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Messages - enrod

#1
General Discussion / Re: PVP'ing concerns.
February 17, 2012, 08:35:44 PM
I never once said anything about throwing in a towel. The issue here is the ineffectiveness of common fireballs. This is 4/8 casting, and if people don't like that then they should go to another 2/6, they're easy to find. Instead fireballs, poisons, and harms have been rendered useless because they "cast too fast"? I don't use razor macro's for my spells, most of my keyboard is binded to a different spell. I find it rare for most of the pvp'ers out there in the field using the same kind of setup as myself. I'm not bitching about my script not working, I'm bitching because the affect of those three spells on pvp is huge. Poison spell is useless now. IF you don't land it, you can't try again until you could have almost landed an explosion. When spells were previously casted in milliseconds, every millisecond makes a difference.

The main issue here is, key spells are being removed when it is already hard enough to kill players who are fully suited.
#2
General Discussion / Re: PVP'ing concerns.
February 17, 2012, 06:30:52 PM
I can understand economy changes to a certain degree, but even there I don't see the end resolve. If things are attainable quicker, there is less memory needed to store items/mats because you utilize them quicker. The quicker things move along in PvM, the quicker these players can join us out in the field (The funnest aspect of the game). Respawn timers are low, mats are SCARCE, you can't chop a tree more than once, and you can't dig a mine more than once. The people loving this are people who stockpile mats, which I do not. I use mats for imbuing, as they are intended.

What does the slower casting times resolve with small level spells when the current pvp'ing groups have pots/bandys/scripts? No longer can you interrupt those big dumps with small level spells. Now everyone has to coordinate big dump spells (explo/fs), you mean like the H20 fielding strategy? Now pots take 20 seconds to be used again, which is the only thing that can save you from this particular strategy? There's new glassblowing fukiya darts, an upgrade to the fukiya darts frequently used by you on field lithium?

I would happily put minds together, but truly feel as though opposing minds were not put together on this update, especially for PvP.
#3
General Discussion / Re: PVP'ing concerns.
February 17, 2012, 12:50:43 PM
Quote from: "Wun Hung Lo"but i do know Stonex told me 3 days ago, and i quote "wait til you see kon's patch notes, you're screwed. You will probably quit! LOL". As if he had some inside secret, and knew what as coming. Does that mean some people get to make suggestions and others get to "see what happens"?

Our attempt is not to call out H20 directly for all of these updates. But Stonex did say that to Wun the other day before this update about changes coming. This is why it brings up our questioning deeper into other updates as well. When your members flame some of ours for using fireball and poison spams, and shortly after an update occurs to patch that, you would wonder what is going on as well.

Our idea is not to start a war on the forums with H20 members, but to dig deeper into why these changes are going into effect. It seems too coincidental that concerns raised after pvp battles by Order have become changes in our [MOTD's.
#4
General Discussion / PVP'ing concerns.
February 17, 2012, 11:38:29 AM
I'm aware that a lot of changes have been made recently, and I'm curious about the reasoning behind these changes. As an emissary of imperium and a frequent PVP'er with warring guilds such as H2O, many of their flames and complaints have become changes in recent updates. Spells such as fireball, poison, and harm, which have been invalueable in finishing as well as interrupting have become useless. This now gives a boost to Fukiya dart users, as well as BUFFING these darts with glassblowing. This brings in to question one very verbal pvp'er who our guild knows quite well.

The changes to potions now render survivability on the field to minimal when you are being chased by more than one person. I do not feel they were unbalanced at all among the fully suited pvp'ers. Every one of us has a potion bag and has been using it. It also gives us no advantage over users who don't have one, because if you don't have one its unlikely you're suited enough to fight back in the first place.

The new changes to the drop rates and the end all goal of a suit may have increased game play value of some PvM'ers, but will ruin future interests in PVP for most. In my opinion, Ultima Online is STILL played over a decade later because of its unrivaled PVP'ing. These updates further the gap, as well as remove interests in PVPing for many new players. If the objective here is to limit PVP on pandora, you have succeeded in doing so.

I lost my interest in PVM'ing within two-three months. When someone facilitated me into a PVP'ing suit, I became interested in Pandora again and have been here ever since. Grinding, to me, is not fun. PVP'ing is.
#5
General Discussion / New ToT Dungeon review
February 10, 2012, 12:11:18 PM
So far, I love the idea. However, it's not worth it. It's a PVP zone, which I find enjoyable as I am a pvp'er. However, as a ToT hunter, with over 1500 luck, it's not worth my time. IF I get lucky enough to get to the dungeon just as the stones turn and kill all the mobs in the dungeon, the stones are RED by the time the full dungeon respawns; not to mention I will be lucky to get 3 minors. I do not feel the risk of this dungeon is worth the reward. As a FEL dungeon, I would anticipate a higher respawn or higher drop rate. Even if you do not wish to increase drop rates to keep the rarity of ToTs, atleast increase the respawn rate so I don't run around an empty dungeon for 10-15 minutes at a time.

Again, I love the idea of the dungeon. My intention of this post is not to bash, but in hopes to unlock the full potential from the dungeon. With more mobs, and potentially more drops, comes more hunters. With more hunters, comes more fighters. This could be an amazing dungeon with some tweaks.