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PandraLore / WeaponProperties
IntroductionProperties on Weapons This Guide will describe all possible Properties a Weapon can have. It will cover the This also includes all the informations you can get from checking the Display. Useful Links This is a Guide for Weapon Abilities (Special Moves): WeaponAbilities You find the Imbuing Guide here: ImbuingGuide You find infos on Stats and Caps here: StatAndOtherCaps You find a Void Pool Guide here: VoidPool You find infos on Artifacts and their locations here: ArtifactLocations Weapon AttributesGeneral InfoBy hovering your mouse icon on a weapon you will find different Attributes that are on almost every weapon. These are the Properties you cannot imbue or unravel (with a few exceptions). They are basically the overall Attributes / StatisticsType/Name The Type/Name of a Weapon just tells you what it is and the material it's made of if the Weapon has been crafted. For example: Artifacts have a specific name, for example: Exceptional If a Weapon is exceptionally crafted or if an Exceptional Deed (Donation) has been used on it, the Weapon will show this One Handed or Two Handed Weapon This tells you if a Weapon is for one or two handed use. Weapon Damage This is the Base Damage of the Weapon. It will be modified if the Weapon is Exceptional and also by different Skills, your Weapon Speed This determines how fast you can swing your Weapon. Your overall Swing Speed is determined by your Stamina and also the Property Strength Requirement This shows the minimum Strength you must have to be able to use the Weapon. Use Best Weapon Skill If this Property is applied, you will use your best Weapon Skill instead of the required Skill. This does not count Lower Requirements This lowers the weight of a Weapon and therefore the Strength Requirement. Mage Weapon If this is applied, you will convert your Magery Skill into the normally required Skill to use the Weapon. Usually comes with Durability If you check the Durability you will find two numbers, for example "255/255". The first number shows the current Durability, Melee or Ranged Weapon Tells you if a Weapon is for Melee or Ranged Combat. Self Repair If a Weapon has Self Repair (obtainable via Crafting or Donation as a Deed) Durability will be returned based on the intensity Poison Charges You can apply Poison on specific Weapons. This tells you the type of Poison and how many charges are left. Each Hit that applies Damagetype If you check a Weapon you find the Damagetype at the bottom, for example: Hit EffectsGeneral InfoHit Effects on Weapons apply additional Damage on a target. You can imbue most of the Hit Effects, others Crafted Weapons have a chance of overcapped Hit Effects. The Imbuing cap is 50%. The % Chance added to a Hit Effect tells you the chance a specific Hit Effect will trigger and hit your target. Hit EffectsHit Harm Effects like the Magery Spell Harm. Works better on Melee Weapons than Ranged Weapons. Imbuable. Hit Fireball Effects like the Magery Spell Fireball. Imbuable. Damage is delayed. Hit Lightning Effects like the Magery Spell Lightning. Imbuable. Hit Magic Arrow Effects like the Magery Spell Magic Arrow. Imbuable. Hit Lower Attack Lowers the Hit Chance Increace (HCI) of your target for a few seconds. Imbuable. Hit Lower Defense Lowers the Defense Chance Increase (DCI) of your target for a few seconds. Imbuable. Hit Life Leech, Hit Mana Leech, Hit Stamina Leech Leeches Life, Mana or Stamina based on your damage. Leeches with EACH hit. The % Chance doesn't Hit Life Drain, Hit Mana Drain Reduces the target's Life or Mana by 20% of the damage received. Not Imbuable. Hit Fatigue If triggered, reduces the target's Stamina by 20% of the damage received. Not Imbuable. Hit Curse If triggered, applies the Spell Curse on the target with the usual effects, like the spell. Not Imbuable. Velocity On Ranged Weapons. If triggered, applies a damage bonus. The higher your distance from your target, the better is the damage bonus. Hit Area Effects These are Hit Effects that have a chance to trigger and apply area damage of a specific element on your target, including physical damage. Other PropertiesGeneral InfoThe following properties are also imbuable and some can be found on crafted Weapons or looted Artifacts. Most of these are passive or "just work" all the time or are only triggered (automatically) in certain situations. Other PropertiesThese are all imbuable with one exception. Damage Increase Increases your damage. Is subject to the 100% Item Cap for Damage Increase, which itself is subject to the overall Damage Increase Cap of 300%. Spell Channeling Enables you to cast Spells without disarming your Weapon. Swing Speed Increase Increases your Swing Speed. More effective on slower Weapons. Critical Hit A chance to apply bonus damage on a target. Slayer A Slayer enables you to deal higher damage on a target that fits into the category. Balanced Enables you to use potions without disarming your Weapon. Only on Ranged Weapons (and Spellbooks). Luck Increases your chances of better and more loot. Tier XP Increase Gives you more XP when tiering. Defense Chance Increase and Hit Chance Increase Adds a bonus to your DCI and HCI. Damage Eater A Damage Eater converts a percentage of the Damage taken back to your Health, after Unique PropertiesGeneral InfoUnique Properties are Properties on a Weapon that trigger automatically under specific cirumstances. They are not imbuable and obtainable by getting specific Artifacts, buying them as a Void Pool Reward or PropertiesBane A Weapon or Spellbook with the Property Bane enables you to apply bonus physical damage on a target once the target's Health Bone Breaker A successful hit with the Weapon (without using a Weapon Ability!) will apply bonus damage and lower your target's Stamina for Splintering Weapon A successful hit with the Weapon will apply an effect similar to Bleed Attack. You can also activate Bleed Attack: Splintering Weapon Sparks A successful hit with the Weapon applies energy damage over time on your target. Does not work together with weapon abilities. Swarm A successful hit with the Weapon will summon a swarm of insects around the target, dealing physical damage over time. The effect is Assassin Honed Applies bonus damage on a target if you are facing the same direction (looking the samne direction). Does not work with weapon abilities. Blood Drinker Gets triggered by a successful hit using Bleed Attack. The damage dealt is transfered to your health. Battle Lust A successful hit with the Weapon triggers a damage bonus that is determined by several factors: Might This property can only be applied to Melee Weapons and Spellbooks. The wielder of the specific weapon inflicts bonus damage. This More InformationFor more infos on Weapons check here (external link): http://www.uoguide.com/Weapons by Tys (Will be updated if necessary.) |