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Dungeons / Wisp
UOAM Coords.: X: 652, Y: 1301
Sextant Coords.: 28° 23' N, 47° 10' W
facet: Ilshenar


Introduction


The first time visitor is often surprised, as the first level is pleasant and safe, at least for those with positive karma. The real action does not start until you enter level 2. There are very powerful spellcasters inside the dungeon.

Entrance


A little way west of the Shrine of Honesty, through a small passage in the mountain, lies the entrance to beautiful marble halls of the Wisp Dungeon.

Spawn Guide


Level 1
A leads outside to a passage close
to the shrine of Honesty
B leads to a passage to level 3
J is the exit point for level 8

Wisp
Level 2
B leads to level 1
C leads to level 3
Level 3
C leads to a passage to level 1
D leads to a passage to level 5
G leads to a passage to level 7
K is the exit point for level 8

Bone Knight
Bone Magi
Dark Wisp
Evil Mage
Evil Mage Lord
Rotting Corpse
Shade
Skeletal Knight
Skeletal Mage
Spectre
Level 4
D leads to level 3
E leads to level 5
Level 5
E leads to a passage to level 3
F leads outside to a secluded area

Balron
Cyclopean Warrior
Ettin
Imp
Lich
Lich Lord
Shade
Spectre
Titan
Wraith
Level 6
G leads to level 3
H leads to level 7
Level 7
H leads to a passage to level 3
I is a secret door that leads to level 8

On this level a maze of teleporters can be
found. There's only one sequence of
teleporters that will bring you to the other side.
Any wrong step you make will lead you back to
the beginning of the maze.(Click Map for Guide)
Level 8
I leads back to level 7
J leads to level 1 (one way passage)
K leads to level 3 (one way passage)

Balron
Imp

Page last modified on May 10, 2013, at 09:15 PM