I understand "tweeks" to gameplay are essential to keep the playing field somewhat level, but such a drastic "squashing" of low level spells confuses me. I just joined the daily pvp to test out the new casting system and was, im sorry to say, very discouraged. With no disrespect inteneded to my opponent, I normally would have had no trouble deafeating him, but with the near impossibility of casting a large spell such as flame strike while he spammed lower level spells i could not damage him that way. I then tried to wittle him down with smaller spells, alas they do pitiful damage and his bandaid would return him to full health before i could get him poisoned.This fight lasted nearly 5 minutes as i switched threw all my weapons and finialy came to the poisoned cleaver which eventually did the trick. All i had to do was para poison twice and cast a lightning or 2, that was not fun in my opinion. No creativity was involved in my spell casting, no good combos just a silly poison.I like the idea of larger spells getting a buff, but they take so long to cast that even a novice pvper can thrwart your best combo with a few harms and let the grueling fight to take down a smurf begin. Im not saying i know whats best for the server, but i do know Stonex told me 3 days ago, and i quote "wait til you see kon's patch notes, you're screwed. You will probably quit! LOL". As if he had some inside secret, and knew what as coming. Does that mean some people get to make suggestions and others get to "see what happens"? I love ultima online and its pvp system is still unrivaled, and i also enjoy playing on pandora, its a great server which is why i donated. But that encounter mixed with the latest changes leaves a very sour taste in my mouth. Let me know if i can help in any way or answer any questions. Thx much. Wun Hung Lo