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Community => General Discussion => Topic started by: dollar on April 02, 2013, 07:55:07 AM

Title: Unraveling stuff
Post by: dollar on April 02, 2013, 07:55:07 AM
How do you unravel a whole item now?
Title: Re: Unraveling stuff
Post by: Voxpire on April 02, 2013, 08:11:58 AM
You can't. We're discussing whether we want to add it in again or not.
Title: Re: Unraveling stuff
Post by: dollar on April 02, 2013, 08:59:23 AM
Ty for the response.
Title: Re: Unraveling stuff
Post by: Thatperson on April 02, 2013, 11:03:05 AM
We get better mat returns unravelling individually now anyway and with rough stones available to all now I hardly see the need for whole item unravvelling.. Either way its definitly no biggie anymore :-D
Title: Re: Unraveling stuff
Post by: Sticky on April 07, 2013, 01:06:55 AM
Quote from: Thatperson on April 02, 2013, 11:03:05 AM
We get better mat returns unravelling individually now anyway and with rough stones available to all now I hardly see the need for whole item unravvelling.. Either way its definitly no biggie anymore :-D

While this is true, it would be nice to get something for just unraveling a whole item, even if its just magical residue (something that is now hard to come across and shouldn't be)
Title: Re: Unraveling stuff
Post by: Horns Nigel on April 07, 2013, 12:26:04 PM
I would be ok with it if you could just get Magical residue and essence as before....Nigel
Title: Re: Unraveling stuff
Post by: Saturn on April 08, 2013, 05:29:07 PM
Quote from: Horns Nigel on April 07, 2013, 12:26:04 PM
I would be ok with it if you could just get Magical residue and essence as before....Nigel

Unraveling should be just magical residue and essence...Whats the point of farming anything but rough stones now?
Title: Re: Unraveling stuff
Post by: King Kong on April 08, 2013, 11:12:32 PM
Quote from: Saturn on April 08, 2013, 05:29:07 PM
Quote from: Horns Nigel on April 07, 2013, 12:26:04 PM
I would be ok with it if you could just get Magical residue and essence as before....Nigel

Unraveling should be just magical residue and essence...Whats the point of farming anything but rough stones now?
Title: Re: Unraveling stuff
Post by: Emerist on April 09, 2013, 01:35:49 AM
 This could be a easy fix. Have them drop on npc's in tram. only to offset the rough stone and fel. as this could keep hunting in tram. from being totally pointless. It could also give young player something to trade for rough stones if there not ready to hunt in fel.

Quote from: Konstantine on April 08, 2013, 11:12:32 PM
Quote from: Saturn on April 08, 2013, 05:29:07 PM
Quote from: Horns Nigel on April 07, 2013, 12:26:04 PM
I would be ok with it if you could just get Magical residue and essence as before....Nigel

Unraveling should be just magical residue and essence...Whats the point of farming anything but rough stones now?

King ?? did we forget to type. LOL :D

Saturn
Not all loot is worth unraveling so sometimes it's quicker just to farm it. I've seen more people in ter mur dungeons now then I did before.

Hint.... Be careful of what you ask for as it may start taking you a day or two to get what you need for one imbue attempt. ......;)
Title: Re: Unraveling stuff
Post by: zaxarus on April 09, 2013, 06:31:35 AM
May I remind of the times where getting the right (and enough) materials to imbue stuff took... sometimes days, sometimes weeks? When 10 Void Orbs were 1, 2, 3 or 5 million and some people gave up and left? Okay.
And may I remind that Vorspire made an announcement ingame that soon Kon and him will introcude more imbuable properties with A LOT of needed materials? Okay.

And it's right:
Never seen so many people hunting and looting every single mob empty or crafting the hell out of their forges to get the right stuff for unravelling. It's because this system needs this and it's right the way it is. Cause we will need it.

So before begging for nerfs please consider that NOW also new players do have real chances to make some gold and imbues. They don't need powerful and rich friends anymore and certainly no players who sit on their materials and wait for a poor guy to make them even richer. ;)

The economy came back to life. Before this patch there was simply nothing going on, now I see trades all the time. And this is a good thing.

Title: Re: Unraveling stuff
Post by: Drake11 on April 09, 2013, 08:19:50 AM
I agree with both assessments really, it does seem a little easy, however, Tys is right in the fact that while it does make it easy for the vets to get their gear the way they want it, it also makes it easier for young players to get started, and this is something we must keep in mind for shard growth. If it's impossible for young players to get started, then they will not stay, they will go somewhere where their goals are a little easier to meet. After all keep in mind, this is not a pay to play shard, this is a free shard where most people play casually and getting the required mats is still not as easy for someone who only spends a couple hours a day on Pandora.

I think a small adjustment wouldn't be that bad and wouldn't hurt the casual/new players so much. Perhaps reduce the amount of materials you get from unraveling to 60% from up to 90%? Or even make enchanted essence/magical residue a guaranteed material you get, while giving void orbs, essence of balance, silver snake skins, etc a 50% chance, and relics a 25% chance?

Also we could look at increasing the amount of materials needed for each imbue rather than nerfing the unraveling, as in double the materials required, i.e. 10 relics, 20 void orbs, 20 magical residue.

