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Messages - flippers

#1
Quote from: "Tyrone Biggums"Instead of one chop you got 3-4 and the respawn rate was faster. Not sure the exact time between respawn. Maybe around 30 mins?
Forests are big so I didn't run into any issues with the respawn. 3-4 chops would make quite a difference in my gathering speed, that I recognize. But I found an area where all the trees are perfectly lined up east to west over a very large area, so I can just run in a straight line looping a macro that chops the tree just north of me, so it's still pretty painless.

Was mining changed that way too?
#2
I just started playing so I obviously do not know what the last status quo was, but as someone who came back to this game to be mainly a craftsman and gatherer, I find the current spawn rate of resources perfectly agreeable.

I'm only macroing actions to speed up the process, not making scripts that do the gathering for me, and though it took me quite a while to get enough wood for GM Carpentry, for instance, I never felt it was an unfair difficulty curve. So now I'm wondering, what was different about gathering before? Could you stand in front of a tree and chop endlessly without it ever running out of wood? Because unless it was that way, I don't see how it would affect manual gathering speed, it would only affect scripters.
#3
Introduce. Hello. / Re: Hi, the name is Vendrin!
December 19, 2011, 09:47:21 AM
Hello Vendrin,

I second (or third) your feeling. It's a bit overwhelming at first, but my best advice would be to not try to take it in all at once. Start with what you're familiar with. For instance, I was a craftsman 10 years ago when I quit, so I took a pickaxe, went to my old favorite mining spot, and got to work. Then I try to learn new features gradually. I'm really curious about the new combat skills (bushido, chivalry, etc.) but I'm keeping learning them for later, when I have a better understanding of the system.

If I try to learn 6 new expansions of content all at once, I'll go crazy. So I'm bringing in new stuff gradually. Having helpful guildmates that have the patience to explain this stuff to you is also a great help, so in that sense, I was very lucky to have been picked up by the New Players Alliance.
#4
Introduce. Hello. / Re: Hail, and a question or two
December 16, 2011, 09:54:11 AM
Lithium, are you... are you taking an aggressive stance on macroing in a newbie's introduction thread when the subject wasn't even brought up before you butted in? Is that what you're doing? Because to me, that's what it looks like.

Anyway Opaloka, I'm pretty much in the same boat as you. I'll try to add you to my friends list, if I figure out how to do that and if there even is such a thing. I'll play with you if you'd like, as I'm extremely rusty on the basics myself. It will be a beautiful adventure in newbishness and constantly getting lost with much fun to be had.
#5
Introduce. Hello. / Re: The things nostalgia make us do
December 16, 2011, 09:44:43 AM
Alright, I got started, got 90 or so magery and GM Fencing, along with 75 taming, inscription and smithy. An awfully nice player, Raj, gifted me an imbued Kryss and an ostard, so I feel like I'm ready for adventure. Just a few questions before I start.

1. As I understand, the economy is kind of screwed, due to an uneven ratio of gold sources to gold sinks, resulting in pretty expensive items from player stores. As a band-aid fix, monsters now drop less gold, which is good for the server but tough on newbies. So my plan is to gather items that sell well to other players, rather than kill Earth Elementals for around 100g a pop. What easy to get items would be ideal to get me rolling in this troubled fictional economic climate?

2. Where can I find Bake Kitsunes, and what's a good way to grind Vet and Animal Lore? Have a second account punch my beast while I macro bandages?

3. And that's the tough one... what can I do to, erh, not make the controls suck? I would like to use Q, E, R, T, F, 1, 2, 3, 4, etc. without it typing in chat. Is there a launcher or an option that does that? ie. you need to press Enter to start typing in chat, and just hitting letters executes your actions and macros instead?

4. Are direct damage Magery spells (Energy Bolt, Flame Strike) a good way to fight? I was a bit underwhelmed by the damage of these myself as opposed to the damage of the random Bone Bull thing I tamed in the newbie dungeon.
#6
Introduce. Hello. / The things nostalgia make us do
December 15, 2011, 02:22:50 PM
So I have tons of games on Steam, most of which I haven't finished, and here I am re-installing a 14 years old game due to... nostalgia, I guess? I do remember fondly all those times, back when the game came out, where I lost hours, days, nay, weeks of progress to one mishap, a random PK or a clever scammer. And by remember fondly, I mean have PTSD relapses.

I'm Flippers, and I haven't played UO in more than 10 years. I'm pretty casual, so I'm probably going to be a perma-newbie. I'm also a cynical, unpleasant bastard, but hey, if any guild is cool with that, I'd like to join one to at least know some people as I start up my first character and get my bearings.

I'm pretty rusty when it comes to macroing, so any guides or programs to help me with that would be welcome. Being a casual, I want to use my skill ball on the skills that are generally considered the hardest to level. Stuff that can be macro'd isn't crucial, and I have the patience of a saint for gathering and crafting. Oh yeah, now I remember why I want to play UO again. I bloody loved this crafting and gathering system. Anyway, suggestions for optimal skill ball usage are, obviously, more than welcome.

So, hi everyone, I'm looking forward to playing with you / having my pockets emptied and my corpse desecrated by you, whichever applies best to your style of play.

Addendum: UO Auto Patch just takes forever, doesn't it?