be both. :D but the 'arguement' is about pots countering gay poison spam (which yes, it is gay, as gay if not moreso than mortal spam). so QQ and adapt.
Sure, plese post the Godrick PvP assistant script here so we can all "adapt" to it. Let's all make an Xbow and bank sit at Insula, cause there is no point in going out to pvp as it is now. Also, I never shed a tear or personally attacked anyone, I'm just calling for some reasonable changes, which are called for by - like it or not - majority of shard population.
Title: Re: Will the PvP system be ever reworked?
Post by: Kontact on December 23, 2010, 11:15:24 PM
Quoteit's an unfair advantage against a player who wants to actually PvP other than hit play button.

"wants" being the key word. again a choice made by 'you' and 'people who think like you' i do not give a rats care about what 'you' 'want'

if you make a choice to play a certian way other than the most efficient way in context of the game mechanics, thats your problem.

i and people like me, should not be nerfed down to match people like you who choose not to utilize everything at your disposal. Q fukin Q.
Title: Re: Will the PvP system be ever reworked?
Post by: RoadBlock on December 23, 2010, 11:16:48 PM
I agree with Kennedy and Kontact..  I do not see why players that take the time and chance and use up alot of resources and gold building suits and weapons should be capped or anything else..  Anyone has the opportunity to build anything they want, and or donate for it..  

Here is the simple answer..  If you do not like the PVP..  Stay out of the PVP areas...  I like Kon's motto..  "With Risk comes Reward"  And I think it should be that way..  There are 3 tram facets and 3 fel facets..  so plenty or area to cover PVP or PVM..  

Ohh and BTW:  I do not PVP..  I PVM, and craft...  

Have fun....
Title: Re: Will the PvP system be ever reworked?
Post by: outluke on December 23, 2010, 11:35:55 PM
I just can't help but to giggle when reading the rage posts made here. I just hope that Kon and Co. will notice that only few people are defending the current status quo and that the PvP needs to be revorked in order to revive the scene.
Also we're not talking here about the EasyUO PSL Godrick's script, but the one he specifically adjusted to Pandora while actively playing in LID guild, the one you're currently using.
I'll just stop posting here as this thread is turning messy. My goal was to start discussion about changes needed to bring Pandora's PvP scene from death. I guess that some people not interested in improving it and are happy to not have anyone to fight with. And my man you sure have a thing for a "Q" button, lol.
Title: Re: Will the PvP system be ever reworked?
Post by: outluke on December 23, 2010, 11:37:55 PM
Quote from: "RoadBlock"Ohh and BTW:  I do not PVP..  I PVM, and craft...  

Have fun....

Good choice.
Title: Re: Will the PvP system be ever reworked?
Post by: Lilith on December 23, 2010, 11:39:57 PM
Just wanted to step in before this thread goes any further... Please remember to respect the opinions of others and show respect at all times. /carebear
Title: Re: Will the PvP system be ever reworked?
Post by: Kontact on December 23, 2010, 11:41:32 PM
i hope they realise that only a few people are having a qq about it because they die to me.

pvp is not dead not even close i kill people every day... fact.

just because you dont dosnt mean pvp is dead.

and pvp could be made better by content incentives if anything.

as for whatever razor/easyuo or other programs/scripts me or anyone else runs is nobodys business lol. i think part of ultima requires being atleast minimally handy with scripts and macros. if you dont use scripts and or macros you fail. end of story.
Title: Re: Will the PvP system be ever reworked?
Post by: outluke on December 23, 2010, 11:55:54 PM
While I agree that anyone should put effort in making a good suit for themselves and learn to use razor and basic scripts, I can't help but to notice that some features are just overpowered. Whoever is crying or raging, they should stop being emoptional and take a deep breath. It's up to Staff to decide wheather change things or leave them as they are now, I just hope they will make a good choice. IMHO pots should most definitely be put on timer and that's the most burning issue in PvP to be handled. End of story on my part.
Title: Re: Will the PvP system be ever reworked?
Post by: Kontact on December 24, 2010, 02:14:35 AM
IMHO im telling you pots ARE on a timer. 1second timer.
Title: Re: Will the PvP system be ever reworked?
Post by: Kontact on December 24, 2010, 02:15:12 AM
about the same 1 second delay between spamming poison spell.
Title: Re: Will the PvP system be ever reworked?
Post by: outluke on December 24, 2010, 03:01:28 AM
Except you need to actually cast poison, amongst other spells, in order to wear down your enemy, pots just kick in automatically - being handled by the script. Add the bandaid script and a good range weapon and it makes one man an invincible tank, who needs to just stand in one spot and hit play button, casually casting the abobvementioned poison and pain spike. If that's the idea of perfect PvP than it's just sad. And please don't say everyone should adapt and do the same...
Title: Re: Will the PvP system be ever reworked?
Post by: Domos on December 24, 2010, 06:14:30 AM
You know very well that poison spam can be "pushed" through pretty easy, all you have to do is damage the other player so they cant use your poisoned state and have to heal instead, you can also interrupt with a fast weapon. It all comes down to timing, getting the poison in right before the enemy bandaid for example so the bandaid is wasted on curing instead of the heal, that takes timing skill which is what pvp is about. The problem is, there is nothing that lets people "push" the enemy any more, poison gets cured instantly, mortal pretty much the same, bandaid ss and mage lesser instantly refill any damage taken. So how is this fast pased pvp supposed to work exactly? We all run around shooting each other with mortal strike till someone runs out of bandaids? Sounds boring, and it kind of is.  Now, lets say we speed up casting on a few spells, like FS, poison strike and explosion (maybe a few others), and I mean significantly speed those up, and add maybe a 2-3s delay on pots. Then maybe one could push with spells again but Im not sure even that would be enough...
Title: Re: Will the PvP system be ever reworked?
Post by: UOAddicted on December 24, 2010, 09:18:39 AM
Quote from: "Kontact"tbh i cant even be bothered reading all of it all i saw was bla bla bla kontacts bow. how about blablabla stop crying cos u didnt spend 6+ months building a suit about a xbow when i did. how about make one yourself if you are obsessed with it that much and stop having a boohoo. ty.

no sry i dint spent 6month +afk mining for my imbuing, but thats not the point
as long things stay like they are atm pandora will stall to a awesome pvm shard
where 1 red roams fel, no one duels no pvp etc we are talking of the futur of pandora
not your suit and bow, but heh i cant wait to see some changes, we will see who will cry.

