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TrainingRoom / ResistingSpells

Resisting Spells
Note: This skill helps you lessen the severity of spells that lower your stats or ones that last for a specific duration of time. It does not prevent direct-damage spells, like Energy Bolt or Flamestrike. At higher levels, the Resisting Spells skill also benefits you by adding a bonus to your minimum elemental resists. This bonus is only applied after all other resist modifications from what you're wearing have been calculated. It's also not cumulative. It compares the number of your minimum resists to the calculated value of your modifications and uses the higher of the two values. For instance, if you are a Grandmaster, your minimum resists will never go below 40.

Resistable Spells

Magery Spells:

  • Clumsy
  • Mana Drain
  • Paralyze Field
  • Weaken
  • Curse
  • Mana Vampire
  • Poison
  • Feeblemind
  • Paralyze
  • Poison Field

Necromancer Spells:

  • Blood Oath
  • Mind Rot
  • Corpse Skin
  • Pain Spike

Spellweaving Spells:

  • Essence of Wind
  • Thunderstorm

Training:

  • 0 - 50: New Haven. In the 12 Mage's Guild shop, seek out the NPC, Alefian, to receive a quest that requires you to raise Resisting Spells to 50 through battle. At some point in the quest accelerated skill gain will activate which will result in the normal 0.1% skill increase increment to range from 0.2-0.5% lasting until the quest conditions have been satisfied. The title of the quest is Defying the Arcane and the reward is the blessed Bracelet of Resilience.
  • 30 - 120: Hew Haven. Unarmed, target several Spectral Spellbinders. The more that are casting on you, the faster you can gain. Once, a damaged house to the South Southeast of the remaining Haven buildings allowed a player remain out of melee range while still subject to the Magery and Necromancy spells thrown by the Spectral Spellbinders, but no longer.

Malas. "Hook" a Crystal Elemental on the front steps of a house. This will allow you to stay out of melee range while still subject to the Magery spells thrown by the Crystal Elementals. It should be noted that while Crystal Elementals cast the Teleport spell, creatures are no longer allowed to actually teleport and therefor will stay stuck on a house's front steps. At Sea. Sea Serpents cast Magery spells and are slow enough to allow a sailor to gain Resisting Spells at a nice rate. Magery. While training Magery you can also train Resisting Spells using these cast on yourself: First Circle Weaken, Fourth Circle Mana Drain, Fifth Circle Paralyze, Seventh Circle Mana Vampire

Akira suggests working this while you work magery and necromancy. Corpse Skin, Mana Vampire & Clumsy are good spells to cast on yourself since none cause damage.

Mal suggests running a simple macro via uosteam or razor, to cast feeblemind on yourself. This will raise resist spells and evaluate intelligence very quickly.


Page last modified on August 29, 2016, at 12:02 PM