I don't think the answer is a complete nerf. A compromise in the middle somewhere might be the answer.
Title: Re: Unraveling stuff
Post by: zaxarus on April 09, 2013, 08:44:24 AM
QuoteI don't think the answer is a complete nerf. A compromise in the middle somewhere might be the answer.
Exactly.
Title: Re: Unraveling stuff
Post by: Voxpire on April 09, 2013, 09:02:42 AM
There will be a new resource added for imbuing and a new craft that can help you obtain it easier.
The new resource will be included in world loot, like rough stones, but will be rarer for non-boss creatures.
We're scaling it so that new players can still get the new resource in as many ways as possible, but it won't always be easy.
The new craft will also allow you to extract the new resource from amounts of relic fragments and residue.

I know this information is vague, but the plans are solid, there's just too much to explain in a reply - the full deal will be explained in patch 49 notes.
Title: Re: Unraveling stuff
Post by: Horns Nigel on April 09, 2013, 09:36:23 AM
Sounds very interesting.....Nigel
Title: Re: Unraveling stuff
Post by: Thatperson on April 09, 2013, 09:56:35 AM
ill just throw my opinion in the mix here..
For a long time mat prices have been sky high, 300k+ for 10 of just about anything, then you could fail god knows how many times causing the price of a single imbue to rack up into the millions.. I lost count of how many times a new player has asked me to sell or make them a nice weapon, emptying out thier pockets and offering me everything they have in the world and i have to tell them i simply cant let it go for less than 5+ mil and im already losing money on it at that price.
Relics used to be completely unattainable for newer players, only available on a select handfull of the biggest bosses.. This causes a robin hood situation where the rich get richer and the poor have to keep pouring untold millions into thier pockets and then failing the imbue anyway.
essence and residue are also found on the corpses of all big bosses so what we have here really is a simple roll reversal, essence is the new relic and can be obtained in similar amounts from the same places as relics but also from unravelling, so as much as essence is harder to get now, and i myself and running low on it all the time.. its still easier to get than relics used to be.
runic tools are highly valuable now which encourages bodders and crafters to get busy.
I can say i have never bumbed into so many people randomly than since rough stones became the be all and end all and were put on all fel creatures..
dungeon running is back, these places were desolate before, no point at all to go in before and if you did you just ran past all the little squirts as you made your way to a pre-determined destination... now i leave no stone unturned and clear out every dark corner :D
Of course we dont wanna flood the market with stuff that should be valuable, this is our teething period, and its a better way to stabilize a ballooning economy than any gold sink.. those who sink massive amounts of gold had it because everything was so expensive, and will get it all back by continuing to sell stuff at a high price.
arti's will always be rare and valuable by their nature, but the price of consumables needed to come down, and they have..
Title: Re: Unraveling stuff
Post by: King Kong on April 09, 2013, 11:39:03 AM
I think Drake11 & Thatperson has some great points.

Vorspire's addition to imbuing he told me about is pretty sweet. It will create a better end game for vets while not shutting out the new players.
Title: Re: Unraveling stuff
Post by: Horns Nigel on April 10, 2013, 10:53:16 AM
Can't wait to see it, still currently trying to figure out how to get the max imbuing out of my current equipment, .....Nigel
Title: Re: Unraveling stuff
Post by: Dwarvey on April 10, 2013, 06:30:05 PM
I can't do much with my equipment yet. The new system shows crafted armor resists at runes, so I don't have enough room to add the new stats. Hopefully Vor won't forget.
Title: Re: Unraveling stuff
Post by: King Kong on April 10, 2013, 08:15:13 PM
Quote from: Dwarvey on April 10, 2013, 06:30:05 PM
I can't do much with my equipment yet. The new system shows crafted armor resists at runes, so I don't have enough room to add the new stats. Hopefully Vor won't forget.

Well at the point wouldn't you get a new item? -- Not sure how Vorspire worked it out with you guys. But sounds like you would want to start with a fresh piece anyways at good base stats and imbue from there to get the full effect in the long run.
Title: Re: Unraveling stuff
Post by: Wikit on April 10, 2013, 09:01:47 PM
the rune count went from 12 to 15 on armor to make up for the resists, you should have plenty of room.
Title: Re: Unraveling stuff
Post by: Dwarvey on April 11, 2013, 09:15:59 AM
Quote from: Wikit on April 10, 2013, 09:01:47 PM
the rune count went from 12 to 15 on armor to make up for the resists, you should have plenty of room.

I didn't see that since I work 2 jobs and rarely have more than a few minutes online at night. I 'll check it out this weekend.

And Kon Vor said he was going to set the new system up to ignore crafted resists which would put crafted armor on par with artifacts.
Artifacts currently don't show any rune count for resists at all only properties. Hence why I was waiting
Title: Re: Unraveling stuff
Post by: Horns Nigel on April 11, 2013, 12:22:44 PM
Yeah job has been crazy for me too lately, guess its just a sign of the times....Nigel
Title: Re: Unraveling stuff
Post by: Voxpire on April 11, 2013, 04:17:55 PM
Quote from: Dwarvey on April 11, 2013, 09:15:59 AM
And Kon Vor said he was going to set the new system up to ignore crafted resists which would put crafted armor on par with artifacts.
Artifacts currently don't show any rune count for resists at all only properties. Hence why I was waiting

We won't be making resistances ignored for crafted items;
Crafted items are constructed with bonus resistances, not base resistances.
Artefacts are constructed with base resistances, not bonus resistances.
Only bonus resistances are counted by the imbuing system.