edit: i want ot make sure you understand this, its noothing personal with you kontact. i use you as example cauz you are one of if not the only i see in fel. i agree that pots timers is bs but i think adding a cap to the damage a weapon can do would be fair to everyone and make the pvp way better, maybe it force ya to use your talent to kill poeple and not just count on your suit, bola and bow  :D i dont blame ya, as i always said,  **i play the game like its coded** and honestly i am building a x-bow lol cauz if its what it take i will use it too. but i think some little fixes woulnd rly hurt the pandora pvp comunity. we need a way that poeple can get in action faster, cauz at this point lets take it real. a new player commess to pandora he is roxxor pvper and be a awesome add to the server, he logs lurks around for a few days until he realize he wont be able to stand a chance b4 he farmed 100's of mil in resources to imbue a decent suit. what do you think the guy will do? alot of chances he logs out and looks for an other free shard. a review of the pvp system on pandora is a necessity if we want to take the server to the next level. i see alot of potentiel but there is still alot of work to be done.

my2cents, im out of this topic.
Title: Re: Will the PvP system be ever reworked?
Post by: reg3131 on December 24, 2010, 10:57:18 AM
I have to agree with old on this one i have been playing for4-5 months also and ive not once joined a PVP event because or how messed up the system is. There is not a day that goes by that someone tries to use [c to drag some new player out to fel just so they can get their jollies off i guess i mean what else would u do this for? You want better pvp but your not willing to give up anything to bring more people into it. Personally if i was a higher PK on the shard i would be willing to do anything to revive pvp on this shard, i once loved pvp till i get one shotted by almost all the reds. So heres hopeing something is done because like old said this will become a PVM shard if something isnt done soon, Which to me is fine since my guild is only PVM but there are times i would like to pvp or try to fight when getting attacked.
IMO the lack of willingness by PKs to adapt to bring PVP back to this shard just proves how lazy they are they just want to easy mode pvp, which is why kennedy has his signature of an exploit he got away with. If everyone had the script that godrick gave his guild you guys wouldnt be as God like as you think you are, lol pretty sad that you have to rely on a script and your suit instead of skill which is what made this games PVP better then any other. My input, granted im not in PVP now but thats not saying this wouldnt change if things were balanced a bit.
Title: Re: Will the PvP system be ever reworked?
Post by: Kontact on December 24, 2010, 03:31:17 PM
this threads focusing arguement has changed from blabla winge winge kontacts bow, to bla bla winge winge cure pots, to bla bla winge winge script, to bla bla winge winge something something mage spells need to be faster, to bla bla comments from people who think pvp is dead who dont pvp.

you say you dont enter the dailypvp because of how retarded you think pvp is? how the fuck would you know if you never entered?

second, and i repeat pvp is not dead i kill people daily. third, my bow, mortal, my pots ARE NOT invincable, bomb beat me 1v1 just today to prove that.

the biggest and most successful thing that could happen for pvp would be to encourage fuck knuckles to stop being so god damn lazy cos they "cant be bothered farming millions worth of mats" that is not my problem.

if the noobs who are crying on this thread spent that time farming instead of talking out their ass, they could probably have a suit made already.
Title: Re: Will the PvP system be ever reworked?
Post by: Kontact on December 24, 2010, 03:36:16 PM
this thread should probably be moved to the off topic section seeing as where its heading.
Title: Re: Will the PvP system be ever reworked?
Post by: Kronen on December 24, 2010, 03:44:37 PM
kontact, you could share whatever script everyone says you're using and then what can they complain about?  anyone can, in time, build a suit like yours, so share the script(s) and then everyone can choose to be on a level playing field if your script is as epic as it's made out to be.

is it even ok to share euo scripts on this forum?  even if kontact won't, i've got a few decent scripts (not all for pvp but say farming donations to library etc) i could post from my old days on osi..  nothing tried and tested or used for years now, might need some tweaking, but it'd give people a start.

as for balancing issues, again i'm not recently or shardly experienced, but i'd much prefer what someone else suggested in an fc/fcr cap based on dex than an outright nerf to the more dexxery way of healing.
Title: Re: Will the PvP system be ever reworked?
Post by: UOAddicted on December 24, 2010, 03:49:42 PM
Quote from: "Kontact"this threads focusing arguement has changed from blabla winge winge kontacts bow, to bla bla winge winge cure pots, to bla bla winge winge script, to bla bla winge winge something something mage spells need to be faster, to bla bla comments from people who think pvp is dead who dont pvp.

you say you dont enter the dailypvp because of how retarded you think pvp is? how the fuck would you know if you never entered?

second, and i repeat pvp is not dead i kill people daily. third, my bow, mortal, my pots ARE NOT invincable, bomb beat me 1v1 just today to prove that.

the biggest and most successful thing that could happen for pvp would be to encourage fuck knuckles to stop being so god damn lazy cos they "cant be bothered farming millions worth of mats" that is not my problem.

if the noobs who are crying on this thread spent that time farming instead of talking out their ass, they could probably have a suit made already.

maybe i can remind you who is posting the most and who is the cry baby noob in this thread
 :arrow:  YOU  :!:
 stop caring.
Title: Re: Will the PvP system be ever reworked?
Post by: Domos on December 24, 2010, 06:26:48 PM
Thank you Kronen, Im glad someone noticed how easy a dex based fc/fcr cap would be and how much balance it would add. This way someone with 2s bandaids has fast hit and the quick heal but wont be able to use ss or lesser heal to suppliment it, someone with slower bandaids will be able to heal using caster spells but wont hit as fast. If done right we might even see big spells in pvp again. At the same time someone whos already capped from the dex would be able to use protection spell since they are already capped, adding another interesting twist to the battles.
Title: Re: Will the PvP system be ever reworked?
Post by: Bosskie on December 25, 2010, 01:20:46 AM
Quote from: "Kronen"is it even ok to share euo scripts on this forum?g.
Would be a great post. Sorry Kontact you were singled out. I do understand updates are happening, so maybe then or soon after there should be a pollabout what should be balanced or not. maybe an ingame poll?
Title: Re: Will the PvP system be ever reworked?
Post by: Kronen on December 25, 2010, 01:51:32 PM
Quote from: "Domos"Thank you Kronen, Im glad someone noticed how easy a dex based fc/fcr cap would be and how much balance it would add. This way someone with 2s bandaids has fast hit and the quick heal but wont be able to use ss or lesser heal to suppliment it, someone with slower bandaids will be able to heal using caster spells but wont hit as fast. If done right we might even see big spells in pvp again. At the same time someone whos already capped from the dex would be able to use protection spell since they are already capped, adding another interesting twist to the battles.


