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TrainingRoom / SpellweavingGuide
IntroductionBasic InfosSpellweaving is a Magical Skill that contains several Spells. Spellweaving is based on the idea of multiple Spellweavers (Player However there is no need for group casting if a Character has an Arcane Focus Crystal in his backpack which can be created via a Spellweaving Book and ScrollsYou must have a Spellweaving Book filled with all the Spells in order to be able to fully use Spellweaving. You cannot buy or create The Quest Chain "Patience" is described here in the Quest Guide: QuestGuide The other Scrolls you don't get after finishing the Quest Chain and the other two Quests you can obtain by killing monsters, for Mana CostSpellweaving Spells use Mana, like the other Magical Skills, when you cast the Spells. Lower Mana Cost (LMC) will reduce these costs. ActivationYou activate a Spellweaving Spell by clicking the Spell Icon, creating a UO Steam Hotkey and pressing it or using a UO Steam Macro. ReagentsThere are no Reagents needed. The Arcane CircleArcane Circle is one of the Spells you will receive after completing the Quest Chain to get the Spellweaving Book. It is used to enhance Casting the SpellIn order to cast "Arcane Circle" you have to stand in a specific area with an Arcane Circle, Pentagram or Abattoir. Arcane Circles are EffectsArcane Focus Crystal An Arcane Focus Crystal will appear in the backpack of each participant. It enables you to cast Spellweaving Spells more effective, gives you Strength Bonus You receive a Strength Bonus of 10 until the Arcane Focus Crystal expires. Effectiveness of Spellweaving Spells As mentioned, the Arcane Focus Crystal will make all your Spellweaving Spells more effective: Time BoostsYou can raise the duration of the effects and the life span of your Arcane Focus Crystal by using Time Boosts. These are items that look like a clock: Spellweaving SpellsThe following list will describe the Spells in a brief manner for a quick check. If you want more details see here (external link): http://www.uoguide.com/Spellweaving SpellsArcane Circle Creates an Arcane Focus Crystal with all the effects described before. Gives a Strength Bonus and makes Spellweaving Spells more effective (see above). Attunement Creates a shield around the Caster that absorbs Melee Damage up to a specific amount until the shield is used up. Has a cooldown period. Gift of Renewal Heals the Caster for the duration, raises HP Regeneration. Has a cooldown period. Nature's Fury Summons an uncontrollable swarm of insects that attacks nearby targets. Immolating Weapon Receive extra fire damage on your Melee Weapon for a short amount of time. Thunderstorm Deals mass energy damage around the Caster who receives a penalty on Faster Cast Revovery. Arcane Empowerment Raises Caster's Spell Damage, makes Heals more effective and summoned creatures stronger. Ethereal Voyage Prevents monsters from being able to see the Caster for a short period of time. Reaper Form Enhances the caster's swing speed, spell damage, and resists while penalizing fire resist and movement speed. Gift of Life Upon death the Caster or his pet (if targeted) will resurrect automatically. Summon Fey Summons one or more controllable Pixies. Reward for the Quest Chain "Friend of the Fey" (see Quest Guide). Summon Fiend Summons one or more controllable Imps. Reward for the Quest Chain "Friend of the Fey" (see Quest Guide). Dryad Allure Charms a target (no Player Characters!) that becomes loyal to you. Only Humanoids (Repond). Essence of Wind Deals Cold Damage. Nearby enemies also receive a penalty on Swing Speed and Faster Casting. Wildfire Creates a field of fire that is larger than a fire field. All targets in range will receive fire damage. Word of Death Deals massive damage to creatures with low Health. Training SpellweavingYou can start train Spellweaving right after you finished the Quest Chain "Patience" (see Quest Guide) or "Discipline" and obtained 0 - 20: Cast Arcane Circle. Stand in an Arcane Circle, Abbatoir or Pentagram with atleast one other Player Character. by Tys |