I think it was implemented like this originally on the basis is that crafted items are only supposed to take you so far.
Title: Re: Unraveling stuff
Post by: Dwarvey on April 11, 2013, 06:10:44 PM
ok......Gotcha. Artifact suits it is then
Title: Re: Unraveling stuff
Post by: Thatperson on April 12, 2013, 04:51:09 AM
correct, each piece has a base resist and anything over is counted as a property, lets say as an example you runic craft a piece that has 15 base resist and it comes out with 17, that extra 2% will be considered an entire property. if you use a removal rune on it it will only take the extra 2% off and leave the original 15 it should have. if you unravel all the resists on your crafted armour it wont remove them, but it will put them back to thier bases, then you can imbue the ones you want only back on at max intensity. with the added intensity headroom you will be able to seriously beef them up one at a time rather than having little 5%'s(or whatever) all over all resists taking up property spaces
Title: Re: Unraveling stuff
Post by: Dwarvey on April 12, 2013, 08:52:54 AM
Actually.......That's how it works in theroy, but in practical application. Not so much. No worries though. I'll just scrap my suit and replace it with artifacts when possible.
Title: Re: Unraveling stuff
Post by: Oniel on April 12, 2013, 12:35:30 PM
Quote from: Thatperson on April 02, 2013, 11:03:05 AM
We get better mat returns unravelling individually now anyway and with rough stones available to all now I hardly see the need for whole item unravvelling.. Either way its definitly no biggie anymore :-D

Avalible to all!? you mean those who PVP...
Title: Re: Unraveling stuff
Post by: Walker on April 12, 2013, 12:53:31 PM
What does PVP have to do with collecting rough stones? If you are referring to the fact that the stones drop only in fel, there are an infinite amount of places that are clear to farm them that no one hunts. I'd like to see more fel interactions myself, but I enjoy PVP.
Title: Re: Unraveling stuff
Post by: Horns Nigel on April 12, 2013, 01:14:29 PM
I'm confused?  Please tell me what unraveling and pvp have in common?.....Nigel
Title: Re: Unraveling stuff
Post by: Thatperson on April 12, 2013, 02:29:44 PM
Because rough stones spawn in fel, but there are tonnes of places in fel where you wont bump into anyone, you dont even have to leave the protection of the town guards, killing mongbats in moonglow still has the same drop rate as anywhere else
Title: Re: Unraveling stuff
Post by: xcalibre on April 14, 2013, 11:47:33 AM
You can add +20% LRC to anything (cloth) include
You can add +10% fast etheral casting to anything (cloth) include
You can add +100 luck to anything (cloth) include

You can full imbue crafter "talisman".

This is an issue or the way you choose for the new imbuing system ?

Thanks !
Title: Re: Unraveling stuff
Post by: zaxarus on April 14, 2013, 12:14:24 PM
All intended
Title: Re: Unraveling stuff
Post by: Ladibug on April 15, 2013, 03:55:54 PM
I farm roughs in fel often, without running into anyone at all. So it shouldn't be a prob. And not everyone is going to attack you.

I do love the new imbuing system. Although I think i've developed a serious case of carpal tunnel due to unraveling =(
Title: Re: Unraveling stuff
Post by: Voxpire on April 15, 2013, 04:08:29 PM
Unravelling entire items is set to make a come-back in the next patch, however it will have a chance to produce a different necessary resource for imbuing than the standards received by unravelling separate properties.
Title: Re: Unraveling stuff
Post by: An Evil Llama on April 16, 2013, 01:15:50 AM
Lets make it clear. So after the incoming patch we still accure all imbuing mats inccluding relic's and essences?
Title: Re: Unraveling stuff
Post by: Voxpire on April 16, 2013, 01:28:35 AM
Yes, current unravelling mechanics will not be changed other than lowering the resource yield from 90% to 60% - and allowing unravelling of entire items which yields a new standard resource required for all imbuing crafts.
Title: Re: Unraveling stuff
Post by: An Evil Llama on April 16, 2013, 01:45:59 AM
Fair enough. Items will be unraveled using imbuing-gump's, or rough stones is necessary?
Title: Re: Unraveling stuff
Post by: Voxpire on April 16, 2013, 02:16:19 AM
Further details will be released in the patch notes at the time of patching.
Title: Re: Unraveling stuff
Post by: xcalibre on April 17, 2013, 04:50:37 PM
Quote from: Vorspire on April 16, 2013, 02:16:19 AM
Further details will be released in the patch notes at the time of patching.

Nice !! Thanks Vor !
Title: Re: Unraveling stuff
Post by: Horns Nigel on April 18, 2013, 08:06:33 AM
+1....Nigel
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