quoted for truth.

this would be such a good system with this one idea implemented.  the only cause for concern i see with it is that someone that plays a dexxer tamer but who tops up their pet health with magery heals might be a little..  annoyed.  but then i play exactly this style myself and i think it's an awesomely good suggestion.
Title: Re: Will the PvP system be ever reworked?
Post by: Kennedy on December 25, 2010, 05:38:25 PM
But this is the point of having no skillcap...so you can use every skill to its FULL advantage. You knew this when you signed up on pandora. Dont put some rinky dink fc/fcr cap on dexxers (which would affect chiv/ninja/bush btw = fail) plus it would muff pvm all up with the amount of spawn at champs etc.

...unless you dont think dexxers should be able to do champs...hell why not make it a skillcap server while were at it?

...and with skillcap would have to come a stat nerf...then imbue item nerf so on so on.


THE POINT OF A NO SKILLCAP SHARD IS TO BE ABLE TO PLAY A HYBRID CHAR....and not be forced with the age old 'mage or dexxer' decision.


 Bandie/pot scripts have been around for years and years and they can only do so much. The key thing about godricks script is that its reliable....its adjusted to pandoras dex/bandie speed. It doesnt have all sorts of useless formulas and calculations in it to slow it down when u need it most.

As for posting it, no. The script is godricks own work and not ours to post....that is up to him.




I think most people are just used to dominating as an OP pure mage on most servers and then come here and realize they cant suffice on pure mage alone. They have to add alot of other skills into pvp strategy, which may be hard to do after playing a certain template for so long.

The bottom line is this, you CHOSE to play on pandora,  knowing full well the caps/parameters etc. Pandora shouldnt have to change its major pvp functions to cater to a group of younger players whenever they snap their fingers.

...as far as the shard population downsizing, there is alot more to that, but this is not the thread for it.


That is all.


 and Merry xmas  :D
Title: Re: Will the PvP system be ever reworked?
Post by: Domos on December 26, 2010, 08:26:40 AM
Yeah it is a no skill cap shard and yeah we all came here knowing that, nobody said anything about a kill cap. The talk was about reducing the number of heals available to endgame builds. There are other ways of doing it, like a dex based mage heal reduction or a cap triggered by pvp combat only ...
 BUT If you want to get all jumpy about it: when I joined Pandora there was only the OSI gear available with the exception of the Robe of the Sand. Then a developer funked up and installed an unlimited imbuing system, a few people jumped on that and made some items that were ... unreasonable. Then, when the developer realized his mistake and a nerf was comming, those same people cried and got all pissy about it and managed to make those items new "norm", just slightly trimmed. Problem is those items completely unbalanced the game, Im sure the script everyone is talking about is a good one but the real reason a script could make such a huge difference is a maxed out life bar with 2-3 heals behind it, not the "perfectly timed" bs you are spitting out. This gear that should have never exsisted is what makes that possible, and unless it gets chopped (too late for that huh) there needs to be another way to limit how fast one could heal up if there is ever to be real pvp on this shard again.
 So YEAH, when I joined Pandora it was a much more balanced shard and the no skillcap had nothing to do with it. Way to redirect the topic though, are you in politics by any chance?
Title: Re: Will the PvP system be ever reworked?
Post by: Kontact on December 26, 2010, 01:02:03 PM
real pvp?  explain to me what your idea of ""real pvp"" is?

exp fs combo to kill someone? gay.

try growing some nuts and adapting to the way things are.

balance on a no skillcap shard does NOT mean balance between mages vs dexxers.

balance on a no skillcap shard simply means that everybody has the opportunity via game mechanics to aquire the same equipment.

you too can have 150+ hp max dex and multiple heals. so stop yo fuggin winging,
Title: Re: Will the PvP system be ever reworked?
Post by: Kontact on December 26, 2010, 01:05:29 PM
as for a pvp script. if you monkeys have not been to the euo PSL or know what it is......


step 1) quit yo winging

step 2) go to easyuo.com

step 3) make an acc

step 4) go to the public script library

step 5) pick one of the many pvp scripts up there nubs.


if you dont know how to do that or choose not to....your fuggin problem.
Title: Re: Will the PvP system be ever reworked?
Post by: outluke on December 26, 2010, 02:48:53 PM
This thread was started to discusss possible necessary changes to Pandora PvP system. If you don't have anything constructive to say, or like it the way things are... fine - just stop spilling the hate and flaming others. Stop making yourself so self-important. Noone gives a rat ass about your suit or how you like to fight, on the same account you shouldn't tell people to adapt to your own playstyle. Just stop acting like narcistic douche.
On the other hand people who post here do care about clearly visible flaws in PvP system - the most important being the uninterruptable, no delay,  insta pot cures.
Please folks, don't flame each other and keep the discussion civil.
Title: Re: Will the PvP system be ever reworked?
Post by: Domos on December 27, 2010, 05:48:08 AM
What Outluke said is right. For the record, its not that I cant make a suit and fight the way everyone is forced to right now, its that I dont really want to, big difference.
Title: Re: Will the PvP system be ever reworked?
Post by: Xeen on December 27, 2010, 01:46:51 PM
It never fails -- more heated debate about PVP than anything else.  

I will look through this thread and see what can be done.
Title: Re: Will the PvP system be ever reworked?
Post by: Kontact on December 28, 2010, 04:09:23 AM
QuoteThis thread was started to discusss possible necessary changes to Pandora PvP system.

just because you deem something neccessary dosnt mean it is. so KMA! because i dont think it is.

QuoteIf you don't have anything constructive to say, or like it the way things are... fine - just stop spilling the hate and flaming others. Stop making yourself so self-important. Noone gives a rat ass about your suit or how you like to fight, on the same account you shouldn't tell people to adapt to your own playstyle. Just stop acting like narcistic douche.

this is what im saying, i dont give a fuck what you think pvp is or how you want it to be like. adapt to how it is or swallow.

