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Messages - Thaggis

#1
General Discussion / Re: Critical/ resiliance
March 15, 2013, 12:57:02 PM
Can these be crafted via runic tools?
#2
Shard Changes / Re: 45.2 - Hot Patch
March 15, 2013, 12:55:17 PM
Quote from: Wikit on March 14, 2013, 07:30:21 PM
Do relics drop in treasure chests at all?

Yeah ive had them in level 6 chests before, not very common though
#3
General Discussion / Re: Just saying good by.
March 10, 2013, 07:59:28 AM
See ya Sulla.

Was a pleasure :)
#4
General Discussion / Re: Free Vendor Spots in Luna
March 09, 2013, 01:54:48 PM
Im on and off a lot, pm me ingame and ill set you up :)
#5
General Discussion / Free Vendor Spots in Luna
March 08, 2013, 01:27:33 PM
Hi

Free Spots at my luna vendor house, all you need supply is the rental contract, a frostwood table and an item to lock down infront of your vendor to display.

PM me ingame or message here!
#6
General Discussion / Re: New imbuing options
March 06, 2013, 08:32:00 AM
Cheers..

What exactly does resilience do? protection from crit hits?
#7
General Discussion / New imbuing options
March 06, 2013, 07:52:48 AM
Any chance they can use Relics + Essence of Persistence instead of void orbs? Persistence is not used for anything currently, so would be a good way of burning off Junk Materials and reduce our overall item count (or just totally remove persistance from the game as theres probably millions around in resource boxes)
#8
General Discussion / Re: [grab
March 06, 2013, 07:48:16 AM
Quote from: Vorspire on March 06, 2013, 06:07:37 AM
It was either this, or remove it completely.
Obviously it still needs tweaks, the entire code was re-written.

The old Grab command was dangerous and didn't consider others when you're looting.
What if it deleted a corpse with a rare item on it? Grab trashes everything except items with 300+ weighting.

The old grab didnt work unless you were far away from other players & had looting rights.. so I dont see why it was dangerous? the only corpses you could delete were ones that 'belong' to you
#9
General Discussion / Re: Today.
March 02, 2013, 02:47:08 AM
Happy birthday!

#10
General Discussion / Re: Epic
February 26, 2013, 03:20:09 AM
Another suggestion..

Rare Dyes, such as Frost Blue/Turin/rainbow

Pet Dyes

Beard Dyes (Same Colours as Melisande's Hair Dyes)
#11
General Discussion / Re: Epic
February 24, 2013, 02:31:32 PM
If its an 8 piece then it would need something extra to make it worthwhile, for example..

My 8 Piece suit (no Jewellery/Apron/Quiver/Clothing/Talisman) Gives me..

+28 Str +16int +16Dex 40HCi 45DCI +25SSI Which are all Non imbuable properties

once I add jewellery/clothing/tali etc.. everything else is maxed out (LRC/Resists/Reflect Physical/HCI/DCI) due to the imbuing..

If we were gonna have an item set that would be useable then its about which unimbuable properties it should have, Im not saying make it max everything out, but it does need to have stat bonuses/hci/dci at the least
#12
Archives / Re: What do you guys want?
February 24, 2013, 01:24:03 PM
Quote from: Thatperson on February 24, 2013, 01:10:31 PM
most of my weps have 9 properties because there simply isnt anything else to imbue unless you want fc or area, even my slayers are not full. if you had an increased cap, what exactly would you put there? and youd be happy to risk losing your weapon for it?

The increased cap would be for example 60% lightning, 60% Life leech, then all your regular stats.

Personally id be more than happy to risk this, purely because all of my weapons & gear are capped, I would keep those weapons and then start out and try to make something better
#13
Archives / Re: What do you guys want?
February 24, 2013, 01:07:20 PM
Quote from: Mercathane on February 24, 2013, 12:58:05 PM
Idk about the additional weighting.  As of now it forces u to choose a path for the weapon.  Also as u increase your innate ssi/dex and no longer need it on weapons another slot is opened up.  Weapons can be extremely powerful currently but are still tactical based on their move sets.  I'd hate to see over weighting cause the same problems as soul glaives.

I do like the idea of things breaking..but I almost question whether that is really fair.  I have many weapons myself which would be considered "perfect" if sold and many that are "perfect" with my stats..

It puts new players in a tougher spot IMO.

Thats why i suggested the increased caps, "perfect" weapons would no longer be perfect, and it would allow for more varied weapons as we all pretty much have the same stats on every weapon we own - you wouldnt be able to cap every mod.

For me there is no satisfaction making a weapon/armor piece here, because its so easy :/

#14
General Discussion / Re: Epic
February 24, 2013, 12:41:07 PM
Quote from: Konstantine on February 24, 2013, 12:33:40 PM
Quote from: Mercathane on February 23, 2013, 11:18:02 PM
^this is what I'm about.  Tweaking what already exists to make it useful.

k then list each virtue weapon & armor with the stats it should have after a revamp.

You guys are the players, you know the balance & what people want. I know how to make it, I just need you guys to tell me the salt n pepper.

Is it possible to make them drop by zone rather than a world drop?

For example each piece of the set only dropping in 1 specific dungeon?
#15
Archives / Re: What do you guys want?
February 24, 2013, 12:39:01 PM
Maybe a bit controversial..

Id love to see imbuing potentially cause items to break again, but offset this with mats being much easier to obtain

Possibly increase the leech/hit effect caps to 60 and allow 1300 weight maximum to give us something to risk it for?