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Re: New Imbue System.

Started by Bosskie, October 15, 2010, 01:21:15 AM

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Bosskie

Good idea Fury. I to think high end ML arties can unravel to relics. (Besides crafted artifacts)

I would like to either have the resists have less elemental essence or drop more frequently. The drop rate on those elemental essences are insanely low. And to farm 10 of them?

Glacius

#1
so are they removing the flat chance to break an item with imbueing, and instead making it so only 120 imbue chars can get to the max item properties? Would really make me feel better about donating for 120 imbueing only to break all 5 items I've tried to do so far

Rotwrath

#2
This is how I was explained it. It will be semi the same tho you will not be able to imbue such high in tensities on it well at least not 3 of them lol as it stands now 100 imbuing give you the same bonus as 120 imbuing , That will be fixed Items will still break runes will still break . The system in place was near how it is suppost to be just has a few WOW OMG bugs in Yall will be happy once it is in place :P

King Kong

#3
Please post your opinions, this is Xeen's next thing he is working on it. the Imbuing system.

Limit the hitspells & properties, etc

Long Live the King... So please vote everyday. Cause I want to live.

Domos

#4
would say remove the item destruction thing, its expensive enough as is, why have items blow up on you? Instead, increase the chance of rune destruction and limit the weapons to 5-6 properties w/only one hit spell property. Armor and jewels limit to 5-6 properties as well (mage armor excluded), set this limit to where arties are still usable and not completely outdone by imbued items, aka have value.
As far as materials go, just like people above me said, almost any artie should be able to give you a relic including peerless and paragon arties.
Increase the drop rate on the essenses a bit, imbuing resists to jewels will take up one of the property spots on that jewel, resistance cant be added to armor (tradeoff for not having the armor break when you imbue, that way you cant have every resist at 20 on every armor piece).
The end result im looking at is a system where you can reasonably make a nice piece of armor/jewelry, it will take time and/or money, but the piece will not have "everything" on it like they can now. If you then want other properties youll have to imbue another piece with those properties on it. Armor resists can not be changed, whatever resists the runic put on it thats what it has, you can add magical properties to the armor but you can not make it tougher then it is. If you made a nice suit and one of the resists isnt 70 you can either change one of the armor pieces or sacrifice a property slot on a jewel to add resist to it.
This will also make a possible set of donation items, like say "add 10 of any resist to one piece of armor" or "replace one property on one piece" etc. and at the same time keep people from having all 70s as a given.

Kellyn

#5
I feel the ITEM destruction should be removed from imbuing. It's a terrible feeling knowing you've put 10M into your weapon only to have it break on that one last imbue. Make the runes break, not the weapons/gear.

Limit the number of hit "spell" to 1-2 with max intensities of 40%. Also, a total property value, much like in OSI would be great, meaning that all of the properties on an item can add up only to a certain amount.

But PLEASE get rid of item destruction! Runes should break, NOT the weapons!

King Kong

#6
Runes will always break weapons.

You want to make something better, there has to be risk.

High Risk = High Reward. I will always stand by that.

Long Live the King... So please vote everyday. Cause I want to live.

Jaxson

#7
My biggest gripe has been about people complaining about breaking weapons.

Yes I personally have some of these insane weapons people complain about, but they never saw the hundreds of weapons and armor I destroyed in creating these items. If it wasn't for the fact that 120 imbuing does NOT guarantee success on all imbues is the only reason these weapons aren't even more readily available on the shard.

The funniest thing to me, is that fireball hits me for...I dunno..7dmg? Lightning for a bit more. Does it add up? Of course it does, especially on the heavier damage weapons. Double axes with double strike for example. However people like to believe that these weapons are doing 150+ damage, when the truth is...they really aren't.

It's more of a boasting thing to me.

I love looking at my weapons, I'm proud of what I've created, and if I ever want to remember the pain of what it took to get them...all I have to do is try to make another.

The real question becomes what happens after the new imbue changes come?

Do we punish those who created these weapons legally? If so , how do you make up to them not only the weapons they lose, but all those they destroyed in the process...which never would have been attempted in the first place?

If they are left as legacy items...then the complaining will never end.


