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Messages - Tommy Boy

#1
Well, that's too bad.  I was looking forward to giving it a go here.

Not gonna bother if day 1 is already irritating and annoying.
#2
General Discussion / Re: Mining for gems?
March 29, 2012, 05:27:30 PM
Quote from: "Konstantine"The rate wasn't changed because of AFK gathers, it was for economy.

That's exactly what EA said about randomizing resources.  It's for the economy.  But what happened is that now, on EA servers, virtually the only players still mining or lumberjacking are the scripters.

So here's an example using ML gems.

So Mondain's Legacy gems are obtainable and at a respectable rate which enables the casual player to mine and collect enough ML gems to use to craft with and maybe sell some too.  So what do ML gems sell for? Maybe 1k per so 100 / 100k gold.  Cool.  So the 24/7 AFK scripters mine a lot of gems and sell pretty much all of them and thus help to keep the price down low for them.

Now, you put in changes which severely restrict the rate the ML gems spawn.  So now, the casual players mines for hours and hours because he needs some ML gems but he gets none or so few as to notice it's gonna take days to get enough to craft with.  So he gives up and goes out to buy some.

Well since the AFK player running 1,2, or 3 bots 24/7 just keeps collecting them but now at the lower rate, now he sells ML gems for 50k per.  I've seen it happen for every single resource that is ever reduced in this way.  The casual players quits even trying to collect them and the AFK scripters get filthy rich.  It ends up with the same result every time.

Tommy Boy
#3
General Discussion / Re: Mining for gems?
March 29, 2012, 10:00:05 AM
Quote from: "Hidden"And here I was mining the old fashioned way with 100 skill until I gave up on finding gems and had to buy 100 gems for 100k with my life-savings, when I only needed 14 of em. Then I see this thread. Sigh...

It's because every freeshard administrator/owner, just like EA on the official servers, thinks they can regulate the AFK resource gatherers by implementing things like this.  It's even more goofy on freeshards since most allow the use of easyuo and AFK scripting.  Make it legal to AFK resource gather yet put in changes to hinder the ability to do so.

In reality all things like this do is make it so that nobody but the AFKrs get these resources because everyone else just gives up.  The AFKrs run 24/7 and although they gather less, the casual player gets none because of the attempt to limit what the AFKrs can gather.
#4
Regardless of the mage bias or the illogical reasoning about reagents, tithing and LRC, it's FREE to train Magery but costs tens of thousands of gold to train Chivalry as a result of this change.
#5
I'm new here but this is lame.

Quote- Fixed a bug where Lower Regant Cost was counting for Tithing points, when really it has nothing to do with regs.

This is not a bug.  It's been this way as intended since Chivalry was introduced.  

It's the way it is on official servers and on every other server I've ever played.

Just because it's tithing points doesn't mean it makes any more or less sense than LRC for reagents.  You use gold to buy reagents and you use gold to buy tithing points.  How is there a difference?

It's nothing but a dexxer nerf.  Mages don't have to spend anything to cast but dexxers do.  Now that makes no sense.

Tommy Boy