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New Imbuing System Feedback Thread!!!

Started by Kontact, October 21, 2010, 11:45:43 PM

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Kontact

restated from xeen "construtive feedback only no winging."

Kontact

#1
in breif, because im too lazy.

property cap i think is legit, but if the success rate for the 8th prop (factoring in everything) being what? 25% makes getting the 8th prop pretty rediculous.

my suggestions are:

1) minimum success rate = 50% no matter what, so it is actually a risk rather than just stupidly blowing up 7 prop gear. note, if the success rate makes it too 'easy' that can be adjusted by increasing material costs.

2) the general consensus that i have heard, people would rather have more expensive mats but a lower fail rate :)

Kellyn

#2
Yes, I would be fine with the expensive mats if we had better success chances. Some of the new costs are too expensive considering the fail rates.

I do like the new system as far as what is considered for imbuing chances, I just don't like the new costs on certain imbues (i.e swing speed)

Kontact

#3
cost is not really a problem cos if u work for it you will eventually get it. its making a 7 prop bracer to only blow it up on the 8th prop then making another one to only blow that up. rinse repeat fail fail waste waste. thats what people dont like most

Kontact

#4
in light of the ventrillo discussion last night,

a suggestion was made to nerf gear over the 8prop cap down to 8 props.

while i fully support attempts to establish balance on pandora my biggest concern is vets getting penalized to satsify wingers essentially.

people who have over the 8 prop cap on the new system had to work for it. and while a blanket nerf down to 8 props is somewhat supported (by the majority of noobs who dont have nothing to loose and so wont be effect anyway), vets including myself have their hardwork destroyed.

solution suggestions:

1) for those who have over the 8 prop cap, a compensatory intervention would be to allow those players to pick 1, 2, or 3 whatever props they have over that 8 prop cap and be able to put it on another piece that is within the 8 prop cap.

while this may be laborious and a pain for staff as they have to do this manually, it is NOWHERE NEAR as laborious as it was for the players to make those items over that 8 prop cap! trust me..

i think this is a fairway to impliment this change if and when it occurs to establish balance.

Kennedy

#5
what a fun night on vent huh?

To be honest, Im afraid to even slap one rune on anything with this imbue system. Its hard for me to realize the better success rate where its 1 in 5 (20%) chance to break vs a 20% success/50% chance to break. This is all per rune, mind you, so if a rune only adds say 5% intensity....youve got a long way to go, if youre lucky to even survive one. Maybe im missing some math here....but this seems too overwhelmingly obviously a higher fail rate to me.

Moving along....

I also agree with the higher cost/lower fail rate(especially for any soul lucky enough to have 120 imbuing)/perhaps making imbue mats alot harder to aquire based on the failrate change. Some may say this will be too 'easy mode', but im only trying to keep pandoras player base and GROWING player base in mind. more players, more guilds, more pvp, better economy.

Its alot easier to disagree with a lower failrate system for players who are already geared and like having the advantage.

I also feel that if 8 props is the max for weps, lets make ALL weps equal. a harm and a magic arrow deletion is not going to do much to balance a max dmg inc/dci/hci/ lightning/fireball/mana-stam-life leech/sc wep. Perhaps some props could be moved to a different eligible weapon, or the player could be reimbursed with imbue mats or runic kits or w/e...

I am in no way trying to criticize xeen or xeen's system. I thank him for his hard work and dedication to this free shard and player satisfaction. Being tossed into his situation must have been like being thrown into a pack of wolves with all the work he has on his plate.

thanks Xeen

Kennedy

#6
oops i forgot hla/hld on the wep list.....my bad

Mahavira

#7
I think the problem with the old imbuing system wasn't the low fail rate; it was the fact that there was no limit on magical properties. The people with the over-powered gear are all vets; it wasn't a bunch of newbs rocking 4 hit-spell weapons, they all worked hard for their gear. The problem with the system, however, was that it allows them to become too overpowered.

