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#1
General Discussion / Re: Mining for gems?
March 29, 2012, 05:43:57 PM
Quote from: "Konstantine"The rate wasn't changed because of AFK gathers, it was for economy.

But... Aren't those things directly related?
Those afk gatherers mean an increase in said item compared to normal circumstances where people aren't afk gathering...

Those afk miners can get enough resources to change the economy (adding more of the "rare" items into it). Here is the point, I don't think a non-afking miner is getting heaps of gems to change the economy at a .6% rate normally. That's like one gem every 4 pickaxes store-bought or so. That's about 25 gems per 100 picks, or 25 gems for 5000 uses. By looking at it this way we can see the amount of time it would take a normal person to get 25 gems. Normal mining isn't the problem with the economy for these gems. xP
#2
General Discussion / Re: Mining for gems?
March 29, 2012, 04:07:38 AM
And here I was mining the old fashioned way with 100 skill until I gave up on finding gems and had to buy 100 gems for 100k with my life-savings, when I only needed 14 of em. Then I see this thread. Sigh...

I'm surprised afk mining is allowed... Figured that would go under "gathering wealth while afk".

Setting the rate lower just because some people afk gather isn't right imo if that's what has happened. Basically you are making people who wouldn't normally afk gather do it in order to get a decent number of them. I'm just saying that alternate methods shouldn't get shafted. (As, I'm afraid of fighting hard mobs... Everything seems to 3-6 hit you in UO. xD)

Also, I have had no trouble getting the stuff I need for my crafting from lumber-jacking, don't know why this has to be different.
#3
I don't get it. Classic homes cost a lot more than they should. That's fine and everything, but I have a two floor "brick house" (Looks just like one, only with two floors), that costs me like 40% of what a classic "brick house" would cost. I don't understand why customizable houses cost so little compared to the classic ones. I also noticed that Castles are not 800k like what some site said, but like 6mil instead. I've seen castle-like homes though, which resemble a castle but are perfectly square. This tells me that they are indeed customizable houses, that probably, like my two story brick house, cost way less for about the same amount if not more space? It doesn't make sense to me. Is the extra cost increase just for the satisfaction of having a "classic" house? xP

Then what is up with decay? I've been hunting for some collapsing houses (used to do it for profit and reselling land, because people like those mosterless spots), and the timer seems a lot longer than I remember (haven't figured it out yet, found a few at "Greatly Worn" stage that have been there for over a day). Also, the automatic refresh thing must be something UO added in somewhere along the line? These two things are making me think of giving up trying to find some houses about to fall altogether. This is probably why I see "houses" (if you can call them that, you know the type... Just a foundation with nothing in it), everywhere. With the three accounts per IP, it also means you could have three houses you never have to watch due to the automatic rule. This rule about accounts also seems pointless because there is no skill cap, why on earth would you need like MaxCharactersPerAccountX3 characters? Each character can be godlike at everything, so the account thing just further hinders the falling of housing. I could have two "alt" accounts and each have them auto-refresh housing, and never use up all of my character slots on my "main".

So, my issues with it are the following:

1) Classic houses seem overpriced for what you get, since customs seem to give you the same or more amount space for less generally.
2) "Houses" or "Frames of Houses" are rampant I noticed after running all around the world. They are cheap after all and don't fall down until like, 2 months I read somewhere because of the slow decay? (It really isn't an eyesore and annoyance at all, right? =.=')
3) Automatic refreshing and account limits make housing falling even more rare. Some of those "Frames of Houses" are probably being auto-refreshed by new players who quit would be my guess. Also, I can use two other accounts to perma-auto-refresh two houses and never run out of slots on my "main" because of the no 700 skill cap. (No need for lots of characters)
4) The slow decay itself (if it really is as long as people are saying), means when someone leaves they are still "hogging" an area for months. And, you know what they say in real-estate: Location, location, location. xD

The only benefits I see are:

1) More custom homes in the game due to classic ones costing alot
2) Your house is pretty much safe until you quit playing altogether for a long, long period of time
#4
Like in the future (Since I know it's not "Officially Supported")? I just tried it to see what it was like (I haven't been able to explore much). While I'm not amazed at the 3D-ness of it, I like the hotkey-drag-and-drop-on-the-fly stuff, the right-click-to-loot, and grid features it has. However a few issues make it hard to play with on Pandora UO (The Pandora Toolbar, Pandora Warps, and Missing Strings on every object). I'd probably play on it if I had a choice between the two clients with the easy hotkey and customizable stuff is why I'm asking.  :?
#5
"Why not?" You may say. Because, there is a better way to get them to re-spawn for their wooly goodies. What could be better than killing sheep? How about multiplying your wool gain by 2X-10X or even more next time you come back! I mean yeah it's not as fun, but that is a big plus!  :lol:

Go from this:


To this:

(All those "a" animals are sheep, and yeah, I had to bless to carry all that wool)

How do you do this? In 5 easy steps of course!
1)Tame the sheep you wish to sheer
2)Rename it to "a" (So you know what sheep haven't been spawned when you get back)
3)Sheer it
4)Release it
5)Repeat with other new sheep that haven't been tamed

You see, the game will re-spawn sheep in place of the one you tamed, just like if you killed it, however, this way the sheep lives to produce more wool, and the next time you are around you will gain twice, if not more as much wool for the trip. ;)
#6
General Discussion / Problems with Provocation
March 13, 2012, 04:05:09 AM
I've been at it for over five hours, and I have only gained 0.1% in the skill after training it from an NPC.

I tried:
Cat vs Lama (Got 0.1% skill gain, then nothing for a long time)
Polar Bear vs Polar Bear
Skeleton vs Zombie
Bird vs Bird
Mongbat vs Lots of different things (Ran around Lost lands)
Mongbat vs Mongbat
Skeleton vs Skeleton


My skill is sitting at 36.5%, and according to everything I looked at (including Pandora wiki and uo stratics) I should be able to gain on some or all of these mobs?
The only thing that is going up is musicianship (Started about 30some% and now is up to 75%!). Am I missing something here? I think I'm using the skill right and everything (Click provocation, click enemy 1, click enemy 2... Then it either fails or works, repeat.).

*Update* Well, now I feel stupid. It's raising now, on my 6th match-up. You know in the newbie dungeon the horse and the lama right by the stairs? Apparently they are the only thing that lets me gain so far. Right when I was about to give up. Miss-information going around? xP