QuoteOn the other hand people who post here do care about clearly visible flaws in PvP system - the most important being the uninterruptable, no delay, insta pot cures. Please folks, don't flame each other and keep the discussion civil.


read the fucking thread, i have already posted there is a damn delay. 1second, i.e. not "insta" (albiet close).
Title: Re: Will the PvP system be ever reworked?
Post by: UOAddicted on December 28, 2010, 04:19:37 AM
wow kontact 15 post of rage, nice for someone who dont give a shit huh?
Title: Re: Will the PvP system be ever reworked?
Post by: Kontact on December 28, 2010, 04:22:11 AM
i give a shit about pvp. not about nub crying bs.
Title: Re: Will the PvP system be ever reworked?
Post by: outluke on December 28, 2010, 06:05:25 AM
Like I said, narcistic douche with no arguments, just bad language. How about you GTFO of this thread and stop crying?
Title: Re: Will the PvP system be ever reworked?
Post by: outluke on December 28, 2010, 06:15:11 AM
Quote from: "Xeen"It never fails -- more heated debate about PVP than anything else.  

I will look through this thread and see what can be done.

Thank you Xeen. It's clearly noiticeable that majority of people who posted in this thread are calling for  changes, and only few individuals (that are just by coincidence in one guild) pretend that everything's fine.
Title: Re: Will the PvP system be ever reworked?
Post by: Bathisar on December 28, 2010, 11:11:39 AM
Ok i've spent the past 30 mins reading through all the posts and i've kept quiet on this for sometime now but this is just ridiculus. First off, as La Mort, i don't think anyone would say that my gear is anywhere close to being the best on the shard and i have a 3.4s bandage speed. Second, pvp is an ever evolving thing people. think about it like this, if you tweak the system (i.e. cure pots, bangage speed, fc/fcr) good pvpers are just going to find a new way to be the best at pvp.  i've played on shards where its was pre T2A and the people would were good at pvp were still good at pvp. Third, EVERYONE and i'll say this again, EVERYONE has the ability to imbue items, it's not a grace from god that only the members of the KR3W guild and UO guild have this ability. Now some of you might say that some items were made either illegally or can't be made any longer. I don't deny this, however i'll say that if you had played as long as some of us then you would have probably have some of those items too and as the imbuing system changes again there will be newer players saying the same thing about your gear. All in all i'm saying this, stop crying, unlike most of you who have complained on this topic i'm actually taking the time to make decent gear and so should you. If you don't like the pvp on the shard, don't leave tram or join another server and complain about their pvp ways as well. If you want to make the economy/ pvp to fix itself. get rid of afk gathering resources bots and ban scripting. It's no secret that many players use scripts to pvp, (including myself) i.e. pot chuggers, bangage scripts or a combo of some helper. Most pvpers use it and it's allowed on the shard, my suggestion... get some scripts. www.easyuo.com (http://www.easyuo.com). Now for those of you who say that you don't use scripts because that just "makes the game easy" tough luck. Unless Xeen or Konstantine comes on here and says that scripting is banned i'm going to use scripts, as does most everyone else who pvps. Like Kon said before this topic isn't an easy fix because once you "fix" the current system, i guarentee 3 months later, another topic will come up about how pvp needs to be changed again. Instead of trying to bend the rules to make them work for one individual, bend yourself to those rules and stop attacking people who do so already. Perfect example, A Silver Serpent, look at his armor; its not a completely imbued suit but made up of mostly artifacts. I've only seen a handful of players ever beat him... why? because in a match A Silver Serpent is a good pvper. He uses all of his abilities (including mirrior image last night) to defeat his opponents. Do you need awesome gear and scripts to pvp no... just get better at pvp and stop crying.
Title: Re: Will the PvP system be ever reworked?
Post by: Bathisar on December 28, 2010, 11:28:40 AM
oh and outluke, the reason why the KR3W guild doesn't want the system changed is because unlike most everyone else including yourself realize that you can't just "fix" the pvp system. Its like a game of chess, you only see the move that is in front of you, you move that piece then you think about your next move. The members of the KR3W guild see multiple moves ahead and see the potential problems that will occur if changes in the pvp system take place. Also another reason that seems to be overlooked again and again is this.[i] WE SPENT THE TIME TO MAKE OUR GEAR GREAT. [/i] we poured millions of gold and boat loads of resources to get the items we have and newer players such as yourself don't seem to understand that. Why should we be punished? Here's an example: i made a dex bonus rune last night and here's what it cost me to make it: 1 rough stone, 5 essences, 1 relic fragment, 50 magical residue. 1 rough stone = 350k or an hour to farm, 5 essences = 75k, 50 magical residue = 15k, 1 relic frag = 600k, thats over a million gold for just one rune and that only gets you to 4 dex bonus, max is 8 so just for a dex bonus it costs you 2 mil gold. thats one property, whats the max like 10 props? so 20 mil per piece of gear at least, 10 pieces of gear, so 200 million gold at least with the new system. Most of us got our gear using the old system which was like 10x harder to get awesome gear. Can you start to see why we wouldn't want our gear taken away?
Title: Re: Will the PvP system be ever reworked?
Post by: Mahavira on December 28, 2010, 12:42:02 PM
La Mort, you do realize that's Jackie Brown right? His suit is 10x better than yours and most people on the shard, stop telling him to spend the time to build a suit. Also, the dude wasn't talking about taking anyone's gear away, go back and read.

