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NewPlayerGuide / MystatsAttributesOfYourCharacter
IntroductionIn Ultima Online there are several attributes that define your character. You can check them in two ways: You will see a lot of different numbers and values. The following will explain the most important attributes of your character. For more information, also about caps, check here: Stat and other Caps A "cap" is the most high value (or "best number") your character can achieve. The higher or better the values are the more effective your character can do his things in the game. This refers to combat, magic, crafting and basically everything you can do in the game. There are many ways to raise the different attributes or stats. Some require scrolls and training, others can be raised by adding imbues to items or the use of artifacts. Almost every stat can also be raised by Imbuing. Check here: Imbuing Guide MystatsWhen you used the command [mystats a gump will pop up: StatsThis section will briefly explain the Stats you can see in this menu.
Strength: The first number is the base strength of your character, followed by the bonus. Dexterity: The first number is the base dexterity of your character, followed by the bonus. Intelligence:
The first number is the base intelligence of your character, followed by the bonus. HP (Hitpoints): The first numbers show your actual maximum of HP, followed by the bonus and the regeneration rate (see below). MP (Mana / Manapoints): The first numbers show your actual maximum of MP, followed by the bonus and the regeneration rate (see below). SP (Stamina / Staminapoints): The first numbers show your actual maximum of SP, followed by the bonus and the regeneration rate (see below). Regenerations: Hitpoints, Mana and Stamina have also a regeneration rate (see above). The higher the number the higher your natural and magically raised regeneration rate is. Tithing Points: Every Chivalry spell uses tithing points. If you don't have enough tithing points you are not able to cast these spells. Karma: The higher your Karma is, the more effective you are able to cast Chivalry spells. The maximum is 15,000, the minimum is - 15,000 Karma. Fame: You gain fame by killing high famed monsters.
Damage: The current damage your character does on opponents, depending on the weapon he is using.
Luck: The higher the value the higher is your Luck. LRC (Lower Reagent Cost): Every spell you are casting will use reagents. The higher your LRC is the lower the amount of used reagents will be. LRC 100 lets you cast without any reagents (this does not effect Chivalry!). LMC (Lower Mana Cost): Every spell you are casting will use mana (see above). You can reduce the amount of mana a spell will consume by raising LMC. FC (Faster Casting): Faster casting reduces the amount it takes to cast a spell. For every point in Faster Casting you have, the casting time is shortened by 0.25 seconds. FCR (Faster Cast Recovery): FCR reduces the recovery time after casting a spell. Every time you have casted a spell it can take an amount of time until you are able to cast again. With a high FCR you can reduce this delay. SDI (Spell Damage Increase): A high SDI will increase the damage of your offensive spells. SSI (Swing Speed Increase): A high SSI will increase the rate you character will use his range or melee weapons. The rapidity of a character's attack is affected by the base speed of the weapon used, the amount of Stamina possessed, and the amount of SSI his or her items impart. Swing Speed: The rate your character uses his range or melee weapons, determined by stamina, SSI and the base speed of the used weapon. The lower this value, the faster you are! HCI (Hit Chance Increase): A high HCI increases the probability to hit a target. It can be affected by successful Hit Lower Attack effects by your opponent. Therefore it can be vital to overcap HCI, cause then the amount over cap will be included into the formula! DCI (Defense Chance Increase): A high DCI enhances your ability to defend yourself from melee or ranged attacks. It does not effect your chance to evade magical attacks. DI (Damage Increase): A high DI increases the damage you do on a target. Bandage Speed: The lower this value, the better for you. Bandage speed shows the time it takes for you to apply bandies on yourself, your pet or others. Reflect Damage: The higher the percentage rate is, the more damage you can reflect. Weight: This shows the weight you are able to carry and you are currently carrying.
Gold: The amount of gold that is in your possession (checkbooks not included): backpack / bank. Other StatsThere are some newly introduced stats that came with the later patches. You cannot find them with [mystats. Critical Hit Chance Increase: The chance to do a critical hit on your opponent to deal extra damage. Accuracy: The chance to increase your ability to strike accurately when attacking, ignoring some of the enemies armor defenses. Resilience: Resilience counters critical hits. If you are maxed on it, critical hits won't have any effect on you! Combat Threat Increase: This increases your ability to gain and hold the combat focus of creatures. Tier XP Increase: Increases the amount of XP your items gain when you killed a monster. Evasion: This increases your chance to remain hidden when enemies with Perception are close. Perception: This increases your chance to detect hidden enemies with Evasion. Healing Increase: This increases the amount of HP you can heal with bandies, potions and magery. Faster Ethereal Casting: This reduces the time it takes to summon an etheral mount. The Status BarThe status bar shows some of the previous explained stats. Also you find there the current cap you are on, with 340 being the maximum. This cap includes Strength, Dexterity and Intelligence and can be raised by Statscrolls (see below). ResistancesYour resistances reduce the damage you take by a hit. The amounts of the different resistance types on armor, shields or other items may vary. You can raise and change the resistances by using different items and/or imbue armor, shield and other items! CapThe maximum amount in each resistance is 70%. Elven characters get a +5 Bonus on their energy resistance, capped at 75%. TypesThere are the following types of resistance, each of them as a counter to the elemental damages they reduce: Physical Resistance, Fire Resistance, Poison Resistance, Cold Resistance and Energy Resistance. Each Resistance counters a specific type of damage. Fire Resistance for example counters Fire Damage and so on. It reduces the damage by Tys |