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Messages - Scratch

#1
General Discussion / Raptor Teeth?
October 27, 2011, 01:37:03 PM
Has anyone had any luck finding raptor teeth? I've killed a lot of raptors and never seen any drop.
#2
General Discussion / Re: Treassure Map Questions
October 23, 2011, 12:11:25 AM
Go here and find the map you have.
http://uo.stratics.com/thb/info/maparchive/Archive1.shtml
It will also show you the corresponding number for the rune.
#3
General Discussion / Re: Rough stones & imbuing
April 30, 2010, 12:14:56 AM
Quotecouple of other questions:

i heard that a gargoyle has a better chance of mining up a rough stone ... what is the percentage compared to a human or an elf mining

does a gargoyle have a better success chance at imbuing with a rough stone

does where you mine influence the chance of digging up a stone ie. if i mine the same rough area every day is there a 'respawn' rate, or should i mine a totally different area every day?

1. Same

2. Nope

3. Nope
#4
Guides / Re: Priests of Mondain
April 27, 2010, 08:12:42 AM
Yeah, I too ran into this problem. The regular red healers don't work for the quest. I'll throw a post in the Bugs Section.
#5
General Discussion / Re: Rough stones & imbuing
April 27, 2010, 08:07:02 AM
Yeah, I definitely want the runes to be a rare coveted item. I just don't like the idea of having to afk mine several days versus playing the game. Maybe we could get the runes added as Named Monster drops or have the runes on a vendor for a pretty high price. If they were on a vendor this would still encourage people to go out and kill mobs as they would need gold and items to sell to buy the runes.
#6
General Discussion / Re: server crashed
April 27, 2010, 08:01:28 AM
I'd say you had a serious impact on why the server crashed!

:rimshot:

Thank you, I'm here all week.
#7
General Discussion / Re: Rough stones & imbuing
April 26, 2010, 09:01:52 PM
QuoteThats good to know about some of the mod imbuing, i wasnt sure that it was just useless trying to add more faster casting to a 1/3 ring or not. Didnt know if it was just gonna break automatically because of any cap there is. cheers mate

It should not break the rune if you reach the cap, it should only give a message that you can't imbue it. Maybe Anzar can take a look at the script and see if it's working properly.

Also just to clarify to Dleatherus what I was saying, I'd like the stones to drop more often but the success chance be a lot lower. Instead of a player spending 20 hours mining, they would spend 20 hours killing mobs looking for decent stuff to try to imbue.

For example, have the "Spell Chan" mod set to around 3% or 4% success. It would take roughly 25-33 items breaking before 1 was successful. So a player would spend a lot more time looking for decent items to imbue versus afk mining. To find 25-33 weapons that are good but just missing the "Spell Chan" mod to be perfect could take several months, but that time would be spent playing the game versus afk mining.
#8
General Discussion / Re: Rough stones & imbuing
April 26, 2010, 12:51:40 AM
I too would like to see the drop rate increased and maybe lower the success chance some. The idea being that players have something to do with all the loot they have been collecting other than selling it. OSI had a great idea when they added imbuing to use other loot as ingredients. It's kinda like saying you can trade in those 30 decent bracelets for 1 very good bracelet. It would also give people broader loot options other than having 1 specific artie being the best for that slot/spec. Anyways, just my thoughts. I have a lot of fun here either way.

As for your questions, I can help out a bit.

QuoteCan you enhance items past their normal cap range? like say a normal ring with 1/3 fc, fcr could this be enhanced to 2/3 or 1/4? or a 15hci neck to a 20 hci neck?
All the imbue caps and range are same as on OSI, based on http://uo.stratics.com/php-bin/show_content.php?content=30739 ,though it is possible to go slightly over. For example: The cap for FCR is 3 and you have a ring with FCR 2 on it. The imbue will add 1-2 FCR, making it possible to hit 4 FCR.

Quote-Is it harder to enhance an item with 5 mods already than it is to enhance an item with 2? Or harder to enhance an item with higher intensity already than lower?
Nah, same chance no matter how many mods or their intensities.

Quote-Just an idea on the chances of destruction of the stone/rune and item?
I can't remember the equation used to determine if the rune will shatter but it's based on your magery and inscription. The chances for the item to break depend on the mod. Spell Chan. being one of the lowest is at 33%, most of the others are around 50%, the resist mods are the highest at around 66%.
#9
General Discussion / Re: Pandora Sweepers
April 25, 2010, 12:41:14 AM
Aww, the lil guy is just doing his job.
#10
General Discussion / Re: Banning from chat?
April 15, 2010, 08:27:14 PM
the chat filter could use some work. it seems way too strict.

the chat ban is only for 10 or 20 minutes though, so just wait it out.
#11
General Discussion / Re: Enhanced Client?
April 07, 2010, 08:43:57 PM
QuoteI sure would, I actually came to this shard (I'm only a day or so into the world) because I thought I would see the new enhanced client.

I posted about using the new client here. http://www.pandorauo.com/forum/viewtopic.php?f=2&t=228

Someone was recently saying that they didnt notice any problems with it, so maybe the targeting works correctly now.
#12
General Discussion / Re: Rough Stones?
March 29, 2010, 11:28:36 PM
I've mined about 40k ore or maybe even more with no rough stones dropping. Good news is I'll never have to buy iron ingots again (I have about 120k).

In my opinion, up the drop rate quite a bit and adjust the mods % and success chance on some of the runes. Theres 3 chances the rune will break and 1 chance your item will break before the imbue is successful, so some of the mods, such as life leech can take several runes before getting to a decent percent. On the other hand mods such as Spell Channeling only take 1 successful imbue. I looked over the script and noticed all the mods have the same success chance, so maybe lower the success chance on the better mods?

Also, some of the mods need their output levels adjusted. For example, Fast Cast Recovery and Luck both have a chance to add 1-10 points. FCR only requires 8 points to max it, while luck does not really have a hard cap.

Anyways, just my 2 cents.
#13
We have a rune imbuing system that works in a similar fashion. You can find details of it in the sticky in this forum.
#14
General Discussion / Re: 3d Client
March 23, 2010, 09:54:28 AM
No, Razor does not work but the EC does have looping macros built into the client.
#15
General Discussion / Re: 3d Client
March 22, 2010, 12:11:51 AM
It's not supported but you can use UOSALoader http://www.4shared.com/file/142830924/4132ce29/UoSALoader.html  to load up the Enhanced Client. Last time I tried it had a few bugs with the targeting system but was kinda cool to check out anyways.