Also, about "the reason why the KR3W guild doesn't want the system changed," is that, "members of the KR3W guild see multiple moves ahead and see the potential problems that will occur." Now I don't want to put into question your obvious psychic abilities, but the only difference a delay of 30 seconds to cure pots would have, is to make people vulnerable to poison. So what. They're supposed to be vulnerable to poison. Why would weapons have infectious strike if people are meant to be immune to poison? The reason Kr3w doesn't want that changed is because they chug pots and use Xbows. I already explained why that's the only way to fight with this current system on page one,  synopsis: the only way to kill someone with a good suit, 2s bandages, and pot chugging script is with multiple, consecutive mortal strikes.
Title: Re: Will the PvP system be ever reworked?
Post by: Bathisar on December 28, 2010, 01:30:42 PM
Mahavira, i'm not saying that we have any pyschic abilities, we just use our brain unlike yourself, all i'm saying is that we can clearly see putting on a timer on bangages and cure pots doesn't change much at all. So lets play some devils advocate here... in the world of pandora bangages have a cap of 4s and curepots and heal pots have a cap of 30 secs.... everyone's happy right? oh wait, i can still cure via magery, with 4/8 thats still almost an insta cast. so lets put a cap on that since i'm at the cap of 4s with the bangages... lets make it 2/6. that means you can hit me with more spells while i'm poisoned... oh wait no it won't because you now cast slower as well so you cast poison, before you can get your next spell off i'm cured and my bangages are already in the works to start healing me with your next spell. Now lets say if you don't hit the cap on bangages you can still have your 4/8. say you have to have a bangage speed of 6s to have 4/8. i'll still take that. i'll make my suit to be right at 6s so i can get that 4/8 because if i can cast faster than you i'll win everytime. if you want real teamwork and real pvp then don't bother with cure pots and bandies, make the server have a skill cap. 700 skill cap. That is the only way i've seen true teamwork and true unique playing styles. On every no skill cap servers i've played on its all the same, dex mage everytime. Part of the reason i joined pandora was because it was a no skill cap server and i'm sure loads of people would leave if that ever changed.
Title: Re: Will the PvP system be ever reworked?
Post by: Bathisar on December 28, 2010, 01:41:40 PM
Also there are plenty of scripts out there that you can use which achieve the same effect as ours so an arguement about us having a superior script is just rubbish. Man or Astro is a great example. With our "superior scripts" it still took about 3 or 4 of us to take him down in a pvp fight. He doesn't have the script that we do yet somehow he managed to survive our attacks with or without our xbows.... oh yea he actually knew how to pvp. Mahavira you left the UO guild because you couldn't hack it in the war which your guild had started and you made your own pvm guild. I'd say do a test run to see how everything pans out, make the changes but just do it to duels. You will see yet again that changing the pot or aids speed won't change the outcome of a fight at all.
Title: Re: Will the PvP system be ever reworked?
Post by: Mahavira on December 28, 2010, 01:55:02 PM
First of all, don't you dare say I quit UO because I "couldn't hack it" in a guild war. I left UO for other reasons, nothing to do with any guild war. The reason I started a PvM guild is to increase the player base. Nearly everyone in my guild is a new player, ALL are active, probably 1/6th of the active player base, by the way.

Don't talk about not being able to "hack" a guild war, you run from EVERYONE and refuse to duel, stfu. But Astro knows how to PvP and I don't? Seriously? You really want to go there? Just like a Silver Serpent is a good PvPer? You're a joke dude, don't bother posting in these threads, no one could possibly take you seriously.

Second, you're complaining that you have to heal with magery? It's an all-skills shard, use them.

Third, you say I can just chug too. We already covered this, read the thread, like you claimed to have done.
Title: Re: Will the PvP system be ever reworked?
Post by: UOAddicted on December 28, 2010, 02:07:01 PM
Quote from: "Mahavira"The reason I started a PvM guild is to increase the player base. Nearly everyone in my guild is a new player, ALL are active, probably 1/6th of the active player base,

for the exact same reason i did not join KR3W or UO
soon pvm guilds will own pandora HAHA!  :P
Title: Re: Will the PvP system be ever reworked?
Post by: outluke on December 28, 2010, 03:24:51 PM
I have to agree with the fact that you need to utilize all your skills to survive on Pandora. It's clearly visible that most people here are just bad at PvP (with few outstanding individuals - some of them already mentioned by La Mort) and have to rely on scripts heavilly to survive or "own" newbs. I never called for a total overhaul, I merely proposed few cosmetic changes (like increasing pot timers) to stimulate people to use "real skill" instead of EUO play button. Keep your suits, hold your temper.
Title: Re: Will the PvP system be ever reworked?
Post by: Kontact on December 28, 2010, 05:19:04 PM
hold my nuts, hold my bow, pone some noobs.!!!!!!!

euo scripts have been around for fucking ages to automatically apply bandies and people have been using them on pandora since i started here.

the kr3w guild the uo guild and every other guild who dabbles in pvp.


the crying only comes about because some people may have a slightly better version of a script that other people dont.

boofugginhoo. :( :( :( :( :( :(.

reason i waste people in pvp is NOT my bow, not my pots, not my aids, not my suit and not my awsome good looks. its a


!!!!!!!!!! COMBINATION!!!!!!!!!!!!!

chances are you dont have a suit like me, macros like me, a weapon like me, or look as amazing as me. there for u will loose.

solution? get a fuggin suit like me, make macros like me, get a weapon similar to mine, and get a makeover!
Title: Re: Will the PvP system be ever reworked?
Post by: Jaxson on December 28, 2010, 05:47:12 PM
What if like me you have awesome gear, awesome scripts, way beyond awesome looks....and you still suck?


Oh right...craft weaps and just have fun.


Told you the crying would never stop.

Still hugs for everyone.

And corn dogs. I have an extra if anyone wants one cuz Aryia hates them
Title: Re: Will the PvP system be ever reworked?
Post by: AKA-UNiX on December 28, 2010, 05:54:26 PM
What he said  :D  :D  :D
Title: Re: Will the PvP system be ever reworked?
Post by: Mahavira on December 28, 2010, 06:02:59 PM
Awesome, since La Mort and Kontact say it won't effect the outcome of duels, lets add the cool down timer to all pots?
Title: Re: Will the PvP system be ever reworked?
Post by: Kontact on December 28, 2010, 06:47:35 PM
only if the fc gets capped to 2 lol and darts get capped to 30 seconds aswel :) else.... ummmmm...... no....? poison darts are insta too quit yo winging woman
Title: Re: Will the PvP system be ever reworked?
Post by: Bathisar on December 29, 2010, 07:18:11 AM
Mahavira you left the UO guild because you couldn't hack it. i might run when its a 3v1 because its stupid to stay around but at least i'm still pvping unlike yourself... didn't see you at the ice block event last night hmm... saw you complain on world chat about it though. you didn't need to leave UO to help the "player base" Couer is doing the same thing with a newbie guild right now and he still rolls with us. Now Mahavira please stfu and let the grown ups talk. Jackie Brown its just not that simple to make "tweaks" to pvp, i'm fine with change but is it going to make a difference in the long run? i mean check the forums from a couple months ago and you'll see a similar forum post about pvp; and yes i do agree with kontact, everyone seems mad because most of us in KR3W have better of what most everyone else has.
Title: Re: Will the PvP system be ever reworked?
Post by: Domos on December 29, 2010, 08:47:01 AM
Wow, just wow, this thread was and is not about krew or any other guild, the only reason it got there is Kontact starting to spill out. You dont have any good arguments so instead you start getting personal and telling people to "stop crying". How about you stop crying, you have your "amazing" gear that youve "spent millions to make", nobody is talking about taking it away, it will still be great with the changes proposed. You may have to change the timer on your macro, hell, maybe even use the "cure" button once in a while or have to time a bandaid. But yall are scared of that arent ya? You know that once that happens people will be able to challenge you a little more and that hurts the ego, tingles a little bit eh? You would rather see the shard die then let it get balanced at all, kind of sad really concidering none of the changes would really impact you all that much.
Title: Re: Will the PvP system be ever reworked?
Post by: Bathisar on December 29, 2010, 09:30:45 AM
QuoteKonstantine wrote:
lol -- oh people, everyone with a opinion.