The major problem (still unaddressed too!) is the stat bonuses on jewelry. It should be limited to one, if a player has all their jewelry with +8 DEX/STR/INT that is a +96 stat increase (Aaliah had this and I've seen others close). That's also without factoring in the +10 STR and +5 DEX from Mace and Shields. Forget a stat cap of 335, that's a stat cap 446. That's retarded. For all the talk about overpowered weapons, let me tell you, getting whacked with a hammer pick by a guy with 150 Strength and 100 Damage Increase hurts a hell of a lot more than a 50% chance of an extra harm spell. (Who also has 2 second heals and more than enough Intelligence, Mana Increase and Mana Regen to spam you with spells.)

Basically, I think the old system should be put back in place while limiting hitspells to 2, stat bonuses on jewelry to 1, and overall magical properties to 8.

Domos

#8
Mahavira hit it dead on, the only thing I disagree on is the 8 properties limit, Id say 6-7 tops.
My reasoning behind this is top shelf artifacts should have one prop more then the best imbued items.

UOAddicted

#9
i have a Q

now you cant imbue fc1 on a sc weapon but can we still use sc deed or imbue sc on a fc1 weapon? thx for your time.

provomarshal

#10
Is it possible that Everyone on this server has grown too used to the op gear. That even gear at a 8 property cap is barely good enough. Think about where you were before imbueing, back when a HOTM and an Orny and you were well off. I do not know for sure, but I assume the reason imbueing was developed was to make available an alternative to acquire good gear without buying/farming for artifacts or burning through 100s of kits. Good gear meaning what would have been considered good before imbueing was implemented. I believe some individuals need to take a minute and step back to think about how well they have it.

I also propose the question, "Would a less overpowered imbueing system draw more players to the shard or repel players?" From a point of view that has not experienced uo with imbueing I think having a smaller gap between the newish player base and the vets could help attract new players and keep them playing on the server.

Mahavira

#11
@Domos

I thought about 6 properties as well, seems like enough to me. But considering people are bitching about only having 8 properties and want 10 properties, I just suggested 8. 6 Properties with the ability to remove unwanted properties would be fine.

@Provo

I agree, the server needs to expand it's player base. The new imbue system and the other ideas to fix it: "10 properties and less likely to break," is only going to make overpowered gear more prevalent. Sure, people would be able to compete with the older players if their items were less likely to break, but that doesn't change the fact that overpowered gear would be everywhere. It completely destroys the reasoning behind fixing the imbuing system.

There is only two things to do with the overpowered gear: keep it or nerf it. If you keep it, you must have a way for newer players to get the same type of gear, or no new players will even bother playing on this shard. Would the gear be easier or harder to make? Well if it were harder, it would take a new player 6+ months to even build a competitive suit for pvp. Easier, the shard is overrun with over-powered gear.

If you nerf the gear, the gap will be much smaller. Now, do you make that imbue system easier or harder? Well, I think a good player (who plays a lot) should be able to build a competitive (not good), suit in 2 months to PvP with. This will also help with PvP. Most people couldn't even try if they wanted, simply because they don't have the gear to compete with others. By leaving all this overpowered gear in the game and, making it harder to make, there will never be any new PvPers. Have fun with 5 people at a PvP event. No way will there ever be factions wars, etc.

Mahavira

#12
Hilarious. 10 Properties are now allowed. Man, remember everyone complaining that artifacts are too hard to get? They had to nerf ToT's because they were too strong! 8 LMC on a Rune Beetle Carapace. But allowing 10 property items? C'mon man, this is stupid.

I really think this is going to be the end of the shard.

Enfo

#13
I really like the bible stone for something to read while macroing, but now when I hover over peoples gear its gonna be like reading a novel. I agree with ya but we will see.

By the way, can you pick 10 things to put on your jewelry? I run out trying to figure out what resists or maybe night sight.. all the good stuff and junk to pick out.

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