inscription
*Note*In order to copy a spell to Scroll form, you need to be carrying a spellbook which already contains that spell. A scribe with high Magery skill can create Spellbooks with extra Item Properties - Skills bonuses, Slayer effects, and Lower Reagent Cost among others. Inscription Recipes, however, are required to Craft some such items.
The direct use of Inscription on a standard Book can be used to quickly create an exact copy. Their contents can then be locked with
the use of Red Leaves; this process is handy for creating "advertising leaflets" for player run events and auctions.
A GM Scribe gains a +10% Spell Damage Increase to any Magery spells cast.
Caster's inscription skill also affects following spells:
- Protection: Allows you to cast spells without being interrupted.
Lowers physical resistance 15% - (Inscription/20). At GM inscription, Physical lowers 10%.
Lowers resist magic skill 35% - (Inscription/20). At GM Inscription, Resist lowers 30%
Increases spell casting delay. ( Inscription has no effect here )
- Reactive Armor: Increases Physical Resistance ( +15% + Inscription/20 ) , decreases elemental resistances (-5% each).
With 0 Inscription (+15 , -5 , -5 , -5 ,-5)
At GM Inscription (+20 , -5 ,-5 , -5 , -5)
- Magic Reflection: Decreases Physical Resistance ( -25% + Inscription/20 ), increases elemetal resistances ( +10% each).
With 0 Inscription (-25 , +10 , +10 , +10 , +10)
At GM Inscription (-20 , +10 , +10 , +10 , +10)
Also note that LRC will NOT work with inscription.
- 0 - 30: Buy from a NPC Mage or Scribe.
- 30 - 55: Make 4th circle scrolls.
- 55 - 65: Make 5th circle scrolls.
- 65 - 85: Make 6th circle scrolls.
- 85 - 94: Make 7th circle scrolls.
- 94 - 100: Make 8th circle scrolls.