You know they say this about PVP on every server? It's such a complicated system it cannot be perfect.

But the answer is yes, I have a test pvper, and I pvp with players to see things or find stuff that needs adjusted.

did you ever get hit with kontact's x-bow?

70 damage (i got 70 all resist) +2 hit spell +concusion and never miss
even do im 120 parry 120 bushido 180stam 65dci
i mean ohh weeeeeeee cmon lol      
nothing personal with kontact but i dont call that balanced pvp sry

really? not about a guild? this comment was on the first page. perhaps you should read the post again before spilling from the mouth. like in this quote kon said that he has a test pvper that does some pvp everyonce in a while to test things out. I've come to say what i've wanted to say and i know that whatever the gm's decide to do with the pvp system that a few months from now people will just want it to be changed again.
Title: Re: Will the PvP system be ever reworked?
Post by: UOAddicted on December 29, 2010, 10:30:11 AM
fun part in this thread is kontact got forum owned by 2-3 of what he like to call *noobs* and is guild is tryng to help him save the face
but all they do is dig your hole a bit deeper yes sir you can build a suit and hit play on your scrips but i could quote all of your post in this thread
and it rly shows the limit of your capacity's

kr3w got forum owned buy *noob's* ubber intellect  :ugeek:

*owned*
 :o
 :x
 :cry:
 :?
 :shock:
Title: Re: Will the PvP system be ever reworked?
Post by: Bathisar on December 29, 2010, 11:30:22 AM
Quotekr3w got forum owned buy *noob's* ubber intellect

really? ubber intellect you say? perhaps next time when finishing an insult you be sure that you know how to spell the word "by" and not "buy". awesome intellect

pwned :lol:
Title: Re: Will the PvP system be ever reworked?
Post by: UOAddicted on December 29, 2010, 03:16:04 PM
Quote from: "Bathisar"
Quotekr3w got forum owned buy *noob's* ubber intellect

really? ubber intellect you say? perhaps next time when finishing an insult you be sure that you know how to spell the word "by" and not "buy". awesome intellect

pwned :lol:

wait thats all you found? a typo? off someone who dont speak inglish
haha find something better if you want to insult me

this is not a good place for trolling and flaming and if i was told by
staff to keep quiet and stfu id do it  but as long poeple will be allowed
to post shit like i read in this thread, insullt poeple etc i will play you stupid little game np
Title: Re: Will the PvP system be ever reworked?
Post by: Domos on December 29, 2010, 05:30:30 PM
Hey  guys, you should talk louder, makes you more right.
Title: Re: Will the PvP system be ever reworked?
Post by: Kronen on December 29, 2010, 07:31:53 PM
Quote from: "Mahavira"The reason I started a PvM guild is to increase the player base. Nearly everyone in my guild is a new player, ALL are active, probably 1/6th of the active player base, by the way.

yeah i'm one of the new recruits and maha and jackie are doing a great job helping a fair number of newer/less experienced players to the shard.  we are indeed active.  naturally this has knock on effects on things like the economy and player activity.  what these guys are doing is very good for the shard.  (i think old milwhatever's guild is similarly good for the shard.)  so, maha, ignore the cack being spouted by some people on here, we appreciate your efforts.

as others have said, there are some separate issues in this thread, but they're closely linked.  the argument seems to be that if certain things that are far more efficiently performed with scripts have a greater cooldown, it reduces the necessity of such highly tweaked/optimised scripts.  the counter being 'cry more, [but] we'll still pwn with our newly adapted scripts'.  well yes, but if certain mechanics are slowed down, the human brain's more likely to be able to compete with a script.  the imbuing resource system was changed because not everyone would know how to script/macro/use euo, to open up imbuing to a broader playerbase.

it's not that anyone's requesting a completely even playing field where nub can compete with a nearly 1 yr vet of the shard, it's just about opening up pvp to a broader selection of people.  there's a huge learning curve to uo for people that perhaps haven't played osi at all or for a while, or on other free shards.  with how fast paced pvp is with pros, a complete novice has little chance to even try out any combos of moves, let alone learn what works for them.  

i don't mean to single you out, but the supporters of kontact (who do largely consist of krew) seem to be putting forward short sighted arguments.  if you think a little more long term, and consider that you would in fact enjoy having more players to fight with,  to battle over champs and certain peerless, and own in the daily pvp..then it makes sense to broaden the accessibility of pvp.  it's not about bestowing godmode on people who haven't put in the time and effort for their stuff, but leaving a trail of breadcrumbs to encourage the new, the curious, the experimental.

it's taken me a long time to measure and think that through!  that is all.
Title: Re: Will the PvP system be ever reworked?
Post by: Bosskie on December 29, 2010, 07:36:28 PM
nice, They don't call it vent for a reason, maybe a specific channel on the 'trillo? DOTA anyone?
Title: Re: Will the PvP system be ever reworked?
Post by: Mahavira on December 29, 2010, 11:40:45 PM
QuoteMahavira you left the UO guild because you couldn't hack it. i might run when its a 3v1 because its stupid to stay around but at least i'm still pvping unlike yourself... didn't see you at the ice block event last night hmm... saw you complain on world chat about it though. you didn't need to leave UO to help the "player base" Couer is doing the same thing with a newbie guild right now and he still rolls with us. Now Mahavira please stfu and let the grown ups talk. Jackie Brown its just not that simple to make "tweaks" to pvp, i'm fine with change but is it going to make a difference in the long run? i mean check the forums from a couple months ago and you'll see a similar forum post about pvp; and yes i do agree with kontact, everyone seems mad because most of us in KR3W have better of what most everyone else has.

