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PandoraLore / WeaponAbilities
IntroductionGeneral InfoWeapon Abilities (or: Special Moves) are special attacks you can use with your weapons. Each weapon These Special Moves enable you to do additional damage, apply damage over time or activate specific effects that This Guide will cover all Weapon Abilities existing on Pandora. Helpful LinksIf you want to find out more about weapons check here (external link): http://www.uoguide.com/Weapons You find a Guide for properties on weapons here: WeaponProperties BasicsThis Guide will describe all Special Moves and give additional information if necessary. Activating a Special Move To activate a Special Move you have to press the assigned Hotkey on your Keyboard. If you successfully hit your target, Once you hit your target and the Special Move has been applied, it will be inactive. You would have to press the Hotkey again Special Moves and Spells You can't activate a Special Move and a Spell the same time. This means you can't attack a target with a Special Move and cast Note that attacks with your Weapon and Bushido or Ninjitsu Abilities are considered to be Spells. Mana Cost Like Spells all Special Moves cost Mana. The property "Lower Mana Cost" (LMC) will reduce these costs! Damage and Resistances Each time you receive damage it will be reduced by Resistances, depending on the damagetype (the element) hitting you. Direct Damage Some Special Moves apply Direct Damage: This means a form of damage that is not reduced by Resistances. List of Special MovesThe following list describes all available Special Moves and necessary information on those. Armor Ignore (AI) Hitting your target with AI will ignore the target's Physical Resistance and do high damage. The damage is higher on Bleed Attack This applies bonus direct damage over time for a few seconds. Works together with the property "Blood Drinker" and Crushing Blow A successful hit will apply a damage bonus against your target. If the weapon you use is slower than 3,5 Weapon Speed Concussion Blow This deals direct damage to your target, based on the difference between current Health and Mana. The damage is higher the Disarm Disarms your opponent who is then unable to reequip his weapon for a few seconds. Then an immunity timer of a few seconds is active. Dismount A successful hit knocks your opponent off his mount (real or ethereal). After being dismounted the opponent can't remount for a short Double Strike After activation the next successful hit will be followed by a second attack: You strike at your target twice with one swing. Of course Infectious Strike A successful hit will apply Poison on your target, additionally to the damage. The weapon has to be poisoned. Mortal Strike Applies a mortal wound on your target when successfully hit. This prevents your target from healing (not from curing poison). Has to be Paralyzing Blow Makes your target unable to move or attack or cast a spell for a few seconds. Basically breaks when you damage the target. Shadow Strike A successful hit gives bonus damage and makes the attacker invisible. This is a "stealth attack". Whirlwind Attack Attacks and damages multiple adjacent targets, for example in large spawns. Works efficient in combination with Hit Area Effects. Armor Pierce Applies 50% of the total damage as direct damage. Block The next hit will do reduced damage on you as your DCI is boosted. The same time you receive a penalty on HCI. Scales with Ninjitsu and Defense Mastery Successful use will increase your Physical Resistance over cap for a few seconds but reduce the damage you deal on your opponent. Dual Wield Will enable you to do extra attacks with reduced damage up to two additional times (stackable). Double Shot Allows you to fire two arrows at once on your target, therefore more damage. Only on one weapon: Yumi (ranged). Feint Upon activation all kinds of damage against you is reduced by 50% for a few seconds. Frenzied Whirlwind Similar to Whirlwind. Deals damage to multiple targets, based on Bushido and Ninjitsu Skill. Deals less damage than Whirlwind, but slows targets. Nerve Strike Applies direct damage and has a chance to paralyze your target for a few seconds, based on your Bushido Skill. Riding Swipe Dismounts your target if you are dismounted. If you are mounted it will stun your target. Talon Strike A successful hit applies a bonus damage and damage over time. Also gives your target a negative HP Regeneration for a short time. Bladeweave Applies one of the following Special Moves on your target (random): Force Arrow A successful hit will "confuse" your target with the following effects: Force of Nature This applies direct damage on the attacker (!). The attacker receives a damage bonus though and stuns his target. Lightning Arrow Only on Magical Shortbow. Applies energy damage on multiple targets. Are of Effect like Whirlwind. Works with Hit Area Effects. Moving Shot You can attack your target while moving. Only Ranged Weapons. Applies Physical Damage, regardless of damagetypes, spells and other Psychic Attack Can be applied multiple times (stacks): Serpent Arrow Poisons your target, does not need Poison Charges. Infused Throw Only for Throwing (Gargoyles): Mystic Arc After hitting the target the projectile will hit a second target. You can only hit targets that are in combat with you! Bushido and NinjitsuBushido and Ninjitsu, while mostly relying on a Weapon in your hands in order to work, are considered to be similar to For both Skills you need Books, similar to Spellbooks, but they are already filled with the respective Abilities. To activate a Bushido or Ninjitsu Ability you have to press the assigned Hotkey. You can setup Hotkeys in UO Steam or in the Note that, similar to Spells vs Special Moves, activating a Bushido or Ninjitsu Ability will cancel spells and Weapon Special Moves. BushidoGeneral Info Bushido is the Main Skill of the "Samurai" and features mostly defensive Abilities but also some actions that can kill an enemy Bushido Features and Advantages A high Bushido Skill gives you the following advantages: Parrying Evasion Perfection (Honor) Whirlwind Damage Increase Reduced Mana Cost Lesser Hiryu Bushido Abilities The following Abilities require Hotkeys or a UO Steam Macro. Honorable Execution This is a killing move. A successful use will give you a Swing Speed Bonus and restore some Health. If you miss Counter Attack When activated this places you in a defensive stance: The next time you successfully parry you will counter attack without Confidence In this defensive stance you regain Stamina and Hitpoints with each successful Parry. After activation it also increases Evasion See above. Momentum Strike A successful hit on your target applies a second hit to an adjacent enemy - you can miss. If your first target dies you Lightning Strike You attack with a small bonus on your HCI. Although while the HCI cap still applies it can be used to "counter" when get hit by NinjitsuGeneral Info Ninjitsu is the Main Skill of the "Ninja", using techniques of Stealth and Assassination leading to surprise attacks or additional damage. Ninjitsu Abilities The following Abilities must be activated by a Hotkey or a UO Steam Macro. Some of them require Weapons, others Animal Form Transforms you into one of 12 different animals. Each form gives you certain bonuses, some very useful before, during or after Mirror Image Creates multiple images (illusions) of your character to confuse your enemies. Each Mirror Image will disappear after receiving Damage. Focus Attack Gives you a damage bonus and also increases the effectiveness of your Weapon Hit Effects with a better chance to trigger these. Backstab You have to use the Stealth Skill in order to sneak up on your enemy. Only then you can activate this Ability and get a bonus damage, Shadow Jump While hidden, you can use this ability to "teleport" (jump) considerable distances with a chance to stay hidden upon "landing". Surrounding Surprise Attack Inflicts a penalty on your target's DCI when successfully hit, for a short duration. Can only be used when stealthed! Ki Attack After activation you have to be quick: Death Strike Five seconds after a successful hit your target will receive additional damage. The damage is based on your Ninjitsu and Hiding/Stealth Skills. by Tys |