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Messages - Mahavira

#1
I think I know what you're talking about. Your client doesn't freeze or lockup, your character just gets stuck in certain animations.

It should fix itself, I'm pretty sure it's from macroing.
#2
That's the difference:

Elves get +20 mana and +5 Energy Resist cap.

Humans look better.

You decide. :P
#3
Nope, you misunderstood.

50% of the damage you do is stacked and added to your normal damage. That's the importance of the 14+7=21 example.
#4
General Discussion / Re: Caps Listing
April 30, 2011, 03:08:33 PM
Reflect Physical Damage is 50%

I haven't used Essence of Wind or had it used against me yet.

Individual Stat Cap without items: 150
Individual Stat Cap with items and pots: 225
Stat Cap after +25 Scroll: 335

I don't believe the dci penalty from divine fury stacks with HLD, 70 dci should be fine for pvp.

Bandages, 2 seconds at 205 Dex. I forget the rate, something like .05 per 1 dex off of the base timer.

Everything else is correct.
#5
General Discussion / Re: Caps Listing
April 30, 2011, 01:48:50 PM
Same as OSI: 18 MR/HPR and 24 SR.

::edited::

I should say, caps from items (which includes forms).
#6
lol, you want me to run a lab test while you're incapable of even giving me a web link? It's been fun.
#7
General Discussion / Re: chaga mushrooms
April 30, 2011, 11:24:06 AM
Haha, I only bought 40.

2/4 successful imbues with only a 34% success chance though :D
#8
General Discussion / Re: chaga mushrooms
April 30, 2011, 11:20:56 AM
Yeah, they don't spawn where they're supposed to. Adding luck to my armor is one of the last imbues I need too.
#9
Tested out with bulls in Delucia.

56 - Normal Swing Ornate Axe
92 - Crushing Blow

51 - Normal Shot Yumi
91 - Armor Pierce


Work the same :/
#10
No it doesn't. uoguide says it works exactly like I've explained and I haven't seen anything to suggest otherwise.
#11
The extra damage is capped at 35? Since it's direct, that's what you're telling me? Any direct damage done by a weapon ability is capped at 35, that's what I've gathered from your post.

So you'd have to hit them for 70 + 35 (capped extra direct damage) for 105, just to hit the AP cap? What? Am I missing something here?  :shock:

I misunderstand what you mean by at 55 damage AP will do more than AI. If you have a weapon that hits for 25 damage, adding 12.5 with AP, you'll hit harder than AI. AP will do more than AI (37.5), since AI is pure direct damage which is capped at 35 :/

It's this part that confuses me: "Armor Peirce is 50% Direct, of which up to 35 damage can be caused. The other 50% is your weapon's normal damage (and damage types) halved." I need a link for this, it's my understanding that it's simply crushing blow for ranged weapons. A 50% damage increase which doesn't get lowered by the targets resists, since it's direct. Same as double strike/double shot are interchangeable.
#12
Shard Changes / Re: Publish 22
April 29, 2011, 09:24:22 AM
Yes, gargs didn't get the 5% bonus before.
#13
General Discussion / Re: Question about Caps
April 29, 2011, 09:20:29 AM
I don't know what to tell you, but I've tested it myself. I wear the 15% SSI sash and 5% SSI on my ring. I use bows with 40% SSI, if I'm over 270 stamina and 60% SSI, I swing a crossbow and yumi at 1.25.
#14
General Discussion / Re: Question about Caps
April 29, 2011, 09:12:58 AM
1.25 (60% SSI), 18 (same as mana), 2s at 205 dex.
#15
General Discussion / Re: Compassion Virtue
April 27, 2011, 08:51:05 PM
It's active man, I'm follower of compassion. I should be a knight in a week or so.

There's one minor bug, there's a 5 minute wait on Rescue Escorts when there shouldn't be, but everything else works fine.