I never once said anything about throwing in a towel. The issue here is the ineffectiveness of common fireballs. This is 4/8 casting, and if people don't like that then they should go to another 2/6, they're easy to find. Instead fireballs, poisons, and harms have been rendered useless because they "cast too fast"? I don't use razor macro's for my spells, most of my keyboard is binded to a different spell. I find it rare for most of the pvp'ers out there in the field using the same kind of setup as myself. I'm not bitching about my script not working, I'm bitching because the affect of those three spells on pvp is huge. Poison spell is useless now. IF you don't land it, you can't try again until you could have almost landed an explosion. When spells were previously casted in milliseconds, every millisecond makes a difference.
The main issue here is, key spells are being removed when it is already hard enough to kill players who are fully suited.
The main issue here is, key spells are being removed when it is already hard enough to kill players who are fully suited.