First, the reason I left UO didn't have anything to do with the "player base". I never even said that, I can see how you misunderstood (I should of put in a paragraph break). I left UO because a few people in the guild pissed me off and there wasn't a need for me to be in that guild anymore. I originally joined UO to fight P^M when they were the dominate guild and UO was the only one fighting back, but they were out-numbered and out-geared. When Gizmo quit, I left the shard too for a month, when I came back KR3W was chugging pots and acting like arrogant fools, so I stayed in UO to guild war with them.

Contrary to what you're trying to say, how I couldn't "hack it". We constantly called KR3W out, repeatedly, "PvP in Del" over world chat, time after time, even against even numbers, you guys NEVER showed up. I would always go looking for KR3W during the war and would even run up to numbers of you guys just to fuck around, because I was bored. Whereas, YOU ran from EVERYONE. Go ahead and lie, anyone from KR3W and UO knows you're full of shit. There was no reason to stay in UO because there was no field fighting (war) anymore, because KR3W were too big of pussies to fight us. As to who in UO I had problems with, It's no one's business who I had arguments or problems with, so I don't need to bring up the past.

I didn't go to the ice block, because I didn't want to go to the ice block. I said weeks ago I wasn't going to PvP until they fixed pots. I've made exceptions of course and I'll make one now. Fight me bitch. Duel or field fight, pm location in game. Back up your mouth.

Next, I created FoE, a PvM guild, because I wanted to help new players out. Originally, I was going to join NRNS to help out the new players. Then I saw Jackie in Luna one day and we decided to make our own PvM guild. I don't care how Coeur decided he wanted to help out new players. This is how I decided I wanted to help out the shard, and Jackie and I are doing a damn good job of it. (Just for your grammar nazi ass, who isn't even literate himself.)

Will nerfing pots make a difference in the long run? Here we go again, if it isn't going to make a difference, do it. Better yet, have ANYONE in your guild duel me without pots. We'll see if there's a "difference". Then you say months ago there's a similar thread about the PvP system and nothing is different. No shit, it was a thread by Stillwater (Top 5 PvPer on this server), saying that cure potions needed a cool-down timer. None has been implemented, so why would things be any different? Is that your idea of a logical argument?
Title: Re: Will the PvP system be ever reworked?
Post by: Cuemif Sampset on December 30, 2010, 02:46:06 AM
Quote from: "Mahavira"
QuoteMahavira you left the UO guild because you couldn't hack it. i might run when its a 3v1 because its stupid to stay around but at least i'm still pvping unlike yourself... didn't see you at the ice block event last night hmm... saw you complain on world chat about it though. you didn't need to leave UO to help the "player base" Couer is doing the same thing with a newbie guild right now and he still rolls with us. Now Mahavira please stfu and let the grown ups talk. Jackie Brown its just not that simple to make "tweaks" to pvp, i'm fine with change but is it going to make a difference in the long run? i mean check the forums from a couple months ago and you'll see a similar forum post about pvp; and yes i do agree with kontact, everyone seems mad because most of us in KR3W have better of what most everyone else has.

First, the reason I left UO didn't have anything to do with the "player base". I never even said that, I can see how you misunderstood (I should of put in a paragraph break). I left UO because a few people in the guild pissed me off and there wasn't a need for me to be in that guild anymore. I originally joined UO to fight P^M when they were the dominate guild and UO was the only one fighting back, but they were out-numbered and out-geared. When Gizmo quit, I left the shard too for a month, when I came back KR3W was chugging pots and acting like arrogant fools, so I stayed in UO to guild war with them.

Contrary to what you're trying to say, how I couldn't "hack it". We constantly called KR3W out, repeatedly, "PvP in Del" over world chat, time after time, even against even numbers, you guys NEVER showed up. I would always go looking for KR3W during the war and would even run up to numbers of you guys just to fuck around, because I was bored. Whereas, YOU ran from EVERYONE. Go ahead and lie, anyone from KR3W and UO knows you're full of shit. There was no reason to stay in UO because there was no field fighting (war) anymore, because KR3W were too big of pussies to fight us. As to who in UO I had problems with, It's no one's business who I had arguments or problems with, so I don't need to bring up the past.

I didn't go to the ice block, because I didn't want to go to the ice block. I said weeks ago I wasn't going to PvP until they fixed pots. I've made exceptions of course and I'll make one now. Fight me bitch. Duel or field fight, pm location in game. Back up your mouth.

Next, I created FoE, a PvM guild, because I wanted to help new players out. Originally, I was going to join NRNS to help out the new players. Then I saw Jackie in Luna one day and we decided to make our own PvM guild. I don't care how Coeur decided he wanted to help out new players. This is how I decided I wanted to help out the shard, and Jackie and I are doing a damn good job of it. (Just for your grammar nazi ass, who isn't even literate himself.)

Will nerfing pots make a difference in the long run? Here we go again, if it isn't going to make a difference, do it. Better yet, have ANYONE in your guild duel me without pots. We'll see if there's a "difference". Then you say months ago there's a similar thread about the PvP system and nothing is different. No shit, it was a thread by Stillwater (Top 5 PvPer on this server), saying that cure potions needed a cool-down timer. None has been implemented, so why would things be any different? Is that your idea of a logical argument?

I agree well said
Title: Re: Will the PvP system be ever reworked?
Post by: Kontact on December 30, 2010, 03:06:59 AM
always a good laugh these threads i have to admit. tbh ive beat everyone on this shard 1v1 way before any pot script. (not saying im invincible or that people cant beat me because i know people can) but im just saying pots dont help anyone kill people they are merely like 1% of a defensive tactic lol. what beats you is my rapage suit, weapon, darts and spells to boot. even without pots i didnt die very much lol. but just because some like to utilize pots as part of their defence and others dont dosnt mean they should be nerfed. it means peeps needa grow a pair and get some pots too if they wanna hang with the big boys.


as for field pvp, pots no pots uber gear or naked we still will waste you cos we always roll like 3-4 deep to your 1. lol i could roll naked with a fs cursor and anyone would drop with 4 guildies also with fs cursors up. 99% of my field kills are simply from exp fs p. lol my bow hits like once (if im lucky) before people run off my screen and out ping me. lol thats the funniest part i run on a 400ping average connection and you have the audacity to reduce me down to what? mage cures where you know damn well a ping like that cant cure fast enough to counter poison spam. fuck that noise.
Title: Re: Will the PvP system be ever reworked?
Post by: oldschoolzh on December 30, 2010, 10:01:36 AM
This is truely sad.
Title: Re: Will the PvP system be ever reworked?
Post by: Devilhawk on December 30, 2010, 11:42:02 AM
(http://i54.tinypic.com/2r298nl.jpg)
Wow... for a new player who just started about a month or so ago, this thread is OP.  I mean rly?... I haven't seen this much heat even in the D@#*f@!l forums (don't know if I can post a different game's name or not.... not UO associated at all).  I'm just assuming here, but kontact is either under 13 yrs old or is a 30+ yr old basement dweller at his step mom's house, either way he still has his left hand to keep him company at night.

