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TrainingRoom / Skill guide: Magery
Magery is used by allmost all characters in our world. It offers us protection, travel, and offence.
The power of a mage stands out as you blast fireballs from your hands, while a summoned deamon passes by you to attack your foes!
Spells
First Circle | Mana cost: 4 |
Spell Name | Reagents Used |
Clumsy | Blood Moss, Nightshade |
Create Food | Garlic, Ginseng, Mandrake Root |
Feeblemind | Nightshade, Ginseng |
Heal | Garlic, Ginseng, Spiders' Silk |
Magic Arrow | Sulfurous Ash |
Night Sight | Spiders' Silk, Sulfurous Ash |
Reactive Armor | Garlic, Spiders' Silk, Sulfurous Ash |
Weaken | Garlic, Nightshade |
Second Circle | Mana cost: 6 |
Spell Name | Reagents Used |
Agility | Blood Moss, Mandrake Root |
Cunning | Nightshade, Mandrake Root |
Cure | Garlic, Ginseng |
Harm | Nightshade, Spiders' Silk |
Magic Trap | Garlic, Spiders' Silk, Sulfurous Ash |
Magic Untrap | Blood Moss, Sulfurous Ash |
Protection | Garlic, Ginseng, Sulfurous Ash |
Strength | Mandrake Root, Nightshade |
Third Circle | Mana cost: 9 |
Spell Name | Reagents Used |
Bless | Mandrake Root, Garlic |
Fireball | Black Pearl |
Magic Lock | Blood Moss, Garlic, Sulfurous Ash |
Poison | Nightshade |
Telekinesis | Blood Moss, Mandrake Root |
Teleport | Blood Moss, Mandrake Root |
Unlock | Blood Moss, Sulfurous Ash |
Wall of Stone | Blood Moss, Garlic |
Fourth Circle | Mana cost: 11 |
Spell Name | Reagents Used |
Arch Cure | Garlic, Ginseng, Mandrake Root |
Arch Protection | Garlic, Ginseng, Mandrake Root, Sulfurous Ash |
Curse | Garlic, Nightshade, Sulfurous Ash |
Fire Field | Black Pearl, Spiders' Silk, Sulfurous Ash |
Greater Heal | Garlic, Ginseng, Mandrake Root, Spiders' Silk |
Lightning | Mandrake Root, Sulfurous Ash |
Mana Drain | Black Pearl, Mandrake Root, Spiders' Silk |
Recall | Black Pearl, Blood Moss, Mandrake Root |
Fifth Circle | Mana cost: 14 |
Spell Name | Reagents Used |
Blade Spirits | Black Pearl, Mandrake Root, Nightshade |
Dispel Field | Black Pearl, Garlic, Spiders' Silk, Sulfurous Ash |
Incognito | Blood Moss, Garlic, Nightshade |
Magic Reflection | Garlic, Mandrake Root, Spiders' Silk |
Mind Blast | Black Pearl, Mandrake Root, Nightshade, Sulfurous Ash |
Paralyze | Garlic, Mandrake Root, Spiders' Silk |
Poison Field | Black Pearl, Nightshade, Spiders' Silk |
Summon Creature | Blood Moss, Mandrake Root, Spiders' Silk |
Sixth Circle | Mana cost: 20 |
Spell Name | Reagents Used |
Dispel | Garlic, Mandrake Root, Sulfurous Ash |
Energy Bolt | Black Pearl, Nightshade |
Explosion | Blood Moss, Mandrake Root |
Invisibility | Blood Moss, Nightshade |
Mark | Black Pearl, Blood Moss, Mandrake Root |
Mass Curse | Garlic, Mandrake Root, Nightshade, Sulfurous Ash |
Paralyze Field | Black Pearl, Ginseng, Spiders' Silk |
Reveal | Blood Moss, Sulfurous Ash |
Seventh Circle | Mana cost: 40 |
Spell Name | Reagents Used |
Chain Lightning | Black Pearl, Blood Moss, Mandrake Root, Sulfurous Ash |
Energy Field | Black Pearl, Mandrake Root, Spiders' Silk, Sulfurous Ash |
Flamestrike | Spiders' Silk, Sulfurous Ash |
Gate Travel | Black Pearl, Mandrake Root, Sulfurous Ash |
Mana Vampire | Black Pearl, Blood Moss, Mandrake Root, Spiders' Silk |
Mass Dispel | Black Pearl, Garlic, Mandrake Root, Sulfurous Ash |
Meteor Swarm | Blood Moss, Mandrake Root, Spiders' Silk, Sulfurous Ash |
Polymorph | Blood Moss, Mandrake Root, Spiders' Silk |
Eight Circle | Mana cost: 50 |
Spell Name | Reagents Used |
Earthquake | Blood Moss, Ginseng, Mandrake Root, Sulfurous Ash |
Energy Vortex | Black Pearl, Blood Moss, Mandrake Root, Nightshade |
Resurrection | Blood Moss, Garlic, Ginseng |
Summon Air Elemental | Blood Moss, Mandrake Root, Spiders' Silk |
Summon Daemon | Blood Moss, Mandrake Root, Spiders' Silk, Sulfurous Ash |
Summon Earth Elemental | Blood Moss, Mandrake Root, Spiders' Silk |
Summon Fire Elemental | Blood Moss, Mandrake Root, Spiders' Silk, Sulfurous Ash |
Summon Water Elemental | Blood Moss, Mandrake Root, Spiders' Silk |
Magery tips and most used spells.
The first thing to know as a mage is that having 100% Lower Reagent Cost and 40% Lower Mana Cost really help you LOADS! The second important factor is Faster casting and Faster Cast Recovery. The maximum for these are: 4 Faster Casting, 8 Faster Cast Recovery.
Some of the Most used Combo's in magery are combined with Explosion (6th circle spell), There is a small delay on the explosion, which makes your next spell and the explosion hit at the same time. Most of the advantages of this can be seen in PvP.. as a player can not heal damage he has not yet received, a lot of players tend to explosion with a poison followed up, blocking their healing and opening your next move a lot smoother.
Energy vortex is a spell which helps you kill monsters. The energy vortex is considered the strongest pet in magery but it can not be controlled (given commands).
Recall and Mark, are the main travel spells in ultima online. Buy an empty rune at the mage shop (any mage shop) for 6gp, walk to a place you are likely to visit often (like your house, or favorite vendor). Cast mark on the empty rune and your all set! By casting recall on that same rune you will be teleported back to where you marked it. By double clicking the rune you can give it a name.
Training
When training, target a training elemental in the training room. Also equip a 100% Lower Reagent Cost suit to save reagents like the LRC suit you start with. Other important properties include up to 40% Lower Mana Cost, having 4 Faster Casting, having 8 Faster Cast Recovery, and as much Mana Regeneration as you can. Finally, equip a Mage Weapon -29 Magery skill Wand with the Spell Channeling property. It will allow you to cast lower skill spells which are faster and consume less mana. You would need an extra faster casting to compensate for the -1 of the Spell Channeling property. Mana regen will help speed things along, also summoning a Shadow Wisp & being in Lich form will help get mana back.
- 0 - 30: Train at NPC Mage or cast clumsey on self to gain magical resist at the same time.
- 30 - 45: Cast Fireball
- 45 - 55: Cast Lightning (or Mana Drain for also raise Resisting Spells and Evaluating Intelligence)
- 55 - 65: Cast Paralyze
- 65 - 75: Cast Reveal
- 75 - 90: Cast Flamestrike (or Mana Vampire for also raise Resisting Spells and Evaluating Intelligence)
- 90 - 120: Cast Earthquake
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