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Messages - Helvinr

#1
General Discussion / Re: New ToT Dungeon review
February 10, 2012, 06:23:16 PM
And with more people in the dungeon comes more potential thefts! I like this idea.
#2
General Discussion / Re: Donator Soul STone
February 04, 2012, 05:12:11 PM
Unless it was modified and someone can verify it, no. Soulstones only work for the same account. So it can't be used for cross-account skill swapping. I think it's a good idea to keep it that way, as it diverts people from making a million accounts to make characters with skillballs to transfer them all over. Just wait 7 days and delete one of your alts and make a new one.
#3
General Discussion / Re: [Newbie] where can I earn money?
February 01, 2012, 12:00:57 AM
Hunt in Beldam.
#4
This should probably be removed, seeing as how the original poster linked to Megaupload, which has been shut down by the FBI.
#5
General Discussion / Re: The Stealth Crisis
January 29, 2012, 11:40:51 PM
Another notion just popped into my mind. If changing it back to normal is out of the question, maybe a donator's shroud or something could be made to allow normal stealthing. "Shroud of Shadows" suddenly has a more literal meaning.
#6
Introduce. Hello. / Re: Hello Pandora
January 24, 2012, 11:01:47 PM
You can PM me, and I'll gladly answer what I can. Name's Skald.
#7
General Discussion / Re: Noob Q on Thieving Restriction
January 21, 2012, 07:02:58 PM
If the thief dies for any reason within two minutes of stealing an item, it will be returned to the rightful owner. In that time, the thief cannot bank it, trade it, or insure it. So just kill him. Or hope someone else does.
#8
General Discussion / Re: Pandora's First Wedding...
January 20, 2012, 07:40:33 PM
Last 2
#9
General Discussion / Re: Pandora's First Wedding...
January 20, 2012, 07:40:01 PM
some more!
#10
General Discussion / Re: Pandora's First Wedding...
January 20, 2012, 07:38:50 PM
And more...
#11
General Discussion / Pandora's First Wedding...
January 20, 2012, 07:37:47 PM
Screenshots for those that missed it!
#12
Introduce. Hello. / Re: So whats eveyone look like?
January 18, 2012, 07:14:29 PM
Yep. That be me. I was going to a gothic/industrial club in town. It's called The Hop.
#13
General Discussion / The Stealth Crisis
January 15, 2012, 06:49:28 AM
As most of us know, stealth seems to have a few tweeks. For those that don't, here's how it works.

To train stealth, you  must actively use the skill. Simply hiding will not allow you to walk around town and get gains from that alone. Upon successful use of hiding, you will enter a temporary stealth (if your stealth skill allows it). This is only good for a certain number of steps depending on your skill. After those steps are up, you must re-use hiding, activate stealth, or you will become visible.

This in itself isn't too horrible. Sure, you have to take a little longer to get to where you're going, but it's worth it to sidestep those mean ol' greater dragons and coin monsters and what have you. However, there are some major drawbacks.

For starters, the way it's set right now, anyone with sufficient stealth can automatically hide using the skill, and stealth around. This is regardless of the armor they have on. I don't know about you, but the thought someone walking around unseen and unheard in a full suit of non-mage armor plate seems a bit silly.

Second, it takes away some uses such as the Ninjitsu spell, Backstab. For those that don't know, it's "An attack from stealth that deals extra damage based on the user's Ninjitsu skill and how far they  have tracked their target". Really, the damage increase is utterly negligible because you lack the ability to really track while stealthed. Players can outrun you on foot, because you have to stop every few seconds and wait to be able to use hiding again. Likewise, the damage isn't too great because monsters do not roam very far, meaning that you don't really have a lot of distance to track.

Another such ability is the Shadow Strike ability and the Invisibility spell. Normally, using either of those two would conceal you, and when you took a step it would do the typical stealth roll to see if you enter stealth or come unhidden. Not so. If you move, you become unhidden, forcing you to become stationary. Not so great abilities once you're stuck holding still hoping that you're safe while a red is wither spamming the area or Pyre's AoE is hitting you like a truck.

Yet another issue: It makes it significantly harder to be a thief (Just hear me out for this). We already know thieves have it real bad with insurance. No use in poking the dying horse further. Being able to be outrun by a character that is walking limits us to stationary targets. Miners, hunters, people shopping at houses in the wrong part of town.

I am not the only one who seems to believe that this is a problem. I am constantly asked by newer Pandorian citizens "Why is stealth acting so weird?". Upon explaining, more than one has left our server simply because they dislike how it has been warped. And those that do choose to stay have shared with me their  dislike for stealth and consider it to be "uber nerfed".

So to shorten the length of this post into a quick summery, I give you Pro's and Con's of the current stealth system

Pros:
Harder to be ambushed.
Harder for victims to get away from you in PvP situations

Cons:
Harder to sneak up on someone (For the thieves and PvP'ers out there that enjoy that play style)
Harder to get away from sticky situations such as being chased in fel or by multiple monsters that could grind your bones to dust
Harder to even train stealth to begin with
Spells and abilities becoming obsolete or very close to it (Shadow strike, Invisibility spells and potions, Backstab)
Tedious and time-consuming point-and-click method that includes counting steps if you want to be anywhere near efficient at it. (Razor will only count to 32 or so steps before breaking)

Proposed solution:
Because the cons outweigh the pros, one would assume that the only pros there are are very important. So an outright revert to the normal system might be out of the question.

Instead, we may be able to give players the option to go back to the regular system, but at a very drastic price. I propose we give players the option to go to normal stealth by entering into the thieves guild. The thieves guild has quite a few drawbacks and only two rewards: The  ability to steal from other players and the disguise kit. But at the cost of not being able to give murder counts, not being able to murder, and being able to be freely looted by anyone, regardless of guild, group, faction, alliance, or anything else, anywhere.

Example: I die in Doom. I am unguilded and not in a party. If I am not a member of the thieves guild, then only I have access to my remains. But if I am in the thieves guild, then anyone happening to pass by  can freely access my corpse and plunder everything I have on me. Even in Trammel. Malas. Ter Mur. Anywhere at all, anyone can loot me.

Given all of that knowledge, it seems to be a fair trade off if the ability to stealth normally were added to thieves guild members.

Thoughts, opinions, feedback, death threats, if you have any of it, please leave it here.
#14
General Discussion / Re: Help on mining
January 13, 2012, 03:25:17 AM
You need to go to the Magincia (I think it's magincia....) docks and buy sand.
#15
General Discussion / Re: House decay times
January 12, 2012, 03:36:30 PM
I believe it's somewhere between 2 hours and 1 day at random once it goes IDOC