Pandora | Ultima Online

Updates => Shard Changes => Topic started by: GM NollKoll on February 28, 2014, 09:06:34 AM

Title: Revamped Treasures of Tokuno Pigment Area + PvM Event Room
Post by: GM NollKoll on February 28, 2014, 09:06:34 AM
********Tokuno Pigments*********

As most of you know, i made the "color stones" a bit more awesome, with a hue tester that you will see how each pigment will look on you (just double click any of the stones, and the npc will change into that color),also added the remaining pigments that didnt exist there.

And with a bit of chat with King Kong, the prices of dyes have been lowered to 50% what they used to be. No need to pm him anymore about dyes, since all dyes are on the donation painter allready, and all pigments can be shown in the Treasures of Tokuno house, aka Pandora Pigment Library now =P.


*******PvM Room**********

Also for a week ago or so, i revamped the PvM room a bit, added 9 new spawns, from a total of 6? spawns to a total of 14 spawns, and each spawn got its unique broadcast, so you know what just have spawned in there.
Will add 5+ more spawns later when i get time. There are atleast one spawn now that the new players should focus on, and its the "gold rush" one, quite easy spawn, which will bring you a nice sum of gold.

With the spawns that are to come, are daily bosses included, which will have their own unique spawn, but also an Impossible Spawn, which might you have heard rumours about. Which upon completion might bring you new Artifacts, such as an Artifact Talisman & Earrings. This spawn will be among the hardest ingame, and requires alot of teamwork, but if you manage to complete it, you have the rights to brag about it. (Will also have a greater chance of spawning deco items, handheld lightsources etc etc, feel free to come up with suggestions)

Big Thanks to Falada for the help in the pigment room (amazing how much colors you know in your head). And also thanks to That Person, Tys and many more for helping me with the various different spawns.
Title: Re: Revamped Treasures of Tokuno Pigment Area + PvM Event Room
Post by: King Kong on February 28, 2014, 09:19:14 AM
Awesome work.

YA!  8) 8) 8)
Title: Re: Revamped Treasures of Tokuno Pigment Area + PvM Event Room
Post by: zaxarus on February 28, 2014, 09:36:31 AM
Thank you very very much, Kon & Noll. :)

Title: Re: Revamped Treasures of Tokuno Pigment Area + PvM Event Room
Post by: Mr. Giggles on February 28, 2014, 10:30:01 AM
Both are awesome additions to the shard, gj guys!
Title: Re: Revamped Treasures of Tokuno Pigment Area + PvM Event Room
Post by: Horns Nigel on February 28, 2014, 09:36:00 PM
Great job to all....Nigel
Title: Re: Revamped Treasures of Tokuno Pigment Area + PvM Event Room
Post by: sebastian on March 01, 2014, 03:14:06 AM
good plan good job thanks
Title: Re: Revamped Treasures of Tokuno Pigment Area + PvM Event Room
Post by: rocktuff on March 02, 2014, 10:47:44 PM
 8) awesome news gm noll man you are so appreciated by me I wish there was more I could do to show ya so ill donate an extra time this month just 4 you...
Title: Re: Revamped Treasures of Tokuno Pigment Area + PvM Event Room
Post by: GM NollKoll on March 03, 2014, 04:31:23 AM
Cheers ^^
Currently adding 10 more spawns, after that ima do a few more tests with some monsters for the impossible spawn..  Also since some players dislike autolooting etc etc.. The end of the impossible spawn (if you manage to get that far=P), Spawn perhaps 50 chests, 2-3 of em got the artifacts, need to smash em with an axe, and players get like 5 attempts, then they all dissipear.. So there is always a artifact spawning, but u need to pick out the correct chests =P sounds fun hehe.. gotta check if its possible first
Title: Re: Revamped Treasures of Tokuno Pigment Area + PvM Event Room
Post by: Voxpire on March 03, 2014, 06:06:36 AM
Sounds possible, do we have FillableContainers Noll?
(They automatically fill themselves with loot every N minutes)
Title: Re: Revamped Treasures of Tokuno Pigment Area + PvM Event Room
Post by: GM NollKoll on March 03, 2014, 07:22:03 AM
Quote from: Vorspire on March 03, 2014, 06:06:36 AM
Sounds possible, do we have FillableContainers Noll?
(They automatically fill themselves with loot every N minutes)

ooh please, i can do that with xml :3 Question is if the spawner itself register a boxsmash as a kill, and how fast it does it..
Title: Re: Revamped Treasures of Tokuno Pigment Area + PvM Event Room
Post by: Thatperson on March 04, 2014, 05:14:13 AM
big up noll.. always tryna find ways to make things more fun, and bring his own little brand of chaos :)
Title: Re: Revamped Treasures of Tokuno Pigment Area + PvM Event Room
Post by: GM NollKoll on March 04, 2014, 10:11:59 AM
DONE.. 10 new spawns, brings it up to a total of a whoppin 25 spawns. (from the original 6) Lowered the respawn rate a tad aswell. Will begin thinking up the waves of the impossible spawn, i want it to be a small masterpiece, so bear with me
Title: Re: Revamped Treasures of Tokuno Pigment Area + PvM Event Room
Post by: Mr. Giggles on March 04, 2014, 11:07:37 AM
Its so hard to wait I have a real problem I think that's why my back is hurting all the waiting hehehehe.
Title: Re: Revamped Treasures of Tokuno Pigment Area + PvM Event Room
Post by: GM NollKoll on March 04, 2014, 01:20:15 PM
Quote from: Mr. Giggles on March 04, 2014, 11:07:37 AM
Its so hard to wait I have a real problem I think that's why my back is hurting all the waiting hehehehe.

No thats from prospecting a tree and you fell down.
Title: Re: Revamped Treasures of Tokuno Pigment Area + PvM Event Room
Post by: TheGrimReaper on March 25, 2014, 10:10:39 AM
Would be cool if the ''Hue Tester'' had a shroud on as I have noticed the colors look different on shrouds, or make 2 that change color same time the one who's there now and one with shroud?
Title: Re: Revamped Treasures of Tokuno Pigment Area + PvM Event Room
Post by: GM NollKoll on March 25, 2014, 12:11:08 PM
Quote from: TheGrimReaper on March 25, 2014, 10:10:39 AM
Would be cool if the ''Hue Tester'' had a shroud on as I have noticed the colors look different on shrouds, or make 2 that change color same time the one who's there now and one with shroud?

a shroud would cover the deermask etc. And make 2 huetesters would req. lotsa lotsa more work.  Sure there are a difference between a robe and a shroud, but i guess u could pretty much guess how it would look like
Title: Re: Revamped Treasures of Tokuno Pigment Area + PvM Event Room
Post by: Islander on April 04, 2014, 01:37:35 PM
pretty sure the double click the stone function is not working atm...
Title: Re: Revamped Treasures of Tokuno Pigment Area + PvM Event Room
Post by: GM NollKoll on April 04, 2014, 02:18:32 PM
fixed, the stone goes after the name of the npc (the tester)..  alas after a restart it seems to be forgotten, ill set it up better tomorrow or something, just gotta drag all equips to a new npc
Title: Re: Revamped Treasures of Tokuno Pigment Area + PvM Event Room
Post by: Islander on April 15, 2014, 02:25:32 AM
we had another restart he is down again
EhPortal 1.39.6 © 2024, WebDev