Personally...and I can only speak for myself...I would be willing to trade out 2 of my hitspells, leaving just one, in return for other properties already on the weapon being boosted. Perhaps it diminishes the total dmg output of my weapon, but I think it would come closer to the "fairness" that seems to be sought. I would still have a weapon reflective of the time and gold that went into it, but not so extreme as to be seen as unfair.

I'll go first even.


Just my 2 cents.

Glacius

#8
It's going to end up the same way that goddrick's ring ended up like last night... deleted with no reimbursement because 'it was muckered up and shouldn't be like that'

Jaxson

#9
Doubtful...as I have always checked with staff as to the validity of what I was doing...from the very first day I started imbuing.


Its why I have a 20 mana regen , lrc, lmc virtue suit. Do I wear it? Not anymore, it's simply put away, and even at the time I couldn't figure out why people wouldn't imbue armor that was already blessed.

Multi-spell weaps? Nope...I asked the big Boss himself the very first time I did it to check if it was legal.


I'm not arguing there shouldn't be changes. I've always stated that we should be willing to take one for the team if it's for the betterment of the shard as a whole.


I just take issue with people being angry for not being able to do overnight, what took most of us months to do.

Domos

#10
I dont know about you Jaxson but Ive seen a few weapons out there where the properties list went off the page. And yeah Ive been one shotted with a few of them and I have 120 life, maybe there was a spell cast somewhere in there too but I died to fast to tell you. Hey, I know, lets all have jewelry and armor pieces that let us have every possible stats at cap and add a weapon to that suit that will hit you with an extra spell every shot, leech 2-3 things, di, dci, and whatever else we can fit on there. Oh wow, that guy died fast, NOOB. The current situation is the definition of OP but some people enjoy it too much to admit it.

Jaxson

#11
I have seen those weaps.

I own those weaps.

I made those weaps.


Know how I counteracted them? Here is the most hilarious part...I imbued armor! Instead of crying that I failed at adding 4 hit spells to a weapon, I switched to imbuing armor. Gave myself more hp, reflect dmg, mana increase etc etc.


Strategy.

It's why a good pvper doesn't care if he fights a guy with a multi spell weap.


It's why I don't care that my opponents jewels has 15 props. Cuz he kills me the same way a guy with 5 prop jewels does...with a gank squad.



On OSI it used to be people crying about "Doomed Out" arty-mongers. How can we compete against that, blah blah blah.


If its not one thing...it will always be another. It all boils down to one thing...everyone wants to be on the same level TODAY, they don't want to go through the time and effort that others did to get where they got.

I think it's a shame that things have to be taken away, because people always want to have the same gear...as opposed to finding ways to counteract the gear others have.

Let's all just run back to doom and get Spirits of the Totems.

*shrug*

Domos

#12
Fair enough, I can def see where you are comming from. I guess to put another perspective on it, nobody has to sacrifice on anything any more, this game was always about making choices in the build and having to give up some things to get others, building your suit was an art and a process, it kept the builds and the battles both pvp and pvm interesting. Now everyone has to be a perfect hybrid, no more pure dexxers, no str/hp regen builds, no pure casters, no ninja/bushido archers. Seems kind of dull in the long run and gives only one real choice (or no choice really) for a competetive build.
Before I found this shard I remember logging into this other one, and while I was checking things out there I ran into a big critter, I'm almost getting killed, some guy runs up and shoots 10 arrows at it in maybe 2 seconds, looked like a machinegun. I logged out.

Abraxus

#13
Domos hit a key point there with "nobody has to sacrifice on anything any more".

It can be traced back to no-skill-cap. There's no reason not to Discord, Peacemake, send that Greater Dragon in, shoot arrows, lob Magery/Necro/Mysticism spells, chug Greater Heals and slap on a bandage all at 120 effectiveness and all on one character. There is no push to strategically select skills to include on your character simply because there is no cap.

While this can be fun for some, it undermines the longevity of the shard. I never understood why the shard allows 3 accounts per player when I can have the one character to have all the skills I could ever want. Even if I wanted a garg for imbuing and a human to gather resources and one character for PKing anonymously, I'll only ever need one account. Seems like the other accounts are just begging for AFK macroing of money-making processes - which damages shard economy.

3 accounts would have more meaning if there was a skill cap such that a player might need to have multiple characters if he wanted to have characters covering all skills.

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