PM me if you want a fight in a true pvp game where you little script kiddies would piss your pants with so much rage, you'd log and run home crying to your momma.
Title: Re: Will the PvP system be ever reworked?
Post by: Kontact on December 30, 2010, 01:15:11 PM
wrong and wrong im 23 lol but gosh i must say that was a very relevent and convincing arguement you propose...NOT YOU FUCKING TARD!

how about you fuck off back to whatever nubshit game u played and donkey punch your mum for giving me this infection.
Title: Re: Will the PvP system be ever reworked?
Post by: Kontact on December 30, 2010, 01:31:40 PM
opinions schminions. probably the only person who has actually said anything of substance is kroenen, with regard to a cognitive comparison to script functionality.

not to sound like a know it all, (but i am) qual'd psychologist, cognitive to physical reaction speed in particular to a keyboard across most people ranges from 150ms to 600ms. this is simply the time it takes the brain to attend to, percieve/discriminate and react to an event. (less than a second).

delay may add to that caused by decision/judgement making, impaired or a deficit in cognitive ability, and/or stickyness of your keyboard.

beyond that is retrieval from memory of which keys you have bound to pots (if it is not easily excessable then you may get reaction delay from recollection similarly if you have keys which are similar or close together they may cause delay in deciding which key is your hotkey.

i would estimate that the average total time it takes someone to press a hotkey which is bound to drinking curepots would be between 500ms - 2000ms.

does the 1 to 1.5 second difference in reaction speed between someone manually pressing a hotkey and script really determine the outcome of a battle? no.
Title: Re: Will the PvP system be ever reworked?
Post by: Cuemif Sampset on December 30, 2010, 02:12:43 PM
Quotedoes the 1 to 1.5 second difference in reaction speed between someone manually pressing a hotkey and script really determine the outcome of a battle? no.

In the fast paced pvp world Pandora has yes, yes it does .. Btw stop trying to act smart it is making you look dumb.
Title: Re: Will the PvP system be ever reworked?
Post by: Kontact on December 30, 2010, 02:23:02 PM
no.. no .. no it dosnt. QQuemif. the insults and personal attacks do not strengthen your arguement instead make YOU look dumb. hold your tounge you can save it for my ass when i teabag your corpse next.
Title: Re: Will the PvP system be ever reworked?
Post by: Cuemif Sampset on December 30, 2010, 04:04:29 PM
Sorry kontact I forget you are the shard supreme ruler .... Why don't you go choke on a chicken bone ?  Fuck off and die bitch
Title: Re: Will the PvP system be ever reworked?
Post by: UOAddicted on December 30, 2010, 06:45:19 PM
no choke on my donation quiver  :lol:  :twisted: :lol:
Title: Re: Will the PvP system be ever reworked?
Post by: Bosskie on December 30, 2010, 08:52:07 PM
Quote from: "Domos"Hey  guys, you should talk louder, makes you more right.
bump.
Title: Re: Will the PvP system be ever reworked?
Post by: Bathisar on January 03, 2011, 10:21:25 AM
I love how everyone bitches about the same shit over and over again but here is the reality. The pots and bandage speed aren't going to change. They haven't changed before today and they probably aren't going to be changed anytime soon. If you don't like it, either one build your suit like KR3W's and get a pot chugging script or don't leave insula like most of you already do.
Title: Re: Will the PvP system be ever reworked?
Post by: reg3131 on January 03, 2011, 11:25:02 AM
Hmm im not in insula as much any more but every time im there all i see is afk PKs, or people trying to bait people into pvp area's. Theres no point debateing with people who are used to being Gods of the shard, they are never going to admit what they all know is true. That is all
Title: Re: Will the PvP system be ever reworked?
Post by: Kontact on January 03, 2011, 01:32:08 PM
exactly reg, if all the pk's are afk in insula, then what is there to bitch about? nothing. the only reason ppl having a bitch is cos they come to insula and envy at the suits that these afk pk's have lol. and QQuemif is only winging cos hes asshurt. get some vasaline it wont tear next time.
Title: Re: Will the PvP system be ever reworked?
Post by: Mahavira on January 03, 2011, 04:54:42 PM
That's funny because Jackie and I have nearly as good of suits as anyone on here.

Maybe we're QQing because the PvP system sucks?
Title: Re: Will the PvP system be ever reworked?
Post by: Co Kane on January 04, 2011, 12:52:29 AM
Quote from: "Mahavira"That's funny because Jackie and I have nearly as good of suits as anyone on here.

Maybe we're QQing because the PvP system sucks?


If you had some other strat besides harm spam and a mortal, then that suit might mean something.  :lol:
Title: Re: Will the PvP system be ever reworked?
Post by: Mahavira on January 04, 2011, 05:52:44 AM
I already explained why that's the only way to kill a pot chugger. That's exactly why the PvP system sucks.

Chug Chug Chug, nice strat. (Then deny it of course.)  :lol:
Title: Re: Will the PvP system be ever reworked?
Post by: Domos on January 04, 2011, 07:04:46 AM
You are forgetting something Mahavira: everyone on the shard is a noob except for krew members.
Title: Re: Will the PvP system be ever reworked?
Post by: Kontact on January 04, 2011, 06:12:07 PM
first your suit is nowhere near mine lol.

nor is your weapon.

u got 280 hp?

225 dex?

didnt think so.

base damage in stat bar 70+? didnt think so.

use darts? didnt think so.

use pots? didnt think so.

have like 4-5 geared out guild members on almost always? didnt think so.

have them on vent for effective comminucation always? didnt think so.
Title: Re: Will the PvP system be ever reworked?
Post by: Domos on January 04, 2011, 09:31:00 PM
U got me
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