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TrainingRoom / Path of Combat.

Introduction


The path of combat consists of many skills, each has its own unique advantages and disadvantages.
Keep in mind that we have no skill-cap, so you can acquire all of them if you wish to do so.

Weapon Proficiencies


The weapon proficiencies are:


Other skills that can be stated under combat are: Anatomy, Tactics, and Lumberjacking

Weapon proficiencies serve two main purposes. First it determines how well you attack and defend with the current weapon in your hand. If you're holding a sword, higher swordsmanship skill means you have a higher chance of hitting your target, and also a higher chance of avoiding an attacker's hit.

Second, you need weapon proficiencies to be able to use a weapon's special abilities.

To a lesser degree, higher skill levels increase the damage produced with a weapon. This is where tactics and anatomy come into play as well, increasing damage. If you're using any type of two-handed axe (basically any axe except a war axe), having the lumberjacking skill also increases your weapon damage.

Summary


Anatomy
Helps you heal yourself with Bandages, and increases your combat damage. Making it a must-have combat skill.

Parrying
Helps you block incoming attacks with a shield.

Healing
Heals incoming damage or poison easily with bandages. Note: If your healing is high enough you can Resurrect fallen friends.

Tactics
The tactics skill plays a major part in determining how much damage you do with a weapon.

Focus
The focus skill passively affects your stamina regeneration rate, as well as mana regeneration to a lesser extent.

Resisting Spells
Magic Resistance is the skill to help you out on your early days! Having 100.0 in this skill sets all your resists to 40%. Taking less damage as you go hunting.


Page last modified on August 07, 2013